*This page last updated: 14 May, 2012 11:20 PST.

General Notes

Cities

Social Policies

The Government/Civics system has been dramatically overhauled. Rather than having different forms of government or civics that the civilization can choose and switch between, Civ V uses a system called "Social Policy" which consists of 10 separate trees in which the civilization can spend Culture and unlock bonuses. These bonuses are cumulative, and the civilization does not "switch" between policies, but rather chooses which trees to invest in. 

Jon Shafer: 'With the policies system, we wanted to keep the feel of mixing and matching to construct one's government that was part of Civ IV, but we also wanted to instill a sense of forward momentum. Rather than having to switch out of one policy to adopt another, you build upon the policies already unlocked. The thought process we want to promote is "What cool new effect do I want?" rather than the feeling of needing to perform detailed analysis to determine if switching is a good idea.'

Tradition

Tradition is best for small empires. Adopting Tradition greatly increases the rate of border expansion in cities and also grants 3 Culture in the Capital. Adopting all Policies in the Tradition tree will grant +15% Growth and +2 in each city.

Liberty

Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will provide 1 Culture in every City. Adopting all policies in the Liberty tree will grant a free Great Person of your choice near the Capital.

Honor

Honor improves the effectiveness of one's army in a variety of ways. Adopting Honor gives a +25% combat bonus VS Barbarians, and notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain Culture for the empire from each barbarian killed. Adopting all policies in the Honor tree will grant Gold for each enemy unit killed.

Piety

Unlocks at Classical Era. This branch cannot be active at the same time as Rationalism.
Piety increases the Culture of empires. Adopting Piety reduces the time to build Culture buildings by 15%. Adopting all policies in the Piety tree will reduce the Culture cost of future Policies by 10%.

Patronage

Unlocks at Medieval Era.
Patronage enhances the benefits of City-State friendship. Influence with City-States degrades 25% slower than normal. Adopting all policies in the Patronage tree will make other players' Influence with City-States decrease 33% more per turn than usual.

Commerce

Unlocks at Medieval Era. 
Commerce provides bonuses to naval empires, and those focused on Gold. Adopting Commerce will boost Gold output in Capital City by 25%. Adopting all Policies in the Commerce tree will grant +1 Gold from every Specialist.

Freedom

Unlocks at Renaissance Era. This branch cannot be active at the same time as Autocracy or Order.
Freedom is best for small, focused empires. In particular, it provides bonuses for Great People and Specialists. Upon adopting Freedom, the rate at which Great People are born is increased by 25%. Adopting all Policies in the Freedom tree will increase the base yield from Great Tile Improvements by 100% and length of Golden Ages increased by 50%.

Rationalism

Unlocks at Renaissance Era. This branch cannot be active at the same time as Piety.
Rationalism improves the ability to use and generate Science. Adopting Rationalism boosts Science gained from research agreements by 50%. Adopting all Policies in the Rationalism tree will grant +1 Gold from Science buildings.

Order

Unlocks at Industrial Era. This branch cannot be active at the same time as Freedom or Autocracy.
Order is best for large, sprawling empires, increasing the strength of the empire based on the number of Cities it contains. Adopting Order will increase Happiness by 1 per City.Adopting all Policies in the Order tree will grant +1 Food, Production, Science, Gold, and Culture per city.

Autocracy

Unlocks at Industrial Era. This branch cannot be active at the same time as Freedom or Order.
Autocracy is for militaristic civilizations, dreaming of world conquest. Adopting Autocracy reduces Unit Gold Maintenance costs by 33%, allowing an empire to field a larger military. Adopting all Policies in the Autocracy tree will grant a 20% attack bonus to all Military Units for 30 turns.

Advisors

There has been some hype regarding the return of "Advisors," but they appear to be the same kind of tutorial pop-up messages we've always had... just now with pictures of people on them.

There appear to be four different advisors: Science, Economy, Military and Foreign.

Recent videos do show them to be a bit more of a context sensitive help system: if the game thinks you're lost, it may pop up a hint box, and there are question buttons you can click to investigate the matter further. In one example, when the player hesitated to found a city with his first Settler, the advisor popped up a dialog suggesting where and how to found a city. The dialog included question buttons: "What are cities?" "How can I found more cities?" "Where should cities be founded?", a Find Settler button, and a Thank You (dismiss dialog) button.

The various advisors also tag items in your build menu and research screen with colored icons representing their respective recommendations.

 

"Consider sending your Warriors out to explore new territory. When a unit is selected, right-click on a tile to (?) that unit (?? ??)."

"Ancient Ruins hold secrets that may advance our civilization! Send a unit into an Ancient Ruin to see what it holds."

"A City-State needs help! A city-state has requested your assistance! If you provide help, you will gain Influence with the city-state. Once your Influence reaches a high enough level, the city-state will provide your civilization with various benefits."

"Look who made a friend! We have built up enough Influence with a city-state to become friends! To see what bonuses we receive from this, click on the city-state. Our Influence will slowly decline over time, so continue to help the city-state or provide it with gifts of Gold to maintain our friendship level."

"Belgrade wants us to wipe out Bucharest! Why do they want that? Sounds cruel, but I'm sure it's for a perfectly valid reason."

"We can gain influence over Dublin if we destroy a barbarian camp near them."

 

"Found a city. This is a good place to found a city. Food and resources are plentiful here. To found the city, press your Settler's Found City button in the unit's action panel on the left side of the screen."

"This is the city screen. It allows you to change what this city is building. On this screen you can also spend gold to purchase tiles around the city to expand your territory, and you can tell the city's citizens which tiles to work."

"We are making money! Our current greatest expense is improvement maintenance, costing us 4 gold a turn. Only improve tiles that we must to continue growing, or this cost may grow out of control."

"Your people are no longer happy. An unhappy populace will not grow as fast as a content one. If you wish to make your citizens happier, order your Workers to build improvements on resources."

"Hamburg needs food to grow to be a larger city. Use your Workers to build farms nearby."

"Our people are quite Unhappy! We need to connect luxury resources, build happiness buildings and wonders, and adopt policies that help make our civilization happy quickly!"

"New York needs production to build things faster. Use your Workers to build mines nearby."

"We have room to expand, so let's train a settler and found a new city!"

"Medina has unimproved resources in the water; we should get a work boat to improve the resource!"

 

"Thanks to your military victories, a Great General was come forth! Great Generals can stack with military units and provide a huge benefit to ones nearby!"

"I think I saw the only unit the Iroquois Empire had. It looked sad and lonely. It would be tragic for them if they got in a war with someone of our power."

"The English Empire are not to be trifled with. They have a stronger military than us and we should only consider aggression in the most dire of circumstances."

"Our war with the Persian Empire is going well and we have a stronger fighting force than them. Keep the pressure on and let us claim victory!"

 

"If we research Writing, we'll be able to construct the Paper Maker, the Library, and the National College in our cities. That's a lot of research buildings!"

"Cologne has grown to a large population and it lacks a Library. If we build a Library there, we will greatly increase our science output and make significant progress."

"There is more than one way to become the greatest civilization and win the game. In fact there are four routes: through military, technology, diplomacy, or culture!"