*This page last updated: 24 April, 2012 12:35 PST. Information current as of patch 1.0.1.511.
General Notes
- There are World Wonders, which can only be built once in the world, and National Wonders, which can be built once per civilization.
- If another civilization completes a World wonder that you are working on first, your production ceases and the unfinished production is converted to gold (as in Civ IV).
- Some Wonders (Great Library, Hanging Gardens, Notre Dame) appear as visible buildings in the city. Others (Pyramids, Chichen Itza, Stonehenge) appear on the map outside the city tile on the border between nearby tiles.
- Wonder movies have been replaced by panoramic paintings.
- Wonders do not have maintenance costs.
World Wonders
Angkor Wat
Technology: Theology
Cost: 300
+1 Culture per turn, +1 Great Engineer points per turn; Reduces culture and gold cost of
acquiring tiles by 25% in all cities.

Big Ben
Technology: Economics
Cost: 625
+1 Culture, +4 Gold, +2 Great Merchant Points; Reduces gold cost of purchasing units
in all cities by
25%.

Brandenburg Gate
Technology: Military Science
Cost: 750
+3 Culture, +2 Great Scientist Points; A free Great General appears near the
city where the wonder was built, and +15 XP for all Units built in this city.

Chichen Itza
Technology: Civil Service
Cost: 300
+4 Happiness,
+1 Culture, +1 Great Engineer points;
Length of Golden Ages increased by 50%.
Notes: appears outside
city like Pyramids.
Cristo Redentor
Technology: Telegraph
Cost: 1250
+4 Culture, +2 Great Artist Points; Culture cost of adopting new Policies
reduces by 10%.
Colossus
Technology: Bronze Working
Cost: 185 hammers
+1 Culture, +5 Gold, +1 Great Merchant
Point;
+1 Gold from water tiles worked by this City. City must be built on the coast.
Notes: In the third image, the Colossus is under construction.

Eiffel Tower
Technology: Radio
Cost: 1250
+5 Happiness, +1 Culture, +2 Great Merchant Points; in addition to the +5
Happiness, the Eiffel Tower also provides +1 more Happiness for every 2 Social
Policies you have adopted.

The Forbidden Palace
Technology: Banking
Cost: 500
+1 Culture, +1 Great Artist Point, -10% Unhappiness from citizens in
non-occupied cities.

The Great Library
Technology: Writing
Cost: 185
+1 Culture, +3 Science, +1 Great Scientist Points; Gives 1 Free Technology upon completion.
Provides a free Library in the city in which it is built.

The Great Lighthouse
Technology: Sailing
Cost: 185
+1 Culture, +1 Great Merchant Points; +1 Movement and +1 Sight range to all
military naval
units. Provides a free Lighthouse in the city. Must be built on the coast.

The Great Wall
Technology: Construction
Cost: 250
+3 Culture, +1 Great Engineer Points; Enemy land units must expend 1 extra
movement per Tile inside your territory. Provides Walls for free in the city in
which it is built.
Notes: The Great Wall surrounds one's territory as it did in Civ IV.
The Hagia Sophia
Technology: Theology
Cost: 300
+1 Culture, +1 Great Artist Point, +25% Great Person point production in all cities.
A free Great Person of your choice appears near the Capital.

The Hanging Gardens
Technology: Mathematics
Cost: 250
+1 Culture, +1 Great Artist Points, +10 Food.

Himeji Castle
Technology: Chivalry
Cost: 400
+3 Culture, +2 Great Engineer Points; +15% combat strength to units fighting in
friendly territory.

The Kremlin
Technology: Acoustics
Cost: 500
+3 Culture, +1 Great Scientist Points, +12 Defense; Defensive Buildings in all cities are
25%
more effective.

The Louvre
Technology: Archaeology
Cost: 750
+4 Culture, +2 Great Artist Points; 2 free Great Artists appear near the
city where the Wonder was built.

Machu Picchu
Technology: Currency
Cost: 300
+1 Culture, +1 Great Merchant Points, +5 Gold; +25% Gold from Trade Routes. Must be built in a City within 2 tiles of a
mountain.

Mausoleum of Halicarnassus
Technology: Masonry
Cost: 185
+1 Culture, +1 Great Merchant Points; Gain 100 Gold each time a Great Person is
expended. Each source of Marble or Stone worked by this City produces +2 Gold.
Note: Available in the Wonders of the World DLC.

Notre Dame Cathedral
Technology: Education
Cost: 400
+3 Culture, +1 Great Merchant points; +10 Happiness.

Oracle
Technology: Philosophy
Cost: 250
+3 Culture, +1 Great Scientist Points; Awards a free Social Policy when completed.

Pentagon
Technology: Radar
Cost: 1250
+3 Culture, +2 Great Merchant Points; Gold costs of upgrading military units
decreased by 33%.

The Porcelain Tower
Technology: Education
Cost: 400
+1 Culture, +2 Great Scientist Points; A Great Scientist appears near the city
where the Wonder was built.
50% more Science generated from Research Agreements.

The Pyramids
Technology: Masonry
Cost: 185 hammers
+1 Culture, +1 Great Engineer Points; Worker construction speed increased by
25% and two Workers appear near the City.
Notes: Appears outside the
actual city tile. In previous builds it looked like the bonus was a free
Granary, but this appears to have changed.

Sistine Chapel
Technology: Acoustics
Cost: 500
+1 Culture, +2 Great Artist Points; +25% Culture in all cities.

Statue of Liberty
Technology: Replaceable Parts
Cost: 1060
+1 Culture, +2 Great Engineer Points; +1 Production gained for every Specialist
in all Cities.

Statue of Zeus
Technology: Bronze Working
Cost: 185
+1 Culture; All units gain +15% Combat Strength when attacking cities.
Note: Available in the Wonders of the World DLC.

Stonehenge
Technology: Calendar
Cost: 185
+8 Culture, +1 Great Engineer Points; Gives a free Monument in every city.
Notes: Looks like it changed from free
Monument to +8 culture.
Sydney Opera House
Technology: Globalization
Cost: 1250
+4 Culture, +2 Great Artist Points; 1 free Social Policy and +50% Culture in
this City. Must be constructed in a coastal city.

Taj Mahal
Technology: Printing Press
Cost: 500
+4 Happiness, +1 Culture; +2 Great Artist Points; Empire enters a Golden Age.

Temple of Artemis
Technology: Archery
Cost: 185
+1 Culture, +1 Great Engineer Points; +10% Growth in all cities. +15% Production
when building ranged units.
Note: Available in the Wonders of the World DLC.

United Nations
Technology: Globalization
Cost: 1500 hammers
+1 Culture, +2 Great Merchant
Points. Triggers voting for the Diplomatic Victory.
Notes: The Victory Progress screen
helpfully shows how many votes you have secured and how many you still need, so
this is now a more practical victory type to pursue than in past versions.
National Wonders
- National Wonders are versions of Wonders that are unique per civilization rather than unique in the world, so each civilization may build one.
- Most require a prerequisite building be built in every non-occupied city.
- National Wonders usually do not have graphic representations on the world map (as most World Wonders do).
- The cost to build a National Wonder goes up the more cities are in the empire.
Circus Maximus
Technology: Construction
Cost:*
+5 Happiness, +1 Culture; Must have a Colosseum in all cities. The cost goes up
the more cities are in the empire.

Hermitage
Technology: Archaeology.
Cost: 310
+1 Culture; +50% Culture in this city. Must have an Opera House in all cities.
The cost goes up the more cities are in the empire.
Heroic Epic
Technology: Iron Working
Cost: 110
+1 Culture; Gives Morale promotion (+15% combat strength) to all non-air units
constructed in this City. Requires Barracks or Krepost in each City.
Ironworks
Technology: Chemistry
Cost: 170
+1 Culture, +8 Production; Must have Workshop or Longhouse in all cities.

National College
Technology: Writing
Cost: 120
+1 Culture; +3 Science, +50% Science output in this City. Must have Library or Paper Maker
in all Cities.

National Epic
Technology: Philosophy
Cost: 120
+1 Culture, +25% Great People generation in this city. Must have built a
Monument in all cities.
National Treasury
Technology: Currency
Cost:
+1 Culture, +8 Gold; Must have built a Market in all cities.

Oxford University
Technology: Education
Cost: 260
+1 Culture; +3 Science; Grants a free technology. Must have a University or Wat in each city.

Palace
Technology: (none)
Cost: 0
+3 Production, +1 Culture, +3 Science, +3 Gold, +2.5 Defense for this city.
Indicates the Capital City and is built automatically for free in your first
city. Connecting other cities to the capital by road will produce additional
Gold.
Notes: It does not appear that you can move your Capital by building a new
Palace as you could in previous games.

Projects
Like Wonders, except Projects cannot be purchased like buildings or wonders.
Manhattan Project
Cost: 800 hammers
Allows your Cities to build Atomic Bombs and Nuclear Missiles. Each civilization
must construct the Manhattan Project before it can construct nukes.
Utopia Project
Cost: 1500 hammers
Unlocked by filling out 5 Social Policy trees (was 6); completing
this project wins a Culture Victory.
Apollo Program
Cost: 1200 hammers
Signals the star of the space race, allowing your Cities to build spaceship
parts. When the spaceship is completed, you win a Science Victory!
Space Ship Parts
Notes: The Science victory requires the player to construct 6 spaceship parts and transport them to the launch site (presumably the Capital). Because these parts must be moved, they actually appear on the map as units, and can therefore be attacked by hostile forces and must be protected. The ship requires three Booster components, and one each of Cockpit, Engine and Stasis Chamber.
SS Booster
Cost: 800
Notes: 3 Required for Science Victory
SS Cockpit
Cost: 800
Notes: 1 Required for Science Victory
SS Engine
Cost: 800
Notes: 1 Required for Science Victory
SS Stasis Chamber
Cost: 800
Notes: 1 Required for Science Victory
AWOL from Civ IV
The following is a list of projects and wonders from Civ IV that did not return in Civ V.
Religion-specific projects
Apostolic Palace
Broadway
Hollywood
Shwedagon Paya
Rock N Roll
Mausoleum of Maussollos
Parthenon
Shakespeare's Theatre
Space Elevator
Spiral Minaret
Statue of Zeus
Three Gorges Dam
Temple of Artemis
University of Sankore
Versailles
Moai Statues
Mt. Rushmore
National Park
Red Cross
Wall Street