*This page last updated: 24 April, 2012 12:35 PST. Information current as of patch 1.0.1.511.

General Notes

World Wonders

Angkor Wat

Technology: Theology
Cost: 300
+1 Culture per turn, +1 Great Engineer points per turn; Reduces culture and gold cost of acquiring tiles by 25% in all cities.

Big Ben

Technology: Economics
Cost: 625
+1 Culture, +4 Gold, +2 Great Merchant Points; Reduces gold cost of purchasing units in all cities by 25%.

Brandenburg Gate

Technology: Military Science
Cost: 750
+3 Culture, +2 Great Scientist Points; A free Great General appears near the city where the wonder was built, and +15 XP for all Units built in this city.

Chichen Itza

Technology: Civil Service
Cost: 300
+4 Happiness, +1 Culture, +1 Great Engineer points; Length of Golden Ages increased by 50%.
Notes: appears outside city like Pyramids.

Cristo Redentor

Technology: Telegraph
Cost: 1250
+4 Culture, +2 Great Artist Points; Culture cost of adopting new Policies reduces by 10%.

Colossus

Technology: Bronze Working
Cost: 185 hammers
+1 Culture, +5 Gold, +1 Great Merchant Point; +1 Gold from water tiles worked by this City. City must be built on the coast.
Notes: In the third image, the Colossus is under construction.

Eiffel Tower

Technology: Radio
Cost: 1250
+5 Happiness, +1 Culture, +2 Great Merchant Points; in addition to the +5 Happiness, the Eiffel Tower also provides +1 more Happiness for every 2 Social Policies you have adopted.

The Forbidden Palace

Technology: Banking
Cost: 500
+1 Culture, +1 Great Artist Point, -10% Unhappiness from citizens in non-occupied cities.

The Great Library

Technology: Writing
Cost: 185
+1 Culture, +3 Science, +1 Great Scientist Points; Gives 1 Free Technology upon completion. Provides a free Library in the city in which it is built.

The Great Lighthouse

Technology: Sailing
Cost: 185
+1 Culture, +1 Great Merchant Points; +1 Movement and +1 Sight range to all military naval units. Provides a free Lighthouse in the city. Must be built on the coast.

The Great Wall

Technology: Construction
Cost: 250
+3 Culture, +1 Great Engineer Points; Enemy land units must expend 1 extra movement per Tile inside your territory. Provides Walls for free in the city in which it is built.
Notes: The Great Wall surrounds one's territory as it did in Civ IV.

The Hagia Sophia

Technology: Theology
Cost: 300
+1 Culture, +1 Great Artist Point, +25% Great Person point production in all cities. A free Great Person of your choice appears near the Capital.

The Hanging Gardens

Technology: Mathematics
Cost: 250
+1 Culture, +1 Great Artist Points, +10 Food.

Himeji Castle

Technology: Chivalry
Cost: 400
+3 Culture, +2 Great Engineer Points; +15% combat strength to units fighting in friendly territory.

The Kremlin

Technology: Acoustics
Cost: 500
+3 Culture, +1 Great Scientist Points, +12 Defense; Defensive Buildings in all cities are 25% more effective.

The Louvre

Technology: Archaeology
Cost: 750
+4 Culture, +2 Great Artist Points; 2 free Great Artists appear near the city where the Wonder was built.

Machu Picchu

Technology: Currency
Cost: 300
+1 Culture, +1 Great Merchant Points, +5 Gold; +25% Gold from Trade Routes. Must be built in a City within 2 tiles of a mountain.

Mausoleum of Halicarnassus

Technology: Masonry
Cost: 185
+1 Culture, +1 Great Merchant Points; Gain 100 Gold each time a Great Person is expended. Each source of Marble or Stone worked by this City produces +2 Gold.
Note: Available in the Wonders of the World DLC.

Notre Dame Cathedral

Technology: Education
Cost: 400
+3 Culture, +1 Great Merchant points; +10 Happiness.

Oracle

Technology: Philosophy
Cost: 250
+3 Culture, +1 Great Scientist Points; Awards a free Social Policy when completed.

Pentagon

Technology: Radar
Cost: 1250
+3 Culture, +2 Great Merchant Points; Gold costs of upgrading military units decreased by 33%.

The Porcelain Tower

Technology: Education
Cost: 400
+1 Culture, +2 Great Scientist Points; A Great Scientist appears near the city where the Wonder was built. 50% more Science generated from Research Agreements.

 

The Pyramids

Technology: Masonry 
Cost: 185 hammers
+1 Culture, +1 Great Engineer Points; Worker construction speed increased by 25% and two Workers appear near the City.
Notes: Appears outside the actual city tile. In previous builds it looked like the bonus was a free Granary, but this appears to have changed.

Sistine Chapel

Technology: Acoustics
Cost: 500
+1 Culture, +2 Great Artist Points; +25% Culture in all cities.

Statue of Liberty

Technology: Replaceable Parts
Cost: 1060
+1 Culture, +2 Great Engineer Points; +1 Production gained for every Specialist in all Cities.

Statue of Zeus

Technology: Bronze Working
Cost: 185
+1 Culture; All units gain +15% Combat Strength when attacking cities.
Note: Available in the Wonders of the World DLC.

Stonehenge

Technology: Calendar
Cost: 185
+8 Culture, +1 Great Engineer Points; Gives a free Monument in every city.
Notes: Looks like it changed from free Monument to +8 culture.

Sydney Opera House

Technology: Globalization
Cost: 1250
+4 Culture, +2 Great Artist Points; 1 free Social Policy and +50% Culture in this City. Must be constructed in a coastal city.

Taj Mahal

Technology: Printing Press
Cost: 500
+4 Happiness, +1 Culture; +2 Great Artist Points; Empire enters a Golden Age.

Temple of Artemis

Technology: Archery
Cost: 185
+1 Culture, +1 Great Engineer Points; +10% Growth in all cities. +15% Production when building ranged units.
Note: Available in the Wonders of the World DLC.

United Nations

Technology: Globalization
Cost: 1500 hammers
+1 Culture, +2 Great Merchant Points. Triggers voting for the Diplomatic Victory. 
Notes: The Victory Progress screen helpfully shows how many votes you have secured and how many you still need, so this is now a more practical victory type to pursue than in past versions. 


National Wonders

Circus Maximus

Technology: Construction
Cost:*
+5 Happiness, +1 Culture; Must have a Colosseum in all cities. The cost goes up the more cities are in the empire.

Hermitage

Technology: Archaeology. 
Cost: 310
+1 Culture; +50% Culture in this city. Must have an Opera House in all cities. The cost goes up the more cities are in the empire.

Heroic Epic

Technology: Iron Working
Cost: 110
+1 Culture; Gives Morale promotion (+15% combat strength) to all non-air units constructed in this City. Requires Barracks or Krepost in each City.

Ironworks

Technology: Chemistry
Cost: 170
+1 Culture, +8 Production; Must have Workshop or Longhouse in all cities.

National College

Technology: Writing
Cost: 120
+1 Culture; +3 Science, +50% Science output in this City. Must have Library or Paper Maker in all Cities.

National Epic

Technology: Philosophy
Cost: 120
+1 Culture, +25% Great People generation in this city. Must have built a Monument in all cities.

National Treasury

Technology: Currency
Cost:
+1 Culture, +8 Gold; Must have built a Market in all cities.

Oxford University

Technology: Education
Cost: 260
+1 Culture; +3 Science; Grants a free technology. Must have a University or Wat in each city.

Palace

Technology: (none)
Cost: 0
+3 Production, +1 Culture, +3 Science, +3 Gold, +2.5 Defense for this city. Indicates the Capital City and is built automatically for free in your first city. Connecting other cities to the capital by road will produce additional Gold.
Notes: It does not appear that you can move your Capital by building a new Palace as you could in previous games.

Projects

Like Wonders, except Projects cannot be purchased like buildings or wonders.

Manhattan Project

Cost: 800 hammers
Allows your Cities to build Atomic Bombs and Nuclear Missiles. Each civilization must construct the Manhattan Project before it can construct nukes.

Utopia Project

Cost: 1500 hammers
Unlocked by filling out 5 Social Policy trees (was 6); completing this project wins a Culture Victory.

Apollo Program

Cost: 1200 hammers
Signals the star of the space race, allowing your Cities to build spaceship parts. When the spaceship is completed, you win a Science Victory!

Space Ship Parts

Notes: The Science victory requires the player to construct 6 spaceship parts and transport them to the launch site (presumably the Capital). Because these parts must be moved, they actually appear on the map as units, and can therefore be attacked by hostile forces and must be protected. The ship requires three Booster components, and one each of Cockpit, Engine and Stasis Chamber.

SS Booster

Cost: 800
Notes: 3 Required for Science Victory

SS Cockpit

Cost: 800
Notes: 1 Required for Science Victory

SS Engine

Cost: 800
Notes: 1 Required for Science Victory

SS Stasis Chamber

Cost: 800
Notes: 1 Required for Science Victory

AWOL from Civ IV

The following is a list of projects and wonders from Civ IV that did not return in Civ V. 

Religion-specific projects
Apostolic Palace
Broadway
Hollywood
Shwedagon Paya
Rock N Roll
Mausoleum of Maussollos
Parthenon
Shakespeare's Theatre
Space Elevator
Spiral Minaret
Statue of Zeus
Three Gorges Dam
Temple of Artemis
University of Sankore
Versailles
Moai Statues
Mt. Rushmore
National Park
Red Cross
Wall Street