Search found 178 matches
- Sun Jul 31, 2011 7:47 am
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
Been a bit busy today, I did add three new techs and two of the Loroi going into the incursion with Task Force 27 though. Making up names for them is even worse than humans
- Sat Jul 30, 2011 2:30 pm
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
At the moment its planned to be one or two groups of players working together alongside NPCs, but there'll be a bunch of stuff going on in the background which is why I'm making all the other NPCs and stuff up. Plus the more concrete info the players have the less chance they have of going off on so...
- Sat Jul 30, 2011 11:43 am
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
Ok then, we now have a complete list of all ships in Task Force 27. I also tweaked Intransigent since I think I may have given it a few too many weapons last night...so now it has 4 less
Plus we have a few NPCs now...naming them all is a pain though and there's plenty more to come
Plus we have a few NPCs now...naming them all is a pain though and there's plenty more to come
- Sat Jul 30, 2011 6:26 am
- Forum: Outsider Discussion
- Topic: Page 91
- Replies: 122
- Views: 73586
Re: Page 91
I get the impression the Umiak are more single-minded than uncreative, if they weren't at war and they considered undiscovered specied to be their greatest threat then I'd imagine they'd go to a lot of effort to find them.
- Sat Jul 30, 2011 4:50 am
- Forum: Outsider Discussion
- Topic: Page 91
- Replies: 122
- Views: 73586
Re: Page 91
Another question, given Loroi cultural values would they even build massive arrays to detect possible alien signals? They have historically relied on their physiology to detect the presence of alien species so would they even see a need to gather ancient messages from alien civilizations? Furthermo...
- Sat Jul 30, 2011 3:11 am
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
@sunphoenix: I'm not entirely familiar with BESM, if you can point me to an electronic version of it I'll have a look.
@Fusebox: Umm, I'll see if I can work it in at somepoint if it makes sense to do so. It wont be in the first part of the RP though.
@Fusebox: Umm, I'll see if I can work it in at somepoint if it makes sense to do so. It wont be in the first part of the RP though.
- Fri Jul 29, 2011 2:16 pm
- Forum: Outsider Discussion
- Topic: Page 91
- Replies: 122
- Views: 73586
Re: Page 91
You could also make a huge phased-array system with hundreds or thousand of probes...lots and lots of little things making up one really big thing.
Aren't most of the modern radio telescopes on earth phased-array now?
Aren't most of the modern radio telescopes on earth phased-array now?
- Fri Jul 29, 2011 2:10 pm
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
Added more stuff to the assorted data post, one more tech and two of the larger ships in the human task force. Anyone using human soldier characters will almost certainly be on the Bellerophon...at least to begin with. I'll post the rest of the ships tomorrow plus whatever else I think of then. Anyw...
- Fri Jul 29, 2011 10:46 am
- Forum: Outsider Discussion
- Topic: Page 91
- Replies: 122
- Views: 73586
Re: Page 91
Not much different from everywhere else thenTrantor wrote:That´s not a loss. German TV programme is like a huge pile of sh*t with only a few scattered gems.NOMAD wrote:@ Trantor: don't get much German TV here...
Edit: Ninja'd...
- Fri Jul 29, 2011 7:06 am
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
Cliches are good, I like cliches ;) Also, don't go setting things in stone just yet. For instance I was thinking of having the players start in two groups, a bunch of human soldiers with the Fleet in one and another group on a planet within the incursion. That way we can get a whole lot of Empire al...
- Fri Jul 29, 2011 4:17 am
- Forum: Outsider Discussion
- Topic: WIP Discussion (Part 1!)
- Replies: 2709
- Views: 1886177
Re: WIP Discussion (Part 1!)
Alex seems happy
- Fri Jul 29, 2011 4:15 am
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
Character Data: This section will have a guideline for character creation as well as rules and such for using/interacting with characters etc. It will also have a list of characters for easy reference... NPC Characters: Humans: Rear Admiral Mitch Vandermeer- CO, Task Force 27. Aboard TCNS Belleroph...
- Fri Jul 29, 2011 4:15 am
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
Re: [RP] Incursion (OOC)
Assorted Data: This section will have lists of ships, important techs, a history of the post-War/pre-Incursion years for some of the races and other interesting tidbits which currently doesn't exist anywhere but in my head... List of Ships Terran Commonwealth: Warships: TCNS Bellerophon Class: Comm...
- Fri Jul 29, 2011 4:14 am
- Forum: Outsider Discussion
- Topic: [RP] Incursion (OOC)
- Replies: 214
- Views: 195471
[RP] Incursion (OOC)
Ok, I figured I'd try my hand at GMing a RP...so here goes :D Anyway, this RP is open to all and sundry, lots of RP experience or none, if you only want to post occasionally or as often as possible, whatever, it doesn't bother me and I'll be happy to have you and find a spot for you to play as you p...
- Wed Jul 27, 2011 2:51 am
- Forum: Outsider Discussion
- Topic: [RP] Operation: Deep Strike (OOC)
- Replies: 189
- Views: 136199
Re: [RP] Operation: Deep Strike (OOC)
Whatever you like Fusebox, I'm sure you'll do fine in whatever spot you decide.
Also...I'm a little confused, again I thought Ferox was fixing the power cut to laser two? What exactly is the purpose of shunting more power to laser one?
Also...I'm a little confused, again I thought Ferox was fixing the power cut to laser two? What exactly is the purpose of shunting more power to laser one?
- Mon Jul 25, 2011 1:30 pm
- Forum: Outsider Discussion
- Topic: Page 91
- Replies: 122
- Views: 73586
Re: Page 91
We can't really say for sure who she's looking at...It could be Alex but could also be Tempo and co.
- Mon Jul 25, 2011 3:51 am
- Forum: Outsider Discussion
- Topic: [RP] Operation: Deep Strike (IC)
- Replies: 135
- Views: 78297
Re: [RP] Operation: Deep Strike (IC)
Commander Ptak, Ferox reported that his team is at the site and are making necessary adjustments as we speak. They need few more moments to finish it. You must realize that such power flow can damage our main power nexus and leave us incapacitated? Donna nods, "I do realise that Commander, it's a r...
- Sun Jul 24, 2011 3:34 am
- Forum: Outsider Discussion
- Topic: [RP] Operation: Deep Strike (IC)
- Replies: 135
- Views: 78297
Re: [RP] Operation: Deep Strike (IC)
Donna's stomach quietly rebels as DeSoto's artificial gravity field struggles to compensate for the many and varied inertial effects of Kamielle's antics at the helm. Shoving the discomfort to the back of her mind, Donna keeps an eye on the damage control screen which has become a more-or-less perma...
- Fri Jul 22, 2011 5:27 am
- Forum: Outsider Discussion
- Topic: [RP] Operation: Deep Strike (OOC)
- Replies: 189
- Views: 136199
Re: [RP] Operation: Deep Strike (OOC)
Thanks icekatze :) I'm guessing Earl launched all the probes since you didn't mention a number in the IC? na ill keep at least one to cuddle with... i mean, in case we need to do some survey. Thats good...the keeping one bit, not the cuddling it bit ;) Umm, sunphoenix...I don't want to burst your b...
- Thu Jul 21, 2011 4:18 am
- Forum: Outsider Discussion
- Topic: [RP] Operation: Deep Strike (OOC)
- Replies: 189
- Views: 136199
Re: [RP] Operation: Deep Strike (OOC)
You said it yourself though that the ship keeps going forward (at around .01 cee) regardless of other thrust...the only limitations to agility given the ships design is total thrust and how quickly we can get the ship's aft pointed in the right direction to maximise the angle (since ideally you want...