Yep, here we go
The difficulty at detecting the extremely low levels of backscatter in space is common knowledge and is SELF EVIDENT FACT, that does not require me to provide any sources. Its a basic problem in astronomy with detecting pulsars and other directional events even if they are close to Earth is effectively impossible unless they travel though a dense region of space. Further the impossibility at effectively detecting low powered lasers even in Earths atmosphere at any reasonable distance has been one of the two primary reasons(second is near immunity from natural/friendly/enemy EMI) for laser communication systems development by all major military powers on Earth.
After telling me effectively how easy detecting backscatter of near vacuum is you have then made a statement tracking ships for light seconds that are emitting massive amounts of thermal energy from engines capable of accelerating those ships at 30+g is hard... Do you even comprehend the order of magnitude in difficulty between these two things?
Lets at least try to be consistent and not move goal posts in your very same post, which do you want to go with.. is tracking a million ton ship with shields/engines/sensors active hard? or is tracking back scatter of photons in a near vacuum light seconds away easy?
I was also using the laser as an example of how hard it is to detect backscatter and that insulting the front of the drones means their minimal upkeep thermal waste heat could be emitted away from the jump point.
Which is completely moot once they go active with main engines as they are no longer trying to retain stealth and they do so outside of energy and even most torpedo ranges of the enemy fleet.
I made two statements in my OP, the mines would need to be offset BACK off the jump point and have higher thrust then the enemy ships.
The only possible response a jumping in fleet could have is to launch their own torpedo salvos and unless they are also using a carrier system much like the mines themselves the torpedoes could very well be skirted by the mines, either way the attacking fleet to expend their own torpedoes is a win and it would effectively be a torpedo for a torpedo. The attacking ships at best lose a torpedo for every one of the defenders, no idea how effective such a system would be as a interception system so lets go with at best. The Attacking fleet would have had to carry those weapons from their launch point or been resupplied on route and the total resources put into those torpedoes even if they were the exact same make would be greater and even a 1:1 due to supply chain issues for the attacker is a win.
As for light lag, I was not aware their was any FTL sensors in Outsider, so how exactly does light lag require active rather then passive sensor systems, how is a IR tracker inferior to a active lirdar system when tracking ships that are often 100+m long and gave themselves away upon entering the system? Why exactly does light lag require active sensors to be on the mines?
Now on to energy weapons targeting clouds of sand.
You may wish to actually look into how the laser system to clean up near earth objects actually is supposed to work, it knocks them out of orbit not destroys them outright and its not even suggested it be used on sand/dust.
Additionally the amount of energy to vaporize(vaporising it isn't enough) and knock off course a ton of sand spread out over hundred square meters requires more energy then the weapon systems in outsider except for the waveloom are capable of delivering.(which apparently breaks down atomic bonds so its a different beast all together)
If we assumed they did have the energy required and could fire a diffused beam to target wide area they would be IMMUNE TO TORPEDOES COMPLETELY!
If we go the beams can fire so fast and so rapidly they can target each clumps of sand
Now on to the suggestion that antimatter/matter explosions are good weapons in space, they are not, they are one of the worst and least efficient weapon systems imaginable. As for proof its self evident fact but since that isn't enough for you, its called the Inverse-square law.
Using kilotons is not a good way to do this but its workable.
Loroi LR Torpedo(most destructive Lori torpedo) has a max damage output of 300*10=3000
This assumes NO FUEL USED for thrust.
A terran Heavy railgun does 53 damage and given its mass and speed we know it equates to ~3.8kilotons.
3000/53 leaves us with 215 kilotons as the most destructive detonation of a torpedo possible.
This is about 17.1kilotons of gamma rays per square meter at 1 meter distance.
At 1000m detonation range you only have an energy density of 1.3e-6 kilotons per square meter. About 4000 times more energy per square meter over a second then the sunlight at Earths orbit. Sounds like a lot, its not.
With no shields a 1cm thick iron armour plate that starts at ~30c will melt but not boil under that amount of energy.
If the Torpedo has used even 10% of its fuel the iron armour will absorb the energy, I have completely ignored any reflected gamma radiation which would actually make a 1cm thick iron plate survive even a full fuel torpedo blast at 1000m.
While such a blast would cause problems for a ship and degrade its weapons/sensors its unlikely to actually end the ship and the weapons and sensors in shadow from the blast will still function.
However...
Outsider ships have shields that reduce energy damage and its also logical to assume they have armour far better then simple iron is in use, armour that has both a higher melting point and better gamma reflective properties.
IF we assume the following.
33% fuel left in the torpedo.
Armour that can absorb/reflect double the energy of pure iron.
Shields that reduce damage by 1/2(given in the weapons stat page)
You need ~200m or less to get a kill and by kill I mean disable the ship, its highly likely most of the crew will still be alive.
Comic wants rule of cool, boom boom is cool, clouds of sand or antimatter not so much, but don't argue simple explosive devices even antimatter/matter based are anything but utterly inefficient in real life. Adding a laser/railgun weapon to a torpedo would be more efficient. An omni directional energy blast is simply not a good way to try to kill in space, and thats all an antimatter explosion effectively is, an omnidirectional gamma ray laser.
As for Ion Drives...
Ion drives are proven to be long duration and reliable, this does not mean they cannot fail for any number of reasons. If you have data on Ion drives being unsuitable for use in space and their proven benefits are negated in vacuum and all previous research and testing was incorrect/inaccurate/mistaken then please provide a source. I really don't see any point to your statement on a failed ion drive rather then to argue for arguments sake, systems can and do fail no claim was made ion drives cannot.
icekatze wrote:hi hi
Here we go again.
MBehave wrote:Things mine/drone does not need which ships do... *snip*
Every one of your points about mine/drones applies symmetrically to ships. Ships need or do not need these things every bit as much or as little as mine/drones.
This is not a rule of cool, but a law of narrative interest. Just like
having FTL at all, which is almost certainly something that will never happen in reality, it is necessary to have a story. No characters, no story.
MBehave wrote:The backscatter on the laser communications is not detectable not unless it hit a planets atmosphere or such like.
Citation needed.
Visible light and other wavelengths are entirely capable of detecting small objects in space.
MBehave wrote:Why would the drones require a active sensor system? they are in a friendly system with plenty of sources of active radar.
• Light speed lag
• ECM
MBehave wrote:further the enemy ships are known from the start
Actually it is the opposite. The mines/drones are known from the start, because their light has already reached the jump point no matter where the jump point is, however the enemy's light will take time to reach the mines/drones.
MBehave wrote:...torpedoes in your universe already easily track things across a light second Im not sure why you now want to argue its hard when the sensor in a torpedo can do it?
No one ever said that torpedoes track things easily. They have massive sensor packages easily visible in the artwork, because it isn't easy. There is a difference between detecting something and getting a firing solution.
MBehave wrote:Real life Ion drives even today provide the endurance and mass efficiency required while your ships have power generation that is off the scale so powering them isn't a problem.
Real life ion drives do degrade and sometimes have major problems, especially when confronted with heavy solar winds. The
Hayabusa space probe suffered
major degradation to its ion engines during a solar flare, and only made it back to Earth by tying the neutralizer from the otherwise destroyed engine A with the ion generator of engine B.
MBehave wrote:Sand/dust as Kinetic kill weapon was proposed since the 70s for space warfare because once the warhead deploys the cloud ensures a probable hit even against a maneuvering target, beam weapons would be rather useless against it in its terminal phase.
A cloud of sand isn't going to be more effective than a total matter conversion explosion, which is what they currently use. Beam weapons, it turns out, are not useless against micro debris. There are already plans to use lasers to clean up orbital debris, and a particle beam would be even more effective.