Page 74, Loroi order of battle
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Re: Page 74, Loroi order of battle
I'd like to second a recommendation earlier in the thread for the Lost Fleet series. It's got it's own few pieces of magic, like FTL of course, and few technical conceits that I don't quite buy. But overall does fairly hard sci-fi war with solar-system spanning battles filled with neat tricks and tactics extremely well in my opinion. Every time I read it I'm motivated to work on a relativistic war game.
Atomic Space Race, a hard sci-fi orbital mechanics puzzle game.
Homeworld Fulcrum, a Homeworld Remastered Mod
Homeworld Fulcrum, a Homeworld Remastered Mod
- RedDwarfIV
- Posts: 398
- Joined: Sat Jan 25, 2014 12:22 am
Re: Page 74, Loroi order of battle
Except Weber could have written his universe in such a way that the technology allows for tactics.discord wrote:red: Problem with tactics in space is there aren't really that much to it since there is very little terrain to make use of(which is were tactics really comes in), pretty much the whole thing is get real sneaky(and do things that could go wrong spectacularly) or keep your fleet clustered for larger volley fire and combined point defense, there really isn't much more to it.
How to run efficient ship/fleet is a totally different matter, and morale, logistics and discipline are all touched on during the story.
HH is only Age of Sail in the cosmetic sense. Aside from that, it's fairly typical sci-fi.
If every cloud had a silver lining, there would be a lot more plane crashes.
Re: Page 74, Loroi order of battle
red: actually imho honorverse is kinda age of sail in space, but the fact remains that there is damn near zero terrain to make use of in space, a open field battle has more opportunity for 'tactics' there at least is 'earth' to work with, outmaneuvering...yeah, due to shorter deployment times on the inside you either need cloaking device, large speed advantage or a moronic/blind enemy fleet for that to work.
there is no stealth in real space, there is no terrain in real space(except gravity wells and planets, and they generally are kinda tiny) there are no choke points so for all intents and purposes there is little to no 'tactics' in space, strategy sure, but no tactics unless you consider target prioritization tactics.
unless you have a large tech advantage, which at that point mean you roflstomp win.
the only way to create tactics in space is by creating rather convoluted tech constraints and 'artificial limitations', actually honorverse does that with the 'grav-waves' and wormholes to create more 'terrain', and stealth tech gets a upswing(rather unrealistic but they have reactionless drives, so at least plausible) which creates some...issues.
so, if you want to make it all unrealistic as bloody hell to make it all more age of sail'ish....sure go read https://en.wikipedia.org/wiki/RCN_Series by david drake, he manages it halfway decently.
there is no stealth in real space, there is no terrain in real space(except gravity wells and planets, and they generally are kinda tiny) there are no choke points so for all intents and purposes there is little to no 'tactics' in space, strategy sure, but no tactics unless you consider target prioritization tactics.
unless you have a large tech advantage, which at that point mean you roflstomp win.
the only way to create tactics in space is by creating rather convoluted tech constraints and 'artificial limitations', actually honorverse does that with the 'grav-waves' and wormholes to create more 'terrain', and stealth tech gets a upswing(rather unrealistic but they have reactionless drives, so at least plausible) which creates some...issues.
so, if you want to make it all unrealistic as bloody hell to make it all more age of sail'ish....sure go read https://en.wikipedia.org/wiki/RCN_Series by david drake, he manages it halfway decently.
- RedDwarfIV
- Posts: 398
- Joined: Sat Jan 25, 2014 12:22 am
Re: Page 74, Loroi order of battle
Given the HH series has an entire extra universe (hyperspace) where Weber could make up whatever rules he wants, he could definitely have introduced 'terrain' to it.discord wrote:red: actually imho honorverse is kinda age of sail in space, but the fact remains that there is damn near zero terrain to make use of in space, a open field battle has more opportunity for 'tactics' there at least is 'earth' to work with, outmaneuvering...yeah, due to shorter deployment times on the inside you either need cloaking device, large speed advantage or a moronic/blind enemy fleet for that to work.
there is no stealth in real space, there is no terrain in real space(except gravity wells and planets, and they generally are kinda tiny) there are no choke points so for all intents and purposes there is little to no 'tactics' in space, strategy sure, but no tactics unless you consider target prioritization tactics.
unless you have a large tech advantage, which at that point mean you roflstomp win.
the only way to create tactics in space is by creating rather convoluted tech constraints and 'artificial limitations', actually honorverse does that with the 'grav-waves' and wormholes to create more 'terrain', and stealth tech gets a upswing(rather unrealistic but they have reactionless drives, so at least plausible) which creates some...issues.
so, if you want to make it all unrealistic as bloody hell to make it all more age of sail'ish....sure go read https://en.wikipedia.org/wiki/RCN_Series by david drake, he manages it halfway decently.
If every cloud had a silver lining, there would be a lot more plane crashes.