red: actually imho honorverse is kinda age of sail in space, but the fact remains that there is damn near zero terrain to make use of in space, a open field battle has more opportunity for 'tactics' there at least is 'earth' to work with, outmaneuvering...yeah, due to shorter deployment times on the inside you either need cloaking device, large speed advantage or a moronic/blind enemy fleet for that to work.
there is no stealth in real space, there is no terrain in real space(except gravity wells and planets, and they generally are kinda tiny) there are no choke points so for all intents and purposes there is little to no 'tactics' in space, strategy sure, but no tactics unless you consider target prioritization tactics.
unless you have a large tech advantage, which at that point mean you roflstomp win.
the only way to create tactics in space is by creating rather convoluted tech constraints and 'artificial limitations', actually honorverse does that with the 'grav-waves' and wormholes to create more 'terrain', and stealth tech gets a upswing(rather unrealistic but they have reactionless drives, so at least plausible) which creates some...issues.
so, if you want to make it all unrealistic as bloody hell to make it all more age of sail'ish....sure go read
https://en.wikipedia.org/wiki/RCN_Series by david drake, he manages it halfway decently.