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I get to download No Man's Sky tonight! 
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Post I get to download No Man's Sky tonight!
Anyone else planning to play it?


Fri Aug 12, 2016 2:39 pm
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Post Re: I get to download No Man's Sky tonight!
I hadn't been, but after seeing the reviews, I would only play it if someone paid me.


Fri Aug 12, 2016 6:07 pm
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Post Re: I get to download No Man's Sky tonight!
Ouch!

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Sat Aug 13, 2016 9:29 am
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Post Re: I get to download No Man's Sky tonight!
I got it last night, and am about 4 hours in now. It's not as good as it could have been, in some key ways it's definitely not as good as it should be, but I'm still playing and forsee sinking much of my free time into it in the immediate future. I could go on at length about design and aesthetic things that could be better, but if they sort out the technical issues(which are not bad enough to keep me from playing, but definitely present) I'll be quite pleased with the purchase.

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Sat Aug 13, 2016 10:26 am
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Post Re: I get to download No Man's Sky tonight!
Arioch wrote:
Ouch!

Apparently, from what I've seen, it's one of those games that has just enough content and charm to get a player past the two hour steam refund window, then the repetitive samyness grind sets in.


Sat Aug 13, 2016 12:15 pm
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Post Re: I get to download No Man's Sky tonight!
ShadowDragon8685 wrote:
I hadn't been, but after seeing the reviews, I would only play it if someone paid me.



and even then....

Considering how the critic complain about that game. fell emtpy and really not like how they promised it on the kickstarter


Tue Aug 16, 2016 4:23 pm
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Post Re: I get to download No Man's Sky tonight!
I believe my last post was made around 4 hours of playtime. Now having passed 11 hours, I stand by it still. It's not an earth shattering breakthrough in anything, but I enjoy popping it on for an hour at a time to wander and progress.

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Wed Aug 17, 2016 8:35 am
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Post Re: I get to download No Man's Sky tonight!
I have my Environmental Suit slots up to 32, 18 slots in the multi-tool, and a whopping 17 slots in the ship.

I did not realize the mining laser on the new ship tracked targets (didn't read through all the mods), so when an NPC ship passed between myself and the asteroid I was mining I became an accidental pirate. Oops.

The back story is mildly interesting, but once I get to end of that I'm not what else there is to hold me. Seems there is already some mods out for it though. :?:


Wed Aug 17, 2016 4:19 pm
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Post Re: I get to download No Man's Sky tonight!
https://www.youtube.com/watch?v=uTTPlqK8AnY

Someone really hates this one...

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Tue Aug 23, 2016 1:34 am
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Post Re: I get to download No Man's Sky tonight!
The game is basically just massively less than what was promised. Some dude collected a complete list of various things the devs promised but didn't put in, which can be seen here.

You can also look at the game without the context of it being less than what people hoped for. It's a tech demo without a game attached, and while it isn't completely devoid of value, it is not remotely worth $60.

The guys over at Red Letter Media did a relatively entertaining review of it.


Tue Aug 23, 2016 9:19 pm
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Post Re: I get to download No Man's Sky tonight!
I never really saw what people were so hyped about. Procedurally-generated games by their nature tend to be extremely generic and repetitive.

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Wed Aug 24, 2016 8:43 am
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Post Re: I get to download No Man's Sky tonight!
Arioch wrote:
I never really saw what people were so hyped about. Procedurally-generated games by their nature tend to be extremely generic and repetitive.

I don't know if that's necessarily true. The problem here is that No Man's Sky is a procedurally generated universe without a game.


Wed Aug 24, 2016 10:10 am
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Post Re: I get to download No Man's Sky tonight!
There is a game there, it's just a very simple and easy one.

A few things come to mind in response to Arioch's point. First are Factorio and Space Beast Terror Fright, which are both games that take place in procedurally generated maps but have very well honed and distinctive gameplay. They sort of prove the point, the procedural generation can be tweaked to provide slightly different experinces but ultimately is a backdrop, but they do still spice things up. Factorio is a game about building an industrial infrastructure on alien wilderness, and the placement of resources or obstacles determines a lot about how that industry is laid out. Since layout is the meat of the problems you solve in the game, that randomization makes each run a little bit fresh. Arguably this is just offloading the work a level designer should do, but there's a finite number of levels a person can produce.

Dwarf Fortress and Space Engine also come to mind. Dwarf Fortress I'm sure people are familiar with, and to an extent it's gameplay and procgen interaction are pretty similar to Factorio's, just a thousand times more arcane. Space engine is a bit more directly akin to NMS, being a procedural generated universe that aims to emulate the entire observable universe and all the phenomenon within it. SE is supposed to be a game some day, but for now is really just an exploration sandbox, with you able to pick any point of light in the sky and immediately fly to it and explore it's neighborhood. There's a vast diversity of star types and plant landscapes out there, and I've spent many hours just going places and sharing position codes with similarly inclined friends. Despite the roughness of things up close, I've seen many alien vistas that I felt were well worth the time searching. And DF worldgen, despite having no gameplay at all, has resulted in a similar kind of enjoyment for some, simply exploring this bizarre history that the game has created for you.

having 'played' SE extensively in the past puts NMS exploration into an interesting light for me. Honestly, the small scale landscape generation and the flora and fauna generation are quite great, and I've enjoyed setting down on a planet to discover everything on is some variation of over-sized hopping land mollusk, or turning around to see this thing prancing about. At the same time, the planets and solar systems themselves are a bit disapointing. I love going to a place in SE and discovering that hey, this star has a tidally locked planet with a giant ocean and an eternal hurricane over it, skimming along the surface to find the titanic glacier wall at the horizon, and beyond an vast expanse of smooth ice dimly lit by the star's distant binary partner and pocked by stray supervolcanos. Or seeing distant smudges of color in the sky and flying towards them, slowly seeing a diffuse nebula grow to fill the screen, and then trying to find a star nearby that might have planets that can see it in the night sky. Or finding a globular cluster where the sky is bright in the middle of the local night just because of how many stars there are in the sky. And NMS lacks any of that spectacle as far as I can tell. Making space brightly cartoon colors damages the atmosphere to me some too.

So, it has some of that sandbox appeal, but few aspects of the exploration manifest as gameplay challenges meaningfully. The gameplay systems aren't terrible, but they're also not the best at anything they do. So, it's kind of the spore problem there. It has a mine-and-craft game, it has RPG like character progression of a sort in the upgrades, it has a FPS, it has a spacesim, but they're all very thin versions of those genres. If they weren't, the game would probably be great.

I'm still not done playing it, but I wouldn't try to deny it's flawed nature.

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Wed Aug 24, 2016 6:14 pm
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Post Re: I get to download No Man's Sky tonight!
hi hi

I think Starflight is a nice example of a game that had an interesting procedurally generated universe, and an interesting story at the same time. Of course, it wasn't entirely procedurally generated.

A game can have a story and a pre-set goal, it can have a sandbox, and sometimes it can have a bit of both, but it's got to have something. People are generally really good at coming up with their own motivations to do things, there just has to be stuff there for people to make a difference with.


Wed Aug 24, 2016 7:01 pm
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Post Re: I get to download No Man's Sky tonight!
Almost all strategy games have procedurally generated maps; that's not what I'm talking about. I'm also not talking about RPG's like Diablo or Starflight where some of the elements are randomized/procedural; the main story path is still the same even if details are randomized.

I'm talking about exploration/adventure games in which the map IS the core gameplay, and is procedurally generated. I've never seen a good one. Software is not at the point where it can write good stories.

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Wed Aug 24, 2016 7:32 pm
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Post Re: I get to download No Man's Sky tonight!
Siber wrote:
Dwarf Fortress I'm sure people are familiar with, and to an extent it's gameplay and procgen interaction are pretty similar to Factorio's, just a thousand times more arcane.
Siber wrote:
just a thousand times more arcane.
Siber wrote:
arcane
Hmm... I think I now have a good single-word description for Dwarf Fortress.

Arioch wrote:
Almost all strategy games have procedurally generated maps; that's not what I'm talking about. I'm also not talking about RPG's like Diablo or Starflight where some of the elements are randomized/procedural; the main story path is still the same even if details are randomized.

I'm talking about exploration/adventure games in which the map IS the core gameplay, and is procedurally generated. I've never seen a good one. Software is not at the point where it can write good stories.
You know, if someone bothered to "digest" some amateur psychology & story synopses into component parts, I bet that you could procedurally generate story. It wouldn't be likely to be all that deep (probably like the story version of some Dwarf Fortress artifacts: "a golden ring engraved with an image of golden rings admiring a golden ring"), but still quite functional I expect.


Wed Aug 24, 2016 8:09 pm
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Post Re: I get to download No Man's Sky tonight!
It's interesting that among (and sometimes within) the angry reviews for this game, that there are a few making the case that either A) as it it, the game is fine - they like not having the pressure of overarching goals or B) they found the elements so many are saying are not in the game, but they are so spread out, maybe some people are just not encountering them. That seems to indicate some algorithms or something are off a bit or could be tweaked to make the game a lot better. I don't know, I haven't played it, but then again, $60 is needed in a lot more urgent places in my life right now.

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Thu Aug 25, 2016 5:37 am
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Post Re: I get to download No Man's Sky tonight!
cacambo43 wrote:
It's interesting that among (and sometimes within) the angry reviews for this game, that there are a few making the case that either A) as it it, the game is fine - they like not having the pressure of overarching goals or B) they found the elements so many are saying are not in the game, but they are so spread out, maybe some people are just not encountering them. That seems to indicate some algorithms or something are off a bit or could be tweaked to make the game a lot better. I don't know, I haven't played it, but then again, $60 is needed in a lot more urgent places in my life right now.

CJSF
Sounds like it's a nerfed DF in space, without a search function in the site selector (and likely without a site selector).


Thu Aug 25, 2016 2:44 pm
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Post Re: I get to download No Man's Sky tonight!
absalom: if you do not like the site, just hop in your spaceship and find some new place?


Sat Aug 27, 2016 5:51 pm
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Post Re: I get to download No Man's Sky tonight!
discord wrote:
absalom: if you do not like the site, just hop in your spaceship and find some new place?
I'm not playing it, but that does sound like a likely complaint by the actual players. Dwarf Fortress has the site selector because it takes forever to find decent sites otherwise. What little I've seen makes me think that No Man's Sky is more generous, but only in terms of basic materials: complaints seem to revolve around not encountering the random extras, like story hooks.


Sun Aug 28, 2016 1:28 am
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Post Re: I get to download No Man's Sky tonight!
I didn't decide to buy this until a week prior to release. The game is exactly what they repeatedly described in the various preview videos. All the anger comes from people who obsessively over-analyzed the previews and hyped themselves into believing it would be more or different than it is and I really have no sympathy.

The giant list of missing features is about 60% plain wrong, 30% changed/cut features (pretty clearly for reasons of playability and accessibility and fun, from what I can see, which is entirely forgiveable), and 10% "yeah, they should have said they'd cut that before release". Even the often quoted multiplayer stuff is defensible: the PS4 and Steam versions (but not GOG, which is what I got) have people playing in a universe where other people have come through before you and others will follow and your sole contact with them is what you name things - so you get people finding planets named "no one will see this", or named after superheroes, or names with lists of minerals on the planet, or indications of where to find portals or bases or whatever - and it does, slightly, affect the experience and behavior of the players. It IS a multiplayer interaction, but a very tenuous one that actually accentuates the sense of isolation, and in retrospect it's pretty clear that's what Murray was aiming for although he didn't want to admit it. Problem is that's not what people understand when they hear "multiplayer", and a good chunk of the bad feeling derives from that.

I saw one person trying to argue a few days before release that it would be an MMO where you would just rarely meet people. I couldn't figure where he got that idea and it kinda worried me that I had missed something and might be getting a totally different game than I thought, but no, he was wildly off base. I think there was a lot of that - people taking specific words and phrases and convincing themselves the only possible interpretation must be X, Y, Z, and then being totally shocked when the reality didn't match up. Again, it's their own damn fault. There was a lot of talk about how the preview videos were from some different and better build of the game that got held back and they shipped a dumbed-down version instead - I couldn't figure that out, so I went through those things frame by frame and EVERY SINGLE THING in them is something that has happened to me in the game.

It's really too bad there was this wild explosion of anger but it really says more about the angry people than about the game or its quality.

Anyway. I'm really happy with the game. There definitely are a number of points where it could be improved or expanded, but there's enough in it right now to keep me entertained for quite a while. It has turned "what's over that next hill?" into a really solid game motivation mechanic. If you go into the game with the intent of grinding your way to goals as fast as possible, you will not remotely enjoy the experience; that sort of behavior means you skip and miss everything interesting the game has to offer. That's why all the reviewers are absolutely full of crap on this.


Sun Sep 04, 2016 10:59 pm
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Post Re: I get to download No Man's Sky tonight!
Arioch wrote:
I never really saw what people were so hyped about. Procedurally-generated games by their nature tend to be extremely generic and repetitive.


Same. I saw the KS and was like "OK...good for you." and then everyone was furiously masturbating over how awesome it was going to be and I just never saw anything interesting.


Wed Sep 07, 2016 9:29 am
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Post Re: I get to download No Man's Sky tonight!
Rollory, I've been reading articles on playing the galactic market to make your money in game, but I have resorted to poaching. Currently the planet I'm on has both Pearls and Poison Sacs. You can barely move there so many of the poison plants trying to stab you. So I'm shooting down a lot of sentinel drones as well. What method for currency acquisition have you settled on?

Also this planet has high rad levels and in the water is an order of magnitude worse. I have 3 radiation shields equipped and am still burning through minerals. (Locally I only need Iron now for the shield plating.) What methods have you found to slow the energy drain in hostile climates?


Thu Sep 08, 2016 5:16 pm
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Post Re: I get to download No Man's Sky tonight!
I started off in a system where the station was offering double price on titanium, heridium, and plutonium, so once I decided to leave I made I think nearly 1 mil that way first. After bopping around a bit, partly on the Atlas path and partly Nada/Polo's black holes, I found a system that offered double prices on dynamic resonators and gravitino balls; I can build the resonators but not the balls, but they're a common trade good. So I made I think 3 mil playing the market that way, because I had decided I needed a much better ship (I had been doing everything in the preorder ship up to that point, including fighting pirates - with a couple shield upgrades and a +3 on the photon cannons, it's entirely doable, but I wanted to up the power a bit). Bought one of the random traders' ships to get to the high 20 slots, then searched crash sites for a while to upgrade a bit more.

I haven't been worrying about money too much. I just pick up the green trade goods as I come across them and sell them, and that covers my needs so far. Found one pearl planet and grabbed maybe a dozen total but I wasn't in any pressing need for lots of money right then.

My current goal is to visit lots of different systems and see what ship types are common there until I find one with the "right" look, so that I can finish upgrading to 48, then find a crash of that type so I can get my ultimate ride. Or maybe make 30-40 million or so somehow so I can just buy it from the owner. We'll see.

I also have a copy of a savefile with me parked right next to a portal. Every now and then I'll swap that in and try various things (changing multitool loadouts, especially - I've got stacks of all sorts of minerals and there's heridium columns nearby) to see if I can get it to do anything. It wouldn't surprise me if the functionality simply hasn't been enabled yet ... but it would be cool to figure it out if it IS active. Supposedly HG support's answer on that topic is "the portals are not broken".

My favorite planet is still the one I started on, although I've seen some pretty impressive others too. Mildly high solar radiation, barren desert of blue and brown stone, freakish plant life, several species of giant "stalker"-behavior insects, yellowish dusty haze obscuring the hills in the far distance by day and eerie cold purple moonlight by night. A great place to be marooned.

Regarding climate, I haven't had big problems with it - the worst was a place I named "Hoth" (for obvious reasons). I had scanned a beacon from space and it eventually pointed me to a crash site 6 minutes or so away. I had to dodge into caves a couple times to get out of the weather and let the suit recharge. I keep a stack or two of iron and when the hazard protection gets low, I build some shielding shards and slap those in - I think I had calculated that it was notably more efficient than just using minerals directly.


Fri Sep 09, 2016 4:56 pm
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