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Halfway station RP thread. 
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Post Re: Halfway station RP thread.
Carl Miller wrote:
Do not pump any characters full of roids, please.

Also remember that said loroi raised by humans could be female :P


I do not intend to play this myself. It was interned as an alternative to a male halfbreed. I believe that going out adventuring with a traditional male loroi would be a bit difficult. Halfbreeds are odd. Raised in another culture is a totally different matter. Still even such a person can know a lot of traditional values. In Star Trek Next Generation Worf is a Klingon raised by humans. Worf kom a lot of Klingon culture, probably more then most Klingon and his foster parents are supportive of his quest to learn Klingon ways. This place him "in between" worlds but he is, 100% genetically Klingon.


Fri Sep 23, 2016 11:45 pm
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Post Re: Halfway station RP thread.
Sweforce wrote:
Carl Miller wrote:
Do not pump any characters full of roids, please.

Also remember that said loroi raised by humans could be female :P


I do not intend to play this myself. It was interned as an alternative to a male halfbreed. I believe that going out adventuring with a traditional male loroi would be a bit difficult. Halfbreeds are odd. Raised in another culture is a totally different matter. Still even such a person can know a lot of traditional values. In Star Trek Next Generation Worf is a Klingon raised by humans. Worf kom a lot of Klingon culture, probably more then most Klingon and his foster parents are supportive of his quest to learn Klingon ways. This place him "in between" worlds but he is, 100% genetically Klingon.


Yes, but Worf's son, Alexander Rozhenko, is 1/4th human. His mother, K'Ehleyr, is 1/2 Human, 1/2 Klingon.

As for going out adventuring with a male Loroi, it would be kind of a challenge. The same way that, say, going out adventuring with a woman in the group in 1885 would have been.
It can be done. It can especially highlight cultural differences, if you have the Loroiboi raised by humans in the human part of the party, and a bunch of Loroi females who are absolutely terrified at the idea of him coming to harm, and completely dismissive of the idea that he could contribute meaningfully.

And in a fight, unless he's a TK, he can contribute...
Well, frankly, he'd be pretty good in a skirmish, because he'd present the smallest target around, and that wouldn't meaningfully impact his ability to use a rifle.

More importantly, it's entirely likely that Loroiboi, or Lorboi for short, has some kind of skills that are quite useful. After all, the TCA can certainly dig up a whole shitload of rifle-carriers to throw at this kind of thing, and as it's based on meritocratic recruitment and advancement, he'd have to have something really hot in the brainspace going for him to get assigned the post.


Last edited by ShadowDragon8685 on Sat Sep 24, 2016 5:32 am, edited 1 time in total.



Sat Sep 24, 2016 12:40 am
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Post Re: Halfway station RP thread.
Or, maybe due to a shipboard radiation accident, he's sterile/damaged goods and effectively useless to the others except as some diplomatic token.


Sat Sep 24, 2016 2:06 am
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Post Re: Halfway station RP thread.
ShadowDragon8685 wrote:
Loroiboi, or Lorboi for short,
I've been reading Loriboi for short....

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Sun Sep 25, 2016 1:29 am
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Post Re: Halfway station RP thread.
Sure. I'll play the feisty Loroi male who decided to go against tradition and schemed a way to escape the overprotective Females and seek his fortune and adventure among the stars. After all he is not a SLAVE is he? So if he decides I want to go here .. and do what I want... yes his Loroi sisters will frown on his irresponsibility... but will they actually incarcerate him if he demands his freedom?

So I'll play a young Loroi male named 'Amber-Eyes'... who was part of an evacuation of a boarder world in the Union that human marines aided in helping with while the Union fleet and the earth ships helped fight a Hegemony incursion. And simply due to the chaotic evacuation, misfortunes and the rapid retreat as the main fleet enguaged... Amber-Eyes ended up spending several months on board the marine ship with other refugees and learned that Men could be warriors too! And thus a wonderlust for adventures and action was awaken in him and when the Loroi finally got to them.... he forced the issue asking asylum from the TCU to live as a free independent male!

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Sun Sep 25, 2016 7:10 am
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Post Re: Halfway station RP thread.
sunphoenix wrote:
Sure. I'll play the feisty Loroi male who decided to go against tradition and schemed a way to escape the overprotective Females and seek his fortune and adventure among the stars. After all he is not a SLAVE is he? So if he decides I want to go here .. and do what I want... yes his Loroi sisters will frown on his irresponsibility... but will they actually incarcerate him if he demands his freedom?

So I'll play a young Loroi male named 'Amber-Eyes'... who was part of an evacuation of a boarder world in the Union that human marines aided in helping with while the Union fleet and the earth ships helped fight a Hegemony incursion. And simply due to the chaotic evacuation, misfortunes and the rapid retreat as the main fleet enguaged... Amber-Eyes ended up spending several months on board the marine ship with other refugees and learned that Men could be warriors too! And thus a wonderlust for adventures and action was awaken in him and when the Loroi finally got to them.... he forced the issue asking asylum from the TCU to live as a free independent male!


Hooray! Lorai men's emancipation began! :lol:


Sun Sep 25, 2016 7:57 am
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Post Re: Halfway station RP thread.
Tamri wrote:

Hooray! Lorai men's emancipation began! :lol:


Lol! Their slogan... "I am More than my Gametes!"

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Sun Sep 25, 2016 8:08 am
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Post Re: Halfway station RP thread.
sunphoenix wrote:
Sure. I'll play the feisty Loroi male who decided to go against tradition and schemed a way to escape the overprotective Females and seek his fortune and adventure among the stars. After all he is not a SLAVE is he? So if he decides I want to go here .. and do what I want... yes his Loroi sisters will frown on his irresponsibility... but will they actually incarcerate him if he demands his freedom?

So I'll play a young Loroi male named 'Amber-Eyes'... who was part of an evacuation of a boarder world in the Union that human marines aided in helping with while the Union fleet and the earth ships helped fight a Hegemony incursion. And simply due to the chaotic evacuation, misfortunes and the rapid retreat as the main fleet enguaged... Amber-Eyes ended up spending several months on board the marine ship with other refugees and learned that Men could be warriors too! And thus a wonderlust for adventures and action was awaken in him and when the Loroi finally got to them.... he forced the issue asking asylum from the TCU to live as a free independent male!
Given that this would be a major diplomatic incident, he's going to be the local commander's least favorite station resident. People don't tend to like people who bring them trouble, and asylum would only need to be granted if the commander thought that there were legitimate reasons: asylum is not an immigration procedure, it is a balm to genuine and serious mistreatment or danger with an irrevocable political overtone, directly equivalent to accusing those being fled from of committing a crime. For reference, most Iranians, Russians, and Continental Chinese would probably not be granted asylum by the US even if allowed to stay for a while, despite all three theoretically being enemies or rivals, due to a lack of genuine reason: dissatisfaction isn't enough. North Koreans, in comparison, probably would because of the materially different treatment prompted by either the attempt to obtain asylum, or even living in North Korea if not part of the upper ranks.

I advise you to revise this scenario until it actually makes sense, because what you've described would certainly not be compelling grounds for granting asylum, and if the commander dared to grant it anyways then the TCA would strip the commander of their position and send the asylumee back as soon as word got back to Human space: government representatives do not play such large games on the international stage and survive their own side without major legitimate justification, and in the TCA's current state it would have to be very major indeed.


Sun Sep 25, 2016 3:54 pm
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Post Re: Halfway station RP thread.
sunphoenix wrote:
Sure. I'll play the feisty Loroi male who decided to go against tradition and schemed a way to escape the overprotective Females and seek his fortune and adventure among the stars. After all he is not a SLAVE is he? So if he decides I want to go here .. and do what I want... yes his Loroi sisters will frown on his irresponsibility... but will they actually incarcerate him if he demands his freedom?

So I'll play a young Loroi male named 'Amber-Eyes'... who was part of an evacuation of a boarder world in the Union that human marines aided in helping with while the Union fleet and the earth ships helped fight a Hegemony incursion. And simply due to the chaotic evacuation, misfortunes and the rapid retreat as the main fleet enguaged... Amber-Eyes ended up spending several months on board the marine ship with other refugees and learned that Men could be warriors too! And thus a wonderlust for adventures and action was awaken in him and when the Loroi finally got to them.... he forced the issue asking asylum from the TCU to live as a free independent male!


According to Humanity in 2160, the TCA has not yet subsumed the sovereign states of Earth, so he would have to forum-shop for asylum.

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Sun Sep 25, 2016 6:50 pm
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Post Re: Halfway station RP thread.
So, out of curiosity, is this idea still going, is anyone still interested in it, or what?


Fri Oct 21, 2016 8:55 am
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Post Re: Halfway station RP thread.
I am interested, depending on the medium.


Sun Oct 23, 2016 7:54 pm
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Post Re: Halfway station RP thread.
ShadowDragon8685 wrote:
So, out of curiosity, is this idea still going, is anyone still interested in it, or what?


I hope so. The idea is to have a station similar to to the one in Star Trek Deep Space 9 (thou probably smaller) for social interaction. Some people are taking it to serious thou making it a bit hard getting started.


Mon Oct 24, 2016 6:59 am
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Post Re: Halfway station RP thread.
Well the only thing I would change about my Loroi male character was that he doesn't have to flee to humanity to find his independence. He's got money and skills of his own.. and he just flat out TOOK his independence! He got about his civilian ship and took a flight to human-space ignoring the protects of the females and asked, "Am I a prisoner? Have I committed a crime? If no then you have no right to control where I go or what I do." Of course No female would expect a male to do something so bold as to leave home and go off on his own to live among strange aliens. He just told them what they thought they wanted to hear and all it took was a little manipulation and a little misinformation for them to assume.. no male has the "guts" to do anything so radical, so BOLD... and before his 'sisters' knew it he was armed, armored and leaving Loroi-space to take up residence on the human station as a independent citizen. As an added safeguard to his independence he enlisting in the TCA Station security as a Loroi-specialist liaison in Security.

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Mon Oct 24, 2016 8:31 am
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Post Re: Halfway station RP thread.
Count me in. I'll give it a try even if my english is far from perfect.


Mon Oct 24, 2016 1:26 pm
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Post Re: Halfway station RP thread.
Sweforce wrote:
ShadowDragon8685 wrote:
So, out of curiosity, is this idea still going, is anyone still interested in it, or what?


I hope so. The idea is to have a station similar to to the one in Star Trek Deep Space 9 (thou probably smaller) for social interaction. Some people are taking it to serious thou making it a bit hard getting started.
If you really want to start it, then you already have enough buy-in. The only way to move it further than it has been is to post the first bit of the RP.


Thu Oct 27, 2016 7:16 pm
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Post Re: Halfway station RP thread.
Well for a RP game to sort of begin.. we would have to decide upon a game system to adjudicate the action... we have been using BESM... but it is NOT the only system. That way we also have some means to define... character creation and character capabilities. GURPS could work as Arioch has shown... but the point values between Beryl, Tempo and Fireblade are... significant so some idea of what system and what point values or whatever would be nice to have beforehand.

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Fri Oct 28, 2016 2:21 am
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Post Re: Halfway station RP thread.
sunphoenix wrote:
Well for a RP game to sort of begin.. we would have to decide upon a game system to adjudicate the action... we have been using BESM... but it is NOT the only system. That way we also have some means to define... character creation and character capabilities. GURPS could work as Arioch has shown... but the point values between Beryl, Tempo and Fireblade are... significant so some idea of what system and what point values or whatever would be nice to have beforehand.


A simple system could do on the station. Leaving the station to go on an adventure another system could be needed. Unless there is a need for some cloak and dagger on going on on the station a simple storytelling system could work just as well. Star Trek DS9 is a good model of what I have in mind.


Fri Oct 28, 2016 7:03 am
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Post Re: Halfway station RP thread.
[edited in]
This was directed mostly at sunphoenix, not really at Sweforce. Though that last bit applies regardless.
[/edit]

*ahem*
Sweforce wrote:
ShadowDragon8685 wrote:
Here's a question: Are you planning on this being a PbP style of normal tabletop RPG, or is it freeform RP without any stats?

Here's another question: We have a Discord Server, that could allow for real-time RP and/or real-time OOC discussion. I imagine Carl wouldn't object much to making a Halfway Station RP and Halfway Station OOC channel, if people are interested.


Completely social, no stats. However, if someone want to "go on an adventure" then that is excellent. Consider the station for most parts as the traditional inn the roleplaying characters meet up in at the beginning of an fantasy game. At the station maybe there is a report of something that needs to be investigated in a nearby system. A ship is prepared to scout it out, some players join in as crew members and THAT would be the another RP adventure. After that, eventually, the survivors return to the base. Of this reason there may also be the need to have more then one character if the adventure thread update to slowly for a while. The character I presented in the beginning is part of the stations maintenance crew and as such unlikely to leave at all. It is a almost purely social character.


Probably just as well, actual rp systems on a forum strike me as only being a good idea if the forum has a plug-in that supports the rp system. Forums are free-form, thus most or all RPs for them realistically should be as well.

If you want this RP to happen, then post in-character instead of equivocating.


Fri Oct 28, 2016 3:11 pm
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Post Re: Halfway station RP thread.
I'm not fond of 'free-form' RP... it seems too much like a popularity contest with the rest of the players for the storyteller to adjudicate. For instance... 'my character has computer hacking as a skill.' 'Neat... so does mine!'" Well which one is the more skilled hacker? Mr Storyteller... and how do you determine that without solid stats for skills and abilities?

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Fri Oct 28, 2016 8:52 pm
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Post Re: Halfway station RP thread.
*Chuck Norris walks in*
*addressing the puppet players behind the characters he can see:*This ain't a popularity conquest.
This is a place to hang out and socialize while in-character.
No stats, no tasks.
Just talk.
About your character's life, or universe politics.

This is the tavern where your group forms and posibly finds a quest.
Except, there are no quests here.
*Chuck walks out again*

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Sat Oct 29, 2016 12:20 am
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Post Re: Halfway station RP thread.
sunphoenix wrote:
I'm not fond of 'free-form' RP... it seems too much like a popularity contest with the rest of the players for the storyteller to adjudicate. For instance... 'my character has computer hacking as a skill.' 'Neat... so does mine!'" Well which one is the more skilled hacker? Mr Storyteller... and how do you determine that without solid stats for skills and abilities?


Let's just say a system easy enough to get you locked up in rules discussions. I have seen PnP roleplaying meetings spending more time on on that then actually advancing the story. So something that is easy to handle.


Sat Oct 29, 2016 12:36 am
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Post Re: Halfway station RP thread.
Free form roleplay is indeed difficult. It takes compromise and writing skill from all players to be fair and accommodating, while at the same time telling a compelling story. It's very easy to do badly, I've been a part of many forum based roleplays over the years, some have gone well, but ultimately none have ever reached a conclusion (most due to eventual disinterest, some due to a problematic players).

However, it can be done, in fact, if we plan on using this forum as the medium, free form is almost the only way to go about it, as rules such as dice rolling and the like are cumbersome unless everyone is also in IRC doing it in real time and whatnot.

But when you get right down to it, even table top games like Dungeons and Dragons and GURPS are, at their core, just collaborative stories no different from a free form roleplay. I've also been a DM for many years, and I have come to realize this. The dice are just a way to tease out the fine details and to make the game feel challenging and rewarding. But the dice are meaningless in the end, because the world is subject to the DM's whims. A character can say, "I attack this monster". He rolls his dice. I hum and ha, and then determine the outcome. 90% of the time I go by what the dice say, because I find the game to be most interesting that way and the players do too, but really, I could fabricate every result and the players would not know the difference. That's because the essence of DND is the story, not the rolls.

I'm not really sure how to conclude my thoughts, but the TL;DR is this: If you want any RP to work, it requires collaboration of all players. Your character has to be believable (not some Godlike force), you need to have flaws, you need to work with other players and remember, the goal is to create a story and a world that everyone wants to be in and is simply fun to read. That's why we're here right? To try and experience this universe that Arioch has introduced us to.


Sat Oct 29, 2016 1:01 am
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Post Re: Halfway station RP thread.
And this is ultimately why I think the "run-away" part of "run-away male Loroi" idea is nonsense: too much power-fantasy, not enough average-character. If you want to go around min-maxing then just play a hack'n'slash instead of pretending to role play. If you can't find a sensible reason for your character to be there, then you really aren't trying. If you focus on playing a character that's achieved the absurd (e.g. surreptitiously arming a jump-capable and thus multi-person starship, evading capture despite having any reason to need to evade capture, and then being welcomed into the administration of a group that deeply wants to maintain friendly relations with the group that he evaded), then it mostly implies that you aren't willing to accept the reasonable (e.g. accepting an invitation to travel with a small fleet to set-up and maintain an embassy and investigate an alien space station as an adjunct to a Loroi diplomatic delegation: the Loroi aren't stifling mother hens, just militaristic and matriarchal).

There should, for example, be relatively little reason for storyteller adjudication, because most of it comes down to the players, not the GM/DM. In your very first character post to the RP you should demonstrate your character's outlook, principal skill focus (try to make it reasonable: "Cisco cracker" makes sense, "Master hacker" just says that you watch too many cheesy & inaccurate hacker movies), and primary history (e.g. male Loroi journeyman station architect). In following posts you should take into consideration the portrayed outlook, skills, and history of any characters you're interacting with. No invented neuroses or relationships, no stealing the spot-light, because every character rightfully should have their own spot-light, and leave the "big and important stuff" for NPCs: the important people don't have time to go larking off on a quest for quadrilight toilet paper when they have both average stuff and cheap gas-station styles already onboard, only minor characters get to do that stuff (no, you don't get to play a Rogue Trader who's the center of the story, because that would be either boring for you, or unfair for other characters).

In short, if you need a formal system in a forum game, it means you're over-reaching and need to work within either your limits, or the limits of the other players.

Also, sunphoenix, there's no way you'd be able to pull off what you're describing your character to have done within any sane points limit. Equipment costs points too, after all, and a starship is really far up the cost list.


Sat Oct 29, 2016 2:08 pm
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Post Re: Halfway station RP thread.
I agree with you that the run-away male Loroi does not really gel with the Outsider story, or what we have seen of it so far. If Sunphoenix is really dead set on playing a male Loroi, there could be a small cadre of males on the station. (That introduces it's own problems, and males are not really fighters and would just sit around getting laid.) The Loroi caste system does not really allow for males to do much of anything but philosophize and mate.


Sat Oct 29, 2016 2:46 pm
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Post Re: Halfway station RP thread.
Wow. The amount of "stop having fun" and "you don't get to play someone important/awesome" here is staggering.


Sat Oct 29, 2016 6:48 pm
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