Outsider RP

Discussion regarding the Outsider webcomic, science, technology and science fiction.

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toomanywebcomics
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Re: Outsider RP

Post by toomanywebcomics »

Can I get in on this?

Also for what it's worth I like IceKatze's and Martenzo's ideas

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sunphoenix
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Re: Outsider RP

Post by sunphoenix »

My Vote is for IceKatze's Arc - "Operation: Deep Strike"!
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

"...you can't conquer a free man; the most you can do is Kill him."

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bunnyboy
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Re: Outsider RP

Post by bunnyboy »

Just get one idea, but I'm not going be a GM.

War on Earth

We made independent alliances with Loroi and Umiaks, but Umiaks get here first. Our military was not any threat for them, and when we tried to renegotiate with them, they just bombed us to stoneage. Survived population was slaved to repair factories to their use.

Some planets of humanity stayed free with loroi help and they send group of humans and disguised loroi to help resistance. The sanzai is only way to keep contact with resistance groups and other planets, because umiak answer every unfamiliar radio emission with fast armed response. As there are human loyalist & spies for both alliances, there are also independent freedom fighters, why are just triggerhappy with any aliens, thinking that they can win war themselves, if they just can stole some spaceships. Good for loroi, they hadn't made public apperance and most people who has seen their real color, accept them as result of space radiotation or genetic engineering.

Our group was planning to hijack orbital warstation by smugling them inside in supply shuttles, which get ammo & materia from factories until they got some new members and maybe a better idea.
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Senanthes
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Re: Outsider RP

Post by Senanthes »

Personally, I like Icekatze's concept rather well. :) As it stands, I've no ideas of my own for a story arc, just a ship that could be used for anyones if they so desire. Here are the general statistics and a brief description, with a sketch to follow.

ECS-302 Durendal
Class: Heavy Cruiser (CA/ CAX)
Length: 600 m
Deadweight Mass: 850 kt
Crew: 450
Security Units: 20
Screens: Class IV
Max. Acceleration: 30 G
Armor Rating: Heavy
Specials: Advanced Sensors, Extended Stores, Interchangeable Mission Modules
Weapon Mounts
02 Superheavy Blaster
06 Heavy Blaster
04 Pulse Cannon
04 Heavy Mass Driver
12 Laser Autocannon
02 Anti-Missile Launcher
04 Torpedo Launchers

Small Craft & Ordnance
08 Interceptors
08 Heavy Fighters
04 Standard Shuttles
01 Large Shuttle
48 MR Torpedoes
160 AMM Missiles

The first effort at a joint design between the TCA and the Loroi Empire, the ECS-302 Durendal is a prototype vessel incorporating advanced technology from the Loroi within a Terran designed spaceframe and hull. By far the largest vessel yet produced by the TCA, the Durendal nevertheless rates as a more or less standard cruiser in the Loroi order of battle. Measuring 600 meters and weighing in at 850 KT in total, the Durendal is largely considered a technology demonstrator on a large scale. She is also designed from the keel up to be adaptable for a variety of mission profiles via module systems that can be inserted and loocked down or detached within a minimum of time at a shipyard.

The hull and spaceframe are of Terran design, and are based off the experience gained constructing the America class heavy cruisers. Heavily armored, the Durendal was built to be durable, especially by the standards of older Loroi vessels, which did not feature extensive armor protection. Starting at the core of the ship, the computer and command, control, communication systems are mostly Terran in origin, with advancements such as holographic displays and spherical visual display within the bridge incorporated by the Loroi. The vessels power core and propulsion systems, as well as its inertial dampening array, are all of Loroi origin, largely designed by the Pipolsid. Deeply buried, the Durendals propulsion systems lack the characteristic 'pod' design of most Loroi vessels, and are instead mounted nearly flush with the hull to present a smaller target profile.

With an overall crew of 450, the Durendal is slated to be manned by a mixed Terran-Loroi crew, especially given the Terrans general inexperience with many of the technologies incorporated into her design. The high degree of automation and streamlining of command systems are largely responsible for the comparatively modest crew requirements, down from 600 as originally planned. The ships bridge is designed after the Loroi's traditional layout, and humorously features a mural of the Paladin Roland wielding the ships namesake weapon.

Extended stores and an advanced sensor system make the Durendal suited for long range operations, and her quarters are reasonably fitted for long term habitation. Armament wise, the Durendal clearly reflects her origins. While mounting a preponderance of energy weapons, the ship also carries four heavy mass drivers for 'knife fight' ranges, and a quartet of VLS-type torpedo launchers. Two anti-missile launchers and a dozen laser autocannons round out its point defense capabilities, and a contingent of eight interceptors and eight heavy fighters offer increased flexibility.

In her completed state, the ECS-302 has yet to slip her moorings at Luna, and is awaiting her full crew compliment. If successful, the Durendal will effectively prove that the TCA can make a meaningful contribution to the war effort, as well as offer a unique opportunity for the crew to elicit a closer working relationship between the two races.

Notes on the mission modules: Essentially, there are six (three to each flank, along the lower forward hull) plug in module slots which can be used to carry virtually any equipment, storage, quarters or additional armaments necessary, provided they are packaged into the proper module. They can be changed out in a matter of hours at a reasonably well equipped shipyard. Concievably, these modules could allow the Durendal to perform nearly any role from command to fire support to reconaissance to mapping and exploration.

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Gudo
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Re: Outsider RP

Post by Gudo »

Well, I finally finished my proposition. There's also Martenzo's, Beliskner's, icekatze's, and bunnyboy's.

I guess it's time to vote? Also, who would GM?

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sunphoenix
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Re: Outsider RP

Post by sunphoenix »

ECS Valkyrie -

Class: Heavy Strike Fighter
Length: 10m
Deadweight Mass: 60 tons
Crew: 2
Screens: Class II
Max Acceleration: 40 G {2 burn hours}
Cruising Acceleration: 30 G
Burn Capacity: 10 Burn/hours
Armor Rating: 15
ECM Rating: 70
Weapon Mounts:
2x Light Autorail Cannons [Ventral and Dorsal - Remote Turret]
8x AS Missiles
4x Scatter Charges [Aft anti-missile system 'Explosive Chaff']
4x Wing-Board Ordanance Pylons

First I have no idea what the stats mean or where the examples other submitters of ships stats got their ideas from so please humor my unfamiliarity. I did not wish to make a large warship design but a flexible Earth Designed Space-fighter. So here are my reasoning.

Not sure how advanced mankind's beam weapon tech is so I figure they still have power issues. Therefore though ammunition capacity is a limiting factor rapid fire railgun weapons would be the standard weapon on space fighters. I take some of my reasoning from the Joint-Strike fighter of today keeping most of the ordnance internally recessed for as minimum a radar signature as possible. All Earth space fighters will be as stealthy as possible to increase their survivability. The remote turret idea is not entirely mine thing the gun mounts from 'Space Above and Beyond'. The aft firing explosive chaff dispensers are basically a 'Firefox' adaptation that I always thought was a ingenious means to counter homing missile locks on fighters. Power being the limiting factor for a Space fighter its screens are very weak but it does have them. Burn Capacity is effectively how long its fuel will last with a certain acceleration. It can burn way over its normal cruising capacity but the deployment range dramatically drops.
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

"...you can't conquer a free man; the most you can do is Kill him."

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Codius_Dak
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Re: Outsider RP

Post by Codius_Dak »

well i like the martenzo's Idea the best. it just sounds like FUN. the other stuff looks good too. but the this one just speaks out to me.
Hope is renewed by the brilliant dawn.

Beliskner
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Re: Outsider RP

Post by Beliskner »

Alright I think we have enough propositions let's make final voting:
If you choose somebody from the list please type only the number. Nubers are as follow:
1. Martenzo's Expedition cruise in ECS-Tempest
2. Beliskner's Joint manoeuvres in ECS-Eglantine
3. Icekatze's Operation: Deep Strike ECS-DeSoto and Innalinzil
4. Gudo's The Ultimate Contingency Plan
5. Bunnyboy's War on Earth
6. Senanthes's ship concept(need story)

f.e You choose Icekatze's project then type only in post "3".

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Codius_Dak
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Re: Outsider RP

Post by Codius_Dak »

1
Hope is renewed by the brilliant dawn.

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sunphoenix
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Re: Outsider RP

Post by sunphoenix »

3! :)
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

"...you can't conquer a free man; the most you can do is Kill him."

Senanthes
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Re: Outsider RP

Post by Senanthes »

3. The Durendal is an offering for such a campaign as a multi-role centerpiece.

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icekatze
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Re: Outsider RP

Post by icekatze »

hi hi

If I were to run my idea, it wouldn't be a terribly lengthy affair. I was thinking that besides chatter and such, I would try to propel the story forwards with 1-2 plot driving posts each week until the conclusion. The characters/actors would be the crews of the DeSoto and Innalinzil, who will start out on one of the two ships with communication available over comms, but may very likely require working closer together before the mission is through.

I like my idea, though I think in fairness I shouldn't vote for it. I also like the idea of roaming around Loroi space as civilians or what have you.

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sunphoenix
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Re: Outsider RP

Post by sunphoenix »

Actually... with a little Storyteller cooperation... we could play the same characters through the different story Arcs! Like seasons of a TV series. We basically are 'specialists' called upon to serve because of our familiarity with Humaniti's new 'Allies'. :)

The first season we were thrown into contact with the aliens mostly out of necessity.

Second season its incidental that the aliens are involved with the current arc.

Third season we have gotten a reputation for being capable of handling interactions with the aliens in really complex and dangerous situations.

And the fourth season we are considered Experts... the best our respective races have to offer in mutual cooperation ...hopefully heralding a closer more friendly coexistence in the long term future destiny o both our races!

That way.. we could have both human player characters and alien player characters...!!!
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

"...you can't conquer a free man; the most you can do is Kill him."

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toomanywebcomics
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Re: Outsider RP

Post by toomanywebcomics »

Defiantly 3. :mrgreen:

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bunnyboy
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Re: Outsider RP

Post by bunnyboy »

1. Because my idea don't have GM and even -pilopsis- pipolsid is playable character. :P

:?: Just how big is one?
Last edited by bunnyboy on Thu Mar 24, 2011 6:25 pm, edited 1 time in total.
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Beliskner
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Re: Outsider RP

Post by Beliskner »

Alright we have 2 on Martenzo's proposition and 3 on Icekatze's project. Any one have objections to end voting today? We have still 2 people : Gudo and Casimir who might be interested in participation.

Ps. Martenzo,Icekatze please prepare a preliminary staffing positions, who will be needed, what positions available. etc. Give people ideas who to create.

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Martenzo
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Re: Outsider RP

Post by Martenzo »

Possible positions for ECS-Tempest:
There's a number of bridge crew positions. See the notes written on either of these two images. Every labeled seat needs to be filled.
Other positions include the Captain and the Loroi Liason Officer.
The Captain's position needs to be filled by a human. The Loroi Liason Officer is naturally a Loroi. There is also a a wing of 8 interceptors, and those need pilots.

You're also free to make up additional positions, within reason, of course. The species represented aboard the ECS-Tempest are: Humans, Loroi, Neridi, Barsam and Pipolsid. There's only a handful of the Pipolsid, however, considering their for special life-support. The Loroi are also underrepresented compared to the total number of crew.

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Gudo
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Re: Outsider RP

Post by Gudo »

I'm torn between the two of them :( But I think I'll go with Icekatze's.

Shit though, maybe we can run both at the same time?

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Martenzo
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Re: Outsider RP

Post by Martenzo »

Gudo wrote:I'm torn between the two of them :( But I think I'll go with Icekatze's.

Shit though, maybe we can run both at the same time?
Huh. How come we didn't think of that before? Is there any reason we can't run more than one RP at a time?

Anyway, I say the vote is over. 2 votes for my idea, 4 for icekatze. Doesn't look like there'd be three more voters coming to change this result, if those with a full idea of their own abstain.

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icekatze
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Re: Outsider RP

Post by icekatze »

hi hi

Fair enough. I'll get the write-up done some time this weekend (probably after I finish filing my taxes.) Then we can go over characters and such.

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