Homeworld 3 Announced

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Werra
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Re: Homeworld 3 Announced

Post by Werra »

Wait, you play humans in Homeworld?

asaenvolk
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Re: Homeworld 3 Announced

Post by asaenvolk »

Werra wrote:
Tue Jul 20, 2021 9:30 pm
Wait, you play humans in Homeworld?
Maaaby... the Bentusi also look human. The Vaygr on the other hand don't.

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Arioch
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Re: Homeworld 3 Announced

Post by Arioch »

Homeworld is a strange choice for RPG... as it barely involves characters to the point of not knowing whether the various races are humanoid or not... but I guess we'll see.

If I had to guess, they'll probably concentrate on Kharak and the Deserts of Kharak setting rather than Homeworld. Not a lot of roleplaying to be done during fleet battles.

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Cthulhu
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Re: Homeworld 3 Announced

Post by Cthulhu »

Werra wrote:
Tue Jul 20, 2021 9:30 pm
Wait, you play humans in Homeworld?

Yes, even the mission intros for the original Homeworld showed Karan Sjet and she was undoubtedly human.

The Vaygr were humanoid, at least. The Pirates were a different race altogether, requiring some strange life support systems.

An RPG set in the Homeworld universe would be certainly interesting, we do not have an overabundance of sci-fi RPGs compared to the amount of fantasy ones. Let's see how it turns out, but I'm not going to pre-order it anyway.

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Ithekro
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Re: Homeworld 3 Announced

Post by Ithekro »

On a similar, though unrelated vain, Star Control 2 is getting a proper sequel (well actually The Ur-Quan Masters is getting a sequel, but that's basically the same thing, just without the title).

https://www.dogarandkazon.com/

Frungy is coming to a galaxy near you.

Bamax
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Re: Homeworld 3 Announced

Post by Bamax »

Ithekro wrote:
Thu Aug 12, 2021 9:00 am
On a similar, though unrelated vain, Star Control 2 is getting a proper sequel (well actually The Ur-Quan Masters is getting a sequel, but that's basically the same thing, just without the title).

https://www.dogarandkazon.com/

Frungy is coming to a galaxy near you.
Played it... partially, never beat it though. The Ur-quan remind me of the Umiak. Polite and willing to even explain WHY they went around destroying and conquering the Ur-quan were willing to do.

Unfortunately the Ur-quan still blew me up after.... you can't talk your way out of a,fight with them because they are not willing to yield and have demands that they demand or else.

Krulle
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Re: Homeworld 3 Announced

Post by Krulle »

Once your ship is equipped with better weapons,..., the Ur-Quan are perfect for ressource farming in UQM.

And yes, I'm looking forward to UQM2.
Vote for Outsider on TWC: Image
charred steppes, borders of territories: page 59,
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Ithekro
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Re: Homeworld 3 Announced

Post by Ithekro »

I went the route of buying information rather than tech, so my flagship was never equipped for combat (I stripped off the weapons for more crew, cargo, and fuel tanks) and put by faith in by allied fleet being able to take out the enemy, or having enough crew to disengage enemy forces with the flagship. Combat evasion when possible. Though a well flown Spathi can do a lot to an Ur-Quan.

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Re: Homeworld 3 Announced

Post by Arioch »

The Spathi Eluder was my weapon of choice. It can easily beat every other ship type (except maybe the mothership). The only thing I couldn't take down with it was the Sa Matra... for which the Pkunk ship is ideal (it fires sideways, so all you have to do is run racetracks around the Sa Matra with the fire button held down...

Bamax
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Re: Homeworld 3 Announced

Post by Bamax »

Ithekro wrote:
Tue Aug 17, 2021 6:35 pm
I went the route of buying information rather than tech, so my flagship was never equipped for combat (I stripped off the weapons for more crew, cargo, and fuel tanks) and put by faith in by allied fleet being able to take out the enemy, or having enough crew to disengage enemy forces with the flagship. Combat evasion when possible. Though a well flown Spathi can do a lot to an Ur-Quan.

So did I. I lacked a full on walkthrough though, and I tended to make the mistake of sending main ship into battle a dying a lot.

My main problem was fuel. I would be running low and the only way I knew to refuel was run all the way back to earth or have the slug traders refuel me in hyperspace. Hoping I was not found by the Ur-Quan or their cloked allies. So that's how I died so much.

Eventually tge Ur-quan's rival cousins started winning and they wiped out planet after planet so there was no where to go or hide until they caught up with me.

Rather scary to see a whole fleet of the rival cousins in the Earth system.

Yeah... there was little I could do.

Ironically it makes little sense to me that the rivals can beat the Ur-quan, since in the battle mode test game, even the Ur-quan AI routinely wiprs the floor with their ingame rival. Takes at least 2 or 3 to bring down ONE Ur-quan!

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spacewhale
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Re: Homeworld 3 Announced

Post by spacewhale »

The cigar smoking space rhino Thraddash and their afterburners make easy work of so many ships in that game.

Krulle
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Re: Homeworld 3 Announced

Post by Krulle »

Because the AI is so.... game-AI....

Yeah.

But I've never been slow enough to see the Death March happening.


FlagShip: Yes, going info was the way, I also only started winning the game once I sold the initial weapon and dynamo for other things.
But once I could buy Auto-Tracking Modules, I transformed by ore freighter into a dangerous weapon, which could take down any of the Ur-Quan with the initial volley, if I did not start too close.

And in the end-game, in the original game I used Chmmr Avatars to win, because my flagship easily removed the remaining guards, and I never got my bonus from the side-quests.
Only with the re-make UQM (open Source port) I found out about the Pkunk Furies being faster than the red flames....
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charred steppes, borders of territories: page 59,
jump-map of local stars: page 121, larger map in Loroi: page 118,
System view Leido Crossroads: page 123, after the battle page 195

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Ithekro
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Re: Homeworld 3 Announced

Post by Ithekro »

I recall that I took a bit too long on my first playthrough as I was being cautious using the original map and trying to evade Androsynth and VUX space. It was me trying to slip into Androsynth space for some planet exploration that introduced me to the Orz, and a save path past old enemy lines. I probably lost the first time. I know I got stuck in one version at Betelgeuse due to not remembering where something was (the vault I think). Possibly because I really didn't want to go into Ur-Quan space with my undergunned ship and under useful escorts. The first run through I did get some tech, but didn't find it too useful, and didn't press out far from Earth until really late. I think I found the Utwig before the Death March started, and might have fixed the Ultron. My hang up was the Syreen-Mycon problem.

I hope for a good experience with whatever The Ur-Quan Masters 2 is eventually called. I've been putting in some thoughts on their Reddit group.

Bamax
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Re: Homeworld 3 Announced

Post by Bamax »

Ithekro wrote:
Wed Aug 18, 2021 4:28 am
I recall that I took a bit too long on my first playthrough as I was being cautious using the original map and trying to evade Androsynth and VUX space. It was me trying to slip into Androsynth space for some planet exploration that introduced me to the Orz, and a save path past old enemy lines. I probably lost the first time. I know I got stuck in one version at Betelgeuse due to not remembering where something was (the vault I think). Possibly because I really didn't want to go into Ur-Quan space with my undergunned ship and under useful escorts. The first run through I did get some tech, but didn't find it too useful, and didn't press out far from Earth until really late. I think I found the Utwig before the Death March started, and might have fixed the Ultron. My hang up was the Syreen-Mycon problem.

I hope for a good experience with whatever The Ur-Quan Masters 2 is eventually called. I've been putting in some thoughts on their Reddit group.
Remarkably I had no problem helping the Syreen space elf ladies at Beltaguse.

I used walkthrough and the Mycon were also slow enough to kill.

Overall the Ur-quan can, when played by a player in battle test, blow up most all alien ships easily, which explains how they are winning.

People say the main ship can be turned into the most powerful ship ever,but all experienced was it being tankier at taking damage than anything else.

So with uber alpha striking I am sure it could do well.... sinch dodging won't happen much with that big hulk.

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Re: Homeworld 3 Announced

Post by Krulle »

The later weapons (hellbore canons) had tremendous range, and enough shiva furnaces (better dynamos) and the whole thing reloaded FAST.

Before that, I usually stick to the escorts, and the FlagShip just gets thrusters and turning jets, as well as crew, fuel, and storage tanks.

Learn to use Fwiffo, and do some pure mining trips (the "northern" parts of the Ilwrath space (in-game Sphere of Influence) is close to Sol, and quite generous ressource wise.
The additional RU from scrapped Avengers (Ilwrath) is a nice additional income.
(Hunam ships, or Fwiffo)
Vote for Outsider on TWC: Image
charred steppes, borders of territories: page 59,
jump-map of local stars: page 121, larger map in Loroi: page 118,
System view Leido Crossroads: page 123, after the battle page 195

Bamax
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Re: Homeworld 3 Announced

Post by Bamax »

Krulle wrote:
Wed Aug 18, 2021 9:38 pm
The later weapons (hellbore canons) had tremendous range, and enough shiva furnaces (better dynamos) and the whole thing reloaded FAST.

Before that, I usually stick to the escorts, and the FlagShip just gets thrusters and turning jets, as well as crew, fuel, and storage tanks.

Learn to use Fwiffo, and do some pure mining trips (the "northern" parts of the Ilwrath space (in-game Sphere of Influence) is close to Sol, and quite generous ressource wise.
The additional RU from scrapped Avengers (Ilwrath) is a nice additional income.
(Hunam ships, or Fwiffo)

Sadly the Ilwrath kicked by butt too. Only one I beat was the disabled one in the beginning that hillariously admitted it's cloak was damaged but believed it would still win... somehow.

Could not hit it for the life of me until it was too late and draining my health with a flamethrower.

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Re: Homeworld 3 Announced

Post by icekatze »

hi hi

Although it's a bit of a sidetrack, I'll pipe in and add my own experience. I died a lot. Right at the beginning, it took me a lot of deaths to figure out that I was supposed to approach the dot that turned out to be Sol. It also took me a long while to realize that ships had secondary attacks.

I also eventually got really good with the Earthling Cruiser. Except for a few hard counters, an Earthling Cruiser is actually pretty powerful and can defeat most opponents... assuming that you play absolutely perfectly and make zero mistakes. It's pretty stressful. I even got pretty decent at hitting the Ilwrath while they were cloaked by estimating their position due to the centering of the map, which is maybe cheating but I'm doing it anyway.

Getting stumped on my first real play-through after the many deaths, I eventually did have to look up a guide on how to get the communication device thing. Made it through the second time with the help of some hints though.

Although the Utwig Jugger is probably a straight upgrade, I think my favorite ship was the Yehat Terminator. Lots of fun to fly, and those shields are still hax, even if they're not as good as the Jugger's.

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Re: Homeworld 3 Announced

Post by Arioch »

The human cruiser just turned too slowly, if I recall correctly.

I imagine that most of the ships were capable if you practiced enough.

I carried a few of the Chmmr Avatars for when I just wanted to power through an opponent. They were pretty deadly, but would take a bit of damage in most fights. Whereas if I wanted to take the time, a Spathi Eluder could defeat most enemies while taking little or no damage in return.

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Re: Homeworld 3 Announced

Post by icekatze »

hi hi

The Earthling Cruiser turned slowly and didn't have a sufficient top speed. There are definitely several opponents where the only winning move is to immediately make a dash for the gravity well and get a boost or else they get clobbered.

I ended up playing Star Control 1 after I'd played the sequel, and the two sides were pretty well balanced. Every ship had one they were weak against and one they were strong against, and the rest were pretty even. (If I remember right the Cruiser was the Alliance counter for the Eluder, since it didn't need to chase and could point defense the missiles.)

The Chmmr Avatars were a pretty odd beast. For someone trying to win a fight flawlessly without losing crew, they were a nightmare. But they could brute force their way through most fights if one didn't mind carrying a lot of extra crew around. I feel like it would appeal to the Umiak sensibility.

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Ithekro
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Re: Homeworld 3 Announced

Post by Ithekro »

One of the topics for the new game that comes up are just what to do now that its 30 years later for us as a culture. How does that effect the presentation of the various races going forwards?

Another is what to do with the lander or other planetside endeavors.

The game is in early development. They expect they might have some things to throw out for testing by the end of the year (probably the updated Super Melee). and basically put out various mini-games and concepts out for people to playtest before they get close to a completed game. They are doing this sort of like how they did Star Control 1 and 2 all those years ago, rather than as a large studio with people to answer to, and millions of dollars being blow on staff each month for a AAA title.

(Should Star Control be split off from the Homeworld thread? I didn't want to make a new one as I didn't think it generate to much at the time)

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