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Re: page 196: Crossfire

Posted: Mon Apr 19, 2021 7:58 pm
by GeoModder
Arioch wrote:
Mon Apr 19, 2021 6:35 pm
Also... it's an abstraction. Don't tell me the Queen isn't actually the most powerful unit on real battlefields. :D
Depends how many warriors she beds. A real morale booster. :lol:

Re: page 196: Crossfire

Posted: Tue Apr 20, 2021 2:01 am
by Turrosh Mak
GeoModder wrote:
Mon Apr 19, 2021 7:58 pm
Arioch wrote:
Mon Apr 19, 2021 6:35 pm
Also... it's an abstraction. Don't tell me the Queen isn't actually the most powerful unit on real battlefields. :D
Depends how many warriors she beds. A real morale booster. :lol:
It's good to be the king

Re: page 196: Crossfire

Posted: Tue Apr 20, 2021 2:16 am
by QuakeIV
Arioch wrote:
Mon Apr 19, 2021 6:35 pm
When you're in orbit, you can't just drop a rock to hit a target on the planet below... the rock stays in orbit with you. From orbital velocity, it takes more energy to drop to the center of the gravity well than it does to escape it. And to do so, you need to slow down, not speed up.

Also... it's an abstraction. Don't tell me the Queen isn't actually the most powerful unit on real battlefields. :D
Although thats true, In practice its very cheap because you don't actually need to cancel out your entire velocity, you just need to do enough to impinge off of the surface (or perhaps the atmosphere).

e: Also bi-elliptic is generally slightly more efficient than just a straightforward descent (just takes way longer). If you can put a kick rocket onto your rock to punt it back down at its apoapsis, then its fairly cheap and also falls a lot further before landing.

Re: page 196: Crossfire

Posted: Tue Apr 20, 2021 4:33 am
by Arioch
QuakeIV wrote:
Tue Apr 20, 2021 2:16 am
Although thats true, In practice its very cheap because you don't actually need to cancel out your entire velocity, you just need to do enough to impinge off of the surface (or perhaps the atmosphere).
Earth re-entry is easy because all you have to do is catch the edge of the atmosphere, and drag does the rest of the work for you.

The Parker solar probe that is being sent into close orbit around the Sun took the biggest rocket available and will take seven years of orbital shenanigans with Venus to decrease its orbital radius by less than 1 AU. The Perseverance probe launched on a much smaller rocket and arrived at Mars in seven months, an increase of orbital radius also of less than 1 AU.

Re: page 196: Crossfire

Posted: Tue Apr 20, 2021 7:58 am
by QuakeIV
Earth reentry is easy-er due to the atmosphere, but any similarly sized body will generally let you adjust your orbit to intersect with the surface a long time before you kill your full orbital velocity, unless you are at a very high altitude in which case its fairly cheap to zero out in the first place.

Trajectories relating to the sun aren't really comparable to dealing with planets because planets tend to be rather somewhat lower in mass (circa a factor of 330,000 for earth) so the gravitational attraction is a lot stronger and the subsequent orbit much higher velocity. The same thing still applies to the sun, its much easier to catch its outer edge than to fully zero out your velocity, its just so massive that that is still a huge amount of effort.

Re: page 196: Crossfire

Posted: Tue Apr 20, 2021 3:57 pm
by icekatze
hi hi
QuakeIV wrote:
Tue Apr 20, 2021 7:58 am
Earth reentry is easy-er due to the atmosphere, but any similarly sized body will generally let you adjust your orbit to intersect with the surface a long time before you kill your full orbital velocity...
I'm not sure what you mean by "kill your full orbital velocity," but hitting targets in orbit or on the ground never requires matching orbital velocity. Hitting targets in orbit only requires firing straight up and intersecting the orbit before it comes back down again.

Re: page 196: Crossfire

Posted: Tue Apr 20, 2021 4:27 pm
by Krulle
Kessler events, anyone?

Nice way to lock a whole population up, and take the planet out of the war efforts of the opponent.

Re: page 196: Crossfire

Posted: Wed Apr 21, 2021 2:05 pm
by CrimsonFALKE
But can it play starcraft 20000

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 2:16 am
by kiwi
Err, let’s keep in mind that it’s a modern skin on a classic game,l. You don’t see people arguing that a real knight can ride in a straight bloody line.

Also, game design is hard. There are lots of objectives (eg coherent theme, balance between strategies, fairness between players) and constraints (no big exploits, complexity within reasonable limits*) and I certainly wouldn’t have the patience for it. So let’s go easy on Arioch and not search for holes, yes?

Edit: oh, and hopefully it should be fun / satisfying.

* I’m looking at you, Twilight Imperium

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 5:09 am
by QuakeIV
icekatze wrote:
Tue Apr 20, 2021 3:57 pm
hi hi
QuakeIV wrote:
Tue Apr 20, 2021 7:58 am
Earth reentry is easy-er due to the atmosphere, but any similarly sized body will generally let you adjust your orbit to intersect with the surface a long time before you kill your full orbital velocity...
I'm not sure what you mean by "kill your full orbital velocity," but hitting targets in orbit or on the ground never requires matching orbital velocity. Hitting targets in orbit only requires firing straight up and intersecting the orbit before it comes back down again.
I mean in terms of de-orbiting objects to strike whatever it is you are orbiting.

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 1:08 pm
by Hālian
CrimsonFALKE wrote:
Wed Apr 21, 2021 2:05 pm
But can it play starcraft 20000
Or worse, Crysis.

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 1:10 pm
by Dan Wyatt
Arioch wrote:
Mon Apr 19, 2021 12:01 am
icekatze wrote:
Sun Apr 18, 2021 11:04 pm
I notice that the earlier incarnations had the capture target on an elevated hill, but now it looks like it's a lowered gravity well instead, maybe?
The traditional form of the game represents a fortress on a hill; the "modern" version represents a planet in a gravity well. The mechanics are the same in both versions.
Arioch, what is the closest equivalent of a turn-based wargame like the "Crossfire" game in our timeline? And I don't mean the 90's Crossfire boardgame :mrgreen:

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 1:12 pm
by Dan Wyatt
Hālian wrote:
Thu Apr 22, 2021 1:08 pm
CrimsonFALKE wrote:
Wed Apr 21, 2021 2:05 pm
But can it play starcraft 20000
Or worse, Crysis.
*AHEM....
How about, DWARF FORTRESS :twisted:

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 7:15 pm
by Arioch
Dan Wyatt wrote:
Thu Apr 22, 2021 1:10 pm
Arioch wrote:
Mon Apr 19, 2021 12:01 am
icekatze wrote:
Sun Apr 18, 2021 11:04 pm
I notice that the earlier incarnations had the capture target on an elevated hill, but now it looks like it's a lowered gravity well instead, maybe?
The traditional form of the game represents a fortress on a hill; the "modern" version represents a planet in a gravity well. The mechanics are the same in both versions.
Arioch, what is the closest equivalent of a turn-based wargame like the "Crossfire" game in our timeline? And I don't mean the 90's Crossfire boardgame :mrgreen:
Chess.

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 7:39 pm
by CrimsonFALKE
Hālian wrote:
Thu Apr 22, 2021 1:08 pm
CrimsonFALKE wrote:
Wed Apr 21, 2021 2:05 pm
But can it play starcraft 20000
Or worse, Crysis.
I wonder will the Historians be able to play that..

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 8:02 pm
by Werra
They're a Doom wad that went too far.

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 8:42 pm
by inxsi
CrimsonFALKE wrote:
Thu Apr 22, 2021 7:39 pm
Hālian wrote:
Thu Apr 22, 2021 1:08 pm
CrimsonFALKE wrote:
Wed Apr 21, 2021 2:05 pm
But can it play starcraft 20000
Or worse, Crysis.
I wonder will the Historians be able to play that..
And this solves the mystery of why human-loroi contact must be stopped. The Historian construct doesn't want anyone to realize how much of the Tempest's processing power it is using playing human video games.

"I swear, we just put in more RAM. Why is it slower than ever?"

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 10:58 pm
by Hālian
Arioch wrote:
Thu Apr 22, 2021 7:15 pm
Dan Wyatt wrote:
Thu Apr 22, 2021 1:10 pm
Arioch wrote:
Mon Apr 19, 2021 12:01 am

The traditional form of the game represents a fortress on a hill; the "modern" version represents a planet in a gravity well. The mechanics are the same in both versions.
Arioch, what is the closest equivalent of a turn-based wargame like the "Crossfire" game in our timeline? And I don't mean the 90's Crossfire boardgame :mrgreen:
Chess.
I kinda wanna make a physical Crossfire set now. Just gotta find some Heroscape terrain and a 3D printer… :mrgreen:

Re: page 196: Crossfire

Posted: Thu Apr 22, 2021 11:39 pm
by Arioch
Hālian wrote:
Thu Apr 22, 2021 10:58 pm
Arioch wrote:
Thu Apr 22, 2021 7:15 pm
Dan Wyatt wrote:
Thu Apr 22, 2021 1:10 pm

Arioch, what is the closest equivalent of a turn-based wargame like the "Crossfire" game in our timeline? And I don't mean the 90's Crossfire boardgame :mrgreen:
Chess.
I kinda wanna make a physical Crossfire set now. Just gotta find some Heroscape terrain and a 3D printer… :mrgreen:
I bought a bunch of cheap chess pieces, and I'm going to print out a board and do some playtesting with family members.

Later in the story, there is a Crossfire match using a fancy traditional set, with a hill-shaped board with pegholes, and stylized pieces in the ancient theme. I may end up building the set in 3D to make the scene easier to render, and if so, it may be possible to 3D print actual pieces.

Re: page 196: Crossfire

Posted: Fri Apr 23, 2021 3:09 am
by Dan Wyatt
Arioch wrote:
Thu Apr 22, 2021 11:39 pm
Hālian wrote:
Thu Apr 22, 2021 10:58 pm
Arioch wrote:
Thu Apr 22, 2021 7:15 pm

Chess.
I kinda wanna make a physical Crossfire set now. Just gotta find some Heroscape terrain and a 3D printer… :mrgreen:
I bought a bunch of cheap chess pieces, and I'm going to print out a board and do some playtesting with family members.

Later in the story, there is a Crossfire match using a fancy traditional set, with a hill-shaped board with pegholes, and stylized pieces in the ancient theme. I may end up building the set in 3D to make the scene easier to render, and if so, it may be possible to 3D print actual pieces.
Awesome!!