...exactly how does this follow?bunnyboy wrote:What? Instead of sending one good scout to doing a job, are you sending lot of them, hoping that one day someone of them gomes back.
Setting things up so you can handle unforeseen circumstances and effectively coordinate multiple ships to adapt the mission to new information is bad planning?bunnyboy wrote:That is very bad planning if your scouts don't even know, that they are going on to visited systems.
Point out one post that implies I have taken his place. Everything I've said has been to point out that the arguments against message buoys are nonsense. I don't agree that scouts are expendable, but that is entirely irrelevant to the point I'm making.bunnyboy wrote:I haven't see if you agree or disagree, but because you have taken his place, I think you agree.
And that gibberish statement about angry natives and light seconds is still gibberish. I know what a light second is, I have no idea what your objection is. Apparently that message buoys aren't much good in a system with a fleet of hostile ships waiting to ambush anyone who enters...so what? It's not like the fate of the first scout ship will be a mystery to another ship that pops in and encounters that hostile fleet.