This is the most maths I've used since I finished school...my head hurts
Arg, i should keep reading instead of answering post by post. i had the same site and came roughly to the same conclusion. but am sure i found a site that would tell you how far you would have traveled at constant acceleration.
icekatze wrote:hi hi
Here's some of the hard details about the system you all will have just jumped into at the start of the game:
nice! were did you get that? did you made it yourself or used kind of a random generation program?
I really think an exhaustive crew list including player and their function on the ship would help with the flow of the ship.
Maybe also a small floor map of the ship that tell were who is were (with number so we can put them between [] to show were our character is. could help in interaction.
Just a suggestion but i really think the first part is needed to prevent confusion, even more early in the game. after all we knew each other for quite some time.
Karst45 wrote:I really think an exhaustive crew list including player and their function on the ship would help with the flow of the ship.
I agree. Something like the other RP's Character Thread with a little info on the ship would help. Doesn't have to be exhaustive right off the bat though. Just enough NPCs to get the story moving. You can always add them as the RP progresses.
Ok, I'm a little confused...Icekatze has the Captain giving Donna the conn, and getting ready to leave. Is Kam's maneuvering the ship and his questions directed at the Captain set before he leaves or is Kam using the comm?
Rage, rage against the dying of the light. - Dylan Thomas
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Opps...I had not realized the Captain had left the bridge yet... I have not gotten a responce from the captain yet as to my question about a staff meeting.
Need clarification.
EDIT: Ok.. I fixed my post so reread... it should be clearer now. I hope.
Karst45 wrote:I really think an exhaustive crew list including player and their function on the ship would help with the flow of the ship.
I agree. Something like the other RP's Character Thread with a little info on the ship would help. Doesn't have to be exhaustive right off the bat though. Just enough NPCs to get the story moving. You can always add them as the RP progresses.
well NPC and player alike because the way we created our player it kind of hard to remember who is who.
It is always the things you don't expect isn't it? I'll get working on a map of internal spaces and a crew list.
Concerning the system map, I made it myself.
If you feel that your post should take place before one that is already up, feel free to indicate that in a prelude and we can sort out the details afterwards.
The captain gave Donna the conn and is going to be leaving unless anyone stops him, but as of that moment, Donna is in charge of the bridge. You're free to send anyone messages on their commlink, but they may not answer right away if they are busy.
I guess Kam is maneuvering the ship even though the captain requested that he keep it in freefall for now. There is already a staff meeting scheduled with the department heads concerning the preliminary analysis in just under an hour now, as he mentioned over the shipwide comm system. I'm still trying to figure out what do have people say next in response, the dialogue has gotten a little bit odd. No doubt we'll work out these bugs shortly.
RCS stands for Reaction Control System, and are used for attitude adjustment.
The sensors are recording lots of data, but it requires people to review, analyze and determine what is actually in the data, whether it is important or not. If nobody is interested in anything that exists in the system, then I guess it is my fault.
Oh, a clarification on Kamn's piloting...all he did was turn the ship to an advantageous angle of retreat - if escape from the system is needed in a hurry. But he left the DeSoto in freefall though. I guess I needed to make that clearer.
If you would prefer, IceKatze I can change my post?
I don't know if I should have used a dice roll for the sensor reports...pretty much all she's doing is repeating the read-outs to the mission specialist (who I made a Lieutenant, feel free to change that ).
Also not sure if she should call the Captain back...I'm sure he'd want to know about this in any case. Guess I'll see what the specialist has to say.
Rage, rage against the dying of the light. - Dylan Thomas
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Its ok sunphoenix, we can just roll with it. This is just the introduction segment anyway, where people get to know each other and get a feel for the setting.
There's not much need for a sensor roll unless there is something specific you are trying to find.
Well, I suppose if Count Casimir doesn't feel like getting involved right yet, I suppose Lillasoni could have suffered a concussion for now or something. That way, she could jump in again later if need be.
Spammers are banned and their posts deleted as soon as I see them. Using the report feature (exclamation point icon) helps me to see them more easily as soon as I log on.
I just banned a large number of inactive users registered from the same IP's/domains and blocked those domains, so hopefully that will quiet them for a while.
I'm beginning to think sensor operator was not the best choice of position... Not much to do but keep scanning and relay results to the NPC sensor analyst.