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Re: [RP] Operation: Deep Strike (OOC)

Posted: Tue Apr 26, 2011 1:57 pm
by TheUnforsaken
Perhaps we could take on some extra characters, do what some of us have done in the other RP: have a main character, but also run a couple other more minor characters to keep things moving and not have icekatze buried under the work of writing for a dozen semi-significant NPC's.

As for explosions...I'm don't object to them per se, but I'd like to be able to shoot back, or at least run away ;)

Re: [RP] Operation: Deep Strike (OOC)

Posted: Tue Apr 26, 2011 5:11 pm
by icekatze
hi hi

Although it would be a little weird for me to do a bunch of NPC/NPC interactions, I may need to start writing people doing stuff and hope that others can join in at their convenience. I've never been too terribly good any kind of leadership other than leading by example. :?

Re: [RP] Operation: Deep Strike (OOC)

Posted: Fri Apr 29, 2011 2:30 am
by icekatze
hi hi

---Players---
Executive Officer - Commander Donna Ptak (TheUnforsaken) - Light Blue

Pilot Kamielle Lynn - (Sunphoenix) - Blue

Pilot Westley "Cowboy" Earl - (Karst 45) - Brown

Second Engineer Hadrid "Rox" Ferox - (Beliskner) - Red

Medical Officer Lieutenant Selina Callis - (Gudo) - Orange

Second Security officer - (toomanywebcomics) - Green

Mizol Lennai Lillasoni - (Count Casimir) - Purple

---NPCs---
Soroin Torret - Ronzas Perrzir (Red Salt) - Chip on her shoulder?

Soroin Mallas - Totor Manzin (Flame Oath)

Tenoin Arrir - Pideir (Flint) - In previous missions, she was always the first to fly ahead.

Tenoin Narrat - Senai (Shawl) - More cautious and calculating.

Commanding Officer - Captain Frederick MacRae - #330000 - Tries to be good natured and approachable.

Chief Tactical Officer - Lieutenant Commander Parvati Gupton. She tends to get excited easily, especially at the prospect of action. While her grasp of naval tactics is average, she received recognition for her abilities to stay focused under duress and for her multi-tasking abilities.

Communications/Flight Officer - Lieutenant Quyen Chu - #8199F1 - Shy but excitable. Has a beautiful voice.

Damage Control Chief - Lieutenant Commander Kojiro Vance - Quiet man. Calm giant in a small frame.

Chief Engineer - Lieutenant Commander Leonardo Rodriguez - A bit of a delegator, people person.

Sensors / Mission Specialist - Ensign Bernard Euler - #004040 - Serious personality, but not hostile.

Security Chief - Lieutenant Commander Pablo Delgado - Serious about justice and doing the right thing.

Second Comm Officer - Francis Ducote - #BFBF40 - Easygoing nature and a baritone voice.

"Cook" /damage control- Ensign Christopher Edwin - Not much cooking to do on a ship where everything is dehydrated.

Engineer - Raven Gileah - Very exacting character, but sometimes late for her shift. (all or nothing?)

Engineer - Julianne Focht - Detail oriented, gets lost in minutia sometimes.

Engineer - Erik Hayne - Something of a braggart, knows fusion bottle physics backwards and forwards.

Engineer - Allan Goncalves - A computer geek, spends most of his time plugged in to data readouts or old videos.

Damage Control Specialist - Rae Ballard - A student of classical renaissance philosophy as well, likes to decorate.

Computer Engineer - Mathew Toby - An eccentric fellow with long hair, can talk at length about endangered species.

Environmental Specialist - Nelson Gautreau - PhD in renewable materials, recycling expert, hates waste (and things that stink)

Medical Assistant - Lenoire Lorentz - Cheerful bedside manner, good at changing topics and distraction.

Medical Assistant - Toi Huell - No bedside manner to speak of, doesn't speak much at all really.

Weapons Engineer - Ali Durando - Specialist in focal lenses, also helps with the sensors from time to time. Loves his job.

Weapons Engineer - Laveta Kozlov - Reactive Chemical Specialist, fond of music and dancing.

Sensor Analyst - Frida Jimerez - Life goal of finding a new alien life form. Convinced flying saucers were real.

Sensor Analyst - Jackson Espinosa - audiophile, likes listening for patterns in static.

Sensor Analyst - Fujita Toshio - Knowledgeable in measuring jump lanes. Generally a pretty morbid fellow.

Sensor Analyst - Duval Salehi - Big on geology and old silent films, enjoys a good slapstick prank.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Fri Apr 29, 2011 10:57 am
by TheUnforsaken
Good work icekatze, that should help :)

And happy B'day too 8-)

Re: [RP] Operation: Deep Strike (OOC)

Posted: Mon May 02, 2011 1:57 am
by icekatze
hi hi

Thanks! After burning the candle at both ends for a couple of weeks, this has been a greatly needed weekend off. :) Now to get back into the thick of things I think.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Thu May 05, 2011 8:23 am
by TheUnforsaken
Sorry about the long delay...it occurred mostly because I'm an idiot :oops:

I used 80BF00 for Nelson if anyone want to speak as him. Just tell me to change it if its too close to another character's colour.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Sun May 29, 2011 6:19 pm
by icekatze
hi hi

A note on weapons and their capabilities.

Laser weapons, while not generally as powerful as blasters or plasma foci, are not stopped by screens. They'd still have to break through whatever material armor a ship has, but they are capable to doing damage to light craft and torpedos.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Mon May 30, 2011 5:06 am
by TheUnforsaken
*head-desk*

Yep...that's probably something an XO should know :roll: (something I should know too, given that I distinctly remember reading that...ah well, perhaps I need more coffee...or less)

I'll fix up Donna's comment later though, I'm a little busy right now.

Edit: Post is fixed, Ptak now sounds like she kinda knows what she's doing :lol:

Re: [RP] Operation: Deep Strike (OOC)

Posted: Mon May 30, 2011 10:50 pm
by Karst45
TheUnforsaken wrote:Edit: Post is fixed, Ptak now sounds like she kinda knows what she's doing :lol:
lol *thumb up*

Re: [RP] Operation: Deep Strike (OOC)

Posted: Tue Jun 07, 2011 12:06 pm
by TheUnforsaken
Sorry for the long delay. End of semester at Uni has been eating away at my time and energy.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Tue Jul 19, 2011 1:52 am
by icekatze
hi hi

Its been a busy week what with my co-worker being gone due to jury duty, but I'll try to get another post or two up this week.

As for rolls:

Kamielle Lynn should make three rolls for piloting as the DeSoto closes with the target. One will represent long range, medium range and short range. That means roll 9 D6s, and add up the results for each roll.

----
Donna Ptak should make a roll for leadership, thats 7 D6s (again, add the result of the various dice together)

----
Rox should either make a knowledge + mechanical engineering roll (7 D6s) to reroute power to the engines

or

roll knowledge + electrical engineering (7 D6s) and then precision + electrical engineering (also 7 D6s surprisingly) to reroute power to the turrets, and then physically install the connection.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Tue Jul 19, 2011 6:29 am
by TheUnforsaken
Ok, I edited my post to include a dice roll from that invisible castle site...now, how long does that roll 'last'? Do I have to re-roll every time I have a post with Donna issuing orders or do rolls carry over for a while? (knowing my luck, if I roll too often I'll beat the law of averages and she'll forget how to speak or something ;) )

Also, with the damage to the lasers, am I right in inferring that laser 1 has power and coolant (for a while, anyway) and laser 2 has had its power cut but no other damage? Or have I missed something?

And how long will the torps/gunship be in range anyway? Assuming an engagement envelope of around 2ls (1ls radius around the ship) and a closing velocity of around 0.01 cee the max time available to shoot at anything will be around 200 seconds...can the lasers be fixed in that little time?

Re: [RP] Operation: Deep Strike (OOC)

Posted: Tue Jul 19, 2011 12:54 pm
by sunphoenix
Ok. Edited my post with pilot rolls.

But Unless ordered to do otherwise... if no one was firing the Laser Cannon...Kamielle would have been firing a shot at ALL three ranges, whether they were 'out of range' or not! His plan was not for the DeSoto to just be a distracting target but a distracting target with TEETH!!!

Can I fire at least one shot in that time period? Kam is not one to be shot at and NOT shoot back... especially when his people have been killed.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Tue Jul 19, 2011 1:31 pm
by TheUnforsaken
I think we're still at long range sunphoenix we haven't even got close to passing the gunboat yet. And laser 1 still works, it's just losing coolant and won't work after a while. Do we know if the tactical officer survived the hit?

Re: [RP] Operation: Deep Strike (OOC)

Posted: Wed Jul 20, 2011 12:13 am
by Karst45
TheUnforsaken wrote:Ok, I edited my post to include a dice roll from that invisible castle site...now, how long does that roll 'last'? Do I have to re-roll every time I have a post with Donna issuing orders or do rolls carry over for a while? (knowing my luck, if I roll too often I'll beat the law of averages and she'll forget how to speak or something ;) )
Remind me of that time we were fooling around and i had to roll a dice to eat an apple.

Roll d20: 1 *critical fail*

*smash the apple on his fore head* Herp derp!

Concerning the IC. like any other, i want to know what roll are associated with Earl action. + do i need to make a roll for the "secondary command center" hot wiring? knowing that when people were scrubbing the deck i was doing that.

BTW how are probe launched, i assumed they were shot with low power railgun and would then "start" when far enough from the ship.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Wed Jul 20, 2011 2:59 am
by icekatze
hi hi

I don't have time to make a post that will do justice to the scene tonight, but I'll aim for making one first thing tomorrow after I'm off work.

----
Karst45: a knowledge + mechanical engineering (7D6) for transferring fuel between different tanks, should be an easy enough difficulty.

A knowledge + chemistry (7d6) for knowing if the shuttle's coolant is compatible with the laser turret. and, if so: a precision + mechanical engineering (8d6) for constructing an appropriate transfer mechanism. However, that will probably not be ready until a second pass (if there is one)

Using remote probes as a weapon will be a gunnery roll, though the enemy will have a bonus to dodge since they're not designed for such use. They propel themselves with a disposable rocket motor.
----
I'm making these numbers up, but I'll say that the lasers on the DeSoto, in peak condition, could fire 5 shots per minute. You're down to half capacity, so assuming the remaining laser doesn't overheat, you're looking at 2.5 shots per minute. with an engagement time of about 200 seconds, thats about 8 shots. However, I'm abstracting the amount of rolling needed, so a good roll might mean one hit, but a great roll might mean a couple of hits.
----
I'll get to casualties in my next post, but at least as far as the bridge is concerned, there are some injuries but the captain was the only fatality... at least for now.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Wed Jul 20, 2011 5:09 am
by TheUnforsaken
Well, Donna keeps talking to tactical so I'm assuming (s)he is still conscious :D

Also, do I need to make another Ld Roll now? Since orders were issued and all...

Edit: Edited my IC post a little bit...I think it works better at conveying Donnas thoughts, so if you read it before...read it again :P

Re: [RP] Operation: Deep Strike (OOC)

Posted: Wed Jul 20, 2011 9:40 pm
by Karst45
good ill do the roll,
icekatze wrote:
Using remote probes as a weapon will be a gunnery roll, though the enemy will have a bonus to dodge since they're not designed for such use. They propel themselves with a disposable rocket motor.
Well i don't expect the probe to actually score a hit, just to have the enemy thing they are torpedo, and in doing so, hoping they will fire at them instead of us. Like i said, if the probe attract the attention of the torpedo that good, if they actually score a hit, that AWESOME!

Another precision, how many probe we have and how many can we launch per second?

BTW, what about our "on board" loroi liaison?

Re: [RP] Operation: Deep Strike (OOC)

Posted: Wed Jul 20, 2011 10:28 pm
by icekatze
hi hi

TheUnforsaken: Unless the situation changes with regards to morale, we'll treat a leadership roll as lasting for the scene.

Karst45: The DeSoto has seven remote probes. You could fire them all at once if you want, just open the door and toss them outside.

As for the Loroi Liaison, that role was to be played by Count Casimir, but since there's been no word one way or another, I've been forced to simply handwave the role to the sidelines.

Re: [RP] Operation: Deep Strike (OOC)

Posted: Thu Jul 21, 2011 3:11 am
by TheUnforsaken
Thanks icekatze :)

I'm guessing Earl launched all the probes since you didn't mention a number in the IC?