Loroi abilities, and Loroi Judo

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junk
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Re: Loroi abilities, and Loroi Judo

Post by junk »

Grayhome wrote:
I imagine you COULD if fore-warned, like how fireblade can trap a bubble of air around her in open space, but a generic permanent shield would need to be transparent to air to ensure you can hear what is going on outside of it, if you harden it then you cannot hear, but it has a good chance to block sonic attacks, after all: if you can hear, it obviously isn't stopping sound.
Exactly, and if psi-shields are permeable to oxygen to allow for the user to breathe that would make attacks via gasses a viable option, especially if the Loroi nervous system is as "open" as Arioch has previously mentioned. I would imagine that a Loroi squad would be particularly susceptible to attacks from either the categories of sonic or gas weaponry.

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Don't forget that the sonic chaos uses are not just sonic but probably have warp sorcery in them as well to make even more destructive and to attack all the senses. As the children prefer. Also the psishield can be just as susceptible to sonic attacks.

Either it create a bubble of vacuum which just exists. Or it has actual physical boundaries. in which case sonic weapons can probably go against it as well.

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Grayhome
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Re: Loroi abilities, and Loroi Judo

Post by Grayhome »

Either it create a bubble of vacuum which just exists. Or it has actual physical boundaries. in which case sonic weapons can probably go against it as well.
Yes exactly, then how does an unsheathed hear/see/breath if their psi-shields are up?
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Re: Loroi abilities, and Loroi Judo

Post by NOMAD »

its their noting these "imprirational" black boxes of word can know ? oh course its a wizards ( or warlock, or mage or other magical user).

getting back on poin, but even if Ps-sheilds allow gases throught couldn't the attacked loroi just pushed the gases away ( like with a wind blast)?
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Re: Loroi abilities, and Loroi Judo

Post by Absalom »

NOMAD wrote:its their noting these "imprirational" black boxes of word can know ? oh course its a wizards ( or warlock, or mage or other magical user).
Indeed their power is unbound, truly is it said "He who controls the demotivators, controls the universe!".

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Grayhome
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Re: Loroi abilities, and Loroi Judo

Post by Grayhome »

getting back on point, but even if Psi-shields allow gases through couldn't the attacked Loroi just pushed the gases away ( like with a wind blast)?
I would think that controlling the wind would be require a high level of control or specific training on behalf of the psi. Also by the time you notice your breathing a weaponized nerve gas it's usually too late to activate the fan. From the information Arioch has provided us Psi requires a high level of concentration to be control their abilities; which would be hard to summon up when your choking your lunch out on the floor, writhing in agony. It doesn't even have to be lethal, distracting and disabling attacks such as those used to quell riots (i.e. Reeking gas, strobing lights, sonic assaults) would render a psi unable to concentrate or focus and thus far less of a lethal threat.

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Re: Loroi abilities, and Loroi Judo

Post by osmium »

Okay digging through responses clarifying etc as usual.
daelyte wrote:
osmium wrote: Martial arts have a focus. Karate was hands vs swords.
Source?
The political centralization of Okinawa by King Shō Hashi in 1429 and the policy of banning weapons, enforced in Okinawa after the invasion of the Shimazu clan in 1609, are also factors that furthered the development of unarmed combat techniques in Okinawa.[2]
you can find many but that link from wiki once worked. It's fairly common knowledge that karate is mostly a derivative of chinese styles with alterations that developed a lot of its character from it's time stewing in Okinawa. Karate was at that time the self defense method for the king's guards and people in similar lines of work as a necessity of not having weapons. Much of it's character such as the opposite hand from the striking hand is pulled back (leaving the attacker open at the moment of attack), is thought to be a by-product of the fact that you're usually using this style vs someone with a single weapon drawn (spear/yari sword/katana) hence the use of lots of power on a block, huge distance covering and a full power strike off the other hand. You do not have the distance advantage even with legs vs a weapon. Leg wounds are deadly and effect mobility, while arm wounds are not nearly so bad. It's a good analog for how a smaller person fights a taller person. If their arms reach you at your kicking range you only option is to close the gap, not only is this simply because you can't kick them when they can kick you but you need to close the gap to have the same number of weapons available (i.e. both arms both legs).

another "royal" style would be tang soo do which I think was the one taught to the royal families in korea.
daelyte wrote: My thoughts on karate vs modern combat sports...

Bare knuckle boxing was very different from modern sport boxing. Punching someone in the head is a good way to break your hands, so bare knuckle boxers used techniques such as palm strikes, hammerfists, backfists, forearm strikes, etc. They also used the current array of punches, but mostly directed at the body which is a softer target. The main target was the solar plexus, not the head. Bare knuckle punches do more damage to muscles, so the stance was different as well. They had a deep sideways stance, with their hands held at chest level to protect the solar plexus.

As a karateka, does any of this sound in any way familiar to you?
some reading for you
http://en.wikipedia.org/wiki/Wad%C5%8D-ry%C5%AB
http://en.wikipedia.org/wiki/Shotokan
These are two splinter styles of karate (that I've actually taken heh) They have exactly the same techniques but very very different ideas on how to apply them.
It is very true that the punch is actually one of the hardest strikes (I'd say finger strikes are the hardest) to do safely and actually injure an opponent. (side note I'm partial to the limp wrist strike as it's nearly impossible to screw up and super fun / satisfying and not many styles use it)

You'll notice that things often start to look very similar for styles that fight at similar ranges. Of course there will be differences. The main one I would point out is that karate focuses (depending on style so usually) on one strike. So you train very heavily on landing one good strike and on covering that gap, running down the opponent (as they might step back or block). That is a different focus than being forced in a ring and basically having to sit there and deal. Depending on your point of view that is either a very big difference or a minor stylistic difference. I'm more toward the big difference camp, but it also really depends on your mentality and how you apply what you've trained that determines your actual efficacy.
daelyte wrote:
osmium wrote: If someone tries to get in on you your objective is either to prevent that (get back push him back with a kick etc) or to cause significant damage as he comes in (knee to the chin, drop down elbow to clavicle, dropping elbow to the head / neck etc, strike to the temple etc). Sure you are in trouble if they get to you, but they have to get to you in one piece.
The easiest and most effective way to stop a tackle is what wrestlers do: sprawl. If you do it quickly and well, the wrestler has to back off to avoid ending up face down under you, which is NOT where he wants to be. He'll try again, but every time he does you can punch him, kick him, make him pay for it. The resulting style is known as "sprawl and brawl" and once strikers got good at it, wrestlers had to cross-train striking to put the odds in their favor again.

That might work against an untrained tackle, but not a trained wrestler. With the momentum they put into it, they'll get you down even if they're momentarily unconscious.
It always depends on who reads the opponent better. If you read that your opponent is going in for a grab a good strike is a very good deterrent if not a fight ender. Also just another aside all of those "ground and point" "strike and brawl" and other UFC variants of "fighting styles" while fun and interesting and certainly a good way to represent how different styles actually work (i.e. you need to maximize your advantages and limit their's)... remember that they disallow most of what makes striking styles good at what they do (similarly for joint manipulation). For instance if you're not allowed to trap a punch and just break the joint, or gouge the eyes, or kick the knee you don't have to stay in a "stance" that defends against those attacks. A very striking example of something similar is taekwondo. If you've ever done point sparring it's crazy easy to just step in and jab to the face (if you can get the chance between the flurries of kicks) because many of them leave their hands very low.

Back to the tackle, if a guy tackles me... even if I don't see it coming I can burst both of his ear drums before I hit the ground. If I see it coming (and he does a bad job) I could throw him. Sprawling is always a good tactic, it's the most basic defense against the leg take downs. What you need to do to get a clean takedown is catch the person when they can't move that leg (for instance they just put a bunch of weight on it after a kick or something). If you can't read the opponent better than they read you then they can counter somehow. I guarantee you that a solid knee to the head will end the fight if not the life of the tackler, so it is a valid counter. That doesn't mean it's always going to work, it also doesn't negate the fact that if you are fighting with "pure" karate or most traditional styles you're going to be in trouble if they can get in and play with your center of mass (throws, tackles, large joint manipulations like elbow locks etc).

However, I feel like a lot of people don't appreciate that you can fight well with almost any style and the way to be effective is to know other styles so you can see what might be coming read your opponents movements and utilize something to counter it. A great example can be taken from martial arts masters. They'll usually start fighting "like an old man" at some point, getting in close, leaning on the opponent, using techniques from tai chi where you use the movement of your opponents body by touch (rather than seeing the movement with your eye) and going with the flow so to speak. They use fancy terms like qigong and internal energy and call it an internal style (which lot's of people think it means you can move people at a distance or whatever). If you ignore the spiritual component and look at how tai chi funcgtions it's basically how to use your body mass and your center of power (i.e. your core muscles) to utilize techniques. (I've heard the story that the slow practice was a way to train for war as peasants without looking like you were. It only takes one or two simple moves to turn much of what americans see as tai chi into a martial art, but I digress) What I mean to say is that that old martial arts master would have fought very differently when he had a younger body. But in both physical incarnations he could probably still take me apart as I am now... he would just do it differently.
daelyte wrote:
osmium wrote: Also, a lot of grappling styles seem to ignore that someone might just try to poke your eyes out or use your eye sockets as leverage on your head, bite, break joints etc. (I'm looking at you wrestling / competition jiujutsu).
Accidental eye pokes and broken toes are not uncommon in grappling practice and competition. They're not fight-enders, and bites aren't either.

A joint lock can easily turn into a broken joint if you don't tap out. Breaking major joints like shoulders, elbows, wrists, knees and ankles does end fights, and that's exactly what grappling arts like jiujitsu and catch wrestling focus on. The problem with all such techniques is getting the opponent to stay still while you do them, and that's easier to do when you have him pinned on the ground, hence all the grappling.
On the eye gouges I will heavily disagree, if you can manage to get a finger into an opponent's eye that fight is in all likelihood over. (Accidental is a different ball of wax) They are blind in that eye (as you've just popped it or at least heavily scratched the corea). And they hurt like hell, it's significantly more jarring that just a jab to the face. Best case it's not scratched but it's tearing up like heck and probably closed or nearly impossible to open for a solid few seconds. meanwhile you need to fight without peripheral vision on one side or depth perception... that's a pretty hefty handicap

It depends on the other injuries where the fight is going to end up. If both parties are stand up striking types a broken toe can be a big deal as it can effect mobility.

Another point joint locks don't require much time if you do them right a mere moment and that is a compound fracture. The myth that joint locks take time (or are nearly impossible to actually get in combat) are the soft style's misrepresentation (much like using the opposite hand is for karate, or dropping the hands is for taekwondo). It is because that is how you have to practice it in order to train (and how you would have to "spar" in order to ever keep enough people around to continue sparring, there are enough injuries without getting more because someone misjudged how good their opponent's lock was and tried to fight it in a "full contact sparring" one would have to use to practice in a "real" manner). Much like with the grappler if you know the punch is coming because you read the opponent well you can quite possibly intercept that punch (or heck just grab their guard) and do something soft style-ish that might involve broken joints. If they see if coming of you don't see it soon enough you probably can't grab it.
daelyte wrote:
osmium wrote: Taekwondo is often looked down on for not knowing what to do if they get in close or catch a kick.
More often for not knowing how to take a punch, due to lack of full contact sparring.
There are plenty of tournament taekwondo styles for which unless the head actually moves from the kick it doesn't count. But yes any tournament style (UFC included) will have it's own unique brand of illogical fighting styles / techniques that will develop as optimizations for the specific limitations the tournament's rules create.
daelyte wrote:
osmium wrote: The real issue is that many people that practice taekwondo focus exclusively on sparring for tournaments (which are more or less good approximations of real combat depending on the rules, but they are only approximations) and so they don't focus on how to deal with what other styles might do.
That's why some people do casual MMA, sparring against a variety of styles so you know what to expect.
I think taking the styles works better personally. Just seeing them in action is good, but really how long is it going to take you to figure out a drunken boxer's movement by just seeing it. I'm always a proponent of learning it and figuring out all the nitty gritty details and then trying to use it (and fight against it too).


daelyte wrote:
osmium wrote: Now TK combat will be *very* different. Someone like fireblade could maybe just trip a couple hundred people in front of her at a distance, crush one person or lob enough shuriken / arrows / rocks to blot out the sky at rail gun velocities. Someone with more control but less power might to TK assisted cartwheels to get out of otherwise impossible to escape joint locks, or throw people by "pushing" their heels just as they're going to land. Or if we want to get all nerdy game breaky, just squish their opponents eyeballs and ear drums, or pinch their carotid arteries shut. TK at many power levels is going to be a "weapon" on crack. TK in close quarters combat is going to be as much an advantage vs anyone as fighting an untrained opponent in close quarters while you wield a sharp knife and know how to use it. Now of course a la jedi their powers can and will break down vs a large number of well armed, knowledgeable and determined opponents (snipers anyone?), but that doesn't actually reduce their utility it just enforces their need to not act alone.
I wonder why strong TK didn't become more common among the loroi in their primitive warlike past, give how much of an advantage it would be. Maybe there's a evolutionary tradeoff in terms of lifespan or something? The candle that burns twice as bright burns half as long?
my personal bet is some combination of that close knit war party and something akin to the formal dual in europe where you could designate a stand in. Both sides are likely to have strong-psi-loroi so that is a disincentive to pick on "weaker" opponents for fear of someone else in their clan.

I know the insider has some stuff on how Loroi fought between the planets with psi.

As for outright war periods, I would bet the quantity of powerful Loroi were few and they weren't often risked (think queens in chess ~_^). Also deterrent it's a lot of damage if you start down that path. Finally when you do start down that path both sides are probably going to end up with few to none powerful loroi left (as they're going to be the targets in outright war), so it'll sort of turn into no-one left to fight the war. The recharge period would be faster than in humans due to the increased population growth rate.
daelyte wrote:
osmium wrote: Most of fighting is gauging an opponent, finding their weakness, telegraphs (i,e, blink right before a punch, shift gaze towards target, grip hand tightly in anticipation, cock fist back etc) and tendencies (oh he seems to throw 3 techniques and if I get out of the way and the last technique is a kick he goes low... or he bobs left if I fake right) and learning how to apply what you know to take advantage of it.... similarly knowing what your style/ game's disadvantage is and knowing how to minimize it or how to counter the attacks someone might use on those openings. (and this doesn't even *begin* to touch on faking, or understanding what your tells / telegraphs are and mimicing them... or how you decide when you should decide you need to change things up to prevent them from getting a read on you etc).
Forcing your opponent to play by your rules. A kickboxer wants to strike, and a BJJer wants to grapple. Wrestlers are good at choosing where the fight will happen, but not so good at fighting in any one range.

Don't forget that an attack may not be as effective as expected. Karate and kung fu fighters are often surprised at a boxer's ability to take punches and keep on fighting. Many a wrestler in MMA has taken a few punches right in the face, and still managed to tackle their opponent and win the fight on the ground. :o

It's important to know how to escape from a big sweaty man wearing nothing but speedos, intent on "mounting" you. :lol:
That is a very good way of putting it. There are some styles that focus on taking strikes in vital points (taking crotch shots, strikes to the neck etc) in order to be ready for the inevitable strike that you won't block. I took a style called taido for like 6 months a few years ago where one drill we did was basically walking face-first into a punch halfway through throwing a punch (you had a block up but still). I never got very good at taking head shots, but I do toughen my shins I've done enough roundhouse on roundhouse clashes to make that seem like a good idea :-).

While I'll certainly agree in the nasty realworld you might not land a good solid blow, especially in the heat of the moment against a moving and determined target, that if it is solid even that MMA guy will feel it. You just need to know where to strike ^_^. Can't toughen your ears open palm slap to the ear. Most people don't toughen their throats, spear hand is great even if they're raising their shoulders and tucking their chins. etc etc.

Still I have to say that you have what I would call a very "mature" view of martial arts, hand to hand combat etc. Usually on the interwebs you find a bunch of nutjobs that are fanatics of some style unwilling to grant that there is any weakness in that particular mindset or types of techniques (your typical took one style, got a black belt in it, never cross trained), or think that all martial arts are crap and you really need to do dog brothers or MMA to really appreciate how to apply the technique (took a karate class for a few months as a kid at a black-belt mill and has since written off martial arts in general) and fail to see the forest from their own particular tree they've climbed up.

I've had good luck with this forum separating out all the crazies :-).

To weigh in a little on the psi-shield. I would say it breaks down into two types. Keep a mental barrier up (protect against other psi), keep a physical barrier up (push away bad stuff as it comes your way). The nifty bit on the physical barrier is you might very well be able to read the minds of your attackers and know they're going to gas you (and hence know when to make some wind). Also if you're powerful enough you could just push everything in a 10m cube in front of you back with a ton of force or something.

-O

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junk
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Re: Loroi abilities, and Loroi Judo

Post by junk »

On the karate vs sword wielder.

Let's be very honest here. If you only know karate and the other person has a sword and at least known which side is the pointy bit, you are in a giant load of trouble and it's far better to run.

For this reason you rarely see a MA develop with a weapon against unarmed mentality first and foremost but often you see a MA add in element against weapons. The ban on weapons might have indeed allowed karate to flourish at least somewhat. But more in the idea of unarmed against unarmed.

The common truth sort of says - if you give an untrained person a knife you give him five years of training in any MA against an unarmed opponent.


And I agree on random aproaches surprising people. When I used to do jitsu I often surprised people by being very direct in sparring. You just don't expect a not too big blonde to take a punch to the face and then still hit you back and go into a grapple.

daelyte
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Re: Loroi abilities, and Loroi Judo

Post by daelyte »

osmium wrote:You do not have the distance advantage even with legs vs a weapon. Leg wounds are deadly and effect mobility, while arm wounds are not nearly so bad.
Leg wounds are only deadly if the wound is to the inner thigh, which I hope is not the part you're kicking with. Mobility is another matter, but if you're wearing jeans and a tshirt your legs are better protected than your arms or even your torso.

People kick even in knife vs knife fights. Kicking someone in the head can end the fight, and low kicks can injure a lot of stuff that affects mobility.

Savate and Pananjakman both came from knife cultures, were trained alongside blades, and put more focus on kicks than on hand strikes.
osmium wrote: some reading for you
http://en.wikipedia.org/wiki/Wad%C5%8D-ry%C5%AB
http://en.wikipedia.org/wiki/Shotokan
These are two splinter styles of karate (that I've actually taken heh) They have exactly the same techniques but very very different ideas on how to apply them.

Your link says, Wado-ryu is really more of a jujutsu style focused on strikes, so I'd guess it's related to judo and aikido in a lot of its concepts. I see that its katas also include throws and joint locks.

http://en.wikipedia.org/wiki/Gig%C5%8D_ ... s_in_style

Shotokan's style was strongly influenced by kendo. Stances and footwork that make sense with weapons don't always work as well unarmed.
osmium wrote: It always depends on who reads the opponent better. If you read that your opponent is going in for a grab a good strike is a very good deterrent if not a fight ender. Also just another aside all of those "ground and point" "strike and brawl" and other UFC variants of "fighting styles" while fun and interesting and certainly a good way to represent how different styles actually work (i.e. you need to maximize your advantages and limit their's)...
sprawl and brawl. The distinction is important because strikers who don't know how to sprawl get massacred by wrestlers, but those who do have a lot of good options after that.
osmium wrote:remember that they disallow most of what makes striking styles good at what they do (similarly for joint manipulation). For instance if you're not allowed to trap a punch and just break the joint, or gouge the eyes, or kick the knee you don't have to stay in a "stance" that defends against those attacks.
MMA allows you to trap a punch, break the joint, kick the knee, slap the ears. Gouging the eyes and biting are fouls yet some still do it - and tend to lose the fight anyway. Wrist locks are permitted and are sometimes used to good effect by those who know them - but mostly on the ground where it's easier to control their opponent. What deadly unstoppable moves are disallowed again?
osmium wrote: Back to the tackle, if a guy tackles me... even if I don't see it coming I can burst both of his ear drums before I hit the ground.
Even if it works, bursting your opponent's eardrums will only cause split-second disorientation. This is based on people who have had their eardrums burst in sparring, and fought on. If you can reliably hit him hard enough to burst his eardrums, you could just palm strike him in the face instead.
osmium wrote:If I see it coming (and he does a bad job) I could throw him. Sprawling is always a good tactic, it's the most basic defense against the leg take downs. What you need to do to get a clean takedown is catch the person when they can't move that leg (for instance they just put a bunch of weight on it after a kick or something). I guarantee you that a solid knee to the head will end the fight if not the life of the tackler, so it is a valid counter. That doesn't mean it's always going to work, it also doesn't negate the fact that if you are fighting with "pure" karate or most traditional styles you're going to be in trouble if they can get in and play with your center of mass (throws, tackles, large joint manipulations like elbow locks etc).
Exactly, sprawling gives you the luxury to fail at whatever counter-attack you attempt. The only alternative I've heard of is a sacrifice throw such as tomoe nage, which I'm guessing Wado Ryu trains as well?
osmium wrote:If you ignore the spiritual component and look at how tai chi functions it's basically how to use your body mass and your center of power (i.e. your core muscles) to utilize techniques. (I've heard the story that the slow practice was a way to train for war as peasants without looking like you were.[/quote[

I've heard that the tai chi is practiced in slow motion by elderly americans for health reasons, but it's used at lightning fast speed by young chinese for actual fighting purposes.
osmium wrote:On the eye gouges I will heavily disagree, if you can manage to get a finger into an opponent's eye that fight is in all likelihood over. (Accidental is a different ball of wax) They are blind in that eye (as you've just popped it or at least heavily scratched the corea). And they hurt like hell, it's significantly more jarring that just a jab to the face. Best case it's not scratched but it's tearing up like heck and probably closed or nearly impossible to open for a solid few seconds. meanwhile you need to fight without peripheral vision on one side or depth perception... that's a pretty hefty handicap
This has been discussed to death elsewhere.

Intentional eye gouges happen in MMA too, at first they were allowed and now they're fouls, but some people don't care and do it anyway. It's not a fight ender, and often not enough of a handicap to change the outcome of the fight. It still sucks to have your vision impaired for a week or permanently just for a contest, which is why they're now banned.

http://www.bullshido.net/forums/showthr ... 430&page=1
osmium wrote:It depends on the other injuries where the fight is going to end up. If both parties are stand up striking types a broken toe can be a big deal as it can effect mobility.
It would affect mobility for standup grappling as well, but my point was that it wouldn't be enough to stop an attacker. Breaking big joints is more disabling, especially in the short term.

http://www.sherdog.net/forums/f12/broke ... o-1940363/

Loss of vision would have less effect on a grappler. There are some blind judoka out there.

http://www.canada.com/edmontonjournal/n ... 466c224c61

osmium wrote:Much like with the grappler if you know the punch is coming because you read the opponent well you can quite possibly intercept that punch (or heck just grab their guard) and do something soft style-ish that might involve broken joints. If they see if coming of you don't see it soon enough you probably can't grab it.
That's a common mistake for grapplers who don't know much about striking. Catching punches is very unreliable. More effective is ducking under a punch to get into a clinch, or as you said grab their guard. Grapplers who know some striking will often fake a strike to cover their entry.
osmium wrote:There are plenty of tournament taekwondo styles for which unless the head actually moves from the kick it doesn't count. But yes any tournament style (UFC included) will have it's own unique brand of illogical fighting styles / techniques that will develop as optimizations for the specific limitations the tournament's rules create.
MMA has fairly open rules, but I did mention there is bias due to the gloves, soft mats, cage walls, and wrestling shorts, none of which are typical of a street confrontation. Fighting in street clothes without gloves on hard mats with more space would put more emphasis on footwork, "traditional" strikes, judo throws, wrist locks, and so on, even if the rules were otherwise exactly the same.
osmium wrote: I think taking the styles works better personally. Just seeing them in action is good, but really how long is it going to take you to figure out a drunken boxer's movement by just seeing it. I'm always a proponent of learning it and figuring out all the nitty gritty details and then trying to use it (and fight against it too).
I agree, but the sparring rules of a style often don't let you apply the techniques of your own style against theirs. This is why I'm more interested in trying sanshou rather than muay thai, because their rules would allow me to practice using judo throws against strikers, including using strikes to get into a clinch, etc. Catch wrestling allows wrist locks, so if some aikidoka wants to try standing locks against wrestling takedown/clinch attempts they could do so in that ruleset.
osmium wrote:
daelyte wrote: I wonder why strong TK didn't become more common among the loroi in their primitive warlike past, given how much of an advantage it would be. Maybe there's a evolutionary tradeoff in terms of lifespan or something? The candle that burns twice as bright burns half as long?
As for outright war periods, I would bet the quantity of powerful Loroi were few and they weren't often risked (think queens in chess ~_^).
Not being risked in war would be an evolutionary advantage... probably also different clans would want to steal powerful TKs from each other, just like nuclear scientists in WW2 and the cold war. The result would be a general tendency for whatever factors create strong PKs to be on the increase, unless there's a counter-pressure.
osmium wrote:That is a very good way of putting it. There are some styles that focus on taking strikes in vital points (taking crotch shots, strikes to the neck etc) in order to be ready for the inevitable strike that you won't block. I took a style called taido for like 6 months a few years ago where one drill we did was basically walking face-first into a punch halfway through throwing a punch (you had a block up but still). I never got very good at taking head shots, but I do toughen my shins I've done enough roundhouse on roundhouse clashes to make that seem like a good idea :-).
That makes sense, the trouble with those styles is they often focus on such strikes without the realistic view that they may still need to trade a few punches before they get their opening.
osmium wrote:While I'll certainly agree in the nasty realworld you might not land a good solid blow, especially in the heat of the moment against a moving and determined target, that if it is solid even that MMA guy will feel it. You just need to know where to strike ^_^. Can't toughen your ears open palm slap to the ear. Most people don't toughen their throats, spear hand is great even if they're raising their shoulders and tucking their chins. etc etc.
Oh yes, that does happen in MMA. Sometimes a wrestler gets a knee right in the chin and the fight ends right there. Or a crane kick.

http://www.youtube.com/watch?v=9M-H5Ijv3rM
osmium wrote:Still I have to say that you have what I would call a very "mature" view of martial arts, hand to hand combat etc. Usually on the interwebs you find a bunch of nutjobs that are fanatics of some style unwilling to grant that there is any weakness in that particular mindset or types of techniques (your typical took one style, got a black belt in it, never cross trained), or think that all martial arts are crap and you really need to do dog brothers or MMA to really appreciate how to apply the technique (took a karate class for a few months as a kid at a black-belt mill and has since written off martial arts in general) and fail to see the forest from their own particular tree they've climbed up.
Thank you. I've seen a lot of that as well, and I'm glad to see you don't discount combat sports (and appropriate defenses) the way a lot of TMA practitioners do. The way I see it, TMAs are for refined technique and advanced concepts, full contact combat sports are for practical experience against resistance, and the best schools are those that provide both.

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Re: Loroi abilities, and Loroi Judo

Post by discord »

i sorta disregard MMA and that stuff mostly because it is basically a defensive system, was this nice little docu-soap thingie with a few MMA guys going to a marine martial arts center, they got their ass handed to them due to lack of offensive mindedness, they did follow marine tradition though, improvise, adapt and overcome but bottom line is they got their ass handed to them when doing what they usually do, worked out pretty fine one on one, two on one and they got hammered silly, all of them.

as i said, most MMA is defensive in nature, deny opponent a win until he either gets tired and screws up or just plain makes a mistake, it looks pretty offensive unless you know what to look for, but it's usually pretty defensive.

and defensive does NOT work in a multiple threat axis environment.

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Re: Loroi abilities, and Loroi Judo

Post by daelyte »

discord wrote:nice little docu-soap thingie with a few MMA guys going to a marine martial arts center
Link?

Whether "MMA" is defensive depends on what style an individual MMA fighter has as a base. For half of them it's wrestling, which is definitely offensive. Muay thai is also common, and very offensive as well. BJJ is defensive by design, but it's not the primary style for the majority of MMA fighters. :geek:

As for whether defensive styles like BJJ work in a "multiple threat axis environment", from what I hear the gracies carry knives and know how to use them - BJJ is just a backup in case they get taken down.

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Re: Loroi abilities, and Loroi Judo

Post by Mikk »

I can't really think of any way duelling-oriented fighting training is defensive in any way, especially in MMA where you don't exactly score for pulling your punches.

The fact that someone trained in duelling is out of their element trying to fight multiple opponents is entirely unrelated.

EDIT:

I don't think I've ever seen or heard of karate having had a significant focus on unarmed vs armed fighting techniques. I'm sure there were some in the chinese and okinawan progenitors and possibly a few remain in the extant kata practiced, but it's far from being a martial art designed to fight against armed opponents.

Now aikido on the other hand most certainly has a large focus on fighting armed opponents with your bare hands. Some commentary I've run into mentions the entire yielding to an assault principle of it (or how ever they go around expressing that bit) is mainly for it's applicability against an armed opponent.
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Re: Loroi abilities, and Loroi Judo

Post by discord »

daelyte: in a one on one fight, it's usually a good idea to test the waters, jab a little to see how your opponent reacts, feel his style out. THAT is what i call defensive, to not go for a KO from the first second, in war(or in this case multiple threat axis environment) usually the biggest error you can make is 'wait and see', unless you are a sniper/scout or the enemy does not know you are there, at which point waiting to set up a proper ambush is a good idea.

but one against many melee it's all about aggressiveness, get the other guy before his buddies get you, one on one with a good opponent that often makes you lose quickly, but one against many it's the only way to go.

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Re: Loroi abilities, and Loroi Judo

Post by daelyte »

@discord
By your definition, neither muay thai nor wrestling seem defensive, in fact they have a reputation for being hyper-aggressive even in cases where more caution would be advised.

IMO against multiple opponents the key is to not get overwhelmed before you can get away. Footwork is important for that, and neither muay thai, wrestling or BJJ are known for their footwork.

Other arts, however:
http://www.youtube.com/watch?v=X8_zWBQXZj4


@Mikk:
The failure of duelling styles vs multiple opponents mostly in the form of staying engaged too long with one opponent, and training for multiple-opponent scenarios can help cure that.

The concept of yielding and using your opponent's force against him seems to trace back to jujutsu, and is also found in judo, bjj and a few other jujutsu-derived styles.

My experience from judo is that nearly all judoka are unable to apply ANY of their techniques in randori the first few times, no matter skilled they are with compliant partners, and many freeze up the first time in competition. I have difficulty believing that someone who has never tested their ability to fight a single unarmed opponent will somehow be badass vs multiple armed opponents, no matter what they trained.

AFAIK, shodokan and yoseikan are the only two forms of aikido (or derivative) that do randori.

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Re: Loroi abilities, and Loroi Judo

Post by discord »

daelyte: true to some degree, but it's a mental thing, a mindset, killer instinct to see an opening and not hold back just go in all guns blazing so to speak....and if you do not see an opening just bull your way through, it's ugly, you will probably get hurt but you just might 'survive'.

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Re: Loroi abilities, and Loroi Judo

Post by junk »

discord wrote:daelyte: true to some degree, but it's a mental thing, a mindset, killer instinct to see an opening and not hold back just go in all guns blazing so to speak....and if you do not see an opening just bull your way through, it's ugly, you will probably get hurt but you just might 'survive'.
Keep in mind that duelers have another important thing going in a sense against them. If you duel, you usually duel against people with similar abilities. You have a certain comfort zone and if the people are good they'll actually put down minor traps.

Those soldiers can be one on one a lot worse. But they're sort of trained to bull trough no matter what. So they do stuff a very good fighter wouldn't and do it fast.

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Re: Loroi abilities, and Loroi Judo

Post by osmium »

Okay been out a while. Few random points not going to bother quoting.

1) There are a bunch of useful things that UFC and other MMA styles ban.
a few off the UFC website:
Grabbing the clavicle
Throat strikes of any kind, including, without limitation, grabbing the trachea
Eye gouging of any kind
Stomping a grounded opponent
Holding the shorts or gloves of an opponent
Striking downward using the point of the elbow
Striking to the spine or the back of the head

By denying the use of these techniques you are going to have techniques develop that are UFC viable that won't translate well in many real situations because a viable counter to that technique is disallowed.

On knives with kicks I was sorta of referencing it's dangerous to attack an opponent wielding a weapon unless you've removed the use of the weapon for the duration of the attack. I cross trained a bit in a single weapon philipino style at college that really made me appreciate the true versatility of weapons. Every attack had a parry, attack the "weapon" (i.e. limb) that was used and press the advantage to continue the attack. If they attacked with a knife press block the hilt side and slit the wrist's tendons with your blade (or crush that elbow with your stick) [or do a joint lock on that elbow with no weapon]... with all sorts of distraction variants like stomp the foot, hit the far knee, knee or strike the ribs *then* cut the wrist. and then follow with a non disabling but killing strike, like between the ribs for the lungs or towards the neck for the arteries... A style like that which decides it's a good idea to guide your punch into their elbow as an opening attack/defense combo means that if you don't have control of that knife the inside of your thigh or muscle attachment at the knee is probably going to be attacked (unless you're luck and timed it right / caught them off guard despite not having a hand on their weapon).

A lot of them (like the eye gouge) themselves won't end the fight, worst case it screws up their vision which is much harder on untrained opponents (who depend on vision a lot more) and fighting at range. However it's a very good distraction for a follow up. OR if you're really mean you "fish hook" and grab the eye socket. Head control is ugly awesome.

I would be interested to see that marines vs MMA documentary, especially so to know what training the marines had and also to see some of the footage. But it could be a very good example of application of technique. Marines generally don't learn much in the way of technique but apply what they do know very well (sort of like other fighting systems like krav maga), MMA fighters while they have more technique have honed using it in a very different setting.

The key with multiple opponents is to force them to engage you one at a time. You need to very quickly either force one of them into the line of attack from another attacker, or put yourself in the same relative position. If you get clear disengage, otherwise don't let two of them attack at once. Throws, joint locks etc can be nice in this situation as you can use "disabling" one attacker as a weapon against another.

as for karate styles in general. Many of them are splinters from early development in Okinawa during a period that they had lost a war and weapons were banned in the region (to prevent uprisings or something). The result is that a lot of the styles that came out of this area focused heavily on closing the gap (as even your legs are shorter range that a sword) and delivering maximal power in a single strike (as that's probably all your going to get vs a guy with a sword). Hence you get a lot of these hard style power blocks (that are probably disarm attempts or limb sacrifices to a blade) followed by a huge power strike with no regard to defense at the moment of attack (by bringing the opposite hand back to provide additional counter rotation adding more power to the strike).

Wado is a weird, but it was very good for a first style. There was a little grappling, and we did have a few sacrifice throws. We focused a lot on combining strikes with what I'd now call jiu jitsu or aikido esc circular motions. Get off the line of attack, parry and strike. It prepared me well to have some super basics down when I took other styles that were much more heavily invested in throwing and grappling.

-O

autocorrect was my bane on that post it "corrected" ground and pound AND sprawl and brawl to things that looked vaguely right.

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Re: Loroi abilities, and Loroi Judo

Post by discord »

i have always said, 'real martial arts begin where fighting sports stop', and so far nothing i have seen or heard..or for that matter someone tried to convince me has managed to change that view.

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Re: Loroi abilities, and Loroi Judo

Post by Hālian »

discord wrote:i have always said, 'real martial arts begin where fighting sports stop', and so far nothing i have seen or heard..or for that matter someone tried to convince me has managed to change that view.
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Re: Loroi abilities, and Loroi Judo

Post by daelyte »

osmium wrote: By denying the use of these techniques you are going to have techniques develop that are UFC viable that won't translate well in many real situations because a viable counter to that technique is disallowed.
Earlier UFC fights allowed most of these banned techniques, and I think some NHB fights in more permissive places still do. Notably, in one UFC someone won with groin kicks - plural (ouch), However, the other guy didn't have good defense vs kicks in general IIRC, and could have prevented those kicks the same way as low kicks to other areas. No kicks to a downed opponent does make a difference in strategy (in favor of ground grappling and thus BJJ which helped start up UFC), but I've seen talk of allowing it.

Most of those baned techniques use the same fundamentals as other techniques which have a similar short-term effect, without as much long-term consequences. For example, someone skilled enough to strike the throat, can usually strike the chin instead, and protecting the chin mostly protects the neck as well.

A self-defense oriented curriculum should consider techniques and counters that aren't safe for sparring, but also should be careful not to overestimate the value of those techniques, as well as the legal implications. Some people can take kicks to the groin and feel almost nothing, for example, whereas a palm strike to the chin is more reliable and probably causes less legal problems. ;)
osmium wrote: On knives with kicks I was sorta of referencing it's dangerous to attack an opponent wielding a weapon unless you've removed the use of the weapon for the duration of the attack. I cross trained a bit in a single weapon philipino style at college that really made me appreciate the true versatility of weapons.
If you're wearing jeans and a tshirt, your legs might be better protected from cuts than your arms, so kicking the offending limb might be an option, or other targets depending on circumstance. I saw a (FMA) Dog Brothers video where a guy kicked the other in the head, even though both were armed and well trained, so I wouldn't be too quick to dismiss it.

As for low kicks: Stick high, kick low
osmium wrote: A lot of them (like the eye gouge) themselves won't end the fight, worst case it screws up their vision which is much harder on untrained opponents (who depend on vision a lot more) and fighting at range. However it's a very good distraction for a follow up.
Unfortunately the cases where I'd see an eye gouge ending a fight are the same ones where it would likely be considered excessive force. :o

Grabbing someone by the hair is probably kosher though, and can provide a convenient grip for some techniques.
osmium wrote: The key with multiple opponents is to force them to engage you one at a time. You need to very quickly either force one of them into the line of attack from another attacker, or put yourself in the same relative position. If you get clear disengage, otherwise don't let two of them attack at once. Throws, joint locks etc can be nice in this situation as you can use "disabling" one attacker as a weapon against another.
Mobility is very important, you need room to maneuver so they can't surround you, otherwise you need to take the fight to them ASAP. A downed opponent isn't an immediate threat, so a quick pre-emptive trip/throw can temporarily bring the numbers down by 1, and possibly open up an escape route.
osmium wrote: Wado is a weird, but it was very good for a first style. There was a little grappling, and we did have a few sacrifice throws. We focused a lot on combining strikes with what I'd now call jiu jitsu or aikido-esque circular motions. Get off the line of attack, parry and strike. It prepared me well to have some super basics down when I took other styles that were much more heavily invested in throwing and grappling.
Jujutsu styles that Judo is derived from often set up a throw using a strike. For example, a palm strike to the head to set up [url=http://judoinfo.com/images/animations/b ... togari.htm]Osoto Gari[/quote], which seems to be a very practical combo. Given Wado Ryu's Jujutsu roots, was there any of that?

Sadly, current judo tournament rules make many sacrifice throws useless as the referees can't tell who got thrown and often award victory to the wrong player, many grips and techniques are banned or restricted (notably bear hugs and leg grabs), and ground fighting often consists of one or both players turtling up. Luckily that's not what people usually do in the actual dojo, but it does have some unfortunate influence on what is emphasized in the curriculum.
osmium wrote: autocorrect was my bane on that post it "corrected" ground and pound AND sprawl and brawl to things that looked vaguely right.
[/quote]

Ah yes, one more reason why I don't believe the Singularity is imminent. :lol:

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Re: Loroi abilities, and Loroi Judo

Post by Mr Bojangles »

discord wrote:i have always said, 'real martial arts begin where fighting sports stop', and so far nothing i have seen or heard..or for that matter someone tried to convince me has managed to change that view.
Truth. Most martial arts are combat systems. You can make a sport out of them (what can't be a sport, honestly?), but ultimately, they are meant to turn a person into a weapon.
CJ Miller wrote: Teidar Pallan Leinnol vs. Junior dos Santos — I have Fireblade as the favourite by 18 1/2.
Only 18.5 to 1? You're being very generous.

To Junior, that is.

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