Page 3 of 4

Re: Random Discussion on Weapon Systems

Posted: Mon Jan 30, 2012 8:46 am
by fredgiblet
Fotiadis_110 wrote:On a side thought I wonder if the Loroi actually have any particular individuals who are gifted enough that that could be a real possibility, some kind of savant individual.
My understanding is that Fireblade is near the top-end as far as TKs go.

Re: Random Discussion on Weapon Systems

Posted: Mon Jan 30, 2012 12:23 pm
by TrashMan
Karst45 wrote: in the case of W40k vs outsider. No one win. The loroi outrun their ship, glaze their planet and then? they cant stop the "now pissed off" terran ship from doing the same.
Warp travel is ...variable. But in actuallity it is really fast. The IoM controls the entire GALAXY.

Ho long would it take for a Loroi ships to go from one end of it to another?

On another note...WH40K has redicolously powerfull weaponry adn defences. And has Alha psykers, which can crush ships with a thought.p

Re: Random Discussion on Weapon Systems

Posted: Mon Jan 30, 2012 12:26 pm
by TrashMan
Fotiadis_110 wrote:On Loroi:
I get the feeling the fire-power of the wave loom would consume WH ships like fire does cardboard scraps, and their plasma focus? probably cut through their armour like tissue paper, but run out of steam before it got all the way through, but how exactly would I know?
40K ships slug it out for HOURS...all the while throwing peta-wats of energy at eachotther.

Besides, Space marines are far more effective warriors than the Borg, for starters they actually HIT things :P
Spehhs Mahrines are teh ultimate badasses.

And we need to be careful when throwing Star Trek into WH, it could attract the Deathstar II who'd laugh and beam the pair of them :p
Blackstone Fortresses say "no".

Re: Random Discussion on Weapon Systems

Posted: Mon Jan 30, 2012 9:18 pm
by Fotiadis_110
my understanding from the WH40k universe is this: their ships are SLOW and don't accelerate very fast at all, however they happily take shortcuts through the alternative dimension the warp, in order to achieve viable FTL travel.

Outsider ships are self confessed to pull 30 g and have an effective weapon range of 2 ls against similar targets doing similar stunts.

War40k ships have a combat range close enough that ship boarding actions are a viable option without spending an hour charging at your opponent, heck they have ships built with bows to simply fly THROUGH opposing ships.

This suggests War40k ships fight at close ranges with insane numbers of weapons, and relying on heavy armour at short range in order to hit.
Outsider ships could sit back and blast the 40k ships as long as they wanted, and focus their firepower on certain parts of their hull while flying around randomly at long range (maybe 3-4 ls) and tear the 40k ships to pieces bit by bit, and the waveloom is something that would support such weapons with the ability to blast through the hull based on interpretation and speculation commonly agreed on (long range high energy, directed energy and probably moderately long duration weapon).
We don't know exactly though :P

So either the Loroi can take their ships apart piece by piece, OR they can stay far enough away the 40k ships can't hit them.
From my understanding warp travel is long distance only, as navigational guidance is based off the beacon on earth. Trying to use it in tactical combat would be madness, but against something so small, could be profitable.
Of course then you get the question of psychers vrs telepathic suggestion, ignoring and removing humanities 'shield' and making them more normal, psychers would be mind raped in a rather amusing manner, along with the body of troops around them :p
Then Fireblade would pick them up and play with their drooling bodies as dolls and have a tea party with them ^_^

Also the only psychers capable of such feats as tearing apart ships are those who are halfway corrupted by chaos anyway, and they aren't exactly 'their own' powers at that point, or they are plot events <_<.

Re: Random Discussion on Weapon Systems

Posted: Tue Jan 31, 2012 1:00 am
by Karst45
Fotiadis_110 wrote: But here's a scary thought: Loroi Borg
Loroi already use technological amps to enhance their abilities, the Borg could take that one step further and modify their entire BODY to enhance their telepathy/mind reading/telekinesis
Well there is borg tribble who are suspected to have some telepathic/empathic ability so why not borg loroi. they would assimilate loroi tech and loroi and with that.....
Fotiadis_110 wrote:And cubes are tiny compared to WH ships (given how comically often cubes get blown up, a WH ship would simply overwhelm their screens with massed fire-power, and the fight is over).
They would have loroi tactical fusion cube! they could then assimilate the WH ships. if not, they would adapt their shield to counter WH weapon.

Other point: they (the borg) dont have an accessible home world. So they can just scatter and reform with the new information they gained from previous battle. On the long run, the Loroi / tibble borg win, All HAIL THE BORG!!!

Re: Random Discussion on Weapon Systems

Posted: Tue Jan 31, 2012 8:30 am
by TrashMan
Fotiadis_110 wrote:my understanding from the WH40k universe is this: their ships are SLOW and don't accelerate very fast at all, however they happily take shortcuts through the alternative dimension the warp, in order to achieve viable FTL travel.
I don't any numbers for speed or distances are ever given for 40K ships.
Outsider ships could sit back and blast the 40k ships as long as they wanted, and focus their firepower on certain parts of their hull while flying around randomly at long range (maybe 3-4 ls) and tear the 40k ships to pieces bit by bit, and the waveloom is something that would support such weapons with the ability to blast through the hull based on interpretation and speculation commonly agreed on (long range high energy, directed energy and probably moderately long duration weapon).
We don't know exactly though :P
40K ships could disengage at any time. Warp travel is fast...real fast.

A 40K fleet could drop from warp above a Loroi planet, perform an exterminatus, and go away without taking any damage (the void ships are redicolously tough). Basicly, the Loroi ships would be left without any support infrastructure.

From my understanding warp travel is long distance only, as navigational guidance is based off the beacon on earth. Trying to use it in tactical combat would be madness, but against something so small, could be profitable.
For long-distane travel, the Astronomican is used. For short distances, a navigator can use other means. He could use the Loroi fleet as a beacon itself (as every psyker can far-sense).


Of course then you get the question of psychers vrs telepathic suggestion, ignoring and removing humanities 'shield' and making them more normal, psychers would be mind raped in a rather amusing manner, along with the body of troops around them :p
Then Fireblade would pick them up and play with their drooling bodies as dolls and have a tea party with them ^_^
Psykers crush tanks with their minds, shoot lighting and open tears in reality.
Also, all psykers are equipped with psychic hoods

Also the only psychers capable of such feats as tearing apart ships are those who are halfway corrupted by chaos anyway, and they aren't exactly 'their own' powers at that point, or they are plot events <_<.
[/quote]

Not necessarily.

Re: Random Discussion on Weapon Systems

Posted: Tue Jan 31, 2012 8:45 am
by TrashMan
Seems I am wrong..as one guys on Bolter and Chainsword corrected me.

BFG naval battles take place at distances of hundreds of thousands of miles/millions of miles, not the Wars/Trek standard of having mile-long ships five feet away from each other.
In Flight of the Eisenstein, the Phalanx, after dropping out of warp way out past Pluto, Neptune, and a tenth planet, comes racing in at 75% of the speed of light "crossing the orbit of Neptune in a shower of dazzling radiation".

In Nemesis, the assassin ship's speed when being pursued by Horus's fleet, is 25% of the speed of light.

And for comparison, according to Rogue Trader, ships normally reach 1% of the speed of light on the way out (after some time slowly accelerating), or come in at 1% of light speed and decelerate as they go, until they arrive in the inner reaches.

The "combat speeds" of said ships are far slower than the maximum speeds (possibly to give them time to react and manuever, this close in toward the planets)- for comparison, a Cobra has a speed of 10 VU per strategic turn (1 VU = 10,000 km, 1 Strategic turn = 30 minutes- that makes it 200,000 km per hour)

Re: Random Discussion on Weapon Systems

Posted: Tue Jan 31, 2012 10:43 pm
by junk
Fotiadis_110 wrote:my understanding from the WH40k universe is this: their ships are SLOW and don't accelerate very fast at all, however they happily take shortcuts through the alternative dimension the warp, in order to achieve viable FTL travel.

Outsider ships are self confessed to pull 30 g and have an effective weapon range of 2 ls against similar targets doing similar stunts.

War40k ships have a combat range close enough that ship boarding actions are a viable option without spending an hour charging at your opponent, heck they have ships built with bows to simply fly THROUGH opposing ships.

This suggests War40k ships fight at close ranges with insane numbers of weapons, and relying on heavy armour at short range in order to hit.
Outsider ships could sit back and blast the 40k ships as long as they wanted, and focus their firepower on certain parts of their hull while flying around randomly at long range (maybe 3-4 ls) and tear the 40k ships to pieces bit by bit, and the waveloom is something that would support such weapons with the ability to blast through the hull based on interpretation and speculation commonly agreed on (long range high energy, directed energy and probably moderately long duration weapon).
We don't know exactly though :P

So either the Loroi can take their ships apart piece by piece, OR they can stay far enough away the 40k ships can't hit them.
From my understanding warp travel is long distance only, as navigational guidance is based off the beacon on earth. Trying to use it in tactical combat would be madness, but against something so small, could be profitable.
Of course then you get the question of psychers vrs telepathic suggestion, ignoring and removing humanities 'shield' and making them more normal, psychers would be mind raped in a rather amusing manner, along with the body of troops around them :p
Then Fireblade would pick them up and play with their drooling bodies as dolls and have a tea party with them ^_^

Also the only psychers capable of such feats as tearing apart ships are those who are halfway corrupted by chaos anyway, and they aren't exactly 'their own' powers at that point, or they are plot events <_<.

Keep in mind that the ships that tend to have ramming prows (usually either ork or chaos) are run on collective racial magic or demons which make them so incredibly tough that they are able to withstand concentrated barrages of firepower without too much damage.

On top of that, ships in wh40k are built to last. Compared to most universes the ships do not have shielding on outside of engadgements. That means that they are constantly pummeled by micrometerorites and other debris without it playing mcuh of a role. Overall they also tend to usually fight over fairly massive distances. These ramming ships tend to be an exception and are rarely employed by anyone but those two races.

As to your psyker arguments. I would garner a safe bet that Fireblade cannot compare to a deamon. On top of that, if she did manage to enter the mind of a human psyker in 40k, she might get exposed directly to the warp. So the one who'd be drooling would probably be her.

Overall both universes run on different versions of applied phlebotinum. But 40k is designed from the ground up to be over the top. Outsider on the other hand tends to stay down to earth.

Re: Random Discussion on Weapon Systems

Posted: Wed Mar 16, 2016 3:02 pm
by Jack
The energy from the fuel unit for different torpedoes in units:
Loroi USR "Tolot" Torpedo 4200
Loroi SR Torpedo 10800
Loroi MR Torpedo 18900
Loroi LR Torpedo 33600
Loroi DX Armored Blister 201600
Umiak Micro SR Torpedo 3000
Umiak FSR Torpedo 9360
Umiak FMR Torpedo 18225
Umiak XHSR Torpedo 12000
Umiak XMR+ Torpedo 11880
Umiak HMR Torpedo 23760
Umiak HLR Torpedo 48000
Umiak HXLR Torpedo 72000
Umiak "Rockeye" 57600
Umiak "Scatter Pack" 120000

The greatest difference 67.2
The biggest difference Loroi 48
The biggest difference Umiak 40
For example, the difference in this parameter in a two-stroke glow engine of small volume for model aircraft and marine diesel high power and maximum efficiency - 4-5 times.

For the fighters decided to reverse the task: take the best characteristics of a torpedo engine each race, and based on them calculated the on-board supply of speed (megameters per second).
Loroi "Arrow" Light Interceptor 0,126
Loroi "Tornado" Interceptor 0,161
Loroi "Banshee" Attack Craft 0,134
Loroi "Lancer" Heavy Fighter 0,126
Loroi "Fury" Super Fighter 0,101
Umiak Quad Gunboat 0,013
Umiak Medium Gunboat 0,006
Umiak Heavy Gunboat 0,004

Re: Random Discussion on Weapon Systems

Posted: Thu Mar 17, 2016 5:55 am
by Jack
Arioch, the engine can be made closer in terms of efficiency?
To do this, for example, reduce the supply of fuel to the small torpedo, about ten times. Increase fuel reserves a hundred times on the fighters. and a thousand times on the gunboats.

Re: Random Discussion on Weapon Systems

Posted: Thu Mar 17, 2016 12:07 pm
by Arioch
The fuel numbers listed in the tables are a legacy of the simulation I set up to test combat scenarios, the movement system of which was based on the Attack Vector: Tactical game. In this system, a "fuel unit" is abstract, representing the amount of fuel needed to accelerate a particular ship by one hex (10,000 km) per turn (640 seconds). This means that the energy of one fuel unit varies from ship to ship based on the ship's mass. This is slightly problematic for the simulation in the sense that I'm using fuel units as a measure of a torpedo's destructive capacity (since fuel is a torpedo's payload), but only a little, since it only applies to torpedoes, which have masses within the same ballpark.

It would make sense at some point to normalize these fuel values based on each ship's mass, so that the listed rating represents an actual amount of fuel instead of a relative amount of fuel, but I'm not in a huge hurry to do that at the moment. The only thing the fuel numbers are useful for right now is to give you a rough idea of the relative endurance of craft of the same type.

Re: Random Discussion on Weapon Systems

Posted: Thu Mar 17, 2016 12:51 pm
by Jack
I can count a lot of fuel for various craft, if you say, what a torpedo to base.
Offer DX blister for Loroi and "Scatter Pack" for Umiak.
Efficiency engines in fighters, gunboats and extra high-range torpedoes, long-range torpedoes are the same as in blisters.
In the medium-range torpedoes engine efficiency is equal to three-quarters.
At short range torpedoes efficiency motors is half.
In microtorpedoes engine efficiency equal quarters.

For gunboats and fighters needed required speed stock on board. It can be obtained by multiplying the specified table-board fuel capacity at 0.9375 megameters per second? This value of "attack vectors".

P.S. Umiak Micro SR Torpedo, mass - 5 ton. Umiak HXLR Torpedo, mass - 120 ton. The difference is more than an order of magnitude.

Re: Random Discussion on Weapon Systems

Posted: Thu Mar 17, 2016 3:49 pm
by Jack
Torpedoes with that calculated from the above procedure fuel capacity.
Loroi USR "Tolot" Torpedo 1.7
Loroi SR Torpedo 10.7
Loroi MR Torpedo 25
Loroi LR Torpedo 50
Loroi DX Armored Blister 50
Umiak Micro SR Torpedo 1.6
Umiak FSR Torpedo 12.5
Umiak FMR Torpedo 32.4
Umiak XHSR Torpedo 30
Umiak XMR+ Torpedo 19.8
Umiak HMR Torpedo 66
Umiak HLR Torpedo 120
Umiak HXLR Torpedo 240
Umiak "Rockeye" 24
Umiak "Scatter Pack" 60
If you want give the values to the an integer, it is possible to increase the acceleration time.
Comparison of characteristics of small torpedoes with KKV gives kinetic damage on a direct hit about 100. When damage from blasting fuel not more than 20. This leads to the assumption make small torpedo very large KKV.

Re: Random Discussion on Weapon Systems

Posted: Thu Mar 17, 2016 4:21 pm
by Jack
Restated reserve speed from fighters, megameters per minute, based on "Attack Vector". The speed of light - 18,000 megameters per minute.
Loroi "Arrow" Light Interceptor 5625
Loroi "Tornado" Interceptor 11250
Loroi "Banshee" Attack Craft 11250
Loroi "Lancer" Heavy Fighter 14062.5
Loroi "Fury" Super Fighter 16875
Umiak Quad Gunboat 14062.5
Umiak Medium Gunboat 16875
Umiak Heavy Gunboat 16875

Fuel capacity in the same mass units, that torpedoes, to accelerate up to 0.1c.
Loroi "Arrow" Light Interceptor 85.7
Loroi "Tornado" Interceptor 133.9
Loroi "Banshee" Attack Craft 160.7
Loroi "Lancer" Heavy Fighter 214.3
Loroi "Fury" Super Fighter 321.4
Umiak Quad Gunboat 2160
Umiak Medium Gunboat 5400
Umiak Heavy Gunboat 7650
It turns out that light gunboat Umiak is about one hundred medium-range torpedoes by weight and fuel.

Re: Random Discussion on Weapon Systems

Posted: Thu Mar 17, 2016 5:12 pm
by Jack
By the way, 50 kg KKV Umiak, accelerated to velocities of HXLR torpedoes cause a few hundred points of damage, right?
A firing range that KKV, that is separated from the torpedo - 40 megameters?

Re: Random Discussion on Weapon Systems

Posted: Thu Mar 17, 2016 7:35 pm
by Arioch
The damage of any kinetic weapon is going to increase as the square of its terminal velocity, which will vary greatly depending on the starting velocity of the launching vessel or blister and the relative velocity of the target. Ideally it would be expressed as a formula; the listed numbers are just examples for the case in which the firing vessel and the target have matched velocities, and the missile is accelerated only by its own engine.

Relativistic Kinetic Kill Vehicle

Posted: Sun Aug 13, 2017 12:10 am
by SVlad
Imagine the ship arrives in the empty system neighboring (< 5 light years) with the enemy borderline target system and drops the torpedo there. The torpedo accelerates toward the target star up to the speed of light, and the ship flies back home. After several years the torpedo flies at about speed of light into the target system and carries exterminatus on the target planet.
This option is not suitable for the current war because of the timing. But generally you can start preparing for war in advance and launch torpedoes with the expectation of a massive blow to the borders at a given moment.
Is it real for Loroi or Umiak to build such torpedoes? And can Loroi detect and intercept such a torpedo in time?

Re: Relativistic Kinetic Kill Vehicle

Posted: Sun Aug 13, 2017 1:25 am
by Arioch
SVlad wrote:Imagine the ship arrives in the empty system neighboring (< 5 light years) with the enemy borderline target system and drops the torpedo there. The torpedo accelerates toward the target star up to the speed of light, and the ship flies back home. After several years the torpedo flies at about speed of light into the target system and carries exterminatus on the target planet.
This option is not suitable for the current war because of the timing. But generally you can start preparing for war in advance and launch torpedoes with the expectation of a massive blow to the borders at a given moment.
Is it real for Loroi or Umiak to build such torpedoes? And can Loroi detect and intercept such a torpedo in time?
If you took a corvette hull and stripped it down so that it was nothing but engines and extra fuel, you could probably get something that could accelerate at almost 40g for almost 400 hours. Taking relativistic effects into account, such a vehicle could reach a top speed of perhaps 80% lightspeed. It would take about 6 years to reach its target. I think in order to be able to hit anything from that distance, it would need to reserve some fuel for mid-course corrections and terminal guidance.

Because it travels on the jump vector (though in real space), the torpedo would probably pass very close to the stations guarding that jump point. They wouldn't have much time to react, but any hit scored on such a vehicle would probably have a good chance of pushing it off course or damaging its ability to make terminal corrections. If the torpedo survived the encounter at the jump point, the defenders would have less than an hour to scramble another interception attempt. Defenses close to the planet wouldn't be of much use, as the torpedo's mass would still hit the planet even if disabled or destroyed at that point.

Aside from the problem of the weapon's slowness (a lot can happen in 6 years), the biggest problem in an Outsider context is that there aren't any inhabited planets directly on the border; these were either evacuated or destroyed long ago. There really aren't any suitable targets for such a weapon.

Re: Relativistic Kinetic Kill Vehicle

Posted: Sun Aug 13, 2017 7:33 am
by SVlad
The idea is to launch RKKV before you actually declare a war. Then launcher ship have chances to unsuspiciously fly around enemy borders.
If it can be made from convenient corvette, it should be rather easy to produce (and launch) dozens of RKKVs.

On the other side RKKV could be easy target. Even the small pebble from railgun would evaporate RKKV if hit. In missile reference frame any hit would be at relativistic speed.

Re: Random Discussion on Weapon Systems

Posted: Sun Aug 13, 2017 3:52 pm
by Arioch
The problem in that case is the launch being observed. Any ships that transit the system during the 16 day burn window will easily see the torpedo heading out-system, and for months afterwards, it will still be very hot and relatively easy to spot. It will be traveling right on the line between the two systems, so any ships making the jump to the target system will be looking directly at it as they make their preparations and measurements for jump. Any system with an important populated planet will surely have patrols or observation posts in all adjacent systems.

Even if all goes well and you hit the target, all it will do is kill civilians; any system defenses will still be intact. It has the potential to do severe damage to any important strategic infrastructure on the planet, but it's very unlikely that a key production system is located directly on the border. Historical examples of terror bombing of civilians suggest that it often backfires, doing more to harden the resolve of the enemy than it does to help win the war. Also, the use of a terror weapon as the very first act in a surprise war will not improve a nation's international reputation.