Hello...

Discussion regarding the Outsider webcomic, science, technology and science fiction.

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discord
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Re: Hello...

Post by discord »

both of those ships are frikkin huge, and by the look very 'advanced', but my bother with them would primarily be from the lack of canon, there are plenty of canon choices given the rather large amount of existing ships, do you really HAVE to invent new ones?

secondary issue is the physics difference between ST and Outsider where ST is rather soft sci-fi with lots of technobabble and plotholium whereas Outsider is just a tad bit harder, reconciling the two could be difficult.

examples of existing ships that might work as 'exploration ships' would be.

23rd century(original series and enterprise)
http://en.memory-alpha.org/wiki/Oberth_class
http://en.memory-alpha.org/wiki/Miranda_class

24th century(next generation and modern star trek)
http://en.memory-alpha.org/wiki/Nova_class
http://en.memory-alpha.org/wiki/Intrepid_class

do note, these ARE exploration ships, or as it's called 'science vessels', although the only one truly designed for long term deep space exploration is the intrepid class.

bottom line is just a few questions.

from what time is the federation ship?(do note that there must have been a flux field in a nearby quantum singularity that caught the ship to get the federation vessel to the outsider-verse in the first place, so mere time travel is not a big issue.) basically is it pre original, original, next generation or post next gen.
what kind of ship is it? small/medium/big, what is the focus of the vessel? exploration or more a show of force?
what kind of characters are on the crew?
how did the crew react to being stranded in a alternate universe in another time line?
and so on, asking questions is the basis of creating a story.

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

After Voyager...at the end of the 24 century.

The Discovery mission goals are:

1.1 Mission Objective

Pursuant to Starfleet Exploration Directives 902.3 and 914.5, Starfleet Defense Directives 138.6, 141.1 and 154.7, and Federation Security Council General Policy, the following objectives have been established for the Discovery-Class Starship:
1. Provide a mobile platform for a deep space scientific and research projects
2. Replace the aging Galaxy Class Starships as Starfleet’s Primary Instrument for
deep space exploration.
3. Provide self-reliant deep space exploration platform for the execution of
federation policy in extra-federation territories.
4. Provide the next-generation diplomatic platform.
5. Provide a next-generation tactical command ship.
6. Incorporate recent advancements in computer, propulsion, scientific, and tactical
technologies.

xxx

1.3 General Overview

The Discovery Project was the convergence of multiple design studies by the federation following the Dominion War, the numerous Borg incursions and the obvious limits of the federation’s deep space exploration assets. Of principle interest were the information learned form the Sovereign Project, the Intrepid Project, the Prometheus Project, and the Luna Project.
Also, Starfleet had spent the last twenty years with a vested interest in the technologies brought back by the U.S.S. Voyager after her journey through the Delta quadrant. Of specific interest was the Quantum Slipstream Drive, Retractable Ablative Hull Armor, Transphasic Torpedo Technology, and the advanced proven with the ships Emergency Medical Hologram (EMH). All of these separate technological components developed into their own separate development entity which produced numerous improvements in the technologies from their original design.
After the ten year studies in each project was completed, Starfleet began the Advanced Technology, Logistics, and Armament Team (A.T.L.A.T.) under the jurisdiction of the Starfleet Corps of Engineers. The team was charged with the unilateral evaluation of every ship class currently in service under the Starfleet banner and place priority on those designated prime targets for refit and upgrades with the advances and results of the different projects.

When the teams report was presented to Starfleet Command two months later, of specific relevance, as well as concern among many Starfleet Admirals, was the absence of the Galaxy-class from the list of ship classes capable of receiving the tactical and slipstream upgrades. The Teams findings indicated the Slipstream technology as well as the armament and weapons technology exceeded the ratings on the already stressed and somewhat underpowered, by many engineers standards, Galaxy-class spaceframe. As such, Starfleet Command requested that A.T.L.A.T. personally draw up the necessary requirements for a next generation deep space explorer slated to replace the Galaxy-class that, despite its venerable performance, was now obsolete.


1.4 Construction History

The Advanced Technology, Logicstics, and Armament Team, A.T.L.A.T., published their specifications and guidelines to Starfleet Command three months after their initial orders. The plans called for a ship of sizable proportions, noticeably longer than any current ship bearing a Starfleet registry, in order to get the ships overall proportions and arrangement on par with a ship that would match both the internal volume of the Galaxy Class with the necessary gemotry required for a slipstream capable ship. On January 1st, 2394, Starfleet command approved the Discovery-Class development project with a rushed delivery date of the first prototype vessels scheduled for January 1st 2400 and the completion of the first production vehicle by January 1st 2402.

At the time, the Daystrom institute was hard at work on the Slipstream Development Project, already providing generalized guidelines for the next generation of federation starships as well as being in the midst’s of testing the Generation 0 and Generation 1 Benamite-based Quantum Slipstream Drives. These drives had proven capable of obtaining velocities with the potential of interstellar travel of unfathomably speed first shown during the initial Benamite-based Quantum Slipstream Drive tests done by the Starship Voyager in an attempt to return to federation space in the 2700’s. (See “Generation Alpha Quantum Slipstream Drive” for more information).

Initial calculations by the Daystrom institute showed that a ship, using the updated Benamite-based Quantum Slipstream Drive could traverse 10,000 lights years in 15 minutes. However, the stable design developed by Starfleet, used to overcome the quantum fluctuations and field instability encountered by Voyager during her initial tests in the delta quadrant, required huge power reserves to initiate the slipstream field and would require up to twenty-five percent of the matter/anti-matter stores carried by a traditional federation starship. This meant that any ship using the slipstream drive would be capable of long range extended travel, but would require traditional warp-drive for local travel and exploration. However, the prospect of being able to travel to the delta quadrant in a matter of hours was too, regardless of the energy costs, attractive of a prospect and Starfleet Command approved the Generation 1 engine for official design and development.

Being developed in parallel with the Slipstream Project was the Daystrom institute’s second major contribution to the Discovery-Class Project, the product of the Beyond Isolinear Computer Initiative (BICI – pronounced “BIKE”). This project, started in the early late 2700’s and building off the technology originally introduced on the Intrepid Class – bionueral gel packs – in conjunction with studies of the Dr. Son androids Data and B4, gave rise to the Advanced Logic and Intelligent Computer Core (A.L.I.C.C.).

A completely bionueral based system, the A.L.I.C.C. computer has a ten fold computational speed increase over traditional isolinear systems, providing the ship the necessary computing power to handle the complex quantum slipstream calculations and permit quantum slipstream travel.
After numerous bids and contract reviews, Starfleet selected the Utopia Planitia shipyards as the base for the Discovery-Class complex. The station was completed a year after the initial contract signing and research and development moved to the station in 2397. The station was similar in design to the standard Utopia Yards orbital facilities with two one-kilometer dry docks positioned around the station.
Space frame studies commenced two months after arrival at the station, with numerous studies into the Intrepid’s hull configuration as well as throwbacks to the very venerable and hardy Galaxy-Class and Excelsior-Class spaceframes. It took four months for the Discovery-Class team to finalize general hull structure for the class, settling on a streamlined, elongated hull with a wide saucer to maximize internal space.
Construction of the Discovery began in 2398

discord
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Re: Hello...

Post by discord »

well, my problem with it is that the galaxy class were never truly exploration vehicles, they were effing battleships/dreadnoughts with a secondary role as diplomatic/science vessels(even if the federation insists on saying that backwards)

characteristics of a 'exploration vessel' should be quite similar to that of a scout, fast, long range, self reliant and ultimately expendable. that last part comes from high loss rate due to running into something unknown...a scout is not supposed to be a 'fighting' ship, it's supposed to run home and tell of their findings.

so, relatively small and cheap with good sensors, good engines pretty much 'cargo space' with a good engineering bay for repairs(self reliant, remember?), entertainment and comfortable quarters to keep the crew from going batty and finally weapon systems at a dead last priority with a good margin.
this set of priorities does not make a good replacement for a dreadnought, look to the intrepid class for a predecessor instead of the galaxy class.

<edit>
and just fyi, the soveriegn class was the replacement for the galaxy class, or well the 'next generation' since it filled the same position as the ambassador and galaxy class before it but neither of those were being phased out yet so not exactly a replacement.
it's kinda sad that i know so much about a verse i don't really like....sad.

and as a side note, yes it is likely that about then they would want a new more powerful fighting ship considering the recent dominion war and upsurge of borg activity, but it would be something to keep near home as a diplomatic vessel(disguised patrol routes) not a deep space exploration vehicle.
</edit>

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

discord wrote:well, my problem with it is that the galaxy class were never truly exploration vehicles, they were effing battleships/dreadnoughts with a secondary role as diplomatic/science vessels(even if the federation insists on saying that backwards)

characteristics of a 'exploration vessel' should be quite similar to that of a scout, fast, long range, self reliant and ultimately expendable. that last part comes from high loss rate due to running into something unknown...a scout is not supposed to be a 'fighting' ship, it's supposed to run home and tell of their findings.

so, relatively small and cheap with good sensors, good engines pretty much 'cargo space' with a good engineering bay for repairs(self reliant, remember?), entertainment and comfortable quarters to keep the crew from going batty and finally weapon systems at a dead last priority with a good margin.
this set of priorities does not make a good replacement for a dreadnought, look to the intrepid class for a predecessor instead of the galaxy class.

<edit>
and just fyi, the soveriegn class was the replacement for the galaxy class, or well the 'next generation' since it filled the same position as the ambassador and galaxy class before it but neither of those were being phased out yet so not exactly a replacement.
it's kinda sad that i know so much about a verse i don't really like....sad.

and as a side note, yes it is likely that about then they would want a new more powerful fighting ship considering the recent dominion war and upsurge of borg activity, but it would be something to keep near home as a diplomatic vessel(disguised patrol routes) not a deep space exploration vehicle.
</edit>
The Discovery is also the fastest ship in the Federation fleet along with testing new systems in action far from home even the Discovery's are barely five years old and I had a idea to rotate the ships on patrol and exploring...remember Starfleet has had enough war but next time they will be ready as for the Discovery she's a long range explorer able to go faster and farther then any ship in the Federation fleet...to boldly go where no one gone before. Besides she has more power to handle higher warp speeds for longer.

javcs
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Re: Hello...

Post by javcs »

discord wrote:well, my problem with it is that the galaxy class were never truly exploration vehicles, they were effing battleships/dreadnoughts with a secondary role as diplomatic/science vessels(even if the federation insists on saying that backwards)

characteristics of a 'exploration vessel' should be quite similar to that of a scout, fast, long range, self reliant and ultimately expendable. that last part comes from high loss rate due to running into something unknown...a scout is not supposed to be a 'fighting' ship, it's supposed to run home and tell of their findings.

so, relatively small and cheap with good sensors, good engines pretty much 'cargo space' with a good engineering bay for repairs(self reliant, remember?), entertainment and comfortable quarters to keep the crew from going batty and finally weapon systems at a dead last priority with a good margin.
this set of priorities does not make a good replacement for a dreadnought, look to the intrepid class for a predecessor instead of the galaxy class.

<edit>
and just fyi, the soveriegn class was the replacement for the galaxy class, or well the 'next generation' since it filled the same position as the ambassador and galaxy class before it but neither of those were being phased out yet so not exactly a replacement.
it's kinda sad that i know so much about a verse i don't really like....sad.

and as a side note, yes it is likely that about then they would want a new more powerful fighting ship considering the recent dominion war and upsurge of borg activity, but it would be something to keep near home as a diplomatic vessel(disguised patrol routes) not a deep space exploration vehicle.
</edit>
The Galaxy class wasn't a warship. It's combat capabilities were a secondary design element. Since a Galaxy was one of the strongest ships around in a fight (and managed to keep that status for quite some time) ... that's kinda impressive/scary. On the flip side, IIRC, they originally only built 12 of them.


That being said ... just about any 'modern'-era (TNG/DS9/Voy/TNG movies) Starfleet ship of any size would singlehandedly end the war in favor of whichever side they chose to align themselves with. Same for a ToS-era ship. An Ent-era ship would take longer, but would manage it anyways, and would depend on which species and thus which tech-base it came from.
If this is a post-Endgame design ... its margin of superiority is even greater.

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

Yep still Starfleet had done the same when sending out the Constitution class in the day.

discord
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Re: Hello...

Post by discord »

javcs: actually ANY warp capable ship that can crank it up to warp two and cargo bays that can open would win the outsider war in a matter of weeks(after a little refitting to add weapons to the slow ass cargo ship), FTL capable inside a gravity well? game over, it's just pure win the other side just loses, period, add disregarding jumps? rear action attacks, there is no longer a 'front line' since it can strike ANYWHERE at anytime it bloody well pleases.

comparable to solar powered aircraft capable of carrying a metric ton of cargo in a medieval setting, nothing they got can even REACH it as it flies....drop firebombs on city, army, ship....game over.

<edit>
and the galaxy class IS a warship, designed around the concept of fighting, it just has strong secondary abilities that the federation insists on calling its primary mission, it's PR pure and simple. given size and capabilities it is a 'dreadnought/battleship'.
</edit>

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

What about the civilians and research labs?

Senanthes
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Re: Hello...

Post by Senanthes »

The Federation designation of 'Explorer' is effectively shorthand for 'ship-of-the-line'. Since Starfleet isn't a military per se, at least not in its primary focus, they attempt to use nomenclature that moves away from that... However, there are exceptions, such as the Constitution class, which was officially designated a heavy cruiser (even though it was more akin to a battleship itself in its day). In terms of its combat capabilities, a Galaxy class is a battleship, a main ship of the line boasting heavy armaments, powerful defenses, and high speed. The very definition of such a vessel. It gets even more extreme with the Sovereign class... "Enhanced Deterrence Explorer"... Pfft... Yeah, right... It had science modules stuffed in as an afterthought, and bristled with enough weapons to make just about anyone break out in a cold sweat. It's a battleship, with frills. So are its predecessors.

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

Indeed.

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BlackAeronaut
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Re: Hello...

Post by BlackAeronaut »

Honestly, if I wanted to do a crossover and have it not turn into a curbstomp war, I'd go with Babylon 5. The tech-base is pretty close, the numbers are closer as well, and it will be hella interesting to see the Humans, Minbari, Centauri, and the Narn all give the Loroi the hairy eyeball when they drop that line about siding with them or dying.

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

BlackAeronaut wrote:Honestly, if I wanted to do a crossover and have it not turn into a curbstomp war, I'd go with Babylon 5. The tech-base is pretty close, the numbers are closer as well, and it will be hella interesting to see the Humans, Minbari, Centauri, and the Narn all give the Loroi the hairy eyeball when they drop that line about siding with them or dying.
Perhaps and Space Battleship Yamato?

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BlackAeronaut
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Re: Hello...

Post by BlackAeronaut »

then it'd only be one ship... but it would be one ship capable of destroying an entire fleet in one go if they're not careful of how they comport themselves.

javcs
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Re: Hello...

Post by javcs »

discord wrote:javcs: actually ANY warp capable ship that can crank it up to warp two and cargo bays that can open would win the outsider war in a matter of weeks(after a little refitting to add weapons to the slow ass cargo ship), FTL capable inside a gravity well? game over, it's just pure win the other side just loses, period, add disregarding jumps? rear action attacks, there is no longer a 'front line' since it can strike ANYWHERE at anytime it bloody well pleases.

comparable to solar powered aircraft capable of carrying a metric ton of cargo in a medieval setting, nothing they got can even REACH it as it flies....drop firebombs on city, army, ship....game over.

<edit>
and the galaxy class IS a warship, designed around the concept of fighting, it just has strong secondary abilities that the federation insists on calling its primary mission, it's PR pure and simple. given size and capabilities it is a 'dreadnought/battleship'.
</edit>
The combat systems on a Galaxy take up a significantly smaller proportion of its internal volume than its non-combat systems, ie. family quarters, science labs, diplomatic spaces, etc.

It's not a dedicated warship. If it were, it would either be significantly smaller, or significantly more powerful.

The combat systems on a Sovereign take up more volume (proportionally speaking) than on a Galaxy true, and they're individually more powerful, and there was a significant shift in Starfleet design processes towards a more combat-ready, more combat-focused fleet, especially after Borg contact. But the non-combat 'frills', so to speak, weren't a design afterthought.




But ... that being said ... the point remains (that we can all agree on, no matter our takes on Starfleet's design paradigms - and the hypocrisies and idiocies thereof) that any current-generation major starship from Star Trek just outclasses everything in the Outsiderverse by a truly absurd degree.

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

javcs wrote:
discord wrote:javcs: actually ANY warp capable ship that can crank it up to warp two and cargo bays that can open would win the outsider war in a matter of weeks(after a little refitting to add weapons to the slow ass cargo ship), FTL capable inside a gravity well? game over, it's just pure win the other side just loses, period, add disregarding jumps? rear action attacks, there is no longer a 'front line' since it can strike ANYWHERE at anytime it bloody well pleases.

comparable to solar powered aircraft capable of carrying a metric ton of cargo in a medieval setting, nothing they got can even REACH it as it flies....drop firebombs on city, army, ship....game over.

<edit>
and the galaxy class IS a warship, designed around the concept of fighting, it just has strong secondary abilities that the federation insists on calling its primary mission, it's PR pure and simple. given size and capabilities it is a 'dreadnought/battleship'.
</edit>
The combat systems on a Galaxy take up a significantly smaller proportion of its internal volume than its non-combat systems, ie. family quarters, science labs, diplomatic spaces, etc.

It's not a dedicated warship. If it were, it would either be significantly smaller, or significantly more powerful.

The combat systems on a Sovereign take up more volume (proportionally speaking) than on a Galaxy true, and they're individually more powerful, and there was a significant shift in Starfleet design processes towards a more combat-ready, more combat-focused fleet, especially after Borg contact. But the non-combat 'frills', so to speak, weren't a design afterthought.




But ... that being said ... the point remains (that we can all agree on, no matter our takes on Starfleet's design paradigms - and the hypocrisies and idiocies thereof) that any current-generation major starship from Star Trek just outclasses everything in the Outsiderverse by a truly absurd degree.
Well what about a bugger ship flying into the nacelle of a Discovery when she accelerated into the path as she jump to warp.

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BlackAeronaut
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Re: Hello...

Post by BlackAeronaut »

Just a Crazy-Man wrote:Well what about a bugger ship flying into the nacelle of a Discovery when she accelerated into the path as she jump to warp.
Warp jump aborted, M/AMR does the equivalent of a SCRAM, Discovery's down a nacelle (but they can still limp around with one if my understanding of ST tech is correct), and the entire crew is freakin' pissed. Whoever sent that suicide ship in had better be packing some serious heat or else have already made themselves right with their creator.

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

BlackAeronaut wrote:
Just a Crazy-Man wrote:Well what about a bugger ship flying into the nacelle of a Discovery when she accelerated into the path as she jump to warp.
Warp jump aborted, M/AMR does the equivalent of a SCRAM, Discovery's down a nacelle (but they can still limp around with one if my understanding of ST tech is correct), and the entire crew is freakin' pissed. Whoever sent that suicide ship in had better be packing some serious heat or else have already made themselves right with their creator.
Yep...ether way fighting retreat at best impulse speed likely half since their likely damage to the nacelle pylon with a spread of torpedoes with fields of phaser fire.

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BlackAeronaut
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Re: Hello...

Post by BlackAeronaut »

Just a Crazy-Man wrote:
BlackAeronaut wrote:
Just a Crazy-Man wrote:Well what about a bugger ship flying into the nacelle of a Discovery when she accelerated into the path as she jump to warp.
Warp jump aborted, M/AMR does the equivalent of a SCRAM, Discovery's down a nacelle (but they can still limp around with one if my understanding of ST tech is correct), and the entire crew is freakin' pissed. Whoever sent that suicide ship in had better be packing some serious heat or else have already made themselves right with their creator.
Yep...ether way fighting retreat at best impulse speed likely half since their likely damage to the nacelle pylon with a spread of torpedoes with fields of phaser fire.
Oh no. A federation ship would still retain a good deal of combat capability even after losing main power. And after they get a chance to patch things up, they can still go to warp on one nacelle. It just wouldn't be very fast in relation to their normal cruising speed.

Just a Crazy-Man
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Re: Hello...

Post by Just a Crazy-Man »

Indeed it's just I worry about other weapons the buggers have and the fact is...I heard the main weapons on certain ships pack a punch. The buggers are likely to target the impulse engines and attack them with everything they got and those plasma beams even if not Loroi grade or Historian pack quite a punch and a few hundred hits in one spot at the same time.

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BlackAeronaut
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Re: Hello...

Post by BlackAeronaut »

Just a Crazy-Man wrote:Indeed it's just I worry about other weapons the buggers have and the fact is...I heard the main weapons on certain ships pack a punch. The buggers are likely to target the impulse engines and attack them with everything they got and those plasma beams even if not Loroi grade or Historian pack quite a punch and a few hundred hits in one spot at the same time.
Your forgetting about shields. Unless Umiak beam weapons are in the high-gigawatt range, then the Discovery will be just fine.

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