Page 7 of 10

Re: Hyperspace

Posted: Thu Jun 02, 2011 4:26 am
by Cdr Straker
alright, you do realize that the time you spent on that, you'll never get back, right?.....................

Re: Hyperspace

Posted: Thu Jun 02, 2011 8:28 am
by Arioch
I have to admit that I spent more than a few minutes watching the pilot episode of UFO Princess Valkyrie that I will also never get back, but let's think of this instead as valuable research for our fellow man.

The above image is indeed from the UFO Princess Valkyrie series, which unfortunately I cannot in good conscience recommend to my peers.

Re: Hyperspace

Posted: Thu Jun 02, 2011 10:43 am
by TrashMan
It's anime. MOST of it is not something you'd reccomend to other peeople.

Image

Re: Hyperspace

Posted: Thu Jun 02, 2011 9:17 pm
by Trantor
Arioch wrote:The above image is indeed from the UFO Princess Valkyrie series, which unfortunately I cannot in good conscience recommend to my peers.
At least it was good for one meme. :D

Re: Hyperspace

Posted: Fri Jun 10, 2011 3:46 am
by Darth Cloaked Guy
Image

Could something really weird like this happen? I know it's extremely unlikely, I'm just curious if it would be possible to "glimpse the beyond".

Re: Hyperspace

Posted: Fri Jun 10, 2011 4:32 am
by Arioch
Anything is possible, though this seems unlikely. But since the ship is completely blind during hyperspace transit, it would be hard to know whether this really happened or not.

A more likely result of this scenario:

Image

Re: Hyperspace

Posted: Fri Jun 10, 2011 5:51 am
by NOMAD
Arioch you should write a Hyperspace Guide For Dummies

your images and explainations would fit prefectly in the above book ( and sincerely, I mean this as a compliment )

would the above be an example of entering negative-hyperspace as discussed ?

Re: Hyperspace

Posted: Fri Jun 10, 2011 6:15 am
by Arioch
Yes, hence the screaming. ;)

Re: Hyperspace

Posted: Fri Jun 10, 2011 6:29 am
by NOMAD
but in hyperspace no one can hear to scream . . . right :lol:

Re: Hyperspace

Posted: Fri Jun 10, 2011 6:35 am
by Arioch
Well, you know what they say... what happens in negative hyperspace stays in negative hyperspace.

Re: Hyperspace

Posted: Fri Jun 10, 2011 4:22 pm
by icekatze
hi hi

This makes me wonder, folks in outsider have discovered how to make artificial gravity, but do they have anti-gravity? I would think that might be the only way to pull someone out of negative space... but even then the logistics would be pretty improbable.

Re: Hyperspace

Posted: Fri Jun 10, 2011 11:57 pm
by Trantor
Arioch wrote:Well, you know what they say... what happens in negative hyperspace stays in negative hyperspace.
So negative Hyperspace is somewhere between College and Vegas?



scnr. :mrgreen:

Re: Hyperspace

Posted: Sat Jun 11, 2011 4:11 am
by NOMAD
Trantor wrote:
Arioch wrote:Well, you know what they say... what happens in negative hyperspace stays in negative hyperspace.
So negative Hyperspace is somewhere between College and Vegas?

scnr. :mrgreen:
I wouldn't go their, you won't be coming back ( literally) :lol:

and how would you know Arioch what happen is negative hyperspace?

Re: Hyperspace

Posted: Wed Jun 15, 2011 12:56 pm
by Riess
Negative Hyperspace has all the best party locations. You heard it here first.

Re: Hyperspace

Posted: Thu Jun 16, 2011 2:27 am
by Karst45
We know that the well of soul actually prevent jump to a sector, but how do the gravity well of the said black hole (it must be quite big compared to a sun) interfere with the hyperspace jump?

If you were aiming at a black hole as a jump coordinate, what would happen?

Other question: Since some believe that the galactic core contain a super massive black hole, would "core ward miss-jump" actually spawn here by default?

Re: Hyperspace

Posted: Thu Jun 16, 2011 2:46 am
by icekatze
hi hi

I like to imagine that there is a civilization that exists near the galactic core that is comprised of all the species that have ever miss jumped before. Of course even if they did all end up there, I imagine they probably wouldn't survive for very long.

I think the reason why the black hole prevents FTL travel is because it distorts space time in such a way that jumps become inaccurate and dangerous.

Re: Hyperspace

Posted: Thu Jun 16, 2011 2:47 am
by Grayhome
Or it gobbles up those who stray to near.

Re: Hyperspace

Posted: Thu Jun 16, 2011 3:26 am
by Mjolnir
Karst45 wrote:We know that the well of soul actually prevent jump to a sector, but how do the gravity well of the said black hole (it must be quite big compared to a sun) interfere with the hyperspace jump?

If you were aiming at a black hole as a jump coordinate, what would happen?
I don't think it's the well itself. Given how close jump points are to the stars...even the gravity well of a very large black hole shouldn't be difficult to miss. Say the jump zone gets pushed out from 5 AU (for a Sol-like star) to 6300 AU...that's a whopping one-tenth of a light year. Even with a 10x safety factor, you are only prevented from making jumps going right past the Well.

A gravity well is also a rather constant affair. The Well of Souls had a dramatically larger area of effect for a relatively brief period of time in recent history, which apparently died down after a while. It seems likely the interference is due to some other event associated with the Well that caused the outburst and continues to cause trouble in its vicinity, rather than it just being a really big gravity well.

Re: Hyperspace

Posted: Thu Jun 16, 2011 3:28 am
by Arioch
Very massive objects present a hazard to navigation because their mass can pull a ship off course in hyperspace. This can happen with any star, but a very massive star affects a larger area. In addition to making nearby stars more dangerous to hit, very massive star systems can be difficult to jump directly into, because the gravity well becomes so steep that it's hard to hit the target slope without being pulled all the way into the star. This is why the star-forming regions with star clusters and short-lived massive stars (such as the Gould belt surrounding the local bubble) form natural boundaries to safe jump travel.

Black holes are just like very massive stars, except worse: because of they way they form (through collapse) black holes usually have insane rates of spin, which cause gravitational waves. The waves have an unpredictable effect on objects transiting through nearby hyperspace, kind of like trying to putt a golf ball on an undulating surface.

Re: Hyperspace

Posted: Thu Jun 16, 2011 3:51 am
by AndrewCrisp
Well, we know from Gravity Probe B that rotating massive objects do drag space-time around them (this is called Lorentz frame-dragging IIRC), so icekatze's suggestion about a black hole distorting space-time to prevent jumps is probably right on the mark. If the black hole spins fast enough, then its frame-dragging will be intense compared to the frame-dragging of a slower-spinning object like a normal star or a planet.

We can now imagine a situation of a ship in hyperspace hitting this twisted-up space-time on re-entry; probably akin to someone attempting to jump onto a fast-spinning flywheel. I can see three possibilities:

Shred! The ship is forcibly inserted into the distorted space-time, and suddenly every particle in the ship must adapt to the frame-dragging. The result is a ship ripped apart at the quark level.
Boom! Similar to "Shred!" but the ship holds together. Instead, heat is generated - lots of heat.
Sideways Doink! The ship bounces off of the distorted space-time, and flies out into hyperspace on a random vector - essentially the black hole's spin adds a sideways component to the ship's vector.

I could also imagine pulsars posing similar risks to ships.

EDIT: Looks like Arioch beat me to it. Ah well. *shrug*