Master of Orion 2 (and Space Strategy Games Discussion)

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fredgiblet
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Master of Orion 2 (and Space Strategy Games Discussion)

Post by fredgiblet »

M.O.O. 1+2 and 3 are 60% off at GoG.com for anyone who wants to play the inspiration.

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Grayhome
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Re: M.O.O. 2

Post by Grayhome »

I purchased MOO2 several years ago because of this web comic, it was an excellent investment.

It makes me wonder what other great works of art (not just video games) are out there which I have not heard of.

Turrosh Mak
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Re: M.O.O. 2

Post by Turrosh Mak »

If 4x games are your bag, pick up galactic civilizations 2. I think the game with expansions can be had for less than $30 now.

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Re: M.O.O. 2

Post by Sanguinius »

Grayhome wrote:I purchased MOO2 several years ago because of this web comic, it was an excellent investment.

It makes me wonder what other great works of art (not just video games) are out there which I have not heard of.
Also give the "Ur Quan Masters" a try, it's a free to download game and now they've released an "HD" version of it too if you prefer the look of that.

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Re: M.O.O. 2

Post by Karst45 »

But DONT even glance at M.O.O 3

Absalom
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Re: M.O.O. 2

Post by Absalom »

Oh come on, Moo3 is a perfectly good simulation of a spreadsheet! ;)

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Re: M.O.O. 2

Post by discord »

Absalom: of a broken spreadsheet, perhaps....

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elorran
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Re: M.O.O. 2

Post by elorran »

I had some good fun on MOO3 using multiplayer with a friend. Some of the different design mechanics within the game were good, but only to a degree. I will concede that MOO3 doesn't hold a candle to MOO2. Its just a shame MOO2 can't be played to the galaxy scale that MOO3 could.

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Re: M.O.O. 2

Post by discord »

http://en.wikipedia.org/wiki/Endless_Space <----- pretty decent

http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire <---- was buggy as hell when it was released, a few patches, expansions and years later it's actually pretty good.

http://en.wikipedia.org/wiki/Sword_of_the_Stars <---- some people swear by it, I'm not one of them.

http://en.wikipedia.org/wiki/Galciv <----- a entire series, again some say it's wonderful, i found it rather 'meh'.

http://fractalsoftworks.com/ <----- a game mentioned in the 'mod' thread, not a 4x but interesting and fun anyway....despite it being alpha stage.

http://en.wikipedia.org/wiki/Star_Wars_Rebellion <--- directx 2 old but still fun....despite it being impossible to fight tactically forcing you to just 'let AI handle it.' and giving you a result.


anything else to add to the list?

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Re: M.O.O. 2

Post by Suederwind »

Hm... Stardrive, Fragile Allegiance, FreeOrion, Star Trek: Birth of the Federation and Imperium Galactica maybe? But MOO2 is still my favorite, I have to admit.
Is Sword of the Stars now playable? I heard horrible things about that one...
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Re: M.O.O. 2

Post by discord »

botf was kinda nice, reminds me of rebellion but i preferred the wars version, i did play imperium galactica....two i think, pretty nice but felt rough, like they had a deadline and never really finished it.

and sots....damn good question, afaik they got most of the serious bugs squashed just in time to release #2, which came with new ones, just as bad...

stardrive seems pretty cool, and has free orion gotten past alpha yet?

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Re: M.O.O. 2

Post by Absalom »

Given what it is, I assume that even if FreeOrion gets a thousand full-time developers for ten years, that it will have a fully-featured voice, text, and holographic interface, including instructions on how to construct the hardware for the holointerface for thirty dollars on your kitchen table, as well as a friendly and gentle post-human strong AI that helps you play, yet will still be in alpha.

Also, it will be capable of making toast.

Open source can be like that, sometimes.

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Grayhome
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Re: M.O.O. 2

Post by Grayhome »

Also, it will be capable of making toast.
But will it grant us the bounty of an envelope full of pure dirt?

http://www.kickstarter.com/projects/yac ... vel-knight

(Read down a bit for the dirt)

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elorran
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Re: M.O.O. 2

Post by elorran »

Another one for your list Discord would be Stars!

It was a very basic interface that used much of the windows interface and was even playable on windows 3.1

If you have a copy or a working version its a pain to get it to run on modern windows platforms but can be done with some fiddling around. You could probably sum it up as MOO3's spreadsheet with a windows UI... and more fun :P

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Re: M.O.O. 2

Post by Suederwind »

Well, there would be Ascendancy to add to that list. Haven't played that in a while and it seems that I have lost my CD version.
Was a very nice game back then and I really liked the music. However, it was not turn based, if I remember correctly.
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fredgiblet
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Re: M.O.O. 2

Post by fredgiblet »

elorran wrote:Another one for your list Discord would be Stars!
I still wish Supernova was finished.

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Re: M.O.O. 2

Post by Nathan_ »

If you're going to play MOO3 I recommend setting immigration off in Population.txt, specifically the Distance to System per jump line(set the value to -999 so immigration drops off after 1 jump). I've found that this radically decreases the processing time for turns, as well as produces less crappy planets for the ai.

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Re: M.O.O. 2

Post by fredgiblet »

discord wrote:http://en.wikipedia.org/wiki/Endless_Space <----- pretty decent

66% off on Steam today only.

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Mr Bojangles
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Re: M.O.O. 2

Post by Mr Bojangles »

fredgiblet wrote:
discord wrote:http://en.wikipedia.org/wiki/Endless_Space <----- pretty decent

66% off on Steam today only.
I've been meaning to pick this one up. Thanks for the tip, Fred!

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Mikk
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Re: M.O.O. 2

Post by Mikk »

Pardon the necroposting, but I seem to have overlooked this thread. I don't think I can accuse this webcomic having sold me on any games. However the inverse case did happen.

Homeworld lured me to Arioch's webcomic, and it's a space strategy/tactics game I would recommend (real time, mind you). The sequels are good too, especially the last one, IMO HW2 has an actually humane user interface.
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