Master of Orion 2 (and Space Strategy Games Discussion)
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fredgiblet
Moderator
Joined: Mon Mar 21, 2011 9:02 am Posts: 980
Master of Orion 2 (and Space Strategy Games Discussion)
M.O.O. 1+2 and 3 are 60% off at GoG.com for anyone who wants to play the inspiration.
Fri Mar 22, 2013 12:05 pm
Grayhome
Joined: Thu Apr 21, 2011 7:11 pm Posts: 550
Re: M.O.O. 2
I purchased MOO2 several years ago because of this web comic, it was an excellent investment.
It makes me wonder what other great works of art (not just video games) are out there which I have not heard of.
Fri Mar 22, 2013 2:02 pm
Turrosh Mak
Joined: Fri Mar 16, 2012 10:14 am Posts: 70
Re: M.O.O. 2
If 4x games are your bag, pick up galactic civilizations 2. I think the game with expansions can be had for less than $30 now.
Fri Mar 22, 2013 3:20 pm
Sanguinius
Joined: Thu Aug 25, 2011 5:53 pm Posts: 22
Re: M.O.O. 2
Grayhome wrote:
I purchased MOO2 several years ago because of this web comic, it was an excellent investment.
It makes me wonder what other great works of art (not just video games) are out there which I have not heard of.
Also give the "Ur Quan Masters" a try, it's a free to download game and now they've released an "HD" version of it too if you prefer the look of that.
Fri Mar 22, 2013 3:52 pm
Karst45
Joined: Sat Mar 05, 2011 9:03 am Posts: 785 Location: Quebec, Canada
Re: M.O.O. 2
But DONT even glance at M.O.O 3
Fri Mar 22, 2013 4:07 pm
Absalom
Joined: Fri Sep 23, 2011 9:33 pm Posts: 710
Re: M.O.O. 2
Oh come on, Moo3 is a perfectly good simulation of a spreadsheet!
Fri Mar 22, 2013 9:56 pm
discord
Joined: Thu Mar 24, 2011 12:44 am Posts: 614 Location: Umeå, Sweden
Re: M.O.O. 2
Absalom: of a broken spreadsheet, perhaps....
Mon Mar 25, 2013 1:15 am
elorran
Joined: Thu Mar 10, 2011 2:31 pm Posts: 58
Re: M.O.O. 2
I had some good fun on MOO3 using multiplayer with a friend. Some of the different design mechanics within the game were good, but only to a degree. I will concede that MOO3 doesn't hold a candle to MOO2. Its just a shame MOO2 can't be played to the galaxy scale that MOO3 could.
Mon Mar 25, 2013 12:24 pm
discord
Joined: Thu Mar 24, 2011 12:44 am Posts: 614 Location: Umeå, Sweden
http://fractalsoftworks.com/ <----- a game mentioned in the 'mod' thread, not a 4x but interesting and fun anyway....despite it being alpha stage.
http://en.wikipedia.org/wiki/Star_Wars_Rebellion <--- directx 2 old but still fun....despite it being impossible to fight tactically forcing you to just 'let AI handle it.' and giving you a result.
anything else to add to the list?
Mon Mar 25, 2013 2:16 pm
Suederwind
Joined: Thu Jul 05, 2012 1:55 pm Posts: 753
Re: M.O.O. 2
Hm... Stardrive, Fragile Allegiance, FreeOrion, Star Trek: Birth of the Federation and Imperium Galactica maybe? But MOO2 is still my favorite, I have to admit. Is Sword of the Stars now playable? I heard horrible things about that one...
Joined: Thu Mar 24, 2011 12:44 am Posts: 614 Location: Umeå, Sweden
Re: M.O.O. 2
botf was kinda nice, reminds me of rebellion but i preferred the wars version, i did play imperium galactica....two i think, pretty nice but felt rough, like they had a deadline and never really finished it.
and sots....damn good question, afaik they got most of the serious bugs squashed just in time to release #2, which came with new ones, just as bad...
stardrive seems pretty cool, and has free orion gotten past alpha yet?
Mon Mar 25, 2013 11:28 pm
Absalom
Joined: Fri Sep 23, 2011 9:33 pm Posts: 710
Re: M.O.O. 2
Given what it is, I assume that even if FreeOrion gets a thousand full-time developers for ten years, that it will have a fully-featured voice, text, and holographic interface, including instructions on how to construct the hardware for the holointerface for thirty dollars on your kitchen table, as well as a friendly and gentle post-human strong AI that helps you play, yet will still be in alpha.
Also, it will be capable of making toast.
Open source can be like that, sometimes.
Tue Mar 26, 2013 2:46 am
Grayhome
Joined: Thu Apr 21, 2011 7:11 pm Posts: 550
Re: M.O.O. 2
Quote:
Also, it will be capable of making toast.
But will it grant us the bounty of an envelope full of pure dirt?
It was a very basic interface that used much of the windows interface and was even playable on windows 3.1
If you have a copy or a working version its a pain to get it to run on modern windows platforms but can be done with some fiddling around. You could probably sum it up as MOO3's spreadsheet with a windows UI... and more fun
Wed Mar 27, 2013 10:09 am
Suederwind
Joined: Thu Jul 05, 2012 1:55 pm Posts: 753
Re: M.O.O. 2
Well, there would be Ascendancy to add to that list. Haven't played that in a while and it seems that I have lost my CD version. Was a very nice game back then and I really liked the music. However, it was not turn based, if I remember correctly.
If you're going to play MOO3 I recommend setting immigration off in Population.txt, specifically the Distance to System per jump line(set the value to -999 so immigration drops off after 1 jump). I've found that this radically decreases the processing time for turns, as well as produces less crappy planets for the ai.
I've been meaning to pick this one up. Thanks for the tip, Fred!
Fri Mar 29, 2013 4:34 pm
Mikk
Joined: Tue Mar 22, 2011 2:02 am Posts: 82 Location: Online/offline
Re: M.O.O. 2
Pardon the necroposting, but I seem to have overlooked this thread. I don't think I can accuse this webcomic having sold me on any games. However the inverse case did happen.
Homeworld lured me to Arioch's webcomic, and it's a space strategy/tactics game I would recommend (real time, mind you). The sequels are good too, especially the last one, IMO HW2 has an actually humane user interface.
_________________ Fandom established 2004*. (*Official records lost) Sometimes I haveatwistedmind… ¿What could possibly be better than giant robots fighting with knives? ¡Giant robots fighting with swords, of course!
Mon May 27, 2013 1:47 am
discord
Joined: Thu Mar 24, 2011 12:44 am Posts: 614 Location: Umeå, Sweden
Re: M.O.O. 2
HW2 complex mod ftw.
Tue May 28, 2013 1:10 pm
Arioch
Site Admin
Joined: Fri Mar 04, 2011 9:19 pm Posts: 2727 Location: San Jose, CA
Re: M.O.O. 2
For those of you interested in Homeworld, if you haven't heard of it before, there's a new game coming out soon called Hardware: Shipbreakers. The head of the development house doing it (Blackbird Interactive) is Rob Cunningham, who was the art director on Homeworld 1 and 2. As you could probably tell from the distinctive art style.
It's a Facebook/browser game, and I was part of the alpha testing group; I didn't play it for very long, because... it's a Facebook game (and therefore targeted at "causal" gamers"), and there wasn't much "there" there. But admittedly I haven't played it in a long time, and it certainly seems that the graphics have improved a lot since I last played.
It's a Facebook/browser game, and I was part of the alpha testing group; I didn't play it for very long, because... it's a Facebook game (and therefore targeted at "causal" gamers"), and there wasn't much "there" there. But admittedly I haven't played it in a long time, and it certainly seems that the graphics have improved a lot since I last played.
I'd like to point out that they were only using facebook as their means of managing their testing group, and stand-alone test versions distributed through Steam happened a little down the road. They do seem to be aiming at a free to play model, but that doesn't categorically rule out a less casual take.
I had a similar impression of the gameplay, myself, but I also wouldn't rule out polish making it shine.
but i most admit it reallly really look like homeworld.
Hell at first i tough that the crashed ship was the Sajuk'kar (or how ever you spell it) little brother. but from the way i see it i doubt it is a facebook game, look quite like an RTS to me.
Thu May 30, 2013 6:54 pm
fredgiblet
Moderator
Joined: Mon Mar 21, 2011 9:02 am Posts: 980
Re: M.O.O. 2
A little outside our normal discussion here, but Arcanum is on sale at GoG.com, it's unbalanced and buggy, but a blast and I highly recommend it for the price.
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