Today I was reading about Sagittarius A*, which is the supermassive black hole at the center of our galaxy. Apparently it has 92 stars orbiting around it. So, I'm wondering how things would be different for one of these games if the setting was those 92 stars.
- Would the black hole prevent in any way prevent life on planets around these stars?
- The stars rotate around the black hole at different rates, based on distance from the black hole. One of the stars rotating around Sagittarius A* has made a full rotation in my lifetime, which in cosmos timelines, is very fast. So, the systems on your gamemap are rotating around the center of the map at different speeds, and systems that are close to each other (but at different elevations) at the start of the game may not be close to each other later on. This could mean that a civilization's territory would be more scattered.
- If we allow warp speed (as in warp 6, Star Trek universe), then there would be a second event horizon closer to singularity from which a spaceship could not leave the orbit of the blackhole under warp speed. This would make it possible, in theory, for civilizations to have stuff within the event horizon of the black hole - which would be very useful for your secret hidden bases and the like. Assuming that you can still be far enough from the black hole that your spacestation/planet/ship/whatever isn't ripped to shreds by tidal forces. This is also assuming that you don't have faster than light sensors. What would the universe look like from the deck of the USS Enterprise after it had crossed the event horizon of a black hole? Would you be able to see other things that were also inside the event horizon of the black hole, or would you be essentially blind?
- Without Warp speed, the rotation suddenly becomes very important. You know how when a plane flies from say, Denver to NY, if you looked on a regular map it wouldn't look like the plane was taking a straight line? Well, it'd be like that, I suppose, because dipping down into the lower orbits would cause you to rotate around the center faster, while going to the periphery would allow you to move back spin-ward in relation to the lower orbits.
- Solar systems could occasionally fall into lower orbits. Perhaps each system falls every 1000 years, which if your game lasts 100 years and has 100 planets, you'd expect to see 10% of the planets fall to a lower orbit over the course of a game. There would probably be a lowest possible orbit that could support life, so anything that was in that orbit and fell would be lost forever.