Reply to topic  [ 63 posts ]  Go to page 1, 2, 3  Next
The War In Heaven: The Epic Role Play , the ideas thread. 
Author Message
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post The War In Heaven: The Epic Role Play , the ideas thread.
WARNING: This is just an ideas thread where I gather input and ideas from you guys to flesh out a future Council Role Play game. This is not the game thread that I will be making later on.

Guys. I was thinking *yes I know a horrible thing* about an idea for an RP that was buggering me.

Quote:
The Divergence: In the beginning of the 22nd century the Orgus voted-in a more assertive and anti-isolationist government that not only began to trade with nearly every known race including the Loroi ... but that also in late 2110s found about a massive Umiak military build-up. This government seeing the war coming, having a bad astro-strategic position in regards to the Umiak and knowing that their own expanding industry being only able to slow the Umiaks down if they ever decided to invade, immediately send out secret scout units to find a fall back position for their people ... barreling straight into Humanity in early 2120's.

At first shocked at their apparent similarity to the telepathic Loroi, but later learning that they are just a new emerging specie, decided to help them if only to make them better meat shields for themself. The Orgus made a complete presentation about the Galaxy as they know it and informed the Humans what is happening, that the Umiaks have a rabid hate of telepaths and that their massive war machine will be mostly concentrated on the more advanced and telepathic Loroi ... for the moment.

Still they share with them their fears that the Umiaks will probably attack Humans if they found out about them just for physical similarity they share with the Loroi - something that is highly improbable, which confirms the suspicions of some scholars that Humans/Terrans were manipulated by aliens in their pre-historic past. Also some people will say that Humans are probably telepathic too - if only latently - if we go with legends and myths that is. If the Umiak find out about that - the Human race is toast.

Information about anything related to the scout units and Humanity was compartalized by the Orgus government to an absurdly paranoid degree to prevent the knowledge leaking out. The Orgus population and traders do not know anything at the moment.

Meanwhile, in the highest echelons of the Orgus government, a very furious debate is going on. If the Orgus evacuate their people they will practically become beggars overnight and will need a lot of help to re-industrialize and increase their population to current levels - they will need better protection - so even thicker meat shields. They will need a protector for the time being. In the end a secret Co-Prosperity and Protection treaty is signed with Humanity - that will later bind the traders further to the even more assertive and aggressive Terrans. Orgus shared most of their technology with Humans and their traders will scavenge the markets and known space for information and technology that they will funnel into Orgus and Terran space while Humanity will prepare itself for the coming War In Heaven.

It was then decided to amalgamate Earths governments into a stronger supra-national body that will represent ... not Humans ... but Terrans now as a whole in the galaxy. The Terran Alliance was born.

You, players, are now put into the roles of a 9-member council of directors and decision makers:

Science Councils of the Terran Alliance:
- Director of the Natural Science & Engineering Council,
- Director of the Martial & Physical Council,
- Director of the Humanities & Sociology Council,

Government branches of the Terran Alliance:
- Chairman of the senate, Legislative branch,
- Councilor-Coordinator of the Executive branch,
- High Judge of the Judicial branch,

Chief decision makers of the Terran Alliance:
- Chief of the Admiralty Board,
- Liaison-Director of the Intelligence sector,
- Chief Administrator of the Terran Colonial Administration.

Your mission will be saving the Terran ... ... ... and Orgus races and wither down the oncoming storm.
The year. 2121 Common Era. And the greatest technological, military, industrial, infrastructural and colonization build-up in Terran history has begun.

If this works right for you then you could get close to 40 years to prepare yourself.


So what do you think of this idea? Would it be doable?

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Last edited by Durabys on Sun Apr 15, 2012 2:04 pm, edited 5 times in total.



Fri Apr 13, 2012 1:04 pm
Profile
Online

Joined: Sat Mar 05, 2011 2:20 pm
Posts: 120
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Could be interesting. It's certainly a "what if" question that's been going around the forums for a long time.


Fri Apr 13, 2012 3:54 pm
Profile

Joined: Sun Nov 06, 2011 11:51 am
Posts: 225
Location: England
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
i take this will therefore be non-canon since we'll be following a different tract to the story line? ether way, should be interesting, im game :)

_________________
CJ Miller: How many millions must be banned before we stop having pointless arguments on the Internet?
fredgiblet: ALL OF THEM! Our banhammers will blot out the sun!
CptWinters: Then we will troll in the shade.!
Image
Image
Image


Sat Apr 14, 2012 11:05 am
Profile
User avatar

Joined: Tue Feb 28, 2012 2:33 pm
Posts: 197
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Ooh. Dibs on Humanities and Sociology. What's going to happen? How does all this work?

_________________
Ensign Jardin is my name
And Terra is my nation
Deep space is my dwelling-place
The stars my destination


Sat Apr 14, 2012 12:47 pm
Profile
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Uh oh. :shock: This is an ideas thread to flesh out the game. I only came with the basic premise. The rules, laws and ect. will need to be made first. If Arioch would grace us with his presence that would be nice.

Of course. You are free to use my premise to create the game yourself. Just write somewhere that I started and you are golden. :D

UPDATED

Info: Also because of the Orgus previous assertive, pro-active, anti-isolationist policies you now have the technology and the scientific knowledge of what the Terrans had in OTL 2160, due to the Orgus becoming your, uh eh, Client Race, sorta *more like they just want to use you as more effective meat shields ... stupid fools, there is more to the Loroi×Human similarity then the looks in this RP ... to paraphrase Kim Vogel Sawyer: "Looks aren't everything. Looks fade, but character the mind remains.” :twisted:* and shared with you really most of the tech they either developed or cough*stole*cough.

Your ships will evolve over time ...

*currently: OTL 2120's designs >>> OTL 2120's/2130's designs w/mods to increase general capabilities >>> Upgunned&Upgraded 2120's/2130's desings w/Early-Orgus tech >>> Upgraded w/Later-Orgus tech >>> Upgraded&Upgunned w/Latest-Orgus +Early-Terran tech >>> Generation Ia Upgraded w/Later-Terran tech >>> Generation Ib +Full integration of current and future by Orgus stolen alien tech >>> Generation IIa Upgunned&Upgraded w/Latest-Terran tech +Loroi tech >>> Generation IIb +Full integration of Loroi tech >>> Generation IIIa +Umiak tech >>> Generation IIIb +Full integration of Umiak tech >>> Generation IVa +Historian tech >>> Generation IVb +Full integration of Historian tech >>> Generation Va +Soia tech >>> Generation Vb +Full integration of Soia tech >>> Generation VI x+Full integration of all tech into new desing philosophy<=the last two/three won't happen during game time, it is here just here for comparisson, the looks of the ships WILL change: Pre-G1 it is like an evolution until it gets the OTL 2160 look, with a grey/white/red theme; GI-GII it looks sleeker with a light-orange/gold-white/red theme; GIII-GIV it gets the look of the ships in the picture, azure-blue/gold/white theme; GV-GVI it gets much more prolonged and bigger hull, dark-blue/black/gold theme*

... But I can safely say that this will be the final product exiting your shipyards - if you get some good lucky rolls - after the War In Heaven or if you manage to remain hidden until mid 2160's:

Image

This gorgerous picture is a courtesy of Arioch. BBUH.

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Last edited by Durabys on Sat Apr 14, 2012 3:19 pm, edited 5 times in total.



Sat Apr 14, 2012 1:50 pm
Profile
User avatar

Joined: Tue Feb 28, 2012 2:33 pm
Posts: 197
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Oh, ok. Right then.

It seems to me that even with the Terran/Orgus military cranking out starships for military purposes (very nice picture, by the way, absolutely splendid, Arioch is our god), there'd be some sort of contingency plan in place just in case things go pear-shaped during the upcoming conflict. (Despite everything, the Orgus were still the galactic equivalent of a third-world, second-tier power, and the forces of Humanity aren't exactly the most advanced in the world, even if we might share some latent telepathic traits with our distant Loroi cousins and be awesomely human derp herp.) If I might throw an idea into the mix:

The Terran Alliance (and the Orgus, to some extent) are keenly aware that they might not end the war in a favorable position. (By which I mean ending up as Umiak slaves or getting exterminated.) As a result, a project has been set up to preserve as much of Terran/Orgus culture as possible, just in case. The humans, to the bemusement of the Orgus, have insisted upon naming the project "Noah's Ark," after a minor aspect of their mythology, and have selected certain species of Earth organisms to preserve by sending them/their embryos/their genetic code/whatever along with the "Ark." In addition, there are plans to send actual humans and Orgus into space should the Umiak be in a position to crush the Alliance in order to continue the two species.

Too cliche sci-fi for this? Thoughts/comments?

_________________
Ensign Jardin is my name
And Terra is my nation
Deep space is my dwelling-place
The stars my destination


Sat Apr 14, 2012 2:36 pm
Profile
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
ed_montague wrote:
Oh, ok. Right then.

It seems to me that even with the Terran/Orgus military cranking out starships for military purposes (very nice picture, by the way, absolutely splendid, Arioch is our god), there'd be some sort of contingency plan in place just in case things go pear-shaped during the upcoming conflict. (Despite everything, the Orgus were still the galactic equivalent of a third-world, second-tier power, and the forces of Humanity aren't exactly the most advanced in the world, even if we might share some latent telepathic traits with our distant Loroi cousins and be awesomely human derp herp.) If I might throw an idea into the mix:

The Terran Alliance (and the Orgus, to some extent) are keenly aware that they might not end the war in a favorable position. (By which I mean ending up as Umiak slaves or getting exterminated.) As a result, a project has been set up to preserve as much of Terran/Orgus culture as possible, just in case. The humans, to the bemusement of the Orgus, have insisted upon naming the project "Noah's Ark," after a minor aspect of their mythology, and have selected certain species of Earth organisms to preserve by sending them/their embryos/their genetic code/whatever along with the "Ark." In addition, there are plans to send actual humans and Orgus into space should the Umiak be in a position to crush the Alliance in order to continue the two species.

Too cliche sci-fi for this? Thoughts/comments?


Sorry, but it will be an STL Arc, with only space for a few thousands so that it has enough space for redundancies and also with a timer for awekening after 100k years.

The Terran Goverment informed the Orgus that they are going "into the eye of the storm" to wither it down. Sorry, no ecapes or backdoors for you. You will have to win this the OLD fashioned "Space Opera-ish" "80's Ham-ish" way. :D But I will say this. If I become GM I am going to give you four bonus slots for beginning. I will roll a 5d10 for these slots and on each side of the dice will be a different bonus - so not dependant on higher dice equals better bonus. No. Oh! As you notice you also will get a fifth but for now hidden bonus that you will reveal later on through R&D.

5 BONUS SLOTS: Game, Councilor, Racial-Mental, Racial-Physical, Racial-Paranormal *hidden*.

I am a Good GM. You can actually win this. It will be hard as hell but it is doable.

I also updated my earlier post with ship tech idea.

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Sat Apr 14, 2012 2:51 pm
Profile
User avatar

Joined: Tue Jul 19, 2011 4:52 am
Posts: 165
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Sadly for me, the scale of the BW is far too big. I'd prefer something like a human unit a decade or or so after contact and inclusion. (character driven as opposed to faction driven)

So this is a no go from me.


Sat Apr 14, 2012 3:30 pm
Profile

Joined: Fri Mar 02, 2012 1:34 am
Posts: 8
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
I would be down for it. :)


Sat Apr 14, 2012 11:03 pm
Profile

Joined: Tue Jul 26, 2011 4:15 pm
Posts: 130
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
I admit I like RP in general
But Dislike Politics.

Also: VERY HARD scenarios typically imply 'mess up one move and the entire mission was for naught' scenarios.
I'd pass as well.

Also: the issue with STL vrs FTL

If said society defeats you
you have a very slow ship on a very predictable course which can potentially be intercepted and destroyed....
Otherwise let us presume you travel at .999% of light to help minimise ship travel time (to those on board to help prevent issues from arising)
By the time you hit said light system 100 years from now... you are probably at a star system that would only be a few years travel via outsiderverse FTL anyway.
If i take this one step further and aim for one 1000 ly away
Their EMPIRE may have spread further than the starsystem you were aiming at... or may have imploded completely.
I'd be tempted to send such a 'zoo' on a loop trip back to the human solar system, eta 1000 years or so.
Because life on earth is notoriously difficult to wipe out, and the tendency of life on earth to evolve and use oxygen is something that can't be erased easily either.
They can glass the planet, and you can come back and breath the nice photosynthetic air when you return anyway :P


Last edited by Fotiadis_110 on Sun Apr 15, 2012 1:51 am, edited 1 time in total.



Sun Apr 15, 2012 1:42 am
Profile
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Fotiadis_110 wrote:
I admit I like RP in general
But Dislike Politics.

Also: VERY HARD scenarios typically imply 'mess up one move and the entire mission was for naught' scenarios.
I'd pass as well.


This is an ideas thread. I am just working on things. Help would be appreciated. Also I would be a Good GM which means you would have to mess up BIG TIME to get an utter dissaster from a bad roll. I am not making this game as a form of a Canadian Jokes Humiliation Conga.

UPDATED

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Sun Apr 15, 2012 1:49 am
Profile

Joined: Tue Jul 26, 2011 4:15 pm
Posts: 130
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
in contrast, a family member of mine has done DnD with a number of people... their GM has a tendency to like big dangerous creatures, and to throw only one or two at them at a time.
There is a reason heros find defeating large hoards appropreate rather than dragonslaying...
When Dragonslaying if you make a bad roll, you can easily die...
If you fight a hoard and make a bad roll, you get an arrow in your arm, -1 to hit... wow :p

Lets just say the local preist (aka the DM NPC) routinely called for donations to resurrect the poor heros who fell in the line of duty to protect their humble town...

It was then calculated by my older brother out of curiousity, that in 3 months of heroing they probably cost would the town more than the king received in taxes from the town each year (based on average time to complete quests, average morality rates and the cost of resurrection...) So often did this happen that something amusing occured: He had in fact been a Dragonspawn character, he had tons of fun with it, but apparently a priest failed a listen check and reincarnated him instead, into a weak puny pink human.
Needless to say the character was not impressed (but did gain a bunch of free level upgrades to spend to become more proficent at what he was already good at... how 'convenient')

Needless to say, while HARD may be nearly impossible, being impossible can in fact be fun as well, particularly when the reward for living is high and the penalty for dying is minimised.


Sun Apr 15, 2012 1:59 am
Profile
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Fotiadis_110 wrote:
in contrast, a family member of mine has done DnD with a number of people... their GM has a tendency to like big dangerous creatures, and to throw only one or two at them at a time.
There is a reason heros find defeating large hoards appropreate rather than dragonslaying...
When Dragonslaying if you make a bad roll, you can easily die...
If you fight a hoard and make a bad roll, you get an arrow in your arm, -1 to hit... wow :p

Lets just say the local preist (aka the DM NPC) routinely called for donations to resurrect the poor heros who fell in the line of duty to protect their humble town...

It was then calculated by my older brother out of curiousity, that in 3 months of heroing they probably cost would the town more than the king received in taxes from the town each year (based on average time to complete quests, average morality rates and the cost of resurrection...) So often did this happen that something amusing occured: He had in fact been a Dragonspawn character, he had tons of fun with it, but apparently a priest failed a listen check and reincarnated him instead, into a weak puny pink human.
Needless to say the character was not impressed (but did gain a bunch of free level upgrades to spend to become more proficent at what he was already good at... how 'convenient')

Needless to say, while HARD may be nearly impossible, being impossible can in fact be fun as well, particularly when the reward for living is high and the penalty for dying is minimised.


And that is why the D&D crowd came with things like:

■ Here's a fun trick - slap a Portable Hole onto something living, like a dragon... horrors of falling entrails aside, then throw in said Bag of Holding. Can you say, "divided by zero?"

■ If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place; both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane; the hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.

■ An alternative version of the portable hole has been changed in the latest edition. It's a five-foot circle of fabric that, when you place it against a flat surface, it instantly makes a five-foot deep hole through that surface. (This means that if it's less than 5' thick, it's open on the other end.) Anyone can grab an edge (from either side, if it's open on both) and pull it off, as long as the hole is empty at the time. It's no longer an infinite-storage item, now you can pull stunts that would make Wile E. Coyote proud.

... or ...

You can also reach godhood in one of the versions of the game with a lvl 1 Gnome character. Can someone say "Infinite Experience Gained". :lol:

Also, you don't know how a Good GM's works e.g. on spacebattles.com forums.

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Sun Apr 15, 2012 2:16 am
Profile
User avatar

Joined: Tue Jul 19, 2011 4:52 am
Posts: 165
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Aren't good DM's on spacebattle's about how quickly they can kill the PC's without making it too obvious? :P


Sun Apr 15, 2012 6:08 am
Profile
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
junk wrote:
Aren't good DM's on spacebattle's about how quickly they can kill the PC's without making it too obvious? :P


Of course if you are so adamant about me having to be a total a**hole GM then I can be, no problem. :twisted:

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Sun Apr 15, 2012 10:14 am
Profile
User avatar

Joined: Tue Jul 19, 2011 4:52 am
Posts: 165
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Durabys wrote:
junk wrote:
Aren't good DM's on spacebattle's about how quickly they can kill the PC's without making it too obvious? :P


Of course if you are so adamant about me having to be a total a**hole GM then I can be, no problem. :twisted:

Not adamant :P
I've just heard enough horror stories of bring four spare character sheets :P

But yeah, while I do honestly like an RP I don't like the scale of this one. So count me for the sidelines at best.


Sun Apr 15, 2012 12:48 pm
Profile

Joined: Sun Apr 15, 2012 1:39 pm
Posts: 16
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
This sounds good enough that I decided to register. I'll probably end up regretting this (I'm going to be busy enough as it is for the next month or so) but count me in. That natural sciences/engineering post sounds good. If we have to be characters in addition to portfolio-holders, I think I already have something in mind.

By the way, how fleshed-out are the rules this thing will run according to be? Is it going to be pretty structured (i.e. regular turn structure, etc.) or will it be fairly loose, with just a few ad hoc dice rolls? Will there be a strategy-game style map?


Sun Apr 15, 2012 1:42 pm
Profile
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Iskander wrote:
This sounds good enough that I decided to register. I'll probably end up regretting this (I'm going to be busy enough as it is for the next month or so) but count me in. That natural sciences/engineering post sounds good. If we have to be characters in addition to portfolio-holders, I think I already have something in mind.

By the way, how fleshed-out are the rules this thing will run according to be? Is it going to be pretty structured (i.e. regular turn structure, etc.) or will it be fairly loose, with just a few ad hoc dice rolls? Will there be a strategy-game style map?


*groans*

Did actually anyone of you read the title of this thread to its end - "ideas thread" - which means I am just fleshing things out and need input from you.

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Sun Apr 15, 2012 2:01 pm
Profile

Joined: Sun Apr 15, 2012 1:39 pm
Posts: 16
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Durabys wrote:

*groans*

Did actually anyone of you read the title of this thread to its end - "ideas thread" - which means I am just fleshing things out and need input from you.


Yeah, I realized shortly after, heh.

Well - I guess you're going to have to model several different aspects of the Terran polity. The economic model can be fairly simple. I think you'd need to represent GDP somehow, and also industrial capacity, the way some of Paradox's games do it. I'm not sure if they'd even necessarily be separate, but there would be other sectors of the economy besides what IC would represent, and they'd all be a source of revenue. All of this is going to be funded by taxpayer money, right? The simplest thing would be for 1 IC to equal 1 IC, whether it was Loroi, Umiak or Terran. You'd commit so much IC to a certain purpose for however long and get whatever out - basically, IC would produce points you could accumulate to buy things. But technological advancement would make new purchases possible and make IC cheaper.

Possibly IC might require inputs - energy and raw materials and labor. Could we look at having a workforce, in abstract terms, anyway?


Sun Apr 15, 2012 2:20 pm
Profile
User avatar

Joined: Tue Jul 19, 2011 4:52 am
Posts: 165
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Iskander wrote:
Durabys wrote:

*groans*

Did actually anyone of you read the title of this thread to its end - "ideas thread" - which means I am just fleshing things out and need input from you.


Yeah, I realized shortly after, heh.

Well - I guess you're going to have to model several different aspects of the Terran polity. The economic model can be fairly simple. I think you'd need to represent GDP somehow, and also industrial capacity, the way some of Paradox's games do it. I'm not sure if they'd even necessarily be separate, but there would be other sectors of the economy besides what IC would represent, and they'd all be a source of revenue. All of this is going to be funded by taxpayer money, right? The simplest thing would be for 1 IC to equal 1 IC, whether it was Loroi, Umiak or Terran. You'd commit so much IC to a certain purpose for however long and get whatever out - basically, IC would produce points you could accumulate to buy things. But technological advancement would make new purchases possible and make IC cheaper.

Possibly IC might require inputs - energy and raw materials and labor. Could we look at having a workforce, in abstract terms, anyway?



I'd personally go with an even simpler model.

MIlitary output/military output effectivity.

The first being your total military economic output and the second being how much of your actual infrastructure is geared toward military output.
a MOE of .2 would mean that only twenty percent of your industrial base is putting forward military ouput. Can simulate fairly simple the war gear up that's been pretty common in all our larger wars. Where in the end a lot of industry gets retooled to actual military output. Probably an aspect we'd excell at compared to other species.


Sun Apr 15, 2012 2:25 pm
Profile

Joined: Sun Apr 15, 2012 1:39 pm
Posts: 16
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
junk wrote:

I'd personally go with an even simpler model.

MIlitary output/military output effectivity.

The first being your total military economic output and the second being how much of your actual infrastructure is geared toward military output.
a MOE of .2 would mean that only twenty percent of your industrial base is putting forward military ouput. Can simulate fairly simple the war gear up that's been pretty common in all our larger wars. Where in the end a lot of industry gets retooled to actual military output. Probably an aspect we'd excell at compared to other species.


That sounds even better. I'd look at it in terms of military output/total output, though. Presumably you'd model the growth of your total output - putting too much into strictly military production would retard growth. Uh, what do you mean by "output," though? Manufacturing output? Would military output just be whatever you were putting towards units and military facilities, or would it include military research?


Sun Apr 15, 2012 2:32 pm
Profile
User avatar

Joined: Tue Feb 28, 2012 2:33 pm
Posts: 197
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
I read it. Sort of. :D

Thing is, I'm sort of confused as to what will actually happen during the game. Could you give us a quick run-down of the proposed mechanics for the RP you're planning?

_________________
Ensign Jardin is my name
And Terra is my nation
Deep space is my dwelling-place
The stars my destination


Sun Apr 15, 2012 2:34 pm
Profile
User avatar

Joined: Tue Jan 17, 2012 6:57 am
Posts: 58
Location: Czech republic
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
Really guys, with space and asteroid mining, fusion tech that just needs to collect the most ubiqutous element in the universe to work and robotic automated manufactoring you quickly kill scarcity. Current form capatalism is un-appliable to this level of technology the Terran already possessed before Orgus contact. The Orgus are traders ... in luxury goods, xenoartifact trade, spy-mercenary jobs, information brokering, space-travel adjudants/assistants to other races (these guys are really not much like the Orgus from OTL) and industrial/economic advising. Also I hate all banks and the banking/fiat currency systems :x - so sue me now. Sorry. I need some form of incentive for the population to even work. I came to realise that I will have to make this more realistic then probably even Arioch is doing the comic version. :lol:

There is three true resource in the universe that cannot be harvested in the old fashioned way. It is the concentration of natural resources you are exploting, knowledge you possess and experience you gained (you could have knowledge about Plasma Focus beams but you must learn how to use it first). So a knowledge-driven and experience-valueing society with Resource-Based post scarcity society. Hmmm.

Ah, I remember now.

NO VON NEUMANING! Understood lads and lass.

Hmm. This will be easier then I thought. It will simplyfiy things.

I will use RU's = Resource Units - which will include matter, energy which is used to create IU's = Industrial Units - which will include the amount of industry you have - material and "immaterial".
And finally PU's = Production Units - which is what IU's generate. This last one will be most important because the cost of everything, plus RU generating hardware (minus IU generating hardware like factories and R&D) is stated in PU's.

It will work in a circle as you see.

_________________
Si vis pacem, para bellum. - If you wish for peace, prepare for war.


Sun Apr 15, 2012 3:21 pm
Profile

Joined: Thu Sep 29, 2011 9:28 pm
Posts: 172
Location: Florida (with a winter home on Deinar)
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
I propose that the US hold out longer than any other country, and still be technically independent of the Alliance :3

_________________
Outsider IRC: Forum thread

The Safirian Empire (a micronation): New forum | Wiki


Sun Apr 15, 2012 6:37 pm
Profile WWW
User avatar

Joined: Sat Mar 05, 2011 2:21 pm
Posts: 411
Location: Finland
Post Re: The War In Heaven: The Epic Role Play , the ideas thread
CJ Miller wrote:
I propose that the US hold out longer than any other country, and still be technically independent of the Alliance :3

No, because in 20 years China will buy the whole USA and collapse 10 years later. The last independent state of today countries would be North Korea or that is what we think, because in secretly they are already umiak slaves.

_________________
Supporter of forum RPG


Sun Apr 15, 2012 11:07 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 63 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: CptWinters, Siber and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.