Conversation with Bob Pepper
In April 2002, Bob Pepper (the artist responsible for the artwork on Dark Tower and Dragonmaster) contacted me about a mis-credited piece of artwork on this site, and was kind enough to answer a few questions.
Arioch: I'm very glad to have been contacted by you; myself and my sister have long admired and been strongly influenced and inspired by your work. It would not at all be an overstatement to say that my interest in Dark Tower stems mainly from an interest in your artwork. Your illustrations for Dark Tower and Dragonmaster seem to share a common theme. Both games were released by Milton Bradley around the same time (1981); did you work on them concurrently? Is there anything you can share with us about the process for creating these images, and your experience in doing so?
Bob Pepper: I'm flattered that you still like my work for Dark Tower. That
and Dragonmaster were some of the most rewarding projects I've been involved in. DM came first,
and was the most challenging and rewarding. Milton Bradley gave me the idea of the game,
and it was up to me to invent the different tribes, and their character, and
characters carte blanche. At the time, illustration was more fanciful and decorative.
It gave me much joy to fill the cards with patterns and stylized people, each having a different character,
and yet same title as the other tribes. I fantasized about how they might all interact together,
and invented endless sagas around them. It was also very important to me that all the cards, in their style, work together as a whole. I was,
and still am very happy with the results, and so was Milton Bradley, so much so, that there was talk for awhile about a book,
and maybe even an animated film! I used my son, Morgan as the model for "Morgan, Baron of Druids". They then gave me their next
"biggy" designed to cash-in on the new Dungeons & Dragons craze, "Dark Tower". The proposed artwork on this was not as open to possibilities as before, because of the relationship of the illustrations to the game,
and consequently less intriguing for me. It was still very exciting to work on,
and I was happy with the results, although I think they should have had me design the board
and the box, because it is a mess, pasted together with cutouts of my art.
Bob Pepper: I have been an illustrator since 1962,
and during the 70's & 80's was well known and thought of as an artist who did decorative stylized approaches to serious subjects. I did many fantasy/Sci-Fi paperback book covers for every leading publisher
and most leading writers. One of my better series, I think, was 6 Philip Dick books in 1982 for
Daw. I did many Ballantine books starting with the extremely visual books
"Gormenghast Trilogy". I've also done a lot of record albums including "Love, Forever Changes" which has gained some following through the years. Dark Tower & Dragonmaster were the only games I ever did. These days I find myself in semi-retirement, mostly, I think, because of the computer
and its influence on style and pricing.
Bob Pepper: My technique is to cement down charcoal paper, float water into areas of the illustration,
and border the area with dark
gouache which spreads and settles in the warpings of the wet paper. After that dries flat, I float dyes on top to color the area. I love the whole process of illustration, but mostly the research
and bringing together of many different parts to form a coherent whole design that I like. I also think that your state of mind, (what interests you) has, really, everything to do with it!