Search found 52 matches

by alpha
Wed Nov 18, 2015 5:48 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Ask:
[X] Other Species
[X] Telepathy
[X] Culture
[X] Regional Knowledge

Divulge:
[X] Ancient History
[X] The TCA
[X] Culture

Will we have other opportunities to share information?
by alpha
Tue Nov 17, 2015 3:16 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Sorry for the short post.

[X] 2/3 Rationing
[X] Improving Relations
[X] Diversification
[X] MineOpsExpansion
[X] Know Thy Enemy
[X] Wind Current Analysis

Still following my sort-of min/max plan. Complications are fun.

Also, I think it's tied again.
by alpha
Sun Nov 15, 2015 2:31 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Incidentally, the jumpdrive does this rarely enough that Humanity uses it somewhat often, thus the colony won't be getting more human population except via birth. Any recruited population will be aliens (Urkuk might make for great Minions if captured as pups). Thanks for making me picture this. :P ...
by alpha
Fri Nov 13, 2015 9:37 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Snip I like the idea of getting that Light Ore facility up and running. The more we can get out of each action, especially early on, the better. Meeting with the new faction is going to be very important now that the Loroi have been at least slightly placated. We need to know where we stand with bo...
by alpha
Fri Nov 13, 2015 8:30 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

That does make things easier... I will see if I can get to work with that planning spreadsheet. EDIT: Spreadsheet done. https://docs.google.com/spreadsheets/d/1a3KOScF4-_4lD62efgAsRhU-l_yS5YoiMbE1r7R4sv4/edit?usp=sharing EDIT2: Question, does the damn thing show my email anywhere? I can't see your ...
by alpha
Fri Nov 13, 2015 5:48 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Rolled 51 on meeting, it goes well. Rolled 1 on Intrigue check. You fail to notice something critical. The crit fail though. Current head plan with current information: Turn 2: Agri center + Mine = 10000 - (2250 + 250) = 7500 RUs Turn 3: Mine + Light Ore = 7750 - (1250 + 500) = 6000 RUs Turn 4: Min...
by alpha
Wed Nov 11, 2015 5:58 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

I would like to say that choosing 'Valhalla' gives us a perfect opportunity to put in some Lieutenant Colonel Kilgore quotes and of course the mandatory: https://www.youtube.com/watch?v=TqtehtSB0LI I have a feeling that the Urkek will hate us ;) National Anthem! Well, we still need words... Close e...
by alpha
Wed Nov 11, 2015 5:44 am
Forum: Outsider Discussion
Topic: Page 107 Discussion
Replies: 111
Views: 78837

Re: Page 107 Discussion

The USA has switched at least unofficially. schools teach metric first. When did that happen? I'm 29 and I don't remember any metric at all. I'm a bit younger and I remember 1st, 2nd, and 3rd grade being filled with the metric system. Then, I changed schools. In high school, metric units were used ...
by alpha
Tue Nov 10, 2015 11:53 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Voted.
[X] Niflheim

[X] Improving Relations.
[X] Agricultural Center.
[X] Mineralogical Survey.
[X] Loroi Biochemistry.
[X] Yea.

Let's never scrap the jumpdrive.
by alpha
Tue Nov 10, 2015 11:44 pm
Forum: Outsider Discussion
Topic: Page 107 Discussion
Replies: 111
Views: 78837

Re: Page 107 Discussion

The idea that the Loroi who already met dozens of civilizations, are eager to memorize another set of units is strange but acceptable as a quirk of their behavior, but clearly the efficient businesslike thing to do is to show humanity the units used by all the other races in the alliance for inter-...
by alpha
Tue Nov 10, 2015 4:05 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Algae might have done it, but that was taken as a genetic sample, so it's locked for now. Algae + Yeast = Nutrient Paste, a vile but nutritious food that keeps forever. Cheap to produce, your colonists won't starve on the stuff, but they will take morale hits unless they're a freak of nature like y...
by alpha
Mon Nov 09, 2015 4:12 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

[X] Rapids

I still want to go to the Rapids. All of the earlier reasons in addition to the fact that the Nafen might send a scout make the Briar Patch look bad.
by alpha
Sun Nov 08, 2015 2:25 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

The classic question of where to start your mighty empire. [X] Green Hivemind for the win! The radiation can prove problematic to navigate at first but my main concern is the combination of a hard to get location and the fact that the only nearby 'empire' looks small and probably has trouble with th...
by alpha
Sat Nov 07, 2015 7:12 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Razor One wrote: In the meantime, I did some quick name research. I facepalmed when I realised we had effectively three variations of Alexander in the mix.
/me facepalms.
We like our Alexanders. :P

Changing vote to [X] Gordon Ramsay (v2).
by alpha
Sat Nov 07, 2015 5:17 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

[X] Plan Provisions - Search for food and water. Have someone load fly the shuttle back and deliver some carbohydrates and water. Try to go for minimal protein. - Have the shuttle deliver a small samples from several dead bodies (Nothing too noticeable) and have the doc analyse it - Get the Ensign o...
by alpha
Fri Nov 06, 2015 4:59 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

[X] Plan Patience

Woot! First contact!

Also, we've got nothing better to do.
by alpha
Sun Nov 01, 2015 11:36 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

Looks like I only missed two updates while I was gone...

[X] Go to the Bridge

Write in:
-- [X] Search for access to the surveillance devices on the bridge
by alpha
Thu Oct 29, 2015 7:13 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

[X] Plan Compromise

This is why you should actually look at the posts that occur while you're writing a post. It's not as if you'll miss out on anything....
by alpha
Tue Oct 27, 2015 8:03 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

[X] Holding pattern... for another hour. Then swat them with low power lasers.
by alpha
Tue Oct 27, 2015 12:55 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 398374

Re: Outcast Quest

[X] Cut the transmission, THEN evade

Write in:

If they continue firing somewhat accurately, fire a warning shot (with a laser) back. If they persist, then shoot to disable.

Hopefully, they'll be friendly. If not, that's what a warning shot is for.