Search found 4 matches
- Thu Nov 12, 2015 3:23 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 484669
Re: Outcast Quest
Your agri center can currently produce 500 food every two turns because you're growing nothing but potatoes. Aha. I didn't notice the every 2 turns part, which explains a lot of things. Thanks. I assume that means crops which take longer to grow are eventually going to require more greenhouses. Wel...
- Thu Nov 12, 2015 12:55 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 484669
Re: Outcast Quest
Haven't voted yet. Can I ask again why we should go for the Agricultural Center Expansion now, as opposed to getting the Yeast Production going? Unless we suddenly need twice the food production as our consumption, the yeast facility provides greater efficiency and gives us the diverse crops sooner....
- Wed Nov 11, 2015 7:05 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 484669
Re: Outcast Quest
Hm, going for the Biochemistry made a lot more sense assuming that the 4d100 + 4d20 roll was for all Learning options, not just Linguistics. Oops. With that in mind, since the Loroi are growing restless, we're going to need to talk to them at some point. And when we do, it'd be a lot easier if we ha...
- Wed Nov 11, 2015 4:20 am
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 484669
Re: Outcast Quest
Been watching this for a little while, and now looks like a good time to say hi. So, um, hi! This is awesome, btw.
[X] Niflheim
[X] Soothing Tensions
[X] Agricultural Complex
[X] Mineralogical Survey
[X] Loroi Biochemistry
Emergency Action: More Rationing
[X] Yea
[X] Niflheim
[X] Soothing Tensions
[X] Agricultural Complex
[X] Mineralogical Survey
[X] Loroi Biochemistry
Emergency Action: More Rationing
[X] Yea