Master of Orion 2 (and Space Strategy Games Discussion)
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Master of Orion 2 (and Space Strategy Games Discussion)
M.O.O. 1+2 and 3 are 60% off at GoG.com for anyone who wants to play the inspiration.
Re: M.O.O. 2
I purchased MOO2 several years ago because of this web comic, it was an excellent investment.
It makes me wonder what other great works of art (not just video games) are out there which I have not heard of.
It makes me wonder what other great works of art (not just video games) are out there which I have not heard of.
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Re: M.O.O. 2
If 4x games are your bag, pick up galactic civilizations 2. I think the game with expansions can be had for less than $30 now.
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Re: M.O.O. 2
Also give the "Ur Quan Masters" a try, it's a free to download game and now they've released an "HD" version of it too if you prefer the look of that.Grayhome wrote:I purchased MOO2 several years ago because of this web comic, it was an excellent investment.
It makes me wonder what other great works of art (not just video games) are out there which I have not heard of.
Re: M.O.O. 2
But DONT even glance at M.O.O 3
Re: M.O.O. 2
Oh come on, Moo3 is a perfectly good simulation of a spreadsheet!
Re: M.O.O. 2
Absalom: of a broken spreadsheet, perhaps....
Re: M.O.O. 2
I had some good fun on MOO3 using multiplayer with a friend. Some of the different design mechanics within the game were good, but only to a degree. I will concede that MOO3 doesn't hold a candle to MOO2. Its just a shame MOO2 can't be played to the galaxy scale that MOO3 could.
Re: M.O.O. 2
http://en.wikipedia.org/wiki/Endless_Space <----- pretty decent
http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire <---- was buggy as hell when it was released, a few patches, expansions and years later it's actually pretty good.
http://en.wikipedia.org/wiki/Sword_of_the_Stars <---- some people swear by it, I'm not one of them.
http://en.wikipedia.org/wiki/Galciv <----- a entire series, again some say it's wonderful, i found it rather 'meh'.
http://fractalsoftworks.com/ <----- a game mentioned in the 'mod' thread, not a 4x but interesting and fun anyway....despite it being alpha stage.
http://en.wikipedia.org/wiki/Star_Wars_Rebellion <--- directx 2 old but still fun....despite it being impossible to fight tactically forcing you to just 'let AI handle it.' and giving you a result.
anything else to add to the list?
http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire <---- was buggy as hell when it was released, a few patches, expansions and years later it's actually pretty good.
http://en.wikipedia.org/wiki/Sword_of_the_Stars <---- some people swear by it, I'm not one of them.
http://en.wikipedia.org/wiki/Galciv <----- a entire series, again some say it's wonderful, i found it rather 'meh'.
http://fractalsoftworks.com/ <----- a game mentioned in the 'mod' thread, not a 4x but interesting and fun anyway....despite it being alpha stage.
http://en.wikipedia.org/wiki/Star_Wars_Rebellion <--- directx 2 old but still fun....despite it being impossible to fight tactically forcing you to just 'let AI handle it.' and giving you a result.
anything else to add to the list?
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Re: M.O.O. 2
Hm... Stardrive, Fragile Allegiance, FreeOrion, Star Trek: Birth of the Federation and Imperium Galactica maybe? But MOO2 is still my favorite, I have to admit.
Is Sword of the Stars now playable? I heard horrible things about that one...
Is Sword of the Stars now playable? I heard horrible things about that one...
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Re: M.O.O. 2
botf was kinda nice, reminds me of rebellion but i preferred the wars version, i did play imperium galactica....two i think, pretty nice but felt rough, like they had a deadline and never really finished it.
and sots....damn good question, afaik they got most of the serious bugs squashed just in time to release #2, which came with new ones, just as bad...
stardrive seems pretty cool, and has free orion gotten past alpha yet?
and sots....damn good question, afaik they got most of the serious bugs squashed just in time to release #2, which came with new ones, just as bad...
stardrive seems pretty cool, and has free orion gotten past alpha yet?
Re: M.O.O. 2
Given what it is, I assume that even if FreeOrion gets a thousand full-time developers for ten years, that it will have a fully-featured voice, text, and holographic interface, including instructions on how to construct the hardware for the holointerface for thirty dollars on your kitchen table, as well as a friendly and gentle post-human strong AI that helps you play, yet will still be in alpha.
Also, it will be capable of making toast.
Open source can be like that, sometimes.
Also, it will be capable of making toast.
Open source can be like that, sometimes.
Re: M.O.O. 2
But will it grant us the bounty of an envelope full of pure dirt?Also, it will be capable of making toast.
http://www.kickstarter.com/projects/yac ... vel-knight
(Read down a bit for the dirt)
Re: M.O.O. 2
Another one for your list Discord would be Stars!
It was a very basic interface that used much of the windows interface and was even playable on windows 3.1
If you have a copy or a working version its a pain to get it to run on modern windows platforms but can be done with some fiddling around. You could probably sum it up as MOO3's spreadsheet with a windows UI... and more fun
It was a very basic interface that used much of the windows interface and was even playable on windows 3.1
If you have a copy or a working version its a pain to get it to run on modern windows platforms but can be done with some fiddling around. You could probably sum it up as MOO3's spreadsheet with a windows UI... and more fun
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Re: M.O.O. 2
Well, there would be Ascendancy to add to that list. Haven't played that in a while and it seems that I have lost my CD version.
Was a very nice game back then and I really liked the music. However, it was not turn based, if I remember correctly.
Was a very nice game back then and I really liked the music. However, it was not turn based, if I remember correctly.
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Re: M.O.O. 2
I still wish Supernova was finished.elorran wrote:Another one for your list Discord would be Stars!
Re: M.O.O. 2
If you're going to play MOO3 I recommend setting immigration off in Population.txt, specifically the Distance to System per jump line(set the value to -999 so immigration drops off after 1 jump). I've found that this radically decreases the processing time for turns, as well as produces less crappy planets for the ai.
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Re: M.O.O. 2
discord wrote:http://en.wikipedia.org/wiki/Endless_Space <----- pretty decent
66% off on Steam today only.
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Re: M.O.O. 2
I've been meaning to pick this one up. Thanks for the tip, Fred!fredgiblet wrote:discord wrote:http://en.wikipedia.org/wiki/Endless_Space <----- pretty decent
66% off on Steam today only.
Re: M.O.O. 2
Pardon the necroposting, but I seem to have overlooked this thread. I don't think I can accuse this webcomic having sold me on any games. However the inverse case did happen.
Homeworld lured me to Arioch's webcomic, and it's a space strategy/tactics game I would recommend (real time, mind you). The sequels are good too, especially the last one, IMO HW2 has an actually humane user interface.
Homeworld lured me to Arioch's webcomic, and it's a space strategy/tactics game I would recommend (real time, mind you). The sequels are good too, especially the last one, IMO HW2 has an actually humane user interface.