medium-range torpedoes fly twice as far as the best long-range guns shoot Loroi.Absalom wrote: If the Umiak wait to fire torpedoes until they enter medium range, then the Loroi will be able to safely fire on their ships the entire time.
"Gimlet" has accelerated several times higher than that of any fighter and torpedo the need for interception. Acceleration MicroSR too little to capture the fighters and torpedoes.Absalom wrote: The "Rockeye" is listed as carrying kinetic-kill warheads, while the "Scatter Pack" is listed as carrying smaller torpedoes. Either could presumably be used in any of a number of roles, but my assessment is that the "Rockeye" is better reserved for slower targets.
Also, fighters are used as a two-stage AMM to intercept torpedoes and gunships.
Lori such weapons, AMM-D is. Why special weapons against ground targets do not have to be umiak?Absalom wrote: And the Umiak won't need a special weapon to use against planets, since planets can't maneuver in Outsider.
The transmitter is capable of transferring data to 20 light seconds after the engine exhaust annihilation under enemy electronic warfare - a heavy, large, complex and expensive.Absalom wrote: Torpedo guidance will be data transceivers, so low-mass. The control system will be a computer program, so that comes for free. System diagnostics will be data transceivers + software, so free. Maintenance will be tools, so that will cost a little, but it'll likely be a minor cost compared to the actual torpedoes, so effectively free if you're bothering with torpedoes in the first case. The launcher is the one cost of interest since it can service a widely varying number of torpedoes. However, most of the torpedo's acceleration is always going to come from the torpedo, so the launcher will never need to be too expensive: you're looking at less than 1 torpedo mass per launcher, because the only thing that the launcher needs to do is hold the torpedo, and throw it far enough from the ship for the torpedo's drive to safely start. The launcher is going to be much lighter than an actual gun, since those are fairly large.
A computer program requires a computer.
Diagnostic system requires various sensors of the torpedo, launcher and the rest of the complex channels of communication from them, the equipment receives data from the sensors, and a computer program with which they are treated.
Today, a single physical computer is not required - but the need for a system of processing power on board the ship is not free.
The complex is on the board of a headache, all of which go as they can. But the concept of service solely on their own, which in relation to the author insists umiak makes integrating the carapace hemorrhoids.

About launcher I wrote above in detail. Aircraft catapult launcher type now weighs about the same as launching missiles.
Thank you for the visual demonstration of what gibberish gives Google translator.Absalom wrote:The "catapult launchers" you're referring to throw an object, correct? Google translate suggests the Russian(/) word люк (trapdoor) or phrase торпеда капельницы (torpedo dropper, which is an odd mental image to me) for the type of launcher that just "drops" the torpedo. They might include a large spring, but calling them "launchers" isn't particularly informative.

Devices of this type are called Russian term "starting device". And practically used except papers.
Too dangerous to use these devices in action.
To set the speed of the torpedo need distance. Or distance is such that by the time of arrival of the ship in the zone of fire weapons Loroi, torpedoes, or will be destroyed for a long time, or will be destroyed for a long time ships Loroi. Described in the comic mechanics "distraction to torpedo" will not operate.Absalom wrote: The physical range of the torpedo isn't important: it can keep travelling almost infinitely since it's in space. The important thing is how long it takes to cover Loroi weapons range (it's speed) and how much it can maneuver in that time (which depends on it's remaining fuel). A torpedo with a longer range but the same acceleration can cross Loroi weapons range much faster, which makes it more dangerous: the Loroi need to destroy these sooner than the others.
Also, torpedoes will maneuver more as they get closer to the Loroi, but when they're 1 light-second away they'll barely need to maneuver at all, since just a little thrust in a semi-random direction will make it almost impossible for the Loroi to hit them at that distance.
At a distance of fire weapons Loroi torpedo fuel tank is almost irrelevant, even short-range torpedoes able to cover the distance is continuously accelerating. It is important only to develop a torpedo acceleration.
So for distraction Loroi when approaching naval torpedoes harder medium-range are not needed.
What weapon in the comic is able to shoot the torpedoes at a distance of light-seconds?
In Russian it is called "stupid infinity": the formula for Jamming strength required when distance to target is 1 please.Absalom wrote:Not without system specs, but I can give the formula:
Jamming strength required = Distance to target * Distance to target * Jamming strength required when distance to target is 1.