
Reckon that bug's being mind-controlled
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It's a rough 3D background overpainted by hand. Unfortunately I still have a ways to go until I have a complete 3D set, but these paintings will help in the creation of that, in addition to moving the comic along.
Thanks, I'll check it out.Overkill Engine wrote: ↑Tue Oct 06, 2026 12:26 amRe: Blender - the learning curve is something I have heard more than a few complaints about.
I have also heard that Bforartists is a Blender fork and can do the same stuff but is expressly made to be easier to learn/use.
I'll leave it up to the reader to decide whether their eyes are really glowing.
She's not, actually.

There are stations on the floor and ceiling and against the walls, but not exactly on the walls. It's not super tall.

There's more than one, but it's not just a mirror of the floor. I'll show you when it's in a better state; right now that part of the geometry is just a hole.
Something like this:
Just out of curiosity: Have you tried using a Game Engine like Godot, Unity or Unreal Engine for your modelling?Arioch wrote: ↑Tue Oct 06, 2026 9:32 amThanks, I'll check it out.Overkill Engine wrote: ↑Tue Oct 06, 2026 12:26 amRe: Blender - the learning curve is something I have heard more than a few complaints about.
I have also heard that Bforartists is a Blender fork and can do the same stuff but is expressly made to be easier to learn/use.
[...]
My problem is that I'm not consistently spending enough time with it. I follow a tutorial, and get into it, then something absurd makes me put it down, and a week later when I pick it up again I've forgotten half of what I learned. My attention span isn't what it used to be.
No, I need a modeling tool, not a real-time game engine. It hadn't occurred to me that those engines would have their own modeling tools, but I assume they are limited. But since I suppose they're used to create level art I should probably investigate just to see how they're used.HedAurabesh wrote: ↑Thu Oct 08, 2026 7:45 pmJust out of curiosity: Have you tried using a Game Engine like Godot, Unity or Unreal Engine for your modelling?

I'm going to interpret it as the eyes not actually glowing in a way that can be measured with instruments or observed by personality constructs, but that there's some effect of using Loroi psi powers that creates an impression on nearby minds, which is so often interpreted by Loroi (and Humans, apparently) as glowing eyes, that even Loroi visual media depicts it this way.
Yep. That's what kiboshed my attempts so far as well (I've attempted to learn it in order to create some game mods).Arioch wrote: ↑Tue Oct 06, 2026 9:32 amMy problem is that I'm not consistently spending enough time with it. I follow a tutorial, and get into it, then something absurd makes me put it down, and a week later when I pick it up again I've forgotten half of what I learned. My attention span isn't what it used to be.