
Great Leap Forward, not really working. But after that the chinese learned better.
Moderator: Outsider Moderators
It was a case of making it fit into a game world and mechanics of a game, Unfortunately my physics is limited to Two semesters of College...and what I've picked up on my own. So I made a call to make it fairly effective, allowing a good portion of the impact to be delivered to the target before it slowed due to returning mass.daelyte wrote: Easy fix. As mass reducing device is kicked out, kinetic energy divides by mass, projectile slows way down and the impact is limited to the kinetic energy his launcher put in. Trying to put enough kinetic energy into a very small mass would likely melt the projectile. Ergo mass reducing device
The use of gravity was to explain why there was no physical container for the projectile. The technology, which is a method of causing Alterations in the quantum level of space. It allows creation of very intense points of gravity for a few seconds at most.wrote: This would take the same amount of energy as compressing that plasma using other means.
Plasma is charged gas, since it has an electric charge it can be propelled by electromagnetic means. ( i'd love any suggestions on that one. I considered using gravitic to propel them but that seemed like a bad idea, one gravity field interacting with another int he barrel of the weapon.daelyte wrote: Magnets only affect ferromagnetic materials or charged particles, and I'm pretty sure that plasma is neither.
Which is why it;s not the same as setting off a pinpoint nuke in someones face, even if the plasma is cooling as it expands having it forced into you at several times the speed of sound. then explosively decompress( while in direct contact with the target) is enough to justify a pretty potent explosive force.When plasma expands it also cools, and most of the explosive force would go in the direction of least resistance - away from the target.
The plasma weapons were intended ( by me) as a mid range limited penetration weapon. they are supposed to deal most of their damage through flash vaporizing surface material and explosive force setting up a pressure wave inside an object.Actually plasma is hot gas so it would act more like a flame thrower, transferring some of its heat to the surface of the ship. If you do manage to accelerate it to high velocity, it could have an effect similar to a particle beam.
I'd love more science in my Sci-fi.... as it stands I am more space opera than Hard Science fiction. The problem is when dealing with people with little knowledge of Science, or absolutely no interest in the background of the weapon. It can be tricky...If you want some hard scifi in your game worlds, check out:
Conventional Space Weapons
Exotic Space Weapons
You could use the effects of an inertial damper to counter the local stress on the projectile, but that I think requires the projectile to be large enough to carry its own damper, which makes it larger than a fighter. You could use the the inertial damping effects in reverse to give added mass to the projectile, and perhaps use some kind of field to continue to accelerate the projectile after it's left the physical launcher; these together might reduce the need for a many-kilometer-long launcher, but I don't think they'll get you anywhere near the 75%+ of lightspeed that you'd need in the Outsider system for a mass driver to be effective in ship-to-ship combat.Mayhem wrote:For those who desire uber effective mass drivers in outsider-like universes there is a glimmer of hope in the form of 3 named future technologies:
Insider mentions these technologies existing, (the probably of having a common underlying piece of new physics,) and sketches their requirements/limitations from the perspective of vessel manoeuvrability but does not seem to mention their weapon potential.
- Inertial Dampers
- Artificial Gravity
- Reactionless Drives
Simply this new piece of physics must change the rules regarding the acceleration of masses in some undefined way and so is a potential game changer in terms of mass drivers.
On the other hand, as no race in the outsider universe has apparently done so, it can presumably be inferred that it is not possible to do so in the official outsider universe.
I think the Me262 is an example that might have been a game-changer if it had gone straight into production without Hitler's interference. If jet fighters had appeared in early 1943 when Germany still had the resources to produce them in quantity and before the P-51D was deployed in numbers, that could have had quite an impact. If Germany had been able to establish air dominance prior to the Normandy invasion, or even just prior to the Ardennes offensive, it could have been a different ball game.Trantor wrote:It was just Hitler. His reputation of hindering progress is legendary. Type21 Uboats, Me262, rockets, nukes. Everything. As i said, stupid infantryman, who still clinged to his limited experiences from WW1.
There are shades of grey, sure. But Hitler had the last word on everything with a budget.Arioch wrote:I think the Me262 is an example that might have been a game-changer if it had gone straight into production without Hitler's interference. If jet fighters had appeared in early 1943 when Germany still had the resources to produce them in quantity and before the P-51D was deployed in numbers, that could have had quite an impact. If Germany had been able to establish air dominance prior to the Normandy invasion, or even just prior to the Ardennes offensive, it could have been a different ball game.Trantor wrote:It was just Hitler. His reputation of hindering progress is legendary. Type21 Uboats, Me262, rockets, nukes. Everything. As i said, stupid infantryman, who still clinged to his limited experiences from WW1.
But it's also true that Germany wasted a lot of valuable effort and resources chasing dozens of different wonder weapons that had no chance of being viable, and that wasn't just Hitler.
No bigger naval (surface) units than pocketbattleships.fredgiblet wrote:Me-262
Stg 44
No resources wasted on super tanks
No resources wasted on V weapons
The war could have been VERY different
when i set out to work up a starship engagement rules set for my games. I wanted the mechanics to serve game/story not be a simulation of real world physics and weapons ( thus the reason i call it a space opera instead of science fiction.)Rather than excessive hand-waving, I think the way to make mass drivers viable is to change the rules of the tactical system, by dramatically reducing engagement range and maximum ship acceleration. Naturally I'm not going to do that in Outsider.
That's ok. It took me a while to figure out how to break it. Kept banging my head on the wall because the mass reduction would make most of the usual problems go away. Then it occurred to me that maybe it doesn't.Dragoon wrote: It was a case of making it fit into a game world and mechanics of a game, Unfortunately my physics is limited to Two semesters of College...and what I've picked up on my own. So I made a call to make it fairly effective, allowing a good portion of the impact to be delivered to the target before it slowed due to returning mass.
Ah, I see. That makes sense.Dragoon wrote: The use of gravity was to explain why there was no physical container for the projectile.
Well, plasma contains both positive ions and negative electrons or ions. They could be separated, but if the result has only one charge all that gets you is a rube goldberg particle beam, with all the limitations of that.Dragoon wrote: Plasma is charged gas, since it has an electric charge it can be propelled by electromagnetic means. ( i'd love any suggestions on that one. I considered using gravitic to propel them but that seemed like a bad idea, one gravity field interacting with another in the barrel of the weapon.
Even if the plasma expands rather quickly, most of that energy would be wasted in directions that don't affect the target. At best the effect would be comparable to a gravitic particle beam.Dragoon wrote: Which is why it;s not the same as setting off a pinpoint nuke in someones face, even if the plasma is cooling as it expands having it forced into you at several times the speed of sound. then explosively decompress( while in direct contact with the target) is enough to justify a pretty potent explosive force.
Not sure you'd get much of a pressure wave that way, but the rest would work as intended.Dragoon wrote: The plasma weapons were intended ( by me) as a mid range limited penetration weapon. they are supposed to deal most of their damage through flash vaporizing surface material and explosive force setting up a pressure wave inside an object.
MohsScaleOfScienceFictionHardnessDragoon wrote: I'd love more science in my Sci-fi.... as it stands I am more space opera than Hard Science fiction. The problem is when dealing with people with little knowledge of Science, or absolutely no interest in the background of the weapon. It can be tricky...
I'm enjoying this a lot. Send more!Dragoon wrote: ANYONE who has some good ideas for the justifications of some of my stuff Is more than welcome to add their two cents
I'd put Outsider in the "World Of Phlebotinum" category, which is pretty soft scifi.discord wrote:and for the record, outsider is a pretty hard scifi.
Actually sort of counting on it. If it takes less than a minute to break one of my justifications/wizzy words...I need to refine it. So people who love to do the crunchy numbers and hard physics are a great resource.discord wrote:dragoon: and you are missing that some people just love to tangle with 'real world physics' and try to do the best within those confines...
and for the record, outsider is a pretty hard scifi.
Good, that's what I am going for. to make my explanations take some effort to break downThat's ok. It took me a while to figure out how to break it. Kept banging my head on the wall because the mass reduction would make most of the usual problems go away. Then it occurred to me that maybe it doesn't.
My adjustment would have to be some sort of Electromagnetic device that separates positive from negatively charge particles and routes them to different holding chambers. It sores he plasma and feeds it into the proper "barrel" of the weapon firing them in bolts with alternating charges.... the benefit is that one "barrel" cools down while the other one fires.Well, plasma contains both positive ions and negative electrons or ions. They could be separated, but if the result has only one charge all that gets you is a rube goldberg particle beam, with all the limitations of that.
Hehehe, Thanks Now I have a weapon for the more advanced races in my world.Simply using gravitic fields to propel neutral particles rather than try to contain them would get around a lot of the problems of particle beams. Like charged particle beams, a gravitic neutron beam would have decent armor penetration, and a somewhat longer range - supposedly thermal bloom would still limit the effective range to somewhere around 10,000 km. It could probably be deflected using a gravitic defensive shield, but any race without gravitic technology would be vulnerable to it, so a gravitic neutron beam could be a game changer at first and still useful against unshielded targets later on.
Oddly that's the limit My advanced race (in charge of the region My games/work are based in) put on Weapons in real/hyperspace...any weapon with a range longer than that has to have some sort of self destruct device.supposedly thermal bloom would still limit the effective range to somewhere around 10,000 km.
I try to manage that , but I'm happier when there is some science behind my decisions and "special effects"Personally so long as the rules are known, consistent and reasonably balanced I'm happy. In a Star Trek setting, if someone teleports through the ship's shields when it's been established that you can't do that, an explanation is required.
If you saw the notes and ideas laying around my desk computer you'd wish you never said that.I'm enjoying this a lot. Send more!
The tide turned much earlier, winter 42/43 I would say. There was no chance of winning this war after Stalingrad. A draw might have been reached at best, but no victory.The tide even turned in June ´44, since then it was practically over.
I don't think almost any circumstance would have allowed Axis to win after 1942, but German air superiority could certainly have changed how the endgame played out, and over what timescale.Trantor wrote: And still, without oil AND the Bomb there would have been no hope anyway (luckily, since i would have made a pretty worse Hitlerjunge).
That may have been when the last glimmer of hope died, but the war was over long before.Trantor wrote:The tide even turned in June ´44, since then it was practically over.
Other than the King Tiger I agree. You don't need the King Tiger to kill a T-34 or a Sherman. I think that having a heavy tank was a good idea for assault phases, but having more and better Panthers would have served better everywhere else so I would have transitioned from the Tiger to the King Tiger but kept production relatively low.Trantor wrote:*snip*
That sounds clever, I have to say. How is the beam focused? With some kind of electro-magnetic field or containment? I really have no idea how such a blast of plasma behaves in vacuum, but it could be just some kind of huge flamethrower in space from what I understand and that doesn´t sound very useful to me. I´m searching some kind of explanation for that problem.My adjustment would have to be some sort of Electromagnetic device that separates positive from negatively charge particles and routes them to different holding chambers. It sores he plasma and feeds it into the proper "barrel" of the weapon firing them in bolts with alternating charges.... the benefit is that one "barrel" cools down while the other one fires.
Hm... I see your point here, getting the ships closer, but I was never a fan of hyperspace or however it is called. Maybe I just shouldn´t have watched Event Horizon, back then...Moved most combat out of real space into hyperspace which is a physical dimension ships enter as a shortcut.
Suederwind wrote:The tide turned much earlier, winter 42/43 I would say. There was no chance of winning this war after Stalingrad. A draw might have been reached at best, but no victory.Trantor wrote:The tide even turned in June ´44, since then it was practically over.
fredgiblet wrote:That may have been when the last glimmer of hope died, but the war was over long before.
Yes, we agree on the actual history. My phrase "turning tide" for summer 44 is not accurate, since the Nazis had no strategy anymore after Stalingrad. Even a victory at Kursk wouldn´t have been a lasting relief.Arioch wrote:I don't think almost any circumstance would have allowed Axis to win after 1942, but German air superiority could certainly have changed how the endgame played out, and over what timescale.
But it is easier with it than without. Or at least a vehicle with the 43 L/71 gun. And don´t forget the upcoming IS-2.fredgiblet wrote:Other than the King Tiger I agree. You don't need the King Tiger to kill a T-34 or a Sherman.
Heh, yeah. Same problem as with Mr Schicklgruber - clinging to the patterns of WW1. And he wasn´t the only one. The whole staff was a horror-cabinet.Suederwind wrote:-That morphine addicted clown called "Reichsmarschall Meier"
Only while accelerating, and that's if your thrusters aren't ridiculously mobile. In space you can build up momentum in one direction, then turn and fire sideways or backwards while still moving in the direction you were going. Babylon 5 had some very good examples of that.Dragoon wrote: a spinal mount weapon has more punch than the 18 inch guns of the Yamato, ( but you have to point the ship fairly close to target and fly at a predictable path for several seconds while you line up your shot.
Anything preventing hyperspace torpedoes?Dragoon wrote: In a all of my play tests, it seems that the side that's outmatched can escape combat by jumping back to hyperspace or dropping out of hyperspace into real space where it can evade combat long enough to break contact with a superior force.
40-50 km is really really short in space terms. At that range energy weapons would be really powerful and would never miss. You could boil your opponents alive inside their ship.Dragoon wrote: Fleet battles would usually occur when an enemy unit had no choice but to engage the defenders. usually in a location that restricted their movements and limited engagement ranges to something shorter than a forty or fifty kilometers where sensors, and weapons were not plagued by lag time.
Is it explosive? Can dropping a rock out of hyperspace blow up a planet?Dragoon wrote: Of course jumping into hyperspace at an uncharted location is risky since you might jump in in the same location as a floating reef or island of debris...which is bad, very bad.
The limits are similar in space, even though the terrain is different.Dragoon wrote: Now when it comes to ground combat the real world rules are a bit easier to follow. Limits on how big, a weapon can be and still be portable by your average soldier, how much energy it takes to kill a typical human/alien..and the basic limits on movement and maneuver are a bit more solidly known.
Not bad, but if the mass is low the charged plasma can be deflected by a charged field.Dragoon wrote: It stores the plasma and feeds it into the proper "barrel" of the weapon firing them in bolts with alternating charges.... the benefit is that one "barrel" cools down while the other one fires.
Without friction to slow things down, missiles and kinetic weapons have an infinite potential range.Dragoon wrote: Oddly that's the limit My advanced race (in charge of the region My games/work are based in) put on Weapons in real/hyperspace...any weapon with a range longer than that has to have some sort of self destruct device.
I used to have several inches thick of notes on multiple desks for just one rpg world I was building when I was about 8.Dragoon wrote: If you saw the notes and ideas laying around my desk computer you'd wish you never said that.
If all we're worried about is ease then we should be talking about the Maus or the Ratte. Cost-effectiveness leans heavily towards the Panther.Trantor wrote:But it is easier with it than without.
Two points.And don´t forget the upcoming IS-2.
Basically you cheat..... using a small intense point of gravity to serve as a bottle for the plasma until it smacks into something solid, or thinks it has...Suederwind wrote: That sounds clever, I have to say. How is the beam focused? With some kind of electro-magnetic field or containment? I really have no idea how such a blast of plasma behaves in vacuum, but it could be just some kind of huge flamethrower in space from what I understand and that doesn´t sound very useful to me. I´m searching some kind of explanation for that problem.
.
hyperspace, Unlike in outsider where it's not a physical realm..is a self contained Mini-universe with its own physics, matter, and life forms...much smaller, contorted and twisted, but solid and tangible if you can get there....( Via use of a McGuffin called Quantumn Resonance)Suederwind wrote: Hm... I see your point here, getting the ships closer, but I was never a fan of hyperspace or however it is called. Maybe I just shouldn´t have watched Event Horizon, back then...
Anyway: how did the dust, gas and the debris get into hyperspace? Vaporised spaceships?
the limiting factor here is how fast and how accurately you can direct several hundred thousands pounds of metal that is firing weapons, being hit by incoming fire, and trying to adjust for the maneuvers of it's target.daelyte wrote: Only while accelerating, and that's if your thrusters aren't ridiculously mobile. In space you can build up momentum in one direction, then turn and fire sideways or backwards while still moving in the direction you were going. Babylon 5 had some very good examples of that.
No, not at all.... actually these little puppies might even work for Loroidaelyte wrote: Anything preventing hyperspace torpedoes?
1) done... creating a stable hyperspace transit "window" Burns up a lot of power. larger ships have reserve systems to allow a "combat Jump" but civilian and older smaller ships would need to recharge.A few ways to limit quickly jumping in and out if you want to:
1. Add a delay before a jump. Maybe going into hyperspace requires setting up a field that takes time to build up either because of massive energy requirements, or some stability issue that can't be rushed without the risk of having to start over.
2. Add a delay after a jump. Entering or leaving hyperspace could cause instabilities in the fabric of space/hyperspace that take minutes, hours, or days to dissipate. These could even affect both sides.
3. Add weather. Hyperspace storms could force ships to stay in real space until the storm is past. Hyperspace currents could also provide uncertainty in where a ship (or torpedo) would actually come out into real space and maybe vice versa.
Yes some of it is, extremely so, its a common source of power for ships and large installations...of course you try to weaponize it you could end up a drooling idiot or simply vanish off the face of creation. ( there's a group of Highly advanced watch/attack dogs backed up by at least one HIGHLY advanced HIGHLY Psionic race out there to stop that sort of thing. )Is it explosive? Can dropping a rock out of hyperspace blow up a planet?
charged plasma weapons would be deflected by a stong electromagnetic field. In this case you take such a field created by the ships drives and pump it full of cool plasma or particles of slighl charged "sand" ad the bolt has to not only power through the magnetic distortion but avoid being detonated prematurely by impacting the barriers contentsNot bad, but if the mass is low the charged plasma can be deflected by a charged field.
If the mass of your plasma bolts is high enough to avoid that, I think you could have similar results with a normal coilgun accelerating as much mass to the same speed. High speed impact turns mass into plasma anyway.
well that's why the O'sahdii...the uber-ish race mandated self destruct devices on anything that has a technically unlimited rang, and enough impact to seriously damage a ship or vessel. If you cant fit it with one you have to lock it out in real space....and yes they do monitor and enforce that rule...you might get away with it once or twice but if you make a habit of it they will send their .... People out to get ya.Without friction to slow things down, missiles and kinetic weapons have an infinite potential range.
What? Why wouldn't you wan't that?Dragoon wrote:so to keep Fireblade from showing up at my door..