RedDwarfIV wrote:I did point out that part of they reason they would be faster is because they don't have to carry all the materials with them. That would be done by a materials transport auxiliary.
As for size limits on what you can build... I'll refer you to my 'just bolt the Wave Motion Cannon on outside' argument. The thing about space is... there's plenty of space. If necessary, a large part could be assembled outside the hull.
They still need the parts/materials on hand on the ship to be of use. There could be a few ships that might have nothing but spare parts that are hard to make, as well as ships carrying nothing but ammunition and food/life support supplies, but the auxiliary repair ships would have to have immediate access to the needed materials, so they would have a lot of what they need onboard already. A large single piece object (like hull plating) can only be as large as the furnace and forming machines are that can spit said plate armor out. They can't make pieces larger than they are. Long they can do, as exhibited by the hundreds of feet of train track rails that are regularly produced and the tens of thousands(or more) feet of wire that is used for so many things. But width comes at a cost. Things can only be so wide before it becomes too wide to move from the factory to the shipyard, or out a hatch to a damaged starship needing hull repairs.
To repair something, it needs to be close to the ship/yard doing the repairing, and it's usually in some sort of repair bay (even if it is a dock with a few fingers or frames stretched around the space that encompasses the ship[ being built/repaired (the spacedocks that are used to build Starfleets ships are large open air (in space, HAH!) that nonetheless encompass the area around the ship, so there is a limitation in how large the ships can be built. Any larger and the dock needs to be enlarged. Ships being built or repaired need to be close to the source of materials and power used to weld their frames and hulls together. You can't do that easily hundreds of meters away from the shipyard.
I do get what you're saying though, the ship can be built/repaired near enough to the ship to be done efficiently. But it needs to be more or less attached to the repair ship, via a repair bay or docking clamps that physically keep the ship close to the repair auxiliary ship so it doesn't drift away.
With the auxiliary fleets, it's very likely that most of them remain 1-2 jumps behind the front lines and either stay in place (for the moment) to receive the damaged ships, repair and rearm them and send them back to the front, or retreat if the enemy penetrates the system, or advances to the secured system to help repair/rearm and resupply the victorious Lorio forces. The last place most auxiliary ships need or should be is in the battle with the Lorio. That's not to say some can't, but those ships, while useful before and after a battle, are a liability during a battle since they need to be protected.
It is nice debating this with you and others. It helps me think and visualize things more clearly and points out any flaws I can have in my arguments.
