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Re: An idea on how to accelerate the creation of this comics

Posted: Tue Nov 06, 2012 4:22 pm
by bunnyboy
Someone should convince his boss to allow him to draw his comic in worktime and still get paid.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Nov 07, 2012 1:13 am
by Karst45
bunnyboy wrote:Someone should convince his boss to allow him to draw his comic in worktime and still get paid.
Now don't you fret, when am through with him he will let him draw on the job. *smash fist into open palm*

-C'mon, let' him draw
Boss:No
-I'll be your friend?
Boss:No
-Awww, you're mean!

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Nov 07, 2012 2:44 am
by Arioch
I think what people want to see most are new comic pages. Bonus material is nice, but it takes time away from working on regular pages. When I started the comic, I had visions of the Insider being filled with bonus comics, but the reality just hasn't come to pass. Comics are a lot of work.

There are a lot of things I would like to (and should) do, like update the Outsider store with new stuff, and look into print versions of the first chapter, and create more Insider content. But I think those are things to consider when the comic is being updated regularly, and not when I'm way behind on the work backlog that I already have.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Nov 07, 2012 11:20 am
by dfacto
Honestly, just drop the quality down. I can understand the urge to make everything as good as possible, but the main focus is the story, not the art quality, and rendering everything is what's slowing you down the most I suspect. Better to progress and then do cleanup later for print rather than kill time up front on a handful of pages. We'll still love the comic if there's line petting and irregularities. :P

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Nov 07, 2012 2:10 pm
by Trantor
dfacto wrote:Honestly, just drop the quality down. I can understand the urge to make everything as good as possible, but the main focus is the story, not the art quality, and rendering everything is what's slowing you down the most I suspect. Better to progress and then do cleanup later for print rather than kill time up front on a handful of pages.
No, that only triggers discontinuity and, in the end, double work.

Even the opposite would make more sense: Going fully digital, with the characters in CGI, too.
dfacto wrote:We'll still love the comic if there's line petting and irregularities.
With the comic coming to a full stop, because of Arioch explaining/justifying in endless discussions? Naw, don´t.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Nov 07, 2012 4:22 pm
by dfacto
How does it trigger discontinuity? Just don't spend so much time doing perfect inking and coloring and it will go faster. Going full digital is an option, but a painful one that would require a psychotic amount of modelling work. Want a new costume? Time to start a new model from scratch!

As for endless discussion, there's an easy way to handle that: ignore. If someone doesn't like that inking and shading isn't perfect then they can suck it up.

Re: An idea on how to accelerate the creation of this comics

Posted: Thu Nov 08, 2012 11:19 pm
by Karst45
dfacto wrote:How does it trigger discontinuity? Just don't spend so much time doing perfect inking and coloring and it will go faster. Going full digital is an option, but a painful one that would require a psychotic amount of modelling work. Want a new costume? Time to start a new model from scratch!

As for endless discussion, there's an easy way to handle that: ignore. If someone doesn't like that inking and shading isn't perfect then they can suck it up.
unfortunately that not how artist think.

They see their drawing and look at other people drawing and realize how bad they are (even if awesome) Once their reach a point were their drawing are better than the one their were comparing their work to, they shift to someone else.

Re: An idea on how to accelerate the creation of this comics

Posted: Fri Nov 09, 2012 1:51 pm
by szurkey
Maybe we should all boycott the discussion board so Arioch has nothing else to do for leisure but new Outsider pages?

Re: An idea on how to accelerate the creation of this comics

Posted: Fri Nov 09, 2012 11:15 pm
by Karst45
szurkey wrote:Maybe we should all boycott the discussion board so Arioch has nothing else to do for leisure but new Outsider pages?
That... actually brilliant... we should also have someone stalk his house and prevent him from buying new games.

If he didnt need internet to post the image i would also say cut the TV/internet.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 11:58 am
by VictorValor
One idea to raise funds is to add a store section to the site, where one can buy cheap, outsider-themed merchandise. I would totally buy a shirt from here. It worked for Penny Arcade.

Now, I'm aware that there is a site we can go to where we can buy a hat with the word, "Outsider" on it. But I've been to that site and it is terrible. Their search engine didn't work and there was a bunch of other stuff from everywhere else on the Internet. It felt like a digital version of those giant bins with various products all thrown in there. The site also looks sketchy as all get out.

A more accessible online store for Outsider would go a long way for raising funds for the webcomic

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 12:17 pm
by Alexandr Koori
Make printing on a mug or a shirt you can own - in Moscow this service doesn't cost more than $ 10.

Arioch can find a man to do with him epoxy model of Tempest in 1/144 scale. Starship models are not so many and Tempest has an original design, I think this model will find a buyer.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 12:31 pm
by Hālian
Alexandr Koori wrote:Make printing on a mug or a shirt you can own - in Moscow this service doesn't cost more than $ 10.

Arioch can find a man to do with him epoxy model of Tempest in 1/144 scale. Starship models are not so many and Tempest has an original design, I think this model will find a buyer.
Smaller -- a 144:1 model would be 5.2 meters long.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 1:03 pm
by Alexandr Koori
Tempest is so big?
Model need be 20-30 cm long. I think this is optimal size.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 1:19 pm
by bunnyboy
The scale is then 1/2500.

If we could provide good quality textures and 3d models for comic, but I afraid, that in reality he has to use same amount of time browsing our trash to find out the ones, which can be fitted to his visions.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 1:25 pm
by Alexandr Koori
If we could provide good quality textures and 3d models
M... Why you need textures?

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 1:56 pm
by bunnyboy
The 3d graphics on comic is made of textures.
If I remember right, the wall on last panel is photo from trash truck or something.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 6:23 pm
by Voitan
I'm at the point I'd just rather just read Outsider's script/novel.

I already have an idea of what everything looks like. I just want to know what happens.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 7:03 pm
by Arioch
There are 3D printing shops that can make pretty decent physical models from 3D wireframes. This is something I'll look into in the future.

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 8:10 pm
by fredgiblet
CJ Miller wrote:Smaller -- a 144:1 model would be 5.2 meters long.
I'm not seeing the problem.

:mrgreen:

Re: An idea on how to accelerate the creation of this comics

Posted: Wed Jan 02, 2013 9:13 pm
by Alexandr Koori
Technical sculptor make excellent master-model .
And this allows you to greatly simplify the division model on parts and assembly process.