Seen this getting more activity over the last couple of weeks. Nice to see its hit steam as well. Though I suspect like many more recent strategy titles it'll be followed by DLC packs. It remains to be seen if the game itself and additional content will be worth the bother and price. But I hope the remake lives up to expectations and memories of the originals.
I was oh so lucky a friend had it before I was able to get to the shop.
I found it overly complex and unplayable.
And the story just made me whince and left me confused.
The Ur-Quan Masters finally gets a continuation of the story! Late backing possible, click link.
I believe the official stance from the company is that the initial release will have the 10 original MOO1 races only (and an alternate human "Khanate" reskin for those who preorder), but the 3 MOO2 additions might be added via DLC or expansion if the game does well.
I went ahead and sprung for the early access after some friends with a pretty high bar for 4Xs bought it and didn't hate it. And I have to agree with that, I don't hate it. It doesn't bring back the things about MoO1 I really wish someone would give a modern retread, but it plays pretty well, looks pretty good, and has quite an attention getting voice cast. It also reminds me a lot of endless space, in some mechanics and UI style, but with an entirely different battle system.
Not sure how much more work they're planning on putting into this before calling it finished, but it's a pretty solid foundation at this stage.
IIRC the three advisers map decently onto Beryl, Tempo, and Fireblade, in color palette at the very least.
As for the new game, the systems I'd like to see successors to are different enough on a fundamental level to what's going on in it that I very much doubt we'll see significant trend towards that. But there's still fun to be had here, and I've already concluded that the only way to get the game I'm pining after will be to make it.
Some of the advisers are rather too chatty though.
Siber wrote:IIRC the three advisers map decently onto Beryl, Tempo, and Fireblade, in color palette at the very least.
As for the new game, the systems I'd like to see successors to are different enough on a fundamental level to what's going on in it that I very much doubt we'll see significant trend towards that. But there's still fun to be had here, and I've already concluded that the only way to get the game I'm pining after will be to make it.
Some of the advisers are rather too chatty though.
yeah made a game with the alkarie (or what ever they spell the bird race) and in the end iwanted to strangle him... So annoying it like they got inspired by navie at some point HEY LOOK!