Concept Fanart of Future Terran Ship Designs

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Absalom
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Re: Concept Fanart of Future Terran Ship Designs

Post by Absalom »

discord wrote:well, that might have something to do with nutso american military acquisition and construction policy, destroyers are apparently supposed to do the job of destroyers, light and heavy cruisers AND battleships, damn silver bullet philosophy, it does not work.
relevant examples in active service, chinese destroyer 7500 tons, british destroyer 8000 tons, russian destroyer 7500 tons, US arleigh burke 10000 tons(to be replaced with the zumvalt weighing in at over 14000 tons.) see any patterns?

the destroyer is a ship class for a specific set of jobs, AntiSubWarfare, AntiAir, convoy escort(aka protecting shipping lanes) and general screening element.
In WW2 parlance, a destroyer is what you described. In current US Navy parlance, a destroyer is a ship that has an impressive name (after all, it has "destroy" in the name! much more powerful than a "cruiser", right? after all, how does a cabin help you fight!).
discord wrote:on the subject though, the job description of terran navy destroyers would probably be interdiction(intercept and 'capture'), escort, 'coast guard' Search And Rescue, customs..... my view on it is relatively small and fast with mainly PD weapons and some torpedoes for long range punch, back to the origin of the destroyer which happens to be the torpedo boat, or rather torpedo boat hunter, with civilian support as a design feature.
I think you've got a few too many jobs in there. Customs would likely be dealt with by a small police craft, which if updated (which they probably wouldn't be for a long time) might have a torpedo drive. Search and Rescue might be done with something around the destroyer range, but either that would be an additional task accomplished with shuttles (in which case carriers would actually be ideal, and even battleships would be about as relevant), or it would be done with a ship that was probably even lighter than a destroyer. The other two tasks would belong properly to combat craft such as destroyers.
Indubitably wrote:
discord wrote: Sniiiiiiip.
Well, I dont think the Burkes are supposed to fill the BB role, thats Zumwalt, doing it much worse then a battleship simply due to the fact that it cant sling over 40,000 pounds of 16" shells every minute.
I don't know. Battleships are great for supporting amphibious landings or infantry combat near the shore, but if someone in the military was crazy enough to pay me to design a new battleship class, at the MOST it would have 6 big guns, and probably just four. Missiles, drones, and those "mission packages" for the littoral ships would be more relevant than artillery guns: the only reason it would have any is because honestly, where else are you going to put them?
Indubitably wrote:With humanity starting from a (relatively) low tech base, and probably just a handful of shipyards, building one vessel with highly advanced partially alien technology to fill a couple roles would probably be a better alternative to building a couple different classes of ships with highly advanced partially alien technology for specific roles. Your shipyards, factorys and their workers will only have to know how to build one ship, or one set of components. Instead of building two or three types of reactors and thrusters (or other items with long lead times) for two or three types of ships, you have just the one type to deal with. Your parts commonality will be very high, along with your training commonality. Any logistics tail will also be shortened, freeing up shipping for other things, like hauling ore to your shipyards. Im not saying phase out everything for butt loads of Humanityfuckyeah destroyers, Im just saying that building a ship class with Ship to ship, escort, and ECM capabilitys would be better for humanitys burgeoning shipbuilding industry then lots of highly specialized classes.
Even better would be one, with different equipment selections for different roles (note: traditionally, the ships within a class aren't actually identical, this just takes that far enough to create discrete classes). That would allow e.g. carrier, escort, and ship-to-ship designs while still providing the basic benefits you're describing.
Dragoon wrote:If I read it right, the Umiak are locked in a pretty solid stalemate. A sudden change in force deployments, or patrols could conceivably cause a problem on the Loroi front.Unless the Umiak have a large reserve of older ships, or can boost production they would be hard pressed to mount a major offensive without a violent Loroi reaction.
The Umiak have a large reserve of newer ships, not older. They're saving them to plug holes, and hopefully prepare for a new offensive. The Loroi are doing much the same. The border fleets are important, but the current calculus of war says that sticking the best stuff out there won't help win the war, whereas it might help win the war if you hold it back.

Furthermore, both sides are apparently working to expand their borders, such as via the Umiak invasion of Orgus space. Assuming that the entire Umiak (or Loroi!) fleet is near the warzone will lead you astray.

Dragoon
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Re: Concept Fanart of Future Terran Ship Designs

Post by Dragoon »

Indubitably wrote:
Its not that stealth in space is difficult, its straight up impossible without hiding behind the stellar terrain.
okay let me rephrase that......point conceded lets move on :D

while stealth in the sense of hiding is impossible, at least in hard sci-fi... deceiving sensors, jamming them, or using tricks to get past perimeter defenses are conceivable. If the enemies screens are full of noise, and their weapons have to track a sleet of false targets their massively overwhelming firepower becomes less useful. and If they see a friendly ships transponder attached to a target entering the system, it may not fool them long but it gives the attackers minutes to get close enough to fire.
Indubitably wrote: Which wont even matter, because I don't see a way to get at undefended umiak territory and assets that doesn't involve decisively defeating a umiak defensive fleet first.
one pretty well established rule of war is that no defense is impenetrable,( see Maginot Line) and no security measures are foolproof.( see Enigma Machine/Purple code/Manhattan Project) now without pretty detailed information, and a lengthy education in tactics, and strategy..basically war college.... I cant detail how the infiltration could be achieved. But drawing on past conflicts it is possible..

For Example:
The British managed to penetrate the defense of a major port facility with only one destroyer ( modified to resemble a German destroyer and using captured codes to get within two miles of the target.)..while their casualties were pretty severe they destroyed the only dry dock big enough to handle the Tirpitz on the Atlantic coast meaning that the Germans couldn't bring her out to sea with risking her being damaged and cut off from any safe haven...so the Tirpitz ended up n a Fjord until the British bombed it into a burning wreck.
Now thi will not translate directly to Outsider universe but it demonstrates that impenetrable defenses aren't...and a sneaky son of a .... fine lady...can get things done that are impossible .

My initial post was about using smaller ships, and asymmetric warfare against the Umiak to slow, confuse, and eventually make the attack against humanity more expensive than it was worth. Or force them to expend so many resources on the assault that they would leave themselves open to a Loroi response.

szurkey
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Re: Concept Fanart of Future Terran Ship Designs

Post by szurkey »

When it comes to Terran starship designs, I am a traditionalist...

Image
Image
Image
Image
Image

You just cannot beat the Japanese in Starship design...

Dragoon
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Re: Concept Fanart of Future Terran Ship Designs

Post by Dragoon »

I am a huge fan of the old school space battleships. I cut my teeth watching satrblazers and G-force. so they are a childhood favorite. I went another direction with my stuff, mostly because I cant do justice to the Old school Space Battleship style :D

Now I have to say that a few fetaures of The old school Ships have made themseves known in Arioch's work. Not the hull design but the turrets, Big ass main guns Like the Loroi Plasma weapon, and the fighters have a hint of old school influence in them....Of course that's my opinion but It's what I see :D

And my favorite of the newer Space Battleship style ships has to be.....
Image

Yeah it got swatted by the enemy fleet, but one little ship was able to seriously distract the enemy long enough for the Heor ship to make a run for it.

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Random Person
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Re: Concept Fanart of Future Terran Ship Designs

Post by Random Person »

Indubitably wrote:*snip*
Image
*snip*
The forward dorsal turret limits the arc of the aft dorsal turret.
Once the rockets are up, who cares where they come down? It's not my department. -Wernher von Braun

Jericho
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Re: Concept Fanart of Future Terran Ship Designs

Post by Jericho »

szurkey wrote:When it comes to Terran starship designs, I am a traditionalist...


You just cannot beat the Japanese in Starship design...
I have to disagree my friend

Image

This is a real starship :D .
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through. General C.H Melchett commander of some unknown british regiment in the western front.

CptWinters
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Re: Concept Fanart of Future Terran Ship Designs

Post by CptWinters »

I was wondering when the aircraft image posting contest would next rear its ugly head. :|

Light the torches and man the walls, my friends, the enemy is upon us. :P

Absalom
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Re: Concept Fanart of Future Terran Ship Designs

Post by Absalom »

szurkey wrote:When it comes to Terran starship designs, I am a traditionalist...
szurkey wrote:Image
A good over/under probably would be a good choice, especially since you can statistically nudge a miniscule extra bit of thrust out that Loroi designs can't, since Loroi designs will have larger "hull shadows", due to many of them having back, bottom, AND side obstructions. A "single-hull battleship" design will only have a bottom (or for bottom guns, top) and back obstruction. Thus, you get closer to 300 degree horizontal and 100 degree vertical coverage, whereas the average Loroi heavy weapons emplacement looks to be in the 100-180 degree horizontal and 100 vertical range (e.g. the Warhammer, though more recent designs seem to be better about this?). A good design can also get the furthest dorsal and ventral guns ~180 degree coverage vertically, and as close to 360 degrees horizontally as your weapons, turret, and power systems will allow.

Now, for the Loroi, this wouldn't likely be significant, but remember: even when the Humans get higher-thrust drives at a capital-ship size, it's likely that they'll still have a ways to go before they work out enough flaws to get up around Loroi accelerations for the same engine-to-ship ratio: the Loroi have the extra thrust to completely spin their ships, Humanity initially won't.

More importantly, it provides a visual distinction ;) .

Jericho wrote:
szurkey wrote:When it comes to Terran starship designs, I am a traditionalist...


You just cannot beat the Japanese in Starship design...
I have to disagree my friend

Image

This is a real starship :D .
Regretfully, the Omega-class is designed for a far different setting: one without easy gravity control, and with fist-fight combat ranges. Now, if one inexplicably showed up in TCA territory, and the stardrive still worked like in B5, it would oh-so-very be a candidate for retrofitting, and (at least the drive) reverse-engineering (after all, I'm pretty sure that it would be much better for tactical purposes than Outsider stardrives), but even the TCA has non-inertial gravity, and in B5 that's too high-tech for almost any Earthforce ships to mount.

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Re: Concept Fanart of Future Terran Ship Designs

Post by discord »

absalom: i'd say symmetrical single hull up/down layout, would leave the sides open for VLS thingies and boat bays, slight disadvantage the side facing where hostile fire would second most likely to come in at (front being optimal)would be the facing with most easily destroyed and hardest to armor stuff.

and absalom again: remember, TCA is basically a civilian peacetime military(slight oxymoron there, but the idea gets through.) which recently has gotten on war footing, the need they had was basically armed customs boats for handling pirates and such and a small 'battle fleet' as a hammer to hold in case someone gets uppity.

as such the 'escorts' for the battle fleet would mostly be doing customs and patrol duty with the heavies and reserve escorts basically in working order mothballs, the coming of the orgus and the war changed this of course, but it does not change the basic premise they started with.

<edit>
and on battleships, there is NO way to beat those big guns when it comes to cost effective bombardment, none whatsoever.
</edit>

Jericho
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Re: Concept Fanart of Future Terran Ship Designs

Post by Jericho »

Absalom wrote:Regretfully, the Omega-class is designed for a far different setting: one without easy gravity control, and with fist-fight combat ranges. Now, if one inexplicably showed up in TCA territory, and the stardrive still worked like in B5, it would oh-so-very be a candidate for retrofitting, and (at least the drive) reverse-engineering (after all, I'm pretty sure that it would be much better for tactical purposes than Outsider stardrives), but even the TCA has non-inertial gravity, and in B5 that's too high-tech for almost any Earthforce ships to mount.
True but it's not what i was referring to. The beauty of the omega class is it's no bullshit approach to space combat. Compare it the others posted here and you'll see that they are based on airplanes and sea vessels. Now that may look good when you draw them or in film but in practise the omega boxlike design philosophy will bulldose them in to the ground. It's a flying box that you can shove pretty much any armor, shield, weapon you wish etc. usually in sci-fi the box have to be replaced by the slim aerodynamic vessels because of the rule of cool, but the simplicity, brutality, practicality of the box is really what makes it so awesome. Also it was an answer to szurkey's statement that you can't beat the japanese, well i think Paul Beigle-Bryant already did that IMO.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through. General C.H Melchett commander of some unknown british regiment in the western front.

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Mr Bojangles
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Re: Concept Fanart of Future Terran Ship Designs

Post by Mr Bojangles »

The thing about the Omega class Destroyers was that they were actually designed with real physics in mind. If you don't have technology that can control inertia and gravity, all you are really left with is the no-bullshit-approach to space combat. If what you have are reaction drives, rotating sections, and solid armor, you're going to get something very similar to an Omega. Of course, rule of cool and practical TV considerations (time and money) still applied in B5, so the Omegas aren't completely real physics compatible. I highly recommend looking up the background on their design.

As for an optimal hull design for a space warship, a sphere or a cube would work to give the best weapons coverage. Such a ship would have no blind spots, though it would potentially make a larger target. A design that I've always liked is the wedge shape, à la Star Wars (minus the giant conning tower, of course). Though Lucas utterly failed to capitalize on it, such a hull would allow the ship to bring all of its batteries to the fore, so long as the batteries made use of the hull's inclination. It would potentially be able to direct half its total firepower in a broadside, or above and below the ship, and still maintain minimal aspect. It's only major blind spot would be towards the rear (assuming some form of reaction drive).

All that being said, I think the Omega is one of the most badass ship designs in all of sci fi. No frills, no gimmicks just straight-up war machine. :twisted:

Absalom
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Re: Concept Fanart of Future Terran Ship Designs

Post by Absalom »

discord wrote:absalom: i'd say symmetrical single hull up/down layout, would leave the sides open for VLS thingies and boat bays, slight disadvantage the side facing where hostile fire would second most likely to come in at (front being optimal)would be the facing with most easily destroyed and hardest to armor stuff.
I'd probably stick missile/torpedo launchers on the same facings as the guns, and depending on the details maybe even integrate them into the gun turrets (depends on if you have the space, really). I might stick some or all of the boat bays on the "unused" sides (specifically, near the front and with little armor, so that the armor could be redistributed elsewhere, such as between the boat bay and the rest of the ship), but I might also stick them on the rear sections of the hull, in areas that either they wouldn't interfere with fire arcs, or where heat exchangers and engines would already interfere with the same.

I've actually thought about this basic design for my own uses before. You basically locate the engines + heat sinks on a plane containing the primary line of thrust, and at right angles to the plane containing your primary weapons mounts (which also contains the primary line of thrust). From the front, the effect is a + sign, and if standing on top of a weapon turret then the engines and heat exchangers form the "horizon".
discord wrote:and absalom again: remember, TCA is basically a civilian peacetime military(slight oxymoron there, but the idea gets through.) which recently has gotten on war footing, the need they had was basically armed customs boats for handling pirates and such and a small 'battle fleet' as a hammer to hold in case someone gets uppity.
You and I obviously have different definitions of customs. My definitions revolves around what customs enforcement actually involves: enforcing the import/export rules of a country and port, e.g. what you can take in and out, and how much you have to pay in port fees and taxes: things almost entirely done in jump zones (where a dedicated in-system ship works just as well as an FTL destroyer) and at ports (where you don't even need multi-day endurance, just 24-hour or so in case you have an emergency). It only involves pirates if pirates are either operating out of the port (in which case the TCA is presumably going to upgrade the situation beyond "customs enforcement"), or mounting a raid.

Pirates (or, more accurately, posing a serious enough threat against such to prevent it from visibly occurring) would be a pretty good job for a destroyer in my opinion, as would be delivering customs boats to asteroid mines and other remote locations (which might even be in otherwise untraveled systems), keeping the "war fleet" crews in practice, providing "tertiary survey" services for locations en-route between individual mission locations, cheaper PR than the big ships, etc. Certainly I'd say that the destroyers would be convenient to have around, but the very fact that "police frigates" are mentioned in the insider but not actually listed, while the destroyers are the heavy portion of the active fleet, basically implies that the destroyers are used more as a military ship, and the frigates are used less. In fact, of the two destroyer classes, one is listed as mostly used for patrols, and the other described as a dedicated fighting vessel: they have as much in common with a customs ship as an F-16 ordering an airliner to land does. Likely, frigates handle most customs duties in areas remote from a customs station but still in the same system, and destroyers only commonly get considered for customs duties in systems without such a station (and if the frigates have FTL, even then a destroyer might not be allocated all the jobs).
discord wrote:<edit>
and on battleships, there is NO way to beat those big guns when it comes to cost effective bombardment, none whatsoever.
</edit>
I know (and don't forget the sound either) which is the only reason I would include them if I design a modern battleship (not that I'm a ship engineer, mind).
Jericho wrote:
Absalom wrote:Regretfully, the Omega-class is designed for a far different setting: one without easy gravity control, and with fist-fight combat ranges. Now, if one inexplicably showed up in TCA territory, and the stardrive still worked like in B5, it would oh-so-very be a candidate for retrofitting, and (at least the drive) reverse-engineering (after all, I'm pretty sure that it would be much better for tactical purposes than Outsider stardrives), but even the TCA has non-inertial gravity, and in B5 that's too high-tech for almost any Earthforce ships to mount.
True but it's not what i was referring to. The beauty of the omega class is it's no bullshit approach to space combat. Compare it the others posted here and you'll see that they are based on airplanes and sea vessels. Now that may look good when you draw them or in film but in practise the omega boxlike design philosophy will bulldose them in to the ground. It's a flying box that you can shove pretty much any armor, shield, weapon you wish etc. usually in sci-fi the box have to be replaced by the slim aerodynamic vessels because of the rule of cool, but the simplicity, brutality, practicality of the box is really what makes it so awesome. Also it was an answer to szurkey's statement that you can't beat the japanese, well i think Paul Beigle-Bryant already did that IMO.
Box like? As opposed to what, the twin pyramid like (or, alternatively, twin cone) design of a over/under single-hull battleship? The base designs are equally simple: the Omega is a hammer, and the battleship is two pyramids with their bases stuck together. The question of which to choose really depends more on how you'll be using them than anything else. Unless the Omega has the engine tech to compete with at least Umiak drives, it's not going to work out well on the maneuverability side. Given that it's heavy weapons are all mounted inline with it's spine, this means that the enemy would be able to dodge out of the way. The primary weapons themselves are plasma-based, so if they approach c in velocity and have approximately light-second effective ranges, but given that they're used in a weapon where the FTL drive appears to allow tactical-scale use, I suspect that they're just not designed for the range and speed called for. What equipment or design features do I know that an Omega has and an Outsider human captain would love to have consist entirely of the FTL drive, hence why I mentioned it. As for what use I can see from the Omega's basic hull form, take off the rotator and you have a decent shape for a patrol cruiser: weapons and armor concentrated up front for maximum effect against pirates and similar, engines pintle/turret mounted in a relatively low-mass rear for relatively high maneuvering rates, and you'd have a good design for dealing with small groups of weaker enemies. The hammer design has it's good points, but nothing really recommends it for jousts.

Bear in mind, according to the stardestroyer.net wiki officers sometimes walk around on the command decks of Omegas during combat operations without using harnesses or guardrails, despite the lack of anything like inertial controls: Omegas do not exhibit high thrusts. Further, it suggests ranges of thousands of kilometers for Omega primary weapons: the Umiak SR2 looks viable out to at least the forty thousand range, and the Omega's other armaments appear to be mines (used for bombardment presumably, so long ranged but slow), missiles, and Starfuries equipped with the same weapons assortment: the Omega class does not have the capability of standing on a battlefield that is actually related to the Outsider one. Outsider ships can simply dance around Omegas, and while an Omega's primary weapons might not reach the Earth from GEO, the Loroi PPC comes close to reaching the Earth from the Moon. B5 is in various ways closer to how I would design a sci-fi universe than Outsider is, but that isn't going to make me automatically believe that B5 ships have design traits that Outsider ships would benefit from, a hammer isn't useful if you need a screwdriver. Outsider humans, allied with either side, and in possession of even just a single Omega would be a massive game changer, due to it's different FTL movement traits (and especially it's ability to extend those to other ships), and if the multi-meter thick numbers that I've read for armor are accurate then maybe it could handle an absurd volume of enemy fire, but for combat purposes the ship itself would only be useful for bombardments of enemy planets. Given an alliance and a year, and it would either have been handed over to Humanity's allies, or converted into a fleet mothership. When throwing these universes against each other (or at least Outsider humans versus either Loroi or Umiak, much less both), the Loroi or Umiak win easily.

Now, give the Outsider humans a Star Wars museum piece with a basic introduction to the technology involved in it's effectiveness and they'll conquer the entire galaxy within a thousand years, while none of their rivals ever will have, but Star Wars goes so far out on the "sufficiently advanced" axis that it's in science-fantasy territory, completely different from B5.

szurkey
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Re: Concept Fanart of Future Terran Ship Designs

Post by szurkey »

Jericho wrote:True but it's not what i was referring to. The beauty of the omega class is it's no bullshit approach to space combat. Compare it the others posted here and you'll see that they are based on airplanes and sea vessels. Now that may look good when you draw them or in film but in practise the omega boxlike design philosophy will bulldose them in to the ground. It's a flying box that you can shove pretty much any armor, shield, weapon you wish etc. usually in sci-fi the box have to be replaced by the slim aerodynamic vessels because of the rule of cool, but the simplicity, brutality, practicality of the box is really what makes it so awesome. Also it was an answer to szurkey's statement that you can't beat the japanese, well i think Paul Beigle-Bryant already did that IMO.
I actually like the aerodynamic look. Yes, I know that in most sci-fi setting it has no practical value (Traveller's fuel skimming of hydrogen off of gas giants being one notable exception), but for esthetics the aerodynamic look is great. This brings up a rather interesting questions for Outsider. How do ships refuel? What do they use for fuel? If ships could skim off of gas giants for fuel, coolant, and reaction mass (what little the Loroi use), that could substantial easy logistics, and explain the partial (Umiak) and full (Loroi) streamlined appearance of the ships.

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Re: Concept Fanart of Future Terran Ship Designs

Post by Dragoon »

bac in the dim and misty I liked to play around with The Traveller 2300 Starship combat system.. (cant remember the name. )

In that system ships had signatures which determined how hard they were to detect and target fro various angles. A lone narrow ship was preferable over a ship with a large radial cross section due to the fact that when it turned nose on to the enemy it's signature was small and the only thing exposed was armor, weapons, and sensors.

it sort of stuck with me in some ways because it made me very aware of how much of a ships design would be exposed to enemy fire from certain angles.

Loroi ships have a very favorable forward profile, part of it is because they are fairly flat and wide. Their forward weapons can bear on targets more easily and the vital systems are protected by the business end of the ship.
The flat shape of a Loroi ship means they can fire more weapons to either side of the ship, using both dorsal and ventral weapons to engage targets. this is good when facing more numerous opponents, although their would be a distinct ventral and dorsal fire pattern, weapons below the ships mid line cant fire up, and vice versa.
Unfortunately they are rather large targets if they are viewed from above or below. Which means if an enemy force can maneuver into an advantageous position they can fire at a much larger target area.

Umiak ships on the other hand have a very large surface area on the forward section. This allows them to mount more weapons, and bring them all to bear on Loroi formations, which seems to serve their combat style.
The main drawback of Umiak design would seem to be that they could not spread out their fire to either side, if they were suddenly confronted with multiple targets on their flanks. The would have to turn to face on or the other leaving the second force in a relatively advantageous position.

from the pics of Terran ships they seem to like a narrow, cross section nose on. this style puts the weapons, sensors and armor up front where it can absorb a lot of incoming fire, and makes them theoretically a much harder target to an enemy force once the human ships go nose to nose with the enemy.

With the angled armor, and hull shapes the armor of a Human ship would be hard to fire at from an optimum angle for penetration. the ship would simply have to rotate slightly to give incoming rounds a bad angle for penetration.
with the turrets placed along the upper and lower spine of the ship, they can bring both upper and lower batteries to bear on a target. While engaging targets in a very wide arc of fire.

If the humans had materials technology equal to the Loroi or Umiak a human style warship would have some advantages over either Loroi or Umiak, giving them some counterbalance to the weaker, shorter range weapons they are going to be stuck with for the foreseeable future.

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Re: Concept Fanart of Future Terran Ship Designs

Post by discord »

absalom: interesting idea, using missile launchers with blowout panels as ERA, would make the launcher cells more bulky but it would work.

and i'd probably have boat bay up front, spaced armor and if you have a major engine failure and need to get off the ship, the rear is the most likely to be gone, leaving the front least damage and more chance to get out alive.

and on 'customs' i squeeze in coast guard in that and http://en.wikipedia.org/wiki/National_Security_Cutter is pretty much a 'civilian' destroyer, and in a naval sense customs is the ability to do spot checks and ENFORCE it to double check port customs, something a destroyer could do just fine being fast enough to catch just about anything short of a speed boat, it is not a PRIMARY purpose, or even a secondary, but it is part of the TCA charter to do space based law enforcement on request from the government(if i read it correctly), and the only thing they 'need' to do this is a boat bay and some officers with extra training in law enforcement for boarding and inspection, so it is not a heavy duty to bear, and you need most of that for other stuff anyway.

Jericho
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Re: Concept Fanart of Future Terran Ship Designs

Post by Jericho »

Absalom wrote:Box like? As opposed to what, the twin pyramid like (or, alternatively, twin cone) design of a over/under single-hull battleship? The base designs are equally simple: the Omega is a hammer, and the battleship is two pyramids with their bases stuck together. The question of which to choose really depends more on how you'll be using them than anything else. Unless the Omega has the engine tech to compete with at least Umiak drives, it's not going to work out well on the maneuverability side. Given that it's heavy weapons are all mounted inline with it's spine, this means that the enemy would be able to dodge out of the way. The primary weapons themselves are plasma-based, so if they approach c in velocity and have approximately light-second effective ranges, but given that they're used in a weapon where the FTL drive appears to allow tactical-scale use, I suspect that they're just not designed for the range and speed called for. What equipment or design features do I know that an Omega has and an Outsider human captain would love to have consist entirely of the FTL drive, hence why I mentioned it. As for what use I can see from the Omega's basic hull form, take off the rotator and you have a decent shape for a patrol cruiser: weapons and armor concentrated up front for maximum effect against pirates and similar, engines pintle/turret mounted in a relatively low-mass rear for relatively high maneuvering rates, and you'd have a good design for dealing with small groups of weaker enemies. The hammer design has it's good points, but nothing really recommends it for jousts.

Bear in mind, according to the stardestroyer.net wiki officers sometimes walk around on the command decks of Omegas during combat operations without using harnesses or guardrails, despite the lack of anything like inertial controls: Omegas do not exhibit high thrusts. Further, it suggests ranges of thousands of kilometers for Omega primary weapons: the Umiak SR2 looks viable out to at least the forty thousand range, and the Omega's other armaments appear to be mines (used for bombardment presumably, so long ranged but slow), missiles, and Starfuries equipped with the same weapons assortment: the Omega class does not have the capability of standing on a battlefield that is actually related to the Outsider one. Outsider ships can simply dance around Omegas, and while an Omega's primary weapons might not reach the Earth from GEO, the Loroi PPC comes close to reaching the Earth from the Moon. B5 is in various ways closer to how I would design a sci-fi universe than Outsider is, but that isn't going to make me automatically believe that B5 ships have design traits that Outsider ships would benefit from, a hammer isn't useful if you need a screwdriver. Outsider humans, allied with either side, and in possession of even just a single Omega would be a massive game changer, due to it's different FTL movement traits (and especially it's ability to extend those to other ships), and if the multi-meter thick numbers that I've read for armor are accurate then maybe it could handle an absurd volume of enemy fire, but for combat purposes the ship itself would only be useful for bombardments of enemy planets. Given an alliance and a year, and it would either have been handed over to Humanity's allies, or converted into a fleet mothership. When throwing these universes against each other (or at least Outsider humans versus either Loroi or Umiak, much less both), the Loroi or Umiak win easily.

Now, give the Outsider humans a Star Wars museum piece with a basic introduction to the technology involved in it's effectiveness and they'll conquer the entire galaxy within a thousand years, while none of their rivals ever will have, but Star Wars goes so far out on the "sufficiently advanced" axis that it's in science-fantasy territory, completely different from B5.
(Sigh) First: You are gonna have to explain your first point to me. Are you arguing that a seafaring battleship is a good model for a starship? Seriously i've been trying for days to understand your point but it eludes me.

Second: I've never compared the omega to anything in outsider techwise because i simply used it for it's appearance. In hindsight i now realize i should have used it older counterpart but i didn't realize people would think i was arguing for rotating sections.

Image

The whole point was to demonstrate how i think future terran warships should look like not to get in to a ship from another universe vs this universe debate.
The argument i was making is really about the superiority of non-aerodynamic box-like ships vs slick aerodynamic ships and how i think the industrial look that flying boxes have gives them a charm.

Just look at the nova class. The engineer behind that didn't want to dazzle his enemies, he wanted to destroy them asap and he didn't care how it would look like doing it.
szurkey wrote:I actually like the aerodynamic look. Yes, I know that in most sci-fi setting it has no practical value (Traveller's fuel skimming of hydrogen off of gas giants being one notable exception), but for esthetics the aerodynamic look is great.
And this pretty much demonstrates my point. Aerodynamics is used for esthetics in space. Unless you warship is going into atmosphere it's mostly useless and expensive to produce. Large flat four cornered pieces that you can make in an larger press is cheapest, easiest and quickest way to produce large warships for your buck.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through. General C.H Melchett commander of some unknown british regiment in the western front.

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Re: Concept Fanart of Future Terran Ship Designs

Post by Absalom »

Absalom wrote:Box like? As opposed to what, the twin pyramid like (or, alternatively, twin cone) design of a over/under single-hull battleship? The base designs are equally simple: the Omega is a hammer, and the battleship is two pyramids with their bases stuck together. The question of which to choose really depends more on how you'll be using them than anything else.
Jericho wrote:(Sigh) First: You are gonna have to explain your first point to me. Are you arguing that a seafaring battleship is a good model for a starship? Seriously i've been trying for days to understand your point but it eludes me.
And now we can actually get somewhere, it's all about asking the right question. And incidentally, I live inland, so there's a limit to how much I can even confuse myself with knowledge of wet navy ships.
Absalom wrote:Box like? As opposed to what, the twin pyramid like (or, alternatively, twin cone) design of a over/under single-hull battleship?
Let's start with this. Here, I'm basically accusing you of the same thing that you're accusing "battleship lovers" of: thinking about aesthetics to the detriment of design. What you need to do is:

1) break the design down into it's core components:

1 i) In the case of the Omega (and the Nova), if you ignore the rotating segment (which, if you go back and read starting at "from the Omega's basic hull form", you'll see that I explicitly did) then you have a big box up front, and a little box in back. A hammer, in essence, which you'll notice I already referred to the design as.

1 ii) In the case of the "battleship" design, the design simplifies down to either two cones with their bases stuck together, or two pyramids with their bases stuck together. Pay no attention to the conning and whatever-else towers, they're a distraction at this point (after all, do you really think that people would normally stick an Omega's docking bay at the front, where it's most likely to gather debris? why then stick the bridge outside of the deepest portions of the ship ;) ).

2) analyze the the traits of those core components:

2 i) "Hammers" have their center of volume moved forwards in comparison to their center of length, which means that if their density is either distributed accordingly, or even in such a way that the center of mass is even further forwards, then the most effective place to put maneuvering thrusters is the very back of the ship.

2 i I) This configuration can provide good turning performance when compared to it's engine power, so if we assume a mostly inertial flightpath (or primary engines flanking the center of mass, with secondaries at the rear), a Hammer should be very effective at deciding which side of itself to present to the enemy.

2 i II) Unfortunately, any weapons that are mounted on front of the ship will not be able to reach behind the ship. You can locate them on the sides of the hammerhead instead of the front, but that doesn't provide any improvement over the mounting options of a "battleship", raising the question of what makes the Hammer so superior in the first place.

2 i III) Also, the most obvious use for the hammerhead is to stick most of the armor there so that you can keep almost ALL of your armor between the ship and the enemy. Given the Hammer's nice maneuvering this can work for one adversary, but what if there are two, and they engage in a joust with you? Even the most straight-forward of tactics will lead them to pass on opposite sides of you, making it impossible to defend yourself from both. A fleet joust is likely to be at least as bad, and if they actually try to mix in with your forces then it'll be much, much worse.

2 ii) "Battleships" (you know what? let's call them "Spires", to avoid undue comparisons) have their center of volume at the same point as their center of length.

2 ii I) This means that they'll have somewhat worse maneuverability than a Hammer, which is a downside, but that level of maneuverability would really only matter in dogfights, which are unlikely to last long between Outsider warships. Thus, this isn't really much of a loss. Note that I am assuming the center of thrust passes through the tips of both cones in the rest of these points, assuming that it passes through the plane of the cone's bases would produce a different analysis.

2 ii II) Assuming equal volumes, a Hammer will presumably have more mounting area on the sides of it's hammerhead than a Spire will along it's bases. This does have the potential to reduce the number of turrets with 360 degree "horizontal" coverage, but the risk is actually somewhat low: the America class heavy cruisers only have four heavy laser turrets, and Loroi cruisers (with the sole exception of the Swift Vanguard battlecruisers) seem to max out around 5 primary turrets. Even then, these turrets seem to reliably carry only two weapons, so unless there's some construction issue that prevents it, it should be quite possible to reduce the number of turrets while maintaining the same firepower.

2 ii III) A Spire doesn't offer any quick and obvious armor optimizations like the Hammer does (they can be done, mind you, but they don't really relate to ship layout and thus apply to both designs), but it does have one advantage over a Hammer: if you maintain the same measurement ratios, Spire surface areas should increase slower than with a Hammer. Thus, a Spire doesn't offer the armor optimizations of a Hammer, but it does have an advantage of the actual surface area of the ship.

That is the basic form of my point:
Absalom wrote:What equipment or design features do I know that an Omega has and an Outsider human captain would love to have consist entirely of the FTL drive, hence why I mentioned it. As for what use I can see from the Omega's basic hull form, take off the rotator and you have a decent shape for a patrol cruiser: weapons and armor concentrated up front for maximum effect against pirates and similar, engines pintle/turret mounted in a relatively low-mass rear for relatively high maneuvering rates, and you'd have a good design for dealing with small groups of weaker enemies. The hammer design has it's good points, but nothing really recommends it for jousts.
a Hammer has some advantages in terms of maneuvering and an armor optimization (moving it all up front), and a conditional advantage on weapons placement, but I'm dubious about the maneuverability being a major feature for fleet battles, moving the armor to the hammerhead makes you more vulnerable to pincer attacks, the design has a tendency towards more surface area than a Spire (thereby reducing average armor thickness), and weapons placement should both only arise with large ships, and can potentially be solved by just increasing the weapons count in the turret (this one could by struck down by Word Of Arioch, though). A Hammer design is NOT some sort of magical space-combat unicorn that's guaranteed to make everything better.

Jericho wrote:Second: I've never compared the omega to anything in outsider techwise because i simply used it for it's appearance. In hindsight i now realize i should have used it older counterpart but i didn't realize people would think i was arguing for rotating sections.
As mentioned above, I had already explicitly removed rotating sections from my considerations. As far as I'm concerned, they're mostly a unneeded target. I had, in fact, wandered across the Nova class when looking up those speed and weapons range stats that I previously used.

Jericho wrote:Image

The whole point was to demonstrate how i think future terran warships should look like not to get in to a ship from another universe vs this universe debate.
The argument i was making is really about the superiority of non-aerodynamic box-like ships vs slick aerodynamic ships and how i think the industrial look that flying boxes have gives them a charm.

Just look at the nova class. The engineer behind that didn't want to dazzle his enemies, he wanted to destroy them asap and he didn't care how it would look like doing it.
He also made certain to include bullet traps, was dealing with a much more faithful space-recreation of WW2 navy combat (Outsider, in contrast, is more like a bunch of horse-back knights armed with lances, hence why Outsider battles are compared to jousts), was designing ships that were expected to take lots of hits without exploding (Outsider ships are more of rocket-powered time bombs than B5's flying bricks... and I'm NOT referring to shape in either of those cases), and was designing for what is arguably the best-armed of the Young Races in the setting: the Minbari did so well in the Earth-Minbari war because Earthforce sensors couldn't lock on to them, Nova and Hyperion (?) weapons were capable of absolutely devastating the flag ship of the Minbari ruling council itself. To faithfully reproduce the weapons situation in Outsider, you would probably need to be the Loroi or Umiak, not the Humans. Just cause Earthforce has the tactical and strategic situation to use that design doesn't mean that the TCA does.

Jericho wrote:
szurkey wrote:I actually like the aerodynamic look. Yes, I know that in most sci-fi setting it has no practical value (Traveller's fuel skimming of hydrogen off of gas giants being one notable exception), but for esthetics the aerodynamic look is great.
And this pretty much demonstrates my point. Aerodynamics is used for esthetics in space. Unless you warship is going into atmosphere it's mostly useless and expensive to produce. Large flat four cornered pieces that you can make in an larger press is cheapest, easiest and quickest way to produce large warships for your buck.
Your press can cut two triangles off of the edges to create pyramids with only a little bit more effort. Or, you could cut them between opposing edges. Large flat pieces that aren't wider than your existing equipment can produce are large flat pieces that aren't wider than your existing equipment can produce. Unless you absolutely must have a rounded hull, you don't need to do fancy stuff for a Spire, any more than you do for a Hammer.


And for the record, while it would be junk for combat in Outsider, I personally think that an Omega or similar B5 ship would actually be the nicest present that the Outsider humans could receive without a focused investment from a more advanced power. After all, that star drive really would be the wet dream of any Outsider captain, particularly since it's apparently possible to send a homing signal into B5 hyperspace with relatively little equipment: with that, Terran ships potentially COULD get within mass-driver range (though even then it might be dicey).

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Re: Concept Fanart of Future Terran Ship Designs

Post by Siber »

Jericho wrote:usually in sci-fi the box have to be replaced by the slim aerodynamic vessels because of the rule of cool, but the simplicity, brutality, practicality of the box is really what makes it so awesome.
Rule of cool and brutal simplicity aren't always mutually exclusive. I'd offer the original star destroyer design. The massive sloped surfaces offer some compelling perks when it comes to armor slope, profile to volume considerations, and even maneuvering if handled right. Sure, you can't actually see the guns on the thing and it has a goofy conning tower structure, but still.
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Re: Concept Fanart of Future Terran Ship Designs

Post by Arioch »

Real-world weapons systems look cool. I imagine this is because a good part of what we think is "cool" is visibly dangerous functionality. Sharks look cool. Fighter jets look cool. Tanks look cool. An infantryman loaded down with gear looks cool (my sister, an artist with no interest in things military, once said to me, "you know, soldiers in gear always look really cool. Why is that?"). None of these things look the way they do because of aesthetic considerations. So it is certainly true that "cool" and "functional" are not at all mutually exclusive.

One of the biggest disconnects between Babylon 5 and Outsider is the scale of the ships; most sources put the length of the Omega at 1.7 km.

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Re: Concept Fanart of Future Terran Ship Designs

Post by Jericho »

Let's start with this. Here, I'm basically accusing you of the same thing that you're accusing "battleship lovers" of: thinking about aesthetics to the detriment of design. What you need to do is:
(Drops monocle) :shock: "Why i never..."

I accuse you of straw manning and nitpicking. :x And i challenge you fisticuffs.
1) break the design down into it's core components:

1 i) In the case of the Omega (and the Nova), if you ignore the rotating segment (which, if you go back and read starting at "from the Omega's basic hull form", you'll see that I explicitly did) then you have a big box up front, and a little box in back. A hammer, in essence, which you'll notice I already referred to the design as.
This argument says nothing about what i actually said. I was making a point about the superiority of non aerodynamic "box like" ships given the futility of aerodynamics in space. We are not flying in atmosphere now are we for most part right?
1 ii) In the case of the "battleship" design, the design simplifies down to either two cones with their bases stuck together, or two pyramids with their bases stuck together. Pay no attention to the conning and whatever-else towers, they're a distraction at this point (after all, do you really think that people would normally stick an Omega's docking bay at the front, where it's most likely to gather debris? why then stick the bridge outside of the deepest portions of the ship ).
Here's the thing a boxlike ships doesn't necessarily mean that it has to look exactly like the nova or omega. there are plenty of examples of boxes out there so nitpicking about the particular shape of those ships are besides the point. If you wish make your box by placing a spire on the center of another box that's fine. the point is that it's cheaper easier and less expensive to make a ship if it consists of only utilitarian equipment and straight armor plates (gay ones are not allowed to be fitted on warships or marry).

Image

Image
2) analyze the the traits of those core components:

2 i) "Hammers" have their center of volume moved forwards in comparison to their center of length, which means that if their density is either distributed accordingly, or even in such a way that the center of mass is even further forwards, then the most effective place to put maneuvering thrusters is the very back of the ship.

2 i I) This configuration can provide good turning performance when compared to it's engine power, so if we assume a mostly inertial flightpath (or primary engines flanking the center of mass, with secondaries at the rear), a Hammer should be very effective at deciding which side of itself to present to the enemy.
This argument doesn't matter either as I have not made an argument remotely similar to that. I have no idea why you bring this up.

2 i II) Unfortunately, any weapons that are mounted on front of the ship will not be able to reach behind the ship. You can locate them on the sides of the hammerhead instead of the front, but that doesn't provide any improvement over the mounting options of a "battleship", raising the question of what makes the Hammer so superior in the first place.
The box is superior because space is a vacuum. Therefore you don't need to worry about acceleration that much unless your planning to travel through a gas cloud or an atmosphere. Aerodynamics doesn't apply that much otherwise so why use them? Also you're not traveling in an ocean so using a naval vessel as a model for a futuristic star-ship is just plain... um :? ... (sorry i have no nice way of saying it) and the only reason why you would do it is because the rule of cool (space battleship Yamato is a prime example)
2 i III) Also, the most obvious use for the hammerhead is to stick most of the armor there so that you can keep almost ALL of your armor between the ship and the enemy. Given the Hammer's nice maneuvering this can work for one adversary, but what if there are two, and they engage in a joust with you? Even the most straight-forward of tactics will lead them to pass on opposite sides of you, making it impossible to defend yourself from both. A fleet joust is likely to be at least as bad, and if they actually try to mix in with your forces then it'll be much, much worse.
Again you're not addressing my point. You're nitpicking about the particular shape of one example i used for visual effects, not answering the argument i am making.
2 ii) "Battleships" (you know what? let's call them "Spires", to avoid undue comparisons) have their center of volume at the same point as their center of length.

2 ii I) This means that they'll have somewhat worse maneuverability than a Hammer, which is a downside, but that level of maneuverability would really only matter in dogfights, which are unlikely to last long between Outsider warships. Thus, this isn't really much of a loss. Note that I am assuming the center of thrust passes through the tips of both cones in the rest of these points, assuming that it passes through the plane of the cone's bases would produce a different analysis.
Maneuvering is otherwise an incredible important aspect of outsider but it has nothing to do with the argument i am making.
2 ii II) Assuming equal volumes, a Hammer will presumably have more mounting area on the sides of it's hammerhead than a Spire will along it's bases. This does have the potential to reduce the number of turrets with 360
degree
"horizontal" coverage, but the risk is actually somewhat low: the America class heavy cruisers only have four heavy laser turrets, and Loroi cruisers (with the sole exception of the Swift Vanguard battlecruisers) seem to max out around 5 primary turrets. Even then, these turrets seem to reliably carry only two weapons, so unless there's some construction issue that prevents it, it should be quite possible to reduce the number of turrets while maintaining the same firepower.
I don't get what this has to do with the argument I'm making.
2 ii III) A Spire doesn't offer any quick and obvious armor optimizations like the Hammer does (they can be done, mind you, but they don't really relate to ship layout and thus apply to both designs), but it does have one advantage over a Hammer: if you maintain the same measurement ratios, Spire surface areas should increase slower than with a Hammer. Thus, a Spire doesn't offer the armor optimizations of a Hammer, but it does have an advantage of the actual surface area of the ship.
You gonna have to draw me a diagram of this cause i don't get why it would have more surface area. And it says nothing about the argument I've made! :evil:
That is the basic form of my point:
And here's basically my point: Aerodynamically shaped ships offer no significant advantage in space to justify the cost of making them as a standard (they belong to the exception not the rule).
Basing your star ship design on naval vessels is plain wrong because of the simply reason that one is designed to float on water. The other is made to fly in the vacuum of space. Just look at the Yamato it's main battery is only able to fire in a special Goldilocks zone that's so weirdly placed for a star-ship that the only logical reason why it does that is because the designer thought naval vessels looked cool. And I'm not talking about the wave motion gun.

So no i don't think i favor box design because it looks good. I think it looks good because of the utilitarian aspects of it.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through. General C.H Melchett commander of some unknown british regiment in the western front.

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