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[RP] Incursion (OOC)
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Author:  TheUnforsaken [ Thu Jul 28, 2011 9:15 pm ]
Post subject:  Re: [RP] Incursion (OOC)

Character Data:

This section will have a guideline for character creation as well as rules and such for using/interacting with characters etc. It will also have a list of characters for easy reference...

NPC Characters:


Rear Admiral Mitch Vandermeer- CO, Task Force 27. Aboard TCNS Bellerophon
Commodore Zoe Hashim- 2IC, Task Force 27, CO TF 27.1. Aboard TCNS Bellerophon
Commodore Marco Lee- CO TF 27.2. Aboard TCNS Pathfinder

Captain Isiah Minari, CO TF 27.3, CO TCAS Vesuvius
Captain Isra Kasemsarn, CO TCNS Bellerophon
Captain Kerem McNamee, CO TCNS Intransigent
Captain Akan Sung, CO TCNS Pathfinder


Torrai Torret Innaltotor (Pureflame)
Listel Tozet Loiloneie (Peaceful Dawn)
Mizol Sanzet Dioptase

Player Characters:

Sunphoenix: >>x>Mizol Lennai Maiannon (Golden Hair)
Gudo: >>i>>>l>>Bistima Chrysocolla (Garnet)
Bunnyboy: >>>>>Nelodez (Sun Flare)
Fusebox: >>>>>>Harold “Harry” Markum & Moira
Paragon: >>>>>>Doctor Darius Smith

NPC Characters on Sephal:

Yzmarik: Barsam/male - Age 67, Aging 'Retired' Troubador/Cleric {Professor of philosophy at local college}
- 'blinded by atomic flash from recent bombardment' - being treated by Maiannon

Gertilk: Neridi/male - Age 46, Fussy Accountent for a Import shipping company... now in ruins

Nelazal (Sun-Rune): Loroi/female - Age 29, Office Assistant / Mother of two daughters
- currently with a broken leg 'splinted' and recovering from a tropical illness... she was at home recovering when the attack came and immediately fled with her daughters.
Tab>* Sedoinzil (Yellow-Wind): Loroi/female, Sun-Rune's daughter, age 4
Tab>- blonde hair, silver eyes; petulant and rebellious
Tab>* Lomirodai (Bright-Cloud): Loroi/female, Sun-Run's daughter, age 3
Tab>- white haired, green eyes; pretty, always smiling and sweet in disposition, a little shy

Travis Cardigan: Human/male - Age 36 'peramtuely balding' Shopping Mall Sports Store Manager {like 'Dicks'}
- Purely a civilian, he runs the second shift at the sports store in the shopping mall... but is NO sportsman himself. Nursing a wounded arm and complains about it all the time.

Markus {?}: Human/male - Age 14{?}
- Orphan child found wandering the ruins does not speak, Maiannon rescued him and brought him to the current safehouse
- Name is only known from the Id tag on his shirt from school

Author:  Fusebox [ Thu Jul 28, 2011 9:20 pm ]
Post subject:  Re: [RP] Incursion (OOC)

I do believe that Berj would have been better suited for this campaign. Ah well, I'll roll out Lars, the pyromaniac engineer with a love of cheesy one liners.

Author:  sunphoenix [ Thu Jul 28, 2011 10:30 pm ]
Post subject:  Re: [RP] Incursion (OOC)

Ok. Here I go... breaking conventions. I stand...er sit ready to receive the stark fist of criticism...

300 years... can bring a lot of change...

Maiannon ‘Golden Hair’ son of Nelotris ‘Sunwarrior’-Travis. A Half-Loroi/Human male raised by his mother, his father, 'Captain' Travis Benard, a career solider unaware of his existence for many years. Now a young adult he is a 'sport', ie. a Loroi male who is not 'kept' for only breeding as his half-loroi nature and wander lust have made him something of a embarrassment to his mother. He has taken up work in the ranks of the diplomatic corp as NO male Loroi would even be allowed to be a solider, despite his fiesty warrior's heart {from his father... and none too little his mother...} he continues to break tradition by training for combat and pretty much rebels against the social 'norm' of the Laroi but his actions have painted him a equal-rights activist that many male Loroi wonder at...some derisively and others questioning if he is not truly speaking out for their gender's rights.

But his half-loroi blood makes many Loroi ignore him and name him 'Outsider'.

Maiannon has met his father and they have struck up a close relationship... but one of only occasional times to see each other.

His telepathic talents are weaker than normal full-blooded Loroi and he has had to struggle to strenghten them. Though oddly enough his Photokinetic abilities are quite formidable... but as per the norm he has not been trained to use them offensively as 'Males' are NOT warriors. But he practices much in secret.

Truth is he is an irritant to the Loroi hierarchy and he has been assigned to the incursion diplomatic envoy ...in hopes...he will not return.

Author:  Fusebox [ Thu Jul 28, 2011 10:44 pm ]
Post subject:  Re: [RP] Incursion (OOC)


(Ha! Could you imagine. In all seriousness though the only thing about it that irks me is the cliche of him, but I can't exactly talk. Lars is pretty much about as stereotyped as a Schwarzenegger character's clone can get.)

Larson “Lars” Bonwick – Lars is a career soldier. Born the only child of a wealthy set of human politicians, Lars grew up an absolute hell raiser. From the time he could stand, he was about as confrontational as one could get, and as a result grew up dishing out punches and receiving a lot of punishment and counselling. So one should not be surprised to hear that he didn't do well at school either, barely scraping by high school, and only because his parents greased a couple palms.

The moment the graduation ceremony was over, Lars stole the keys to his parent's car and took off to enlist. By the time they figured out he was gone, he was already at the recruitment center. When his parents found out what there son intended to do, they went through hell and high water to try to get him out, all to no avail. Within a month, their demon spawn of a son was shipping out to basic to become a marine.

Years later Lars, now in his early thirties, is a perpetual corporal. His personality hasn't changed much, if at all, and god only knows what kind of shit storm he'd cause with a position of any real power. So they keep him a lowly grunt, just the way he likes it.

Author:  TheUnforsaken [ Fri Jul 29, 2011 12:06 am ]
Post subject:  Re: [RP] Incursion (OOC)

Cliches are good, I like cliches ;)

Also, don't go setting things in stone just yet. For instance I was thinking of having the players start in two groups, a bunch of human soldiers with the Fleet in one and another group on a planet within the incursion. That way we can get a whole lot of Empire aliens and Loroi who aren't just their military caste, plus it makes sense if they get involved without actually starting with what is essentially a human gig (with some Loroi oversight...nosy so-and-so's :) )

But that's the point of this early part, so we can decide together what needs to go with character creation, what rolls are needed (ie. do we need to roll to eat that apple ;) ) Obviously the more people we get joining the more flexibility we'll have as far as characters and where they start etc.

Edit: I added some stuff to the Assorted Data post, yay for me getting some work done :geek:

Author:  TheUnforsaken [ Fri Jul 29, 2011 7:10 am ]
Post subject:  Re: [RP] Incursion (OOC)

Added more stuff to the assorted data post, one more tech and two of the larger ships in the human task force. Anyone using human soldier characters will almost certainly be on the Bellerophon...at least to begin with. I'll post the rest of the ships tomorrow plus whatever else I think of then. Anyway, I hope you like what I'm putting up, if not, well...I'm open to discussion ;)

Also, to begin discussion about character formation and rules etc: What do you think of something like Icekatze's version? It seems to me to nicely cover both simplicity of use and sufficient detail, it'd probably need some tweaking to fit our purposes more but otherwise suits as far as I can tell.

Author:  sunphoenix [ Fri Jul 29, 2011 7:48 am ]
Post subject:  Re: [RP] Incursion (OOC)

I'm partial to BESM...but Icekatze's system seems to work ok.

Author:  Fusebox [ Fri Jul 29, 2011 10:33 am ]
Post subject:  Re: [RP] Incursion (OOC)

I've always wanted this in a piece of fiction, so I'mma ask for it here. What are your opinions in regard to vanguard units and preliminary scouts getting planet side by HALO jumping from low orbit?

... I've got to mention this. I'm playing Sins of a Solar Empire right now, and the VERY FIRST asteroid I came across was called Bellerophon. That one name out of a list of what I'm guessing is hundreds long.

Author:  TheUnforsaken [ Fri Jul 29, 2011 8:11 pm ]
Post subject:  Re: [RP] Incursion (OOC)

@sunphoenix: I'm not entirely familiar with BESM, if you can point me to an electronic version of it I'll have a look.

@Fusebox: Umm, I'll see if I can work it in at somepoint if it makes sense to do so. It wont be in the first part of the RP though.

Author:  TheUnforsaken [ Sat Jul 30, 2011 4:43 am ]
Post subject:  Re: [RP] Incursion (OOC)

Ok then, we now have a complete list of all ships in Task Force 27. I also tweaked Intransigent since I think I may have given it a few too many weapons last night...so now it has 4 less ;)

Plus we have a few NPCs now...naming them all is a pain though and there's plenty more to come :roll:

Author:  bunnyboy [ Sat Jul 30, 2011 5:43 am ]
Post subject:  Re: [RP] Incursion (OOC)

Nelodez "sun flare", Former Tenoin Narrat [spacefighter pilot]

Yzmarik, old barsam and Gertilk, neridi accountant

I will collect all pictures of the characters here.

Author:  TheUnforsaken [ Sat Jul 30, 2011 7:30 am ]
Post subject:  Re: [RP] Incursion (OOC)

At the moment its planned to be one or two groups of players working together alongside NPCs, but there'll be a bunch of stuff going on in the background which is why I'm making all the other NPCs and stuff up. Plus the more concrete info the players have the less chance they have of going off on some truly odd tangent or something else. The better informed they are the more accurately they'll be able to react as the game moves on.

The problem is that I don't want to have all the players stuck in separate areas of the story and unable to interact in any way that makes sense, but nor do I want to dictate to them what they can do either...

I suppose I can give away some of the plot since this will be revealed in the first posts anyway.

Spoiler: show
The Umiak aren't invading :shock: (If you hadn't already guessed ;) )

The first phase of the story will take place on and near a rather unpleasant planet that may or may not be called 'Drizzle'.

Ideally players will take part either as human marines checking the planet out or as a group of Loroi soldiers and civilians and other aliens from the Loroi Alliance/Union/Empire who have so far managed to evade their uncouth visitors. Or, if they want, they can make more than one character and we'll see what happens.

They will then spend their time trying to figure out how the hell a bunch of not-Umiak managed to get into the middle of Umiak/Loroi/Human space. Oh...and surviving the attentions said not-Umiak too :twisted:

Edit: I should also add that you needn't know by heart all the info I'm putting up, your characters survival won't likely depend on it or anything, and if it is something important I'll give you a heads up.

Author:  TheUnforsaken [ Sun Jul 31, 2011 12:47 am ]
Post subject:  Re: [RP] Incursion (OOC)

Been a bit busy today, I did add three new techs and two of the Loroi going into the incursion with Task Force 27 though. Making up names for them is even worse than humans :P

Author:  Codius_Dak [ Mon Aug 01, 2011 3:42 pm ]
Post subject:  Re: [RP] Incursion (OOC)

sorry i just got this idea so i ran with it... enjoy

TCNS Bring the Rain
Class: "Prototype" Super Heavy Heavy Battleship
Length: ~1200m
Width: (at widest) 500m
Crew: 1520
Marines: 2 Companies
Screens: Very Heavy
Max Accel: 24 G
Armor: Heavy

05 Hell Lances (3 Forward, 2 Rear)
16 Heavy "Experimental" Extended Range Plasma Focus
04 Very Heavy "Experimental" Plasma Focus (Forward fixed)
20 Medium Plasma Focus
15 "Experimental" Quad mounted PD micro Plasma Focus
20 Triple mount Laser PD
04 Torpedo Tubes
05 Counter Missile Launcher Batteries 3 tubes each

Small Craft and Ordinance:
06 Fighters
03 Assault Shuttles
02 Standard Shuttles
200 Counter Missiles
50 Heavy Dual Purpose Torpedoes
20 Fighter launched Hell Lances

The TCNS Bring the Rain, is a experimental weapons platform mounting experimental weapons systems, it is also a political tool to show the military might of the new Terran Commonwealth. it is the largest warship ever built and was designed around several human designed modifications to the Plasma Focus. Is currently en route to the steppes Terran command base where it will be used to test the heavy weapons on several old Husks of Umiak and Loroi decommissioned warships that have been sold to the Terran's under the condition that members of both sides can observe the effectiveness of the Terran warship.

Spoiler: show
::/Classified: Top Secret: Unauthorized disclosure of contents will be considered High Treason against the Human Race and will be punished by Death:\ Terran Naval High Command, Admiral Horus Wittman, Project Director: TCNS (HBB11) Bring the Rain has finished shake down and weapon trials in the Naam System, Weapons systems and power systems are fully functional and are ready for mass production for new vessels and as refit kits for ships currently on active duty in the Terran Commonwealth fleet roster. The new Extended Range Heavy Plasma Focuse's are capable of ranges of the Loroi Pulse Cannon . The Bring the Rain class is ready for production and a further 2 vessels will be ready to lay down in 2 years after the mock shakedown and weapons testing are complete. the 2 marine companies will be comprised of Specialist Shock Troopers from the 12th Marine Planetary Assault Division assigned to the Steppes fleets. security is paramount and this warship is paramount to the continued safety and stability to the existence of the Human Race.

Author:  TheUnforsaken [ Mon Aug 01, 2011 10:51 pm ]
Post subject:  Re: [RP] Incursion (OOC)

That certainly is an interesting ship Codius, it looks like it'd live up to its name quite well ;)

I actually had a bit of trouble deciding exactly what level of tech humans and the other races had reached in the 300 year gap, and how fast humans would have caught up to them. I know there has been quite a bit of discussion about just that question in other threads. In the end I decided that although humans advance quickly compared to the Loroi (and apparently the Umiak), they also have a fair few other things on their plate: expanding, terraforming planets, cultural changes, a near civil war and the raft of other ups and downs human societies undergo regularly. Then there is the difference between what is known theoretically, what can be achieved under lab conditions, what can be made at great expense and what has become ubiquitous within the greater Commonwealth.

Using this as a guide I believe that almost all level 10 techs have become more or less commonplace while level 11 represents the state of the art as understood by the general populace, and level 12 is being nudged in a few areas, such as the powerful gravity lenses the Hell Lance uses. I have no idea what level theoretical science has gotten to. All in all, on top of everything else, having humans advance from level 9 to pushing level 12 in 300 years doesn't seem to be too slow...to me at least.


Also, I've been trying to hammer out some sort of framework for character creation and interations: one thing I'd like to know, from anyone who is or possibly might be interested, is whether you'd prefer to have a fairly comprehensive system that would use dice rolls and keeps track of many aspects during gameplay (particularly during combat) or if you'd prefer something that was more free-form and which only uses dice-rolls for important actions (such as making a difficult shot, or any action that is particularly difficult or unusual for the character). Or somewhere in-between?

The problem with a free-form system is that it would restrict the players using Human marine charcters to basically following orders and putting holes in things, mostly through exposition...not the most riveting RP experience. The other group has rather more scope for interations etc.

Author:  sunphoenix [ Tue Aug 02, 2011 5:38 am ]
Post subject:  Re: [RP] Incursion (OOC)

I'm a rules monkey... so I'd always prefer a concrete set of rules governing actions and combat. A simple role dice whoever rolls higher succeeds in opposed rolls while a static number is set for unopposed... but difficult skill tests should suffice.

There is no real need to come up with a unique system of your own unless you really like doing that... its a lot of work. There are MANY game system conventions out there in the world of role-playing that can be utilized for a setting.

...all depends on how much work you want to do as the GM.

Author:  Gudo [ Tue Aug 02, 2011 3:34 pm ]
Post subject:  Re: [RP] Incursion (OOC)

I too prefer solid rules, but I've found that in loose games (like forum RPs) they tend to bog things down, as there's quite a bit of back and forth when it's time to bust out the dice. One thing that *might* be worth considering is maybe playing over IRC or something. Meetings would have to be scheduled well in advance, but we could get quite a bit of play done.

Anyways, I'm with Sun on this one. Simple die rolls for opposed actions, roll vs a static number for unopposed.

So uh, what's open as far as character options? I noticed the Heavy Frigate Havock doesn't have a captain yet... Though if that's beyond the scope of the adventure I'd choose something else. I'd hate to be stuck in orbit while the rest of the group is tromping around on some planet.

Author:  TheUnforsaken [ Tue Aug 02, 2011 7:42 pm ]
Post subject:  Re: [RP] Incursion (OOC)

Well I have no problem doing plenty of work as GM, but I don't want things getting bogged down either. IRC is a good idea but there always seems to be someone who has to be awake at some odd hour to join in. We'll have to wait and see on that score...

@Gudo, Ship crews and captains are intended to be NPC's at the moment, with much of the action taking place on the ground. There are two groups of player characters: survivors in the form of Loroi Union races and some humans on the planet's surface, and more human marines arriving with TF 27. I'm a bit worried though that the marine element wouldn't provide players with a decent experience...I'll have to see what I can do on that part.

Author:  Markward [ Wed Aug 03, 2011 3:52 am ]
Post subject:  Re: [RP] Incursion (OOC)

hmmm.... This seems interesting, and Playing as someone whose a ground pounder in another game. I certainly wouldn't mind it at all... But How is this played, is everyone also captaining a ship as well as playing ground element?

Because I wouldn't mind a tank, especially a tank with railgun that accelerates projectiles (perhaps a mixed variety such as armor killing Sabot, Your anti-everything HEAT, and anti personnel Canister shot).

Author:  TheUnforsaken [ Wed Aug 03, 2011 7:13 am ]
Post subject:  Re: [RP] Incursion (OOC)

Players will be individual characters on the ground where the action will be taking place (though there will be space battles, I created all that heavy-metal for a reason y'know ;) ). You can run more than one character if you wish though.

I hadn't intended to have heavy combat vehicles in this first phase of the RP, though I guess a lighter humvee like car isn't totally out of the question so long as you play as a character starting on the planet (since none of the human ships involved at the moment carry that sort of equipment with them).

Author:  TheUnforsaken [ Fri Aug 05, 2011 2:01 am ]
Post subject:  Re: [RP] Incursion (OOC)

Added a few important locations (under Ships). Sephal (AKA Drizzle) will the the major location for events in this phase of the RP.

Also: Does anyone object to using the BESM system (minus the distance and time rules)? Because I'm thinking that it is the best rules system for us. I'll help out anyone having trouble getting their hands on the 3rd Edition.

Author:  Gudo [ Fri Aug 05, 2011 9:41 am ]
Post subject:  Re: [RP] Incursion (OOC)

Reading through BESM, looks fine to me.


Author:  sunphoenix [ Sat Aug 06, 2011 4:14 am ]
Post subject:  Re: [RP] Incursion (OOC)

I think the site..."Ate" my reply post...Sounds good to me TheUnforsaken...


OWN A BIG ROBOT... for a non-mecha sized set of light powered combat armor... like 'Battle Dress' from Traveler.. :)

Author:  TheUnforsaken [ Sun Aug 07, 2011 5:56 am ]
Post subject:  Re: [RP] Incursion (OOC)

Gudo wrote:
Reading through BESM, looks fine to me.


Hmm...maybe Admiral Vandermeer will have a pet Umiak then? :P

F: Nom nom nom...
V: :shock: Ack!... Et tu Fluffy? (Expires)

Well, if everyone is happy to use BESM that's good :D Now we need to figure out how many character points you're going to have access to. I've done a bit of number crunching with the equipment in particular, trying to get a reasonable reproduction of what I've got in my head using the game rules and keeping the points cost reasonable (be thankful Items are 1/2 price). Keep in mind that according to the BESM system an average human adult for the Body, Mind and Soul Stats is 4 each, so thats 120 points just for that. And using the below equipment for a standard human marine with armor, rifle, sidarm and knife you hit 156 points without any Attributes or Skills...so I'm guessing we'll be using in excess of 200 or more (which is well into the Heroic level of points totals). I guess it doesn't matter so much since I can level your opponents to suit but I don't really want a bunch of demi-gods running around either ;)

Loroi Armor:
Item, 1/2 cost
Lvl 12 Armor, 24pts DP, 24pts

Total Cost: 12pts

Human Armor

Item, 1/2 cost
Lvl 10 Armor, 20pts DP, 20pts
Jump Lvl 1, 3x normal distance, 2pts
Land Speed lvl 2, +15kph, 4pts, Half speed off-road, -1pt
Special Movement Lvl 1, Balance, 2pts
Super Sense Lvl 2, 100m, 4pts, Passive 1
Super Sense Lvl 2, 100m, 4pts, Passive 2
Super Sense Lvl 2, 100m, 4pts, Active, Detectable, -1pt

Total Cost: 18pts

Item, 1/2 cost
Lvl 12 Armor, 24pts DP, 24pts
Land Speed Lvl 1, +8kph, 2pts
Super Sense Lvl 2, 100m, 4pts, Passive
Strength Lvl 1, +250kg, 2pts
Accuracy Lvl 2, ?, 4pts

Total Cost: 18pts

Item, 1/2 cost
Lvl 14 Armor, 28pts DP, 28pts
Super Sense Lvl 2, 100m, 4pts, Passive
Strength Lvl 1, +250kg, 2pts
Accuracy Lvl 1, ?, 2pts

Total Cost: 18pts

Laser Pistol
Item, 1/2 cost
Lvl 4 Weapon, 8 pts
Lvl 2 Range, 100m, 2 pts

Total Cost: 5pts

Laser Rifle
Item, 1/2 cost
Lvl 6 Weapon, 12pts
Lvl 4 Range, 4pts
Hands, -1pt

Total Cost: 7pts

Combat Sliver Knife
Item, 1/2 cost
Lvl 4 Weapon, 8pts
Lvl 4 Penetrating, 4 pts

Author:  Markward [ Mon Aug 08, 2011 12:47 am ]
Post subject:  Re: [RP] Incursion (OOC)

TheUnforsaken wrote:
Added a few important locations (under Ships). Sephal (AKA Drizzle) will the the major location for events in this phase of the RP.

Also: Does anyone object to using the BESM system (minus the distance and time rules)? Because I'm thinking that it is the best rules system for us. I'll help out anyone having trouble getting their hands on the 3rd Edition.

I have revised Second edition, and game stores don't carry 3rd edition.

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