For a beginner, tarka might be the simplest ones. They are very streightforward in their travel and combat. They use a warp drive. Just point and go.
Their starships have heavy forwards firepower, but weak mission sections. Keep that in mind.
Also, they are average researchers.
Humans are the fastest race at the start. The node drive they use makes it impossible for other races to intercept their fleets. But - they are dependant on the node-line placement, so they are somewhat at the mercy of the Random Number God. Their ships have decent fire coverage and good braodsides.
They are very good researchers to boot.
Liir are...fragile, but deadly. Their use a stutter-warp drives that literaly teleports their ships a tiny distance million times a second. Inertia? What's that. Tehy are agile as hell. Tehy are the best researchers in game. But the bbreed SLOOOWLY. Guard your colonies well. Biotech is important for you - and Liir excell at biotech. Bio-Warfare FTW.
Stratigicly, their drive is simialr to the tarka - expect the speed depends on the distance to a gravity well. They are fastest in deep space, slowest near a planet.
Hivers are...the steamroller of the stars. Slow to reach a star, as they crawl slowly at STL. But once they reahc a system and plce a teleport gate, they are a b*** to dislodge.
Their ships are heavily armed and armored, their industrial output can be massive.
Not very good researchers
The Zuul are the worst researchs..they don't have trade. They dont' have civilian population. They overharvest their worlds by default. But they have the output and breeding of insane proprtions. If a Zuul is not at war, he's stagnating. Your'e gonna be trashing your planets and stripping htem bare of resources. You need to expand. You need slaves to fuel your expansion and research.
Zuul have an ungodly amount of guns and their ships are fast. They can also field a lot of them.
They are immune to bio-weapons, as they ARE a bioweapon gone wild.
Their drive is similar to the human one. A bit slower, and they have to creat their own nodes and mantain them.
Morrigi...they can match the Liir in terms of research. They start with drone tech. Their DN's are awesome. They also rely heavily on trade for their income.
Strategicly, their flock drive means the more ships you have in the fleet, the faster the fleet goes.
Take your pick and have fun.
Do check the forums for for some keyboard shortcuts and some tips and tricks.
And keep an eye out for grand Menaces.
