Re: RP
Posted: Wed Jan 02, 2013 10:45 pm
That wasn't all of Alternity sunphoenix. xD That's about a third of it. It was taking so long to upload when you were waiting for it that I started cutting off the less relevant files.
I would stand by Alternity as being the most effective to use for an Outsider themed game as it is already sci-fi and has quick and painless rules for combat, space battles, and fleet battles if necessary. It even has a neat mechanic concerning damage to the ship effecting the crew and the ship's systems. I am not going to raise hell about the system though, as I am quite biased and also not the one running the game. I am certain the game will play as smoothly as possible under any one of your suggestions, otherwise you wouldn't be making them I am sure.
I do have a concern that I would like to raise about the setting Seuderwind;
Given the situation that you have presented with the lone Umiak and Loroi scout vessels facing off only a few jumps from Esperanza and with Human warships picking up the Loroi survivors, this scenario puts Esperanza at least in a very awkward position. Neither the Loroi nor Umiak are in a position where they can only afford to send lone scouts off on their own, and they would certainly not be left to their own devices. Ships would soon be on their way to determine what happened to the lost scouts, which would lead to a conflict between the Loroi and Umiak within dangerous proximity of Human worlds. Not only that but the Loroi would be able to Farsense their lost crew and come get them before long.
That's all well and good for a plot, my concern is that this essentially eliminates any possibility of ship to ship or ground based combat (by the players at least) as any Umiak ships that appear will simply blow the technologically dwarfed Human vessels away. And even if the purpose of the game were to be centered on the plot, it would consist of the Humans collecting the Loroi, and then the Loroi demanding to be returned to their people at X coordinates. The Loroi would only have to give the Humans the location of one of the Strike Fleet operating bases before they would be Farsensed and picked up. I am not sold on the premise of the game is what I am saying.
Also, just to make sure that everyone is thoroughly mad at me, personal laser weaponry should be within reach for Human marines. Slug throwers are useful for ground based combat, the real problem with using them in a zero gravity situation is that the projectile doesnt stop. This is a hazard for the firer and everyone around him. On top of that, Human warships are already equipped with heavy laser weaponry. If we can unleash shipkilling laser barrages from our Navy, why would we be unable to miniaturize effective laser rifles?
I would stand by Alternity as being the most effective to use for an Outsider themed game as it is already sci-fi and has quick and painless rules for combat, space battles, and fleet battles if necessary. It even has a neat mechanic concerning damage to the ship effecting the crew and the ship's systems. I am not going to raise hell about the system though, as I am quite biased and also not the one running the game. I am certain the game will play as smoothly as possible under any one of your suggestions, otherwise you wouldn't be making them I am sure.
I do have a concern that I would like to raise about the setting Seuderwind;
Given the situation that you have presented with the lone Umiak and Loroi scout vessels facing off only a few jumps from Esperanza and with Human warships picking up the Loroi survivors, this scenario puts Esperanza at least in a very awkward position. Neither the Loroi nor Umiak are in a position where they can only afford to send lone scouts off on their own, and they would certainly not be left to their own devices. Ships would soon be on their way to determine what happened to the lost scouts, which would lead to a conflict between the Loroi and Umiak within dangerous proximity of Human worlds. Not only that but the Loroi would be able to Farsense their lost crew and come get them before long.
That's all well and good for a plot, my concern is that this essentially eliminates any possibility of ship to ship or ground based combat (by the players at least) as any Umiak ships that appear will simply blow the technologically dwarfed Human vessels away. And even if the purpose of the game were to be centered on the plot, it would consist of the Humans collecting the Loroi, and then the Loroi demanding to be returned to their people at X coordinates. The Loroi would only have to give the Humans the location of one of the Strike Fleet operating bases before they would be Farsensed and picked up. I am not sold on the premise of the game is what I am saying.
Also, just to make sure that everyone is thoroughly mad at me, personal laser weaponry should be within reach for Human marines. Slug throwers are useful for ground based combat, the real problem with using them in a zero gravity situation is that the projectile doesnt stop. This is a hazard for the firer and everyone around him. On top of that, Human warships are already equipped with heavy laser weaponry. If we can unleash shipkilling laser barrages from our Navy, why would we be unable to miniaturize effective laser rifles?