Victor_D wrote:Absalom wrote:It looks like they're still testing small-scale models, so I'm not all that daunted by it. At any rate, it's basically just a revolution in an already proven design, so if they can sufficiently eliminate the energy losses of the Fusor without adding too many of their own, it'll produce net power.
As I say, we'll see. I don't know enough to make a serious prediction, I am just naturally sceptical (specifically, I doubt this will scale up well).
That actually looks like the only thing that it's viability depends on.
Victor_D wrote:The problem with all these shortcuts and mass effects (

) and antigravity and whatnot is that they're essentially magic. If our understanding of physics is mostly correct, then they're impossible, or theoretically possible if impossible materials existed (matter with negative energy density/negative mass, commonly referred to as "unobtainium" or "handwavium" ).
In short, don't hold your breath.
I actually ran myself through a thought-experiment once, to figure out how distance-alteration would probably work. It goes like this:
Assume that you have a cable long enough that it's ends can experience enough cosmic-inflation induced velocity in relation to each other that you could theoretically measure it if you had a device to do it, but not so long that the force would be enough to snap the cable. Connect a large mass to one end of the cable. Then place another mass at the half-way point of the cable, connected
not to the cable, but instead to a generator. The generator, of course, is configured to produce electricity if the cable moves. Finally, you place two similar masses close to the ones connected to the cable, but without an actual connection to much of anything, and another cable parrallel to the first, and of the same length: these form your control samples.
There are two possible outcomes: either the cable moves relative to the generator, thereby producing electricity, or it doesn't. If you configured the experiment correctly (meaning, in such a way that you can conclusively eliminate causes other than spatial inflation), then you get a close to definitive answer to whether or not it's possible to modify distances. The key question is basically this: is it possible to use the inflation of the universe as an energy source, or not? The implication being that if yes, then energy should be usable to both increase and decrease inflation, and by extrapolation to alter the physical distances between two things.
I assume that actually doing the experiment would require a location outside of the galaxy, which would render the attempt sufficiently impossible. However, since this is something that would work on intergalactic plasma sheets as well, observations could possibly do the trick as well.
Of course, the
interesting possibility is "the generator experienced no motion relative to the cable, but inflation was still observed". I suspect that the energy requirements even if the experiments produced positive results would be poor, though.
Victor_D wrote: I don't consider it realistic to try to create an entire colony by sending a large population to other stars at a meaningful fraction of the speed of light, just too high-energy. This is the sort of thing where I'd send some universal assemblers, a biological & technological "STC" (ala WH40k), and presumably some trained bootstrapping specialists. Though this is assuming that we haven't gone down the road of "upload" in this far-future scenario.
Define large.
I'd say 100, though I haven't done the math yet. Remember, this is a high-energy problem. At any rate, the minimum population figures that I've heard for a viably population is indeed in the 1000s range, but if we cross our fingers and eyes we can assume that artificial gestation technology has been developed by this point, which would allow a relatively small starting population (let's say 50) to raise a much larger population (let's say 200, but you could realistically go quite a bit higher: the older children help to raise the younger children). If you can keep this going for a little while (which shouldn't be difficult at all if you're going to mount one of these missions in the first place) then the second on-site generation could easily be 800 (once again, going higher isn't hard), and the third can be 3200. And since all of these generations have been popped out of your artificial wombs according to "factory specs", they're likely to all have different genetics. The "natural born" individuals just add to the count.
As long as you send some specialists with sufficient boot-strapping technology, you shouldn't even need to send a viable population.
Victor_D wrote:I can see as possible sending a few thousands, perhaps tens of thousands of people on sublight ships travelling at some meaningful speed (say 0.3 c) to a planet we know is habitable
[snip: something I already knew]
The colony would for all intents and purposes be totally independent and completely self-sufficient; the only thing exported/imported would be information beamed to/back from Sol.
Two caveats:
1) If you're focusing on already habitable planets, then you should probably cast your net wider. Just because a planet has the right atmospheric mix, or even the right pressure range, doesn't mean that it's habitable, the entire biosphere could be poisonous to you for all you know. Space habitats are seriously the right way to go, since you can make the environment as habitable as you want.
2) If you sent the expedition out properly equipped, then they won't even
need info from Earth, though it certainly wouldn't be rejected. And if you're only focusing on already habitable planets, then you're very possibly too far away to get anything in the first place. Unless you seeded a trail of space habitats behind you to propagate the signal and maintain the transceivers, of course, in which case my point in the previous thread becomes dominant in your far-future civilization.
Victor_D wrote:As for hibernation technology, we'll be seeing it in ambulances sometime soon, as well as in operating rooms. They've nailed down two or three mechanisms, and various quirks, and already demonstrated the technology on dogs (in fact, they drained the blood out of a dog for a few minutes, put it back in, and the dog was seemingly fine afterwards). Sub-freezing cryogenic technology is more of an issue, but with time we'll develop the needed bio-compatible anti-freezes.
Hopefully. It remains to be seen if human brain can be "re-started" after deep freeze without consequences to our consciousness. Simpler hibernation (as in "winter sleep") would be useful here in our Solar system, especially for long missions to the outer planets, which will initially last many years.
Crewed outer-planet missions are far enough in the foreseeable future that I wouldn't want to do too much speculation on them. They aren't interstellar (even if you're going to Pluto), so we might launch them from somewhere further out than Earth for all we know (or we might use a pre-accelerated cycler of some sort). I certainly wouldn't argue against the many-years bit, but it doesn't have to be
quite as bad as you might expect, as long as enough planning and money can be spent on it.
Victor_D wrote:Regardless, relativistic ships will want to be low-mass ships, and "several thousand people, with attendant cooling, life-support, and related consumables" is only low-mass in comparison to the alternative.
Yes, but you can't go much lower if you still want to send actual people. You can do it Arthur C. Clarke's way - send robot ships with human embryos - but I'd advise against that. We want to colonize to ensure the long term survival of our species AND our culture. Culture is transmitted from generation to generation, implying the old generation should be there to interact with the new.
Consider the likely time frame: several hundred years in the future. We're likely to have the technology to create the embryos from scratch at that point, which means that we just need to send the data and equipment. That's about as low-mass as we're likely to get the mission. If we add maybe 50 people then how much will we be sending? Surely much less than your version. That gives you the older generation
and on-site trouble-shooters, at a presumably lower mass.
Victor_D wrote:I don't want to think much about what is possible in all these post-human/trans-human settings, that's just not attractive enough to me

In many ways I agree, but I also wouldn't want to try it your way.
Mali wrote:If we could get at least 0.1 of speed of light, then the worlds in 10 light years radius could be colonized after a one or two generations long ride (100 years - i'm not counting for accelerating and slowing, wich would probably make the trip longer). A ship need to have a colonist crew at least 50 (wich would be enough for genetic safty for few generations) or 500 (indefenitly safe from genetic issues). Some postulate even 2000 people, while some think that 160-180 would be good.
With a sufficient gene bank & associated systems, you shouldn't have to worry about genetic problems.
Mali wrote:If every spacefaring race in Outsider verse have gravity control (needed for FTL), than it means no O'Neill colonys... Sad. No Gundum for this reader...
If Outsider gravity control provides "static" gravity then that might be the case, but if the gravity generators require constant power then I think that anything that can be made large enough will use an inertial system. It wouldn't surprise me if ships intended to operate in one location for a long period of time have their own retractable counterweight system, either.