Survey is now closed.
Turn 4 Results
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Rationing:
[X] Two Thirds Rationing
With a regular, if somewhat vulnerable, supply of food now coming in, you are more than happy to bump up the rationing to two meals a day for everyone, to everyone's delight. It's not enough for everyone to regain all that they've lost in these lean times, but at the very least it will prevent them from losing more.
Diplomacy: Ensign Izumi is your most effective diplomat when it comes to aliens, though you're no slouch yourself in that department. (Choose One.)
[X] Improving Relations: Developing a closer rapport with your Loroi guests would definitely be a plus. Put some time and effort into learning each other's cultures.
Cost: 0, Time: 1 Month, Chance of Success: 90%, Reward: Boost in Loroi Opinion, ???
Rolled: 68 + 14 = 82,
Success
Spear Rolled: 99 + (-24) - 5 = 70,
Success
You spend some time preparing an introduction to Terran Culture for your Loroi guests while they... you assume they're doing the same. All you need to do is figure out what you want to know, and what you're willing to share with them.
What do you ask the Loroi? (Choose 4)
[] Ancient History
[] Recent History
[] Personal History
[] House Politics
[] Other Species
[] Telepathy
[] Culture
[] Technology
[] Personal Inquiries
[] Regional Knowledge
What do you choose to divulge? (Choose 3)
[] Ancient History
[] Recent History
[] Personal History
[] The TCA
[] Lack of Telepathy
[] Culture
[] Personal Inquiries
[] Regional Knowledge
Reward: Interlude Unlocked: Equitable Exchange
Stewardship: Alex Cole and an economist, Samantha Nguyen, have worked out not only a way to easily tabulate your resources, but also what you can do to build your colony up. (Choose Two)
[X] Habitation Complex: Your colonists are itching to get out of the passenger module and stretch their legs. The habitation complex will provide room for 500 people to live comfortably.
Cost: 1000 RU, Time: 1 Month, Chance of Success: 80%, Reward: Habitation Complex Built, New Options, Colonists off your ship, Improved morale, Requires 250 RU upkeep.
Rolled: 23 + 14 = 37,
Success
You never saw much point in ribbon cutting ceremonies, but this one you're all to happy to participate in. The hab complex now houses your colonists and Colonel Pierce's marines, those not assigned to guard duty of your Loroi guests, in peace and comfort, firmly
off your ship.
And to be frank, you were honestly getting sick of civilians running to and fro, on and off your ship. They're gone now. They're finally gone and you can now manage your ship as you damn well should.
Still, this marks the end of the crisis of being marooned in a different universe with no support. Your colonists have food, they have shelter, and with you standing watch over them, they have a thin veil of protection against a potentially hostile universe.
Reward: Crisis Mode deactivated, Personal Actions unlocked, Military Actions unlocked, your characters stress levels go down
[X] Attitude Thrusters: Affix some basic chemical thrusters to your asteroid home, allowing you to pitch, yaw and roll at a sedate pace. Any asteroid on a collision course will simply tap off at a harmless point, leaving your colonists shaken, but not stirred.
Cost: 1000 RU, 125 RU Upkeep, Time: 1 Month, Chance of Success: 90%, Reward: Able to avoid catastrophic damage from flying mountains.
Rolled: 30 + 14 = 44,
Success
In order to avoid potential catastrophe, attitude thrusters are affixed to your asteroid home in strategic points and linked to a control network. With the flick of a button and the twisting of a joystick, one can pitch, yaw, and roll your asteroid home to avoid dangerous collisions, albeit at a slow pace.
Reward: Typical asteroid collisions cannot harm civilian structures, able to rotate Niflheim to present least vulnerable side to potential attackers.
Intrigue: "The Blue Rose greets you Captain. We eagerly await the results of the Great Game in which you've chosen to play! Oh what fun we'll have watching!" (Choose One)
[X] Know thy Enemy: As convenient as the Blue Rose was for information on Sam Whittaker, you still don't know a whole lot about him. Blow him off for the rest of the month while you do a bit of your own digging.
Cost: 0, Time: 1 Month, Chance of Success: ???, Reward: ???
Rolled: 97 + (-8) = 89,
Success
Between the increase in rationing and some of the more chaotic elements of shipping hundreds of people down to the surface, Sam Whittaker is easily blown off for the entire month with little more than "The Captain is too busy".
In the meantime, you've employed the lessons of your youth and gone snooping. You know your ship well, you know how to find places where the sound carries, and you quickly discern who Sam Whittaker's associates are, who his neighbours are, and what they think of him by a combination of discreet questions and careful listening in.
He's an ass. He has no sense of personal space, borrows things without permission, and likes to spread rumours. Overall, he isn't very well liked by those that know him, and those that don't know him have heard about his less than tactful ways.
There's probably more to him, but you know a fair amount. Enough to potentially deal with him you hope.
Reward: +20 to actions vs. Sam Whittaker
Learning: You have many skilled people at your beck and call just waiting to tear into the unknown and reveal its juicy, succulent knowledge. (Choose One)
[X] Wind Current Analysis: A few civilians want to analyse the wind currents around your home. They feel it could have important implications in determining nearby satellite movements, whatever those strange noises are rumbling off in the distance, and possible defensive applications.
Cost: 0, Value Needed: 89 / 200, Reward: Knowledge of wind currents. Bonus to defensive actions around your home. ???
Rolled: 91 + 15 = 106 + 89 = 195 / 200
Their research goes splendidly this month. In fact, they're practically done, they just need to collate their data and put it into a presentable format. Perhaps if they had a little more time?
{Edit}
Miscellaneous:
Spear's English Roll: 52 + 12 + 1048 = 1112 / 3000
Izumi's Trade Roll: 43 + 15 + 15 + 765 = 838 / 1750
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