Voting is now closed.
Results in the spoiler.
Executive Officer
Sharon O'Malley
Age: 32
Martial: 18
Diplomacy: 11
Stewardship: 14
Intrigue: 15
Learning: 11
Commander O'Malley joined up with the TCA the year she turned 18, though she never did say why. She's been the XO for the L'Amour since before you arrived, and the two of you have formed a 'good officer, bad officer' dynamic, with her being the stick to your carrot. It's worked well over the last two years so far. Perhaps too well.
???: You don't know your commander well enough to reveal this.
???: You don't know your commander well enough to reveal this.
???: You don't know your commander well enough to reveal this.
Communications Officer
Homura Izumi
Age: 27
Martial: 11
Diplomacy: 20
Stewardship: 10
Intrigue: 10
Learning: 18
If not for the uniform Ensign Izumi would be a small and unassuming woman that you'd never really be able to picture on the bridge of a ship. The fact that she knows three languages, Japanese, Chinese, and English, makes her indispensable when it comes to dealing with local port authorities, though her lack of confidence seems to be a hindrance.
???: You don't know the ensign well enough to reveal this.
???: You don't know the ensign well enough to reveal this.
???: You don't know the ensign well enough to reveal this.
Supply Officer
Alex Cole
Age: 44
Martial: 10
Diplomacy: 12
Stewardship: 17
Intrigue: 17
Learning: 13
2nd Lieutenant Alex Cole is a model of efficiency and organisation when it comes to doing his job. In the last two years, you haven't heard a single complaint, nor have you been able to fault his work, with his only fault being that he's sometimes a bit surly. Last year he managed to catch a small drug shipment by noticing some irregularities in package size.
???: You don't know the Lieutenant well enough to reveal this.
???: You don't know the Lieutenant well enough to reveal this.
???: You don't know the Lieutenant well enough to reveal this.
Engineer
Sasha Volkova
Age: 35
Martial: 12
Diplomacy: 10
Stewardship: 12
Intrigue: 15
Learning: 20
While Engineer Volkova is abrasive on the best of her days, the fact that she can make the L'Amour's engines purr like kittens is worth the price. You're still not certain how she managed to get greater than 100% fuel efficiency on your last Earth-Aldea run though.
???: You don't know Engineer Volkova well enough to reveal this.
???: You don't know Engineer Volkova well enough to reveal this.
???: You don't know Engineer Volkova well enough to reveal this.
Doctor (Medical)
Alexandro Campos
Age: 52
Martial: 14
Diplomacy: 16
Stewardship: 10
Intrigue: 10
Learning: 19
Dr. Campos serves the medical needs of the passengers and crew with a generally pleasing disposition and an attention to detail that nips even the smallest of medical concerns in the bud. If you had to fault him for anything, it'd be his tendency to hand out lollipops at the end of every exam and the fact that he's always behind on his paperwork. This is not helped by the fact that his signature is illegible.
???: You don't know Dr. Campos well enough to reveal this.
???: You don't know Dr. Campos well enough to reveal this.
???: You don't know Dr. Campos well enough to reveal this.
Next up is your cargo. This vote will be a bit more complicated than what you've done before and may bear some discussion.
Your cargo will determine your starting resources. The more you have, the better a start you'll get, but there's a catch. The more you get, the more likely it is that I'll throw in a complication, or multiple complications, that you'll need to overcome. You'll need to decide between having a strong start with many complications, or having a hard start with no complications, or anywhere in between.
I've made this clear by assigning each item a number of points. You can try to get a good mix without complications, or accept some mild complications in exchange for a better start. You can see what this looks like in the spoiler below.
[X] 200 Passengers (LOCKED) {Free}
[] Extra Passengers (1d100+100) {9 Points}
[] Marine Contingent (Company sized, 1d170+80 Marines) {9 Points}
[] Luxury Goods {9 Points}
[] Scientific Equipment {9 Points}
[] Industrial Equipment {6 Points}
[] Raw Materials {3 Points}
[] Data Hard Drives {3 Points}
[] Medical Supplies {6 Points}
[] Yeast {3 Points}
[] Potatoes {6 Points}
[] Chocolate {3 Points}
[] Mining Equipment {12 Points}
[] Biological Samples (Pick up to 36 points worth) {6 Points Each Live, 4 Points Each Genetic}
-[] Livestock (small)
-[] Staples (Wheat, Corn, Rice)
-[] Bees
-[] Insects (Various)
-[] Apple Saplings
-[] Bamboo Saplings
-[] Pine Saplings
-[] Oak Saplings
-[] Algae
-[] Orange Saplings
-[] Aldean Peppers
-[] Berries (Various)
-[] Cacao Saplings
All live samples can be taken as a genetic sample instead for four points individually, but will take much longer to cultivate and contribute to food supply in addition to requiring learning actions to unlock. Note that all votes taking more than six options in the live samples section of the vote will be counted as a genetic sample and not a live sample. If you exceed 36 points worth of biological samples, genetic or live, the vote will be invalid.
Your point thresholds are as follows:
50 Points: 1 Complication
80 Points: 2 Complications
110 Points: 3 Complications
Complications are basically monkey wrenches I can throw at you whenever I feel like it just to be annoying.
They won't ever be something you can't handle or result in a rocks fall everyone dies scenario, unless you choose to do something incredibly stupid. They can even work out to your benefit if you handle them well.
As this will be a bit more complicated, I'd like to introduce you to Planned Voting. Planned voting occurs when someone figures out a bunch of stuff, makes a vote name, and then votes for that plan. For example:
[X] Plan Winning
[X] Win
-[X] Win Some More
--[X] Win ALL THE THINGS!
In order to support this plan, all you need to do is vote for [X] Plan Winning. All the subvotes count as part of Plan. If you don't like the plan, you can make your own.
Planned voting is useful for highly complicated votes; it allows me to tell these votes apart with ease and tag who voted for what more simply. It also makes things easier for you; if someone has already made a plan you like, you just vote for the plan name instead of copying and pasting a lengthy vote.
It's also useful for write ins that have multiple points to them or need to address potential contingencies.
A few sample votes are shown below. They aren't a recommendation, just to let you guys know what an acceptable vote looks like.
[X] Plan Hardware (72 Points)
[X] 200 Passengers (LOCKED) {Free}
[] Extra Passengers (1d100+100) {9 Points}
[] Marine Contingent (Company sized, 1d170+80 Marines) {9 Points}
[] Luxury Goods {9 Points}
[X] Scientific Equipment {9 Points}
[X] Industrial Equipment {6 Points}
[] Raw Materials {3 Points}
[X] Data Hard Drives {3 Points}
[X] Medical Supplies {6 Points}
[] Yeast {3 Points}
[] Potatoes {6 Points}
[] Chocolate {3 Points}
[X] Mining Equipment {12 Points}
[X] Biological Samples (Pick up to 36 points worth) {6 Points Each Live, 4 Points Each Genetic}
-[] Livestock (small)
-[] Staples (Wheat, Corn, Rice)
-[X] Bees
-[X] Insects (Various)
-[] Apple Saplings
-[X] Bamboo Saplings
-[X] Pine Saplings
-[X] Oak Saplings
-[] Algae
-[] Orange Saplings
-[X] Aldean Peppers
-[] Berries (Various)
-[] Cacao Saplings
--
The above is an acceptable vote that has live samples taken, meaning that what you're taking can much more quickly contribute to your colonists food supply. You do have a reserve of food aboard, enough for you to have completed your journey and reach port, but when that dries up, well, let's just say that Colonists without food will starve, and starving people aren't very governable.
The vote above also nets you a complication. That's not necessarily a bad thing, but do note that there was a bit more room to maneuver. A single additional six point item or two three point items could have been taken as well without blowing past the threshold for a second complication, so while this vote is acceptable, it definitely is sub optimal.
In order to support this plan, one does not need to copy the entirety of the plan. One simply needs to vote for [X] Plan Hardware. It is assumed that the person making the plan will not change it after the fact, or at the very least give people a heads up when the plan changes.
--
[X] Plan AGRICULTURE! (45 Points)
[X] 200 Passengers (LOCKED) {Free}
[] Extra Passengers (1d100+100) {9 Points}
[] Marine Contingent (Company sized, 1d170+80 Marines) {9 Points}
[] Luxury Goods {9 Points}
[] Scientific Equipment {9 Points}
[] Industrial Equipment {6 Points}
[] Raw Materials {3 Points}
[] Data Hard Drives {3 Points}
[] Medical Supplies {6 Points}
[X] Yeast {3 Points}
[X] Potatoes {6 Points}
[] Chocolate {3 Points}
[] Mining Equipment {12 Points}
[X] Biological Samples (Pick up to 36 points worth) {6 Points Each Live, 4 Points Each Genetic}
-[X] Livestock (small)
-[X] Staples (Wheat, Corn, Rice)
-[X] Bees
-[X] Insects (Various)
-[X] Apple Saplings
-[X] Bamboo Saplings
-[X] Pine Saplings
-[X] Oak Saplings
-[X] Algae
-[] Orange Saplings
-[] Aldean Peppers
-[] Berries (Various)
-[] Cacao Saplings
As with the above, this vote is also acceptable, though definitely not optimal. A three point item could have been taken, and it's harder to cultivate genetic samples since you need to grow them in a lab first... which in turn is also hard to do without proper scientific equipment. On the bright side, no complications for me to throw at you. On the downside, all the complications are of your own doing.
--
[X] Plan Random (69 Points)
[X] 200 Passengers (LOCKED) {Free}
[] Extra Passengers (1d100+100) {9 Points}
[] Marine Contingent (Company sized, 1d170+80 Marines) {9 Points}
[X] Luxury Goods {9 Points}
[] Scientific Equipment {9 Points}
[] Industrial Equipment {6 Points}
[X] Raw Materials {3 Points}
[X] Data Hard Drives {3 Points}
[] Medical Supplies {6 Points}
[] Yeast {3 Points}
[X] Potatoes {6 Points}
[] Chocolate {3 Points}
[X] Mining Equipment {12 Points}
[X] Biological Samples (Pick up to 36 points worth) {6 Points Each Live, 4 Points Each Genetic}
-[6] Livestock (small)
-[6] Staples (Wheat, Corn, Rice)
-[6] Bees
-[] Insects (Various)
-[4] Apple Saplings
-[] Bamboo Saplings
-[] Pine Saplings
-[4] Oak Saplings
-[4] Algae
-[6] Orange Saplings
-[] Aldean Peppers
-[] Berries (Various)
-[] Cacao Saplings
--
The difference between this plan and any other above is that it mixes and matches between genetic and live samples. You can see which samples are live and which are genetic, as I substituted the usual X in the checkbox with a number, 6 points for live samples, 4 points for genetic. Please note that despite this, the point cost still adds up to 36. Try to use up your full point cost here, because no matter what, taking live samples adds 36 points. Choosing only 30 points worth of samples will not net you a discount.
I encourage you all to discuss what you will absolutely need to get a good start. All things are useful, but some more than others. There are some no-brainers in that list, but there are also ones that may turn out to be surprisingly useful. Use your imagination to try and figure out the value of the various items and weigh up their potential costs.
If you have questions about the various cargo items you can carry, I'll answer as best I can without spoiling matters for down the road. This vote will remain open until a reasonably clear consensus forms.
I'd do this as a Survey if I could but the complexity means that survey monkey can't actually handle it, at least as far as I can figure.