Turn 13 Results
Martial:
[X] Whalers of the Sky 2: The whaling expedition last month was a smashing success, and your scientists could always use a few more samples.
Cost: 0 RU, Time: 1 Month, Chance of Success: 70%, Reward: New research options, +10 to the roll.
--
Required: 30
Rolled: 28 + 10 + 12 + 15 = 65, Success!
(1d100 + Bonus + Martial (O’Malley) + Bonus)
The whales seem to be a lot more skittish around your shuttles, trying to keep away whenever possible. Still, they can’t keep away forever, and your team manages to acquire some samples, albeit somewhat damaged due to a bit of thrashing.
Whale Research Tactical Turn 2 Unlocked.
Diplomacy:
[X] Working Relations: Until recently you've kept the Loroi under guard and interacting with your military personnel only. With your recent successes in introducing them to your civilian population and their general itch to do something, it may be time to offer them some work on a purely voluntary basis.
Cost: 0, Time: 1 Month, Chance of Success: ???, Reward: ???
--
Rolled: 27, Failed!
Izumi Re-Roll: 98 + 19 = 117! Critical Success!
Spear and the other Loroi almost took the idea of putting them to work the wrong way. Fortunately Lieutenant Izumi managed to convey the full and proper meaning of the proposal and tensions soothed remarkably quickly. Doctor Campos has cleared them medically for work and the children are eager to begin contributing to your colony instead of being a drain on your resources.
Loroi Duty Roster Tactical Turn Unlocked.
Stewardship:
[X] Science Annex: A place for general scientific inquiry.
Cost: 5000 RU, 250 RU Upkeep, Time: 3 Months, Chance of Success: 70%, Reward: Additional Learning Action Unlocked, All Learning based actions gain an additional 1d100, reduced difficulty for various projects.
--
Required: 30
Rolled: 43, Success!
Work has begun in earnest on the science annex. It’s a fairly significant addition to your colony and requires a lot of room, time, resources and planning to complete. For safety reasons, it’s being located away from the main habitation area.
[X] Docks: Basic mooring and umbilicals for the L'Amour, allowing for ease of transport and for cargo and personnel and basic repairs.
Cost: 3000 RU, Time: 1 Month, Chance of Success: 70%, Reward: Allows for easy disembarkation of people and goods, Unlocks new Options.
--
Required: 30
Rolled: 40, Success!
No station, base or colony with a triple digit population lasts long without the necessary facilities to dock and service the ships that supply and protect them, and Niflheim is no exception. With the docks built you’re now able to ease the burdens on your shuttle crews, freeing them up for other actions.
Reward: Shuttle scouting actions unlocked.
Intrigue:
[X] Keeping An Ear Out 2: Puzzling out the sonar signatures of the Briar Patch is tough work, but the Blue Rose is dedicated to nailing the necessary specifics. They don’t like the idea of anyone sneaking up on the colony anymore than you do.
Cost: 0, Time: 1 Month, Chance of Success: ??? Reward: Briar Patch Sonar resolved.
--
Rolled: 48 + 15 = 63, Success!
The equipment is working, and a number of civilians with good hearing have stepped up to begin familiarising themselves with the ambient noise and attempt to pick out anything suspicious.
Reward: Discernment intrigue action unlocked.
Learning:
[X] Loroi Biochemistry: Doctor Campos would like to do a more detailed study into Loroi biochemistry to determine with certainty what foods the Loroi can handle as well as derive what nutrients they require to fully recover from their ordeal in addition to what medicines they're able to consume.
Cost: 0, Value Needed: 454 / 650, Difficulty: Medium (2d100 + Learning), Reward: Knowledge of what is and is not toxic to Loroi biochemistry.
--
Rolled: 40 + 6 + 15 + 13 + 47 = 121 + 454 = 575 / 650
(2d100 + Bonus + Learning(Campos) + Computing)
This research project is reaching completion. Dr. Campos wants to do a few rounds of final testing though to watch out for individual reactions, and there are still a few questions regarding some proteins, mostly tying up the various Loroi and Terran equivalents.
The Blue Rose also appears to be interested in the good Doctor’s work. You find an email in signed by them with a small list of poisons that would affect them ‘should the worst come to pass’, including ricin.
Personal:
[X] Spending Time with Spear: Spear is the leader of the Loroi and is the only one of them that speaks, making her an important point of contact. Get to know her better.
Cost: 0, Time: 1 Month, Chance of Success: ???, Reward: ???, Increased Closeness with Spear.
Rolled: 82, Success!
You actually spend quite bit of time with Spear discussing potential duty assignments for her diral. She’s grown since you first laid eyes on her as well as filled out, looking more like a proper woman now rather than the emaciated sack of bones you found her as. She also seems a bit more relaxed, to the point that you almost forget that she’s a blue-skinned pointy-eared alien at times. You do get a reminder that she isn’t human whenever a man is present though. She quite visibly tenses up and is significantly more guarded, and her refusal to eat in their presence would appear rude if you didn’t know in advance that it was a cultural thing.
It’s not all work and no play though. You’ve taught Spear the basics of chess, and you can see why she managed to become leader of her diral towards the end of the month when she begins beating you, though she doesn’t seem to fully understand the nuances of trash talk.
There were two final developments towards the end of the month. The first is that Spear’s tattoo work is now done, and you’re a fairly prominent feature. The only space left was the one reserved for their homecoming.
The second development was Spear requesting in no uncertain terms to become your adjutant until her return home. It’s an intriguing offer that you’ve waived off on for now until you’ve finalised the Loroi Duty Roster.
Misc:
Spear’s English: 32 + 12 + 1450 = 1494 / 3000
--
Vox Populi
Cheese Please:
Some enterprising individual managed to cook up a batch of ersatz cheese. It reminds you of a slightly worse version of cheez whiz you had once during your academy days when visiting the United States. Still it does the job in sating the colonial cravings for all things cheese, at least for now, everything seems alright. At least until someone mentioned bacon.
A Festivus for the Restofus:
Now that survival is no longer a questionable thing, there’s talk of organising a series of festivals to liven up the colony throughout the year. Christmas is all well and good but a few festivities to break up the year does seem like a good idea. For now though, it’s just talk.
---
Tactical turns soon.
<< Turn 13 || Tactical Turn 2 Results
>>