RP

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Suederwind
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Re: RP

Post by Suederwind »

@sunphoenix:
Well bunnyboy and I are familiar with BESM. Though we could use any system you would prefer...but it will be difficult if we don't possess the rules to look at if we are to make characters.
Well, I´m not that familiar with many different systems. I played TDE (the Dark Eye) most of the time with my group, we also tried some other systems like the old D6 Star Wars System and Call of Cthulhu.
BESM is new to me and I hope you don´t mind if I ask you some questions while setting up and playing the game, as you are much more experienced in that system. The best way to learn a new system, I guess, is always playing it. The advantage of BESM is, that it is simple (or so it appears to me) and we have all the rules that are necessary to start playing.
The BESM 3rd Edition Rules say on p. 8 that Heroic characters are from 150 pts to 299 pts. So I'll just try to build both characters on 225pts... {the middle ground} and see what defects I come up with.
The Heroic power level is fine with its 150-299 Pts and the middle ground with 225pts would be the best for creating a character, I think. Just send your characters to me on PM if you are finished converting them. I hope thats okay.

@Beliskner:
I could join in for fun . If possible I could use Rox blueprint from Operation: Deep Strike for this one( I will sent rewritten character for Suederwind on pm)
That would be great! :) Just send me your character, his motivation and some background info via PM.

@bunnyboy:
I wasn't killing him but wanted to point the danger of our different chemistry. Any poison is harmless if diluted enough and syanide, which prevent iron based breathing, may be harmless substance for copper blooded loroi and perhaps used for seasoning like tabasco.
Very good point. It could be like giving a cat chocolate...

@all:
A general question:
There are no Informations about human small arms in the Insider that I could find. I assume that that they will use some kind of laserpistol as sidearm and maybe some kind of more "traditional" projectile based assault rifle for security personnel?
Forum RP: Cydonia Rising
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Suederwind
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Re: RP

Post by Suederwind »

@sunphoenix:
Hm... I´m a bit slow today, or so it seems. :lol:
I realized that to make an effective 'soldier' with only 225 points - ALL he can do is fight or shoot! There are no points to spare for a actual 'person', that's not really enough points to make a rounded character. Most players will spend at least 170 to 190pts on stats alone!
Thats a valid point. I did not generate an NPC/PC yet to try BESM out, so that info is important. A character that can only shoot and nothing else can be fun to play, but I think it would not fit here.
{Creating a character in TDE seems a bit more complicated, if you play for example a mage, your character will most likely be only good in doing a few low lvl spells (like a flimm flamm funkel = creates a sphere of light next to your spot) that are most likely useless, he can read and write and thats about it. Its fun to play such a character, but he would be in no way useful in dangerous situations. I think they wouldn´t send up mechanics that can only fix your toilet to a spaceship.}

You used 319 Points on your character (334 stats -15 defects), so lets raise that points up to 320 for everyone?
On the other hand: do you think that this amount of points would work for Loroi characters as well?

I will send you some more thoughts about your character via PM.
Forum RP: Cydonia Rising
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Beliskner
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Re: RP

Post by Beliskner »

@all:
A general question:
There are no Informations about human small arms in the Insider that I could find. I assume that that they will use some kind of laserpistol as sidearm and maybe some kind of more "traditional" projectile based assault rifle for security personnel?[/quote]

I think humans still use mostly firearms, probably very advanced(new gunpowders, more efficient barrels, loading systems,new types of bullets etc.) but in spaceships such weaponry could be problematic. I don't think that ship's inside walls or machinery could be very bulletproof so every firefight could compromise equipment or even ship's hull.
Well there is always good old shotgun with birdshot ;]

Somebody mentioned that there was never a mutiny on TCA ships so personal weapons on board spaceships are not common sight

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sunphoenix
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Re: RP

Post by sunphoenix »

I agree Bel. I think mostly humans would still be doing slug thrower weapons.. more advanced than now with all the options we know are possible caseless ammo, Gas vent barrel enhancements, integral laser sights...

I think the reason for no mutinies is that mankind is new to space.. where would anyone go in a mutiny.. they'd have to come back to civilization and face the music and VERY harshly at that! The TCA would not put F@#$-ups in space with the few Ultra-expensive starships they have. Outsider has already established the strict sifting they do for anyone considered for deepspace extra-solar ship crews.

As for weapons on the crew... I don't think the crew would be any less likely or more likely to be armed as crew on-board any modern-day US naval vessel. As for endangering the ship.. I'm sure small arms are NOT an issue! It has already been established that mankind has artifical gravity and some from of inertial compensation so I'm not viewing their ships as our current spacecraft made as light as possible to just get them into space... so a firearm projectile is no threat to their spaceships as they are to our current spacecraft. Look at the Humaniti cruiser... the bridge has that huge window at the front of the ship and is obviously laid out with a definite up and down with decks laid out like a seagoing vessel... All the hallways designs we've seen from the Bellarmine seem quite robust and solid. So I don't think firearms are a threat to penetrating the hull. I think more the risk is ricocheting shots as those missed bullets still go somewhere!
Last edited by sunphoenix on Tue Jan 01, 2013 8:13 pm, edited 1 time in total.
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[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

"...you can't conquer a free man; the most you can do is Kill him."

Suederwind
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Re: RP

Post by Suederwind »

That makes sense to me, so no laser small arms for humanity.
Weapons for the crew: I think that the captain will issue sidearms for the crew in case of some loroi gone mad or so.
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bunnyboy
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Re: RP

Post by bunnyboy »

Personal arms for spaceship are something designed for hand to hand combat rather than ranged assaults.

- First, ranged attacks are for ranged. In ship, you find rarely open space more than couple of meters and those usually are filled with equipments, doors and sidecorridors, which helps those, who wants to come closer.
- Second, at mentioned, you don't want anything, which could accidentally or purposely punch holes on walls or lifesupporting equipments.
- Third, if enemy is close combat with you, stabbing is more faster and accurate than shooting.

Useable "ranged" weapons are rather designed to discomfort or slow the enemy, before you hit them with your fist or nunchaku.

- Chemical sprays (but because chemicals don't disappear from the breathing air, it has to be something which turn harmless in seconds, perhaps it is used also for cleaning)
- Tasers
- Lasertorch/cutters, where cutting distance can be adjusted from inches to couple of meters. When the 0.3 mm diameter ray can cut through steel, the same energy spreads couple of meters away on palm sized area, which can be used to keep your hands warm.
- Microwave/Infrared radiators, weapons of mass discomfort/pain
- Weblauncher
- Throwed objects
- And tranguilizers are too options

Problems are, as we don't know
- what chemicals affect on to aliens or how
- how good personal armors they have
- how fast they are

So it's good to have some variety in weapons and both fast guys and strong guys, who know how to give a punch
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Hālian
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Re: RP

Post by Hālian »

I think I'd rather use a system that I'm more familiar with, like D&D 3.5 or 4 (or maybe 5 if y'all can join the playtest). Problem is, that means lots and lots of homebrew... <.<
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bunnyboy
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Re: RP

Post by bunnyboy »

Depend on the nature of game, which system fit best. If characters can do their main job and there aren't combat, we don't need dices or system. Only selection of jobs or fields for each character, where he is competent and trust the GM if there is any problem.
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sunphoenix
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Re: RP

Post by sunphoenix »

Well I would not suggest 3.5 D&D. I know that system well and for the psionics it falls down. The psi rules...'such as they aren't' are all thematic to a mostly fantasy setting. The 3.5 Expanded psionics are not fluid or flexible enough for just the open nature of how psionics are presented int he Outsider genre. 3.5 presents psionics as spell-like effects that doesn't really fit in this setting and would take EXTENSIVE homebrew to be made to work. Plus 3.5 can be quite complex and is not really set up to do modern firearms properly. Now there is 3.0 Dragonstar but it suffers from the same problem in that so much would have to be homebrewed to fit well and some of its firearm conventions are wonky and still psionics is still the issue.

There is 3.0 Star Wars D20.. but again it is rather complex. The force skills could be easily used for psi powers {they are basically the same}... but again extensive homebrew.

Now the old West End Games D6 Star wars game is a simple and easy system... but I do not have any of that on PDF to share. The force powers could work but you would be limited to either what is listed or more homebrew. Character creation is relatively simple.. though.

The upside of BESM is that it is simple and all the powers and effects for psionics can easily be mostly constructed EXACTLY the way you want them to work - and all in one book!

I know bunnyboy has a point about character creation but, that can lead to - "Well who is the better shot between character A and B? Who is faster...? Well the DM decides... On what basis?" Then the question becomes is it a popularity contest...?

With a point-based character creation system where everyone has equal opportunity to create a character - we can quantify... exactly who is good at what and capable of what, and no one has a advantage over some else who might not be as creative a poster or writer. Its balanced.

After all we are in no hurry to start. There is no deadline. BESM may be a new system to some but we can take as much time as needed to explain exactly how it works. Or if someone has access to a different system that everyone is more familiar with we can use that... if everyone has access to the rules for character creation.

I do have ALL of Alternity... though I have not looked at the rules as yet. but again... it has multiple books and I have n idea if it has easily usable psionics rules.

I collect game systems as a hobby...mostly on PDF. BESM just seems the most simple and flexible system to make use of.. beside perhaps FATE...{not my personal favorite... I prefer more hard crunch - range, damage, hit points, etc.. to my game systems... but I do know it.}
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[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
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sunphoenix
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Re: RP

Post by sunphoenix »

Oh... I'm currently working on converting Sonnidezi "Stormrage"... my Loroi Teidar Sezon to BESM. Post her sometime today.
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[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

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VonWolffe
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Re: RP

Post by VonWolffe »

That wasn't all of Alternity sunphoenix. xD That's about a third of it. It was taking so long to upload when you were waiting for it that I started cutting off the less relevant files.

I would stand by Alternity as being the most effective to use for an Outsider themed game as it is already sci-fi and has quick and painless rules for combat, space battles, and fleet battles if necessary. It even has a neat mechanic concerning damage to the ship effecting the crew and the ship's systems. I am not going to raise hell about the system though, as I am quite biased and also not the one running the game. I am certain the game will play as smoothly as possible under any one of your suggestions, otherwise you wouldn't be making them I am sure.

I do have a concern that I would like to raise about the setting Seuderwind;

Given the situation that you have presented with the lone Umiak and Loroi scout vessels facing off only a few jumps from Esperanza and with Human warships picking up the Loroi survivors, this scenario puts Esperanza at least in a very awkward position. Neither the Loroi nor Umiak are in a position where they can only afford to send lone scouts off on their own, and they would certainly not be left to their own devices. Ships would soon be on their way to determine what happened to the lost scouts, which would lead to a conflict between the Loroi and Umiak within dangerous proximity of Human worlds. Not only that but the Loroi would be able to Farsense their lost crew and come get them before long.

That's all well and good for a plot, my concern is that this essentially eliminates any possibility of ship to ship or ground based combat (by the players at least) as any Umiak ships that appear will simply blow the technologically dwarfed Human vessels away. And even if the purpose of the game were to be centered on the plot, it would consist of the Humans collecting the Loroi, and then the Loroi demanding to be returned to their people at X coordinates. The Loroi would only have to give the Humans the location of one of the Strike Fleet operating bases before they would be Farsensed and picked up. I am not sold on the premise of the game is what I am saying. :(

Also, just to make sure that everyone is thoroughly mad at me, personal laser weaponry should be within reach for Human marines. Slug throwers are useful for ground based combat, the real problem with using them in a zero gravity situation is that the projectile doesnt stop. This is a hazard for the firer and everyone around him. On top of that, Human warships are already equipped with heavy laser weaponry. If we can unleash shipkilling laser barrages from our Navy, why would we be unable to miniaturize effective laser rifles?

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sunphoenix
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Re: RP

Post by sunphoenix »

Sorry got busy writing last night still working on Sonnidezi..

Something to note there are other systems that could work, GURPS notably as Fireblade and Beryl are already in that game system. Not trying to muddy the waters I still think BESM would be easier... but GURPS does handle the psionics very well for this genre. But again... multiple books.. none of which I have pdf's for. though I do have lots of physical copies of the system.

I leave plotting up to the GM.. I'm not really all that concerned of the premise.. just about anything reasonable can be justified in my opinion. I'm fine with the plot as structured.
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

"...you can't conquer a free man; the most you can do is Kill him."

Suederwind
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Re: RP

Post by Suederwind »

Hi there!
Sorry, I had to take a break from writing the plot/a better information post and reading that BESM rulebook, because of some family affairs. I will resume the work on those things as soon as possible (=this afternoon I think), I hope thats ok. Writing long texts on a small touchscreen is not that great.

@VonWolffe:
Neither the Loroi nor Umiak are in a position where they can only afford to send lone scouts off on their own, and they would certainly not be left to their own devices.
I see no point in sending an enteir (strike or battle) fleet scouting and I think those scout vessels would be designed for such a task.
Ships would soon be on their way to determine what happened to the lost scouts, which would lead to a conflict between the Loroi and Umiak within dangerous proximity of Human worlds.
Well, thats one of the possible things that might happen in that game. ;)

Sorry, I will stop using quotes while I am using my phone for posting. Thats a real pain...

Combat: There will be combatsituations in the game, so dont worry. It might be tricky, but possible.

Loroi Taxi Service/farsensing: The Loroi are on a mission to contact humanity, officially establish diplomatic relations and find out more about those strange creatures. They are not in a situation to demand anything like that on board the Cydonia, as the human goal is to bring those Loroi ambassadors home. If I remember correctly the farsensers "resolution" goes down the further away a target is. The human occupied space is still some distance away from both loroi and umiak space and I am not sure If they could detect the loss of a small scout, if some of the crew survives.

Laser smallarms: Yes, humanity is able to build big lasersweapons for spaceships and I think they will use them in tanks, ships, fighter planes, etc... too. After thinking about that for a while, I no longer think that humanes are using lasers as smallarms yet. Such weapons are huge and bulky and have to be miniaturized to be used as a personal weapon. They maybe have some form of laser weapon that is as heavy and bulky as an early machinegun (like a Maxim gun, MG 08, ...), that could be used for boarding partys or so. I think they will still use some form of highly evolved projectile weapon as sidearm. Pistols with caseless amouniton, special bullets (including non lethal ones), SMGs or assult rifles for security personnel (I can only think of german warships here as an example, such weapons are on board there for that reason, too), build in laser sights and silencer, etc...
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VonWolffe
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Re: RP

Post by VonWolffe »

I figured you had something up your sleeve concerning the plot. After reading up on the Insider even the toughest and biggest Terran vessels would get totally creamed by Umiak ships, and they would dance around us while they did it.

What I was saying about neither the Umiak or Loroi being in a position where they could only send ships alone; The Bellarmine and the other primitive Terran scouts, even with our limited Navy/Scout Corps were not sent on their own. Alex mentions that their refuelling vessel is only a couple of jumps behind. This vessel would have been expecting a rendezvous with their scout ship, and when it did not turn up they could assume that something went wrong. The Umiak and Loroi have many thousands of ships more than we do and much more experience as a spacefaring race, so why would their scouts not have support ships waiting for them a jump or two behind. In the case of Farseeing, the only reason that the Loroi have been able to hold off the Umiak so long is because they can sense them coming from many jumps away as Tempo explained, meaning that they would have sensed the Umiak scout before going to the jump point and whatever support ships they (Farsensing being a crucial ability for scouting ships especially so close to the frontline) have would have sensed the loss of their scout vessel, or at least the dozens of lost lives as the ship was destroyed.

While it sounds like you want this conflict in Human space, bear in mind that the Loroi simply do not have the ships to hold off the Umiak from our territory. Once they investigate the loss of the scout and find out what is waiting for them, the Human worlds, we could not be more screwed. Bbear in mind that the fleet shown in the comic is one of the most experienced strike fleets the Loroi have with one of the best commanders. One charge of the Umiak was enough to sink two of their best ships; Winter Tide and Thunderbolt. Given that this was just a skirmish, can we really expect the Loroi to commit a full battlegroup to expand their frontline to encompass our worlds, especially when they have yet to make contact with us? The only way for that to even happen in time is for a Loroi fleet to already be moving into position right behind their doomed scout.

I'll admit that there are certainly a lot of opportunities for conflict in this scenario, as the human worlds are about to be on the frontlines of a total war. It was going to happen anyway sooner or later, but the whole reason that the Scout Corps was meant to make contact with either side was to keep this from happening.

VonWolffe
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Re: RP

Post by VonWolffe »

As per the Loroi Fleet breakdown, they would have Hidden Dagger class scouts with a crew compliment of 45. This scout would be supported by a Trade Wind class tanker at the very least in order to enable it to operate outside of the range of Loroi resupply bases. It's crew compliment would be 50. One Tanker would be enough to supply dozens of scouts on its own, as the Trade Wind class vessels are primarily for Fleet Support. This implies that not only is your scout not alone, but there are several ships operating nearby who are close enough to far sense and investigate the loss of the doomed scout.

Interestingly, the Umiak do not appear to have scout class vessels listed in Insider. I am certain they must have them, but only warships are listed... This is an even more disturbing discovery if this is by Arioch's design. To quote Luke "Why would there be one ship alone all the way out here?" My fear is that we will soon be saying "That's no moon..."

Could be the Umiak are finally making their move and trying to flank the Loroi frontline, right through our territory.

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Arioch
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Re: RP

Post by Arioch »

sunphoenix wrote: Something to note there are other systems that could work, GURPS notably as Fireblade and Beryl are already in that game system. Not trying to muddy the waters I still think BESM would be easier... but GURPS does handle the psionics very well for this genre. But again... multiple books.. none of which I have pdf's for. though I do have lots of physical copies of the system.
GURPS Lite is available as a free PDF (http://www.sjgames.com/gurps/lite/), though it doesn't include the psionics rules. But then again, Fourth Edition changes a lot (I think they switched around some of the attributes), so even my existing stuff probably doesn't work anymore in the new system. Here's an older version (which I'm guessing is Third Edition): http://www.well-of-souls.com/temp/gurpslite.pdf

As was mentioned, it's unlikely that you'll be doing any dice-rolling, so the mechanics of the system you use don't really matter; all that's probably important is that you are able to define what your characters skills and abilities are, and that's something GURPS is pretty good at.

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sunphoenix
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Re: RP

Post by sunphoenix »

Arioch wrote:
sunphoenix wrote: Something to note there are other systems that could work, GURPS notably as Fireblade and Beryl are already in that game system. Not trying to muddy the waters I still think BESM would be easier... but GURPS does handle the psionics very well for this genre. But again... multiple books.. none of which I have pdf's for. though I do have lots of physical copies of the system.
GURPS Lite is available as a free PDF (http://www.sjgames.com/gurps/lite/), though it doesn't include the psionics rules. But then again, Fourth Edition changes a lot (I think they switched around some of the attributes), so even my existing stuff probably doesn't work anymore in the new system. Here's an older version (which I'm guessing is Third Edition): http://www.well-of-souls.com/temp/gurpslite.pdf

As was mentioned, it's unlikely that you'll be doing any dice-rolling, so the mechanics of the system you use don't really matter; all that's probably important is that you are able to define what your characters skills and abilities are, and that's something GURPS is pretty good at.
Wow! Arioch speaks! I'm.. honored! :)

But we could indeed roll dice for this game. I play several Play-by-Post games and we generally use this site...

http://invisiblecastle.com/roller/view/2317614/

It keeps track and works quite nicely. All it takes is cutting a pasting the results and or links provided to record and verify your rolls.
Not to say we HAVE to use it but it is available.

As for 4th Edition GURPS... I'm not sure bout that... I have only up to 3rd Edition.

Oh an Thanks a lot for the download links Arioch!

"Blood and Souls for my lord ARIOCH!" :)
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[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke

"...you can't conquer a free man; the most you can do is Kill him."

Suederwind
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Re: RP

Post by Suederwind »

Thanks for those links Arioch! I only had those in german and nerver looked much into them, until now. Very sad that they did not include the psionic rules, but for a free version they are pretty good and detailed. I didn´t expect that.
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Suederwind
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Re: RP

Post by Suederwind »

@VonWolffe:
The Loroi "Scout" in the Game should be a Blaze "Totor" class frigate, as it is bigger than the Hidden Dagger "Saboide" class scout and has two shuttles. There is no information on the cruising range of loroi ships, so I can only assume that they have the necessary range to do the trip. Besides the mission of the "Argent Fire" is a diplomatic and not primarily a scouting one.
Interestingly, the Umiak do not appear to have scout class vessels listed in Insider. I am certain they must have them, but only warships are listed... This is an even more disturbing discovery if this is by Arioch's design. To quote Luke "Why would there be one ship alone all the way out here?" My fear is that we will soon be saying "That's no moon..."
Well, the Insider states: "Umiak do not have ship "classes" in the conventional sense, as nearly every Umiak vessel is unique in some way, and so warships are mainly classified by size. Regional shipyards produce vessels in local styles influenced by the needs and available resources of the moment, and individual ships are extensively customized over their operational lives by their crews."
For the Umiak "Scout" I thought it would fit somehow in the Light Destroyer class. Maybe with some more range and one or two SR Medium Plasma Focuses missing to free some extra room.
Could be the Umiak are finally making their move and trying to flank the Loroi frontline, right through our territory.
Or the other way round? We will see... :)
Forum RP: Cydonia Rising
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Suederwind
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Re: RP

Post by Suederwind »

Introduction post for all that want to participate (I will post it again in a new thread, as soon as it is finished. I hope thats ok.) in the Game and provide them with the necessary background informations for creating their characters. I hope this helps everyone who is interested and answers some questions.
The ruleset would be Big eyes small mouth 3rd edition, as it is available in a pdf version. Every character has 320 character points from start (slightly above heroic lvl). If you want to participate in the game, please send me your character, his background and his motto/motivation, so I can look into it and address possible problems.
You can play either a human or a loroi character, but if there are not enough players, I will limit it to one race only.
--------------------------------

Cydonia Rising (CR)

Date: 21 October 2161 (one year and three months after the Naam incident)
Place: Hellespont System, 3 Jumps away from Experanza aka Checkpoint Beta (the system consists of a red dwarf with two small mercury type inner planets, a pale purple Uranus size gas giant and a nearly non existant kupier belt. There are some sensor probes placed around the system to monitor possible jump zones)

The Humans:

Three months after the events in the Naam System, humanitys mission to search contact seems to have failed. Only the tanker Prabhu and the lonely scout vessel Utsumi returned home, with no sign of the other scouts, the Loroi or the Umiak. While mankinds government debated about what to do next, the colonial fleet prepared a series of three "checkpoints" in systems that anyone would have to cross to get to Esperanza. These checkpoints (Alpha, Beta and Gamma) consists of an array of sensor probes and a patrol vessel. Ready to alarm humanity, slow down the enemy or make contact with whatever might come that way, the ECS-096 Cydonia waits in the Hellespont System for relief, after almost 3 months of eventless service there. Orbiting the purple gas giant in that system, Cydonias Captain hopes that the planets strong magnetic field will trick any enemy long enough for them to reach the nearby jump zone back home.

The Human Ship:
ECS-096 Cydonia
SpoilerShow
England
Class: Destroyer (DD)
Length: 200 m
Crew: 120
Security Units: 10
Screens: none
Max. Acceleration: 6 G
Armor Rating: 40
Weapon Mounts
01x2 Medium Laser
04x1 Medium Mass Driver
04x2 Point-Defense Laser
04 Missile Tubes
02 Anti-Missile Launchers
As an older vessel, the Cydonia is no longer the most modern ship of the fleet. But it is fast and has an experienced crew.

The Crew:
-Captain (NPC): Jeremiah Blake, age: 65, nationality: British
He is on his last command before retirement and is known to be a skilled and cautious commander. Maybe a little short (1,68m "tall"), has short gray hair and is known to be old-fashioned (he still prefers glasses instead of a small surgery :roll: ). Fancied by his crew, but not liked by this superiors for his sometimes strange ideas and habits (Its an England Class Destroyer! I insist on a tea-time!; and so on), therefore he was never promoted beyond the rank of Captain, ...

-Weapons Officer (NPC): Yannick Metzger, age: 22, nationality: German
He was the best gunner of his year on the academy and is on his first mission. He is known for his loose tongue and to have a short temper. He likes 20th century music, is a descent guitar player, ...

Possible Jobs(always open for suggestions):
-First Officer: second-in-command, keeps the Cydonia (and its crew) running, helps the Captain, etc...
-Science Officer: responsible for the scanners, examination of alien artifacts/transmissions/etc..., can speak a little trade, ...
-Medical Officer: keeps the crew and their guests healthy as the name suggests
-Communications Officer: fluent trade speaker, handles Cydonias communications, translates, etc...
-Head of Security: responsible for security on board the Cydonia, leads bording partys and away teams, ...
-Chief Engineer: keeps the Cydonia going, repairs broken stuff, etc...
-Helmsmen: steers the ship, calculates the course, pilots shuttles, etc...

The Loroi
On their way to finally establish diplomatic contact with "humaniti" and learn more about those strangely familiar looking pink aliens, the "Totor" -class frigate "Argent Fire" takes a course based on the informations that have been obtained from the lone alien survivor of the Naam incident. The small ship and its a bit unusual crew (too many high ranking diplomats and scientists for such a small vessel) stumbled over a lonely Umiak light destroyer, obviously searching in the same direction. Although outgunned, they have been able to destroy the enemy, but the "Argent Fire" suffered heavy damage and only few crewmembers could escape the following destruction of the frigate, as its reactor-control failed. Stuck on a small and damaged shuttle, their only hope is that alien ship with its unknown markings, that slowly approaches them...

The Crew:
(The regular crew of the Argent Fire is young and inexpirienced, the Mizol and Listel cast member are higher ranking than usual, the ship was selected because it has the necessary range and a more impressive ship or a fleet was labelled as scary by that alien diplomat)
-Soroin Mallas (NPC): spoken name: bein rezei "copper spear", age: 20, raised on Deinar,
She has red hair, that is formed to a pigtail. She is the "Captain" of the ship (her first command) and is eager to fight, she therefore is not happy abot this mission, but knows when to follow orders from superiors. She is known to have a harsh voice and is short tempered, which leads to ongoing disagreements with the Mizol about the chain of command on board the "Argent Fire". She barely escaped the destruction of her ship and was badly injured.

Possible Jobs(always open for suggestions):
-Mizol: leads the diplomatic mission, ...
-Listel: "science officer", ...
-Teidar: responsible for the security of the diplomatic mission, ...
-Tenoin: helmsman and current shuttlepilot, ...
-...
Forum RP: Cydonia Rising
[RP]Cydonia Rising [IC]

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