Turn 6 Results
Military
[X] Militia Training: Train your civilians in how to use sidearms and defend themselves should the worst happen.
Cost: 500 RU, Time: 3 Months, Chance of Success: 100%, Reward: Colonists able to contribute to defence against boarding actions.
-Training the civilians in self defense and how to safely handle sidearms has begun. While Colonel Pierce does tut quite a bit, he's confident that the civilians won't be totally useless by the time training ends.
Action locked until completed.
Diplomacy
[X] Debate Moderator: Although elections are still months out, it seems that the two parties want to have a series of debates over the coming months and they've asked you to moderate them. They both consider you to be impartial.
Cost: 0, Time: 1 Month, Chance of Success: 70%, Reward: Debates moderated, political process goes forward, Opinion of you improves.
Rolled: 44, Success
-The debates between a visibly pregnant Vanessa Hughes and Jonathan Spencer went reasonably well. You managed to correct both sides on assertions that were not 100% truthful while keeping everything from descending into a slanging match. In the end, the race between the Frontier and Homesteading parties remains locked in a dead heat.
Stewardship
[X] Yeast Production Plant: Yeast has numerous uses, from basic food production to alcohol and bread making.
Cost: 750 RU, 125 RU Upkeep, Time: 2 Months, Chance of Success: 90%, Reward: Yeast Production Plant Built, New Food Options, Able to Grow Yeast, +250 Food.
Rolled: 11 + 17 = 28, Success
-There were some hiccups in putting the production plant together, mostly to do with misplaced parts. Fortunately Alex Cole was able to reshuffle the build schedule to give the project workers the time they needed to sort out all the kinks.
Locked in until completed.
[X] Mining Operations Expansion: Expand your existing mine on Niflheim for more glorious ore.
Cost: +250 Per Expansion (750) Time: 1 Month, Chance of Success: 100%, Reward: +500 RU per turn
-Your mine is now somewhat deeper than it used to be. The rate of mineral extraction grows alongside your smile at the surplus material.
Learning
[X] Over Yonder: Find out what the hell that racket is, and pray it's just loud but benign neighbours and not a war.
Cost: 0, Value Needed: 0 / 75, Difficulty: Very Easy (1d100), Reward: Knowledge of what that noise is.
Rolled: 82 / 75, Success
-You send a shuttle with two months of supplies and some of your best and brightest. They returned by the end of the month, ecstatic and excited about what they found.
Life. They've found life out there amongst a large bank of hydrocarbon rich clouds, ranging from large docile eating machines they've dubbed as Space Whales to smaller but far more agile manta-like carnivores that rip into their flesh in addition to a host of other complex life forms. It seems that the Space Whales are responsible for the racket; they're completely blind and rely on sonar to track the hydrocarbons they eat to stay alive.
What's most astonishing though is their size. The creatures are positively enormous, with the smallest being a dozen meters in size, and the largest ranging up to almost thirty kilometers in length. The size and variety of life present is a testament to just how old the Briar Patch really is.
With no gravity to weigh them down and a very large pond to swim about in, the Briar Patch apparently teems with some of the largest life forms witnessed by man. If they keep following that bank of hydrocarbon rich clouds, they'll pass by your colony close enough that you can reach out and touch them in the next two months.
Fortunately for your next question, your science team was able to determine that they're not a threat to you. They're repelled by magnetic fields, and given how easy they are to generate, it's a very simple matter to ensure your fledgling colony is protected against these enormous, majestic creatures.
Personal
[X] Setting Ensign Kelly to Rest: The death of Ensign Kelly actually hit you and the crew quite hard. If not for all the troubles you'd been facing keeping everyone alive, you'd have laid him to rest long ago. Rectify it. Privately.
Cost: 0, Time: 1 Month, Chance of Success: 100%, Reward: Ensign Kelly laid to rest. Weight from your shoulders lifted.
-Ensign Kelly rests in peace at last. His grave is the first to grace your new home. You realise only once it's all over that funerals aren't just to mourn the dead; it's a form of group therapy for those that are left behind. You have to say that... it's definitely helped. At the very least, you're resting easy now.
{Edit}
Miscellaneous
Spear has been visiting Ensign Izumi lately. The marine escort is a reasonably common sight outside her quarters now.
The other Loroi have been seen curiously inspecting your ship under marine escort as well. They've been kept out of sensitive areas so far, though that causes Spear to reiterate their desire to lend a hand instead of languishing eternally in their holding area.
The infrasonic sounds from Fenrir have been growing in intensity.
Chief Engineer Volkova has been looking particularly happy since you commissioned the yeast plant. Rumour has it she's building a still.
Spear's English: 1112 + 32 + 12 = 1156 / 3000
Ensign Izumi's Trade: 838 + 45 + 86 + 1 + 17 = 987 / 1750
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