Perrein Insider article feedback

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Krulle
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Re: Perrein Insider article feedback

Post by Krulle »

And I fell for the v/f in Dutch again.
Bedankt voor de correctie!

The original Frisian name is slightly differently spelled ("Flinter"), but many of the West-Lauwersche Frisians basically use Dutch spelling now (but often with an "F" (my niece's friend is "Flinder", even though she's registered at school as "Vlinder" - regularily causing issues with the school supervising authorities - the "d" is to make the pronounciation softer and correct when Dutch read it)), and in East-Frisian it is Flinder (Flinderk is "butterfly", and the girl's name is the name adaptation).


https://en.wiktionary.org/wiki/vlinder (Compare obsolete or dialectal English flinder).

[Edit to add]PS: Interestingly, a site for the meaning of names gives for "Flinder" the meaning "with red hair".
Her parents told me they used the Frisian name meaning butterfly.
That's where I started from..
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GeoModder
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Re: Perrein Insider article feedback

Post by GeoModder »

Arioch wrote:
Wed May 07, 2025 4:55 pm
I think that "f" and "v" are cognates in English and Dutch, so flinder and vlinder are probably derived from the same source.
I did a little research before posting my comment, and it does seem Frisian uses the letter "f" where Dutch would use the letter "v".
In spoken language, the same holds for the letter "v" and "w" between Dutch and German. If I'm not mistaken, for example, the written word "Volkswagen" is kinda said as "Folksvagen"' in German.

Ah, taken by the 404 error on the site when posting a new post. Hadn't seen your post before, Krulle.
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Krulle
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Re: Perrein Insider article feedback

Post by Krulle »

FolksWagen is how I pronounce VW.
But I also don't think people can differentiate between my "Folk" / "Volk" if it weren't for the context.

But then, prononciations in Germany are regionally very different...


Edit to add: I got an ErrorCode 500 when posting. It did post, but my browser did not get the confirmation and then tried to post again with a refresh.
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Arioch
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Re: Perrein Insider article feedback

Post by Arioch »

Sorry for the errors, the forums are a little bit borked; posting works, but it won't properly redirect you back to the post afterward. I need to reinstall the forum software, which I'm not looking forward to.

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GeoModder
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Re: Perrein Insider article feedback

Post by GeoModder »

Back to topic.

Arioch, it seems there's still a renegade Remirlaet in the article, last line of the "Reimadi: the beast handlers" chapter.
And for clarity on fig. 2: is it possible to mark which body plan belongs to which type of Sori? Its pretty clear for the Dizo and Dinein, but I'm at a loss figuring out which are the Beimish, and which the Begisas and their larvae.

Nice additions to the article regarding the local folklore (whitecap and dirals) and Loroi settlements sections, but they cause a couple questions. :mrgreen:
Is it so that the fundaments of most city state buildings mainly consist of pillars? To keep them up from a marshy surface?
And in the Eishran section there's mentioning of the city being partly in the shadow of the forest canopy. Do those Scale Trees have such an extended canopy that it can overshadow the city urban perimeter, or are cities typically constructed around/inbetween Scale Trees or groves of them?
With the mentioned higher attrition rate among diral members, is it so the Perrein population consist of a higher percentage of military vs. civilian populations as those that survive the initiation period are supposedly more likely to end up in a military caste? And for the 'crewing' of those many outposts and homesteads, is the work there predominantly for civilians, or are there military castes that gather the resources in the countryside? And are there males living in those forest dwellings as well?
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Arioch
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Re: Perrein Insider article feedback

Post by Arioch »

GeoModder wrote:
Wed May 14, 2025 1:31 pm
And for clarity on fig. 2: is it possible to mark which body plan belongs to which type of Sori? Its pretty clear for the Dizo and Dinein, but I'm at a loss figuring out which are the Beimish, and which the Begisas and their larvae.
If you click on the image, it links to a larger version that is labeled.
GeoModder wrote:
Wed May 14, 2025 1:31 pm
Is it so that the fundaments of most city state buildings mainly consist of pillars? To keep them up from a marshy surface?
Most large buildings will require piled foundations due to the lack of suitable bedrock, and in places where the groundwater is not under some kind of control, the piles or pillars can extend a few feet above the surface to keep the building high and dry. In some urban areas there will be larger-scale foundations and water management, in which case the buildings may sit directly on the pavement. Some smaller structures can be built into the tree trunks or on platforms supported by the trunks (like an Ewok village), but there are weight limits on what the trees can support, so large urban buildings must usually sit on the ground.

If there are large subsurface cavities, the foundations may require large columns, but for ordinary marshy ground smaller piles will do.
1342px-Frozen_Piles.jpg
1342px-Frozen_Piles.jpg (296.1 KiB) Viewed 19003 times
GeoModder wrote:
Wed May 14, 2025 1:31 pm
And in the Eishran section there's mentioning of the city being partly in the shadow of the forest canopy. Do those Scale Trees have such an extended canopy that it can overshadow the city urban perimeter, or are cities typically constructed around/inbetween Scale Trees or groves of them?
The canopy over the Shadowlands areas is pretty much continuous -- the trees will pretty aggressively claim any break in it, either through extending their branches or sending out shoots to grow new trunks. Some trees grow moderately close together, especially if they are offspring or offshoots of the parent tree, but competing trees especially of different species require some space for their extensive root systems, which they will "fight" over (as much as roots can be said to fight). The larger the individual trees, the farther they must be spaced from each other. Shadowlands cities are constructed directly within the forest, with buildings between the trees or built into the trees themselves. In denser urban areas the development stretches from trunk to trunk, and must be engineered to handle any changes in the trunks and the constant rain of water and detritus from above.
GeoModder wrote:
Wed May 14, 2025 1:31 pm
With the mentioned higher attrition rate among diral members, is it so the Perrein population consist of a higher percentage of military vs. civilian populations as those that survive the initiation period are supposedly more likely to end up in a military caste?
On any world, children who survive the diral almost always become warriors, as that's the most difficult part. Most civilians drop out voluntarily either before or during the diral.

If a child dies during diral training, unless it was due to some kind of gross unsuitability, the mother is usually greenlit to have another child. So diral mortality itself doesn't usually affect the warrior/civilian ratio.
GeoModder wrote:
Wed May 14, 2025 1:31 pm
And for the 'crewing' of those many outposts and homesteads, is the work there predominantly for civilians, or are there military castes that gather the resources in the countryside? And are there males living in those forest dwellings as well?
Hunting is usually considered a warrior role, but hunting doesn't really scale to industrial levels, so modern hunters are usually independent traditionalists, who are considered of the warrior class but not a part of the formal military.

Gathering and harvesting resources is mostly a civilian occupation.

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GeoModder
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Re: Perrein Insider article feedback

Post by GeoModder »

Thanks for the answers. 8-)
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Zorg56
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Re: Perrein Insider article feedback

Post by Zorg56 »

I really dont like AI art.

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Urist
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Re: Perrein Insider article feedback

Post by Urist »

It can be useful for environment designs, but ask it to draw people or even animals and things get uncanny. And yeah, that AI-generated loroi is... *weird*.
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