Data File Updated: Friday, May 16, 2025  

The planet Perrein, second of the three Loroi Sister Worlds, is surpassed in importance and influence only by the capital of Deinar. Owing to its complex and ancient (and dangerous) native biosphere, it is a rich source of foodstuffs, pharmaceuticals and petrochemicals. Perrein is headquarters to the Mizol caste, arguably one of the most powerful and influential groups in the empire.

The Saramalir system is located very near to Deinar. The primary is a G-type star that is approximately 9 billion years old and nearing the end of its life. Accordingly the planets in the system have had nearly twice as long as those in Earth's solar system to evolve and interact. The current system contains only three major planets; any others have either been ejected from the system or ripped apart to join one of the several large debris belts. These belts are shepherded by the large gas giant, Terron, that dominates the outer system. The third planet is a sub-Neptune that was unknown to the Perrein Loroi in pre-spaceflight times, and is referred to simply as Saramalir III.

The Saramalir system has relatively modest defensive installations, and no major fleet units have their regular bases here. Perrein itself has sufficient orbital infrastructure to handle ordinary planetary traffic and routine ship repair and upkeep, but there is very little ship construction done here, the fleet yards of Deinar and Taben being just next door.

Saramalir I

Perrein is the first planet in the system, and the only terrestrial world. Its orbit is 257 Earth days, at the inner edge of its star's biozone, and with a correspondingly hot climate. The planet spins on its axis once every 26 Earth hours and has minimal axial tilt and no moons, and experiences very little seasonal variation during the year. The surface gravity is about 80% of Earth's. The global climate is very wet, with very heavy cloud cover and frequent precipitation. The poles are cold and wet but free of ice. Despite the wet climate, the seas are relatively small and shallow, most of the water being held in massive subsurface aquifers.

Tectonic activity ceased when the mantle froze in the distant past, and in the eons since erosion has flattened the mountains and silted in the oceans. There is still scattered geothermal activity from deep hotspots, but this is mostly limited to geysers and the occasional uplift of terrain over a swelling hotspot. Most of the terrain consists of lowland marshes, and a few scattered highland plateaus of uplifted sedimentary rock. Only a few peaks of ancient harder rock protrude from a crust that is mostly sedimentary rock, which is porous and inundated with subsurface water.

The majority of the surface north and south of the equator is dominated by marsh and vast forests of monstrous scale trees. Emissions from the forests keep oxygen levels high (similar to Earth's carboniferous era), and this oxygen enables very active and sometimes equally monstrous fauna. The canopy of these huge forests largely obscures the forest floor from sunlight, with the exceptions of highland plateaus and rocky outcroppings that rise above the treeline. Within the forests, the lowland marshes have become a shadow land of bioluminescent plants and animals in perpetual twilight. Despite the constant heavy rainfall, most runoff is quickly absorbed into the saline and acidic underground aquifers. The lack of access to fresh water and arable land has kept the Loroi population comparatively small and dispersed for most of the colony's history.


(fig.1: Saramalir system diagram. Earth orbit included for scale.)

Geologic History

As befits its immense age, Perrein has gone through extreme shifts in climate over its long history. Current theory suggests that Perrein was the second of three terrestrial planets, closer in to its sun than it orbits currently, and was hotter but had a thicker atmosphere, large deep oceans, and volcanic and tectonic activity similar to an early Earth. This early epoch saw the development of native life forms roughly equivalent in sophistication to our Mesozoic era.

Then, about 5 billion years before the present, it is believed that there was a close gravitational interaction with the inner planet. They did not collide, but the smaller planet was ejected from the system (probably slingshotted past the sun) and Perrein was flung out into a more distant orbit. After an initial period of violent earthquakes and volcanoes, the global temperature dropped precipitously, resulting in the extinction of most terrestrial species. What followed was a long epoch of cycles of glaciations and warming periods that lasted for billions of years. During this era, the cooling mantle finally froze, halting plate tectonics and mountain building. Accelerated by the constant freeze and thaw and scouring of glaciers, over billions of years the mountains weathered down and the oceans silted up.  All the while, Perrein slowly migrated inward toward its aging sun, possibly due to interactions with the remaining outer terrestrial planet.

Approximately 1.5 billion years before the present, Perrein's orbit stabilized in roughly its current location. The beginning of this epoch is associated with increased meteor activity, so it seems likely that the neighboring planet had drifted too close to the gas giant Terron and been torn apart, joining what was probably the already existing inner debris belt. Though Perrein had been warming for some time, the cycle of glaciation came abruptly to an end. The disappearance of the ice sheets led to an explosive expansion of the equatorial forests, followed by the radiation of the squidlike sori and their relatives. Thus began the current geological epoch, which has been remarkably stable due to the lack of the normal drivers of global geological change.

Despite the long presence of highly advanced native life forms, it does not appear that intelligent life ever arose independently on Perrein (though there is debate over whether some of the native sori can be considered intelligent). There does not appear to have been any alien colonization on the planet prior to the sudden appearance of the Loroi at the time of the Soia Fall, nor is there known evidence of extensive bombardment from that time as is common on most other inhabited worlds.

Perrein's Native Biosphere

Although the biomes on Perrein are fairly homogenous -- the megaforest canopy, forest floor shadow wetlands, highland plateaus and the small polar regions -- the life forms are remarkably sophisticated and diverse. This is partly due to the extreme age of the biosphere. Earth has had complex life forms for roughly 500 million years, but Perrein has had similar complexity for ten times as long, evolving in constant competition. The result has been a planetwide biosphere of diverse, adaptable and hypercompetitive organisms.

Perrein organisms tend to have much more genetic information than a comparable Earth organism, with some having 50 times as much data as the human genome. This allows for remarkable adaptability in response to environmental challenges, with an organism able to shift quickly into a mode that may seem like a completely different species, and to have separate stages in life with radically different adaptations to the others. This adaptability probably arose out of necessity during the planet's tumultuous shifts in climate, but during the current epoch of relative environmental stability, Perrein organisms have turned it to the purpose of ferocious competition for available resources. It is one of the most dangerous native biospheres in the Local Bubble, and because of this and the isolated nature of Loroi settlements on Perrein, there are still many undiscovered species and unexplored regions.

Scale Tree Forests

The enormous scale trees form the foundations of the megaforest biome. They are named for the distinctive scale patterns of their latticed trunks, which act as girders to increase structural strength and reduce weight. These enormous vascular plants can rise more than 200 meters from the forest floor, and due to the marshy ground and unstable porous rock of the subsurface, the trees sometimes send roots and subterranean supports nearly as far below ground as above. Individual trees can weigh hundreds of tons, and they often send shoots out to form networks of separate trees which are still effectively part of the same organism. Although there is only a modest number of different scale tree species, they have some of the largest genomes of any organisms on the planet and so are capable of significant diversity even within a species. Because of their vast reservoir of genetic material, they can and do go many generations reproducing asexually without apparent ill effect, only developing sex apparatus when the conditions are right.

Some species of scale trees send out lateral branches about midway up their height to interact with neighboring trees, forming lattices for stability against collapse. These lattices can become choked with vines, lichens and detritus from above, forming a secondary habitat for a variety of organisms. This microbiome is referred to as the "lower canopy."

The forests dominate nearly every aspect of their ecosystem, blocking most of the light and regulating temperature and even weather to some extent. The near constant rain dripping through the canopy is augmented by a constant drizzle of moisture aspirated by the trees themselves; some species capture their own small reservoirs, which can become microbiomes for small animals seeking fresh water. The mean temperature below the canopy is much lower than that above and the air pressure tends to be higher, suffused with fresh oxygen from the trees and natural gases bubbling from the swamps, generated by animal activity, decay and the breakdown of carbon-bearing rock. Shedding of leaves and outer bark layers, in addition to the breakdown of fallen trees and other dead organisms, continues to build up to add new layers of sediment to the strata beneath the forest floor.

Dogos

Symbiotic with the scale forests is a class of fungoids known as dogos. The wet soil of the forest floor is honeycombed with dogos filaments which play an important role in decomposition and making soil nutrients available to the roots of the scale trees. Some parasitic varieties grow on the great trunks of the trees themselves, "helping" to break down and collapse ancient or sickly trees. Both versions sprout variously-sized above-ground fruiting bodies, which can be stalked, fan-shaped or dangling below branches like pendants, and are often bioluminescent. Most reproduce either through release of simple spores or more exotic motile offspring analogous to jellyfish planula. Dogos grow very aggressively on nearly any carbonaceous food source, and domesticated varieties (bred to be slightly less toxic) are widely used as a combination food source and waste processing aid, especially in Loroi space facilities. Dogos do not freeze well, so they must usually be served fresh or else pickled or dried.

Sori

The sori is a broad order of organisms that bear some resemblance to Earth cephalopods, and which currently dominates the forest biome on Perrein in a similar way that mammals have diversified to dominate most Earth biomes. It is currently thought that the distant ancestors of the sori were parasites on larger marine animals during the ancient epoch of deep oceans, and that they grew ever more hardy and adaptable during the long and difficult period of glaciation cycles as the planet cooled and tectonic activity ceased. With the rise of the scale tree forests, sori diversified and radiated to dominate most ecological niches on the planet, with the exception of flying creatures and the high-altitude denizens of the highland plateaus. A few sori utilize membranes to glide or parachute from the canopy, but none are known to have developed powered flight.

Sori have widely diverging body plans, from small wormlike creatures to large tentacled squid-like forms. Most are amphibious, able to operate in the water, on land or in the trees; some are very fast swimmers. Nearly all sori must stay wet, though this is not a problem beneath the forest canopy, even for species that never directly enter the water. Sori lack internal skeletons, but their bodies are mostly muscle tissue that is extremely tough and can become rigid when desired. Many species can develop hard calcified body parts to serve as claws, beaks or spines, the latter of which can sometimes be expelled as projectiles.

A typical sori has a bidirectional alimentary canal with a mouth at each end. The posterior end of the body ends in an array of tentacle-like appendages, usually trilaterally symmetrical. A variable number of small black eyes is arrayed around the trunk of the body. The anterior end sometimes ends in a secondary set of appendages, often shorter and more robust, and often able to be clasped together to form a tough pointed squid-like mantle. Sori usually swim with an undulating motion of the posterior tentacles, and climb "upside-down" in the reverse direction, tentacles first. Some can "walk" on their splayed tentacles. Some tentacles end in forked tips to aid in grasping.

Sori are usually pale in color, but many have photophores and chromatophores that can produce bioluminescent light and/or change color for chameleon-like effects. They lack centralized brains, but instead have sophisticated decentralized nervous systems that can perform same functions. It is not generally believed that any sori have developed what a Loroi would consider intelligence, but their use of adaptive camouflage requires significant cognitive ability, and some of the larger sori predators (such as the didein) can display some very complex and clever hunting behaviors. Most sori have poor eyesight but excellent hearing, and some can use effective echolocation.

Sori are almost universally poisonous. Nearly all Perrein animals contain some kind of toxin, even if it is merely limited to concentrations of salts and acidic chemicals from the briny groundwater. Sori, however, take this to another level, producing a wide variety of sophisticated poisons and neurotoxins, some of which can be used offensively as venom. Although sori flesh is frequently used as a food source for Perrein Loroi, its inherent toxins must first be neutralized through specially designed preparation processes (usually cooking or pickling).

Most sori utilize some form of parasitism during reproduction; usually this involves injecting eggs into a live or freshly dead host. Sori eggs lack shells but are encased in an envelope of tough muscle tissue that allows the embryo to very rapidly develop into a larva capable of feeding on its own. There are many different possible life cycles even for an individual sori species, which can be switched between depending on the available hosts. In a situation without a suitable live host, some sori will inject eggs into their own flesh, using their own bodies to feed the growing larvae. Sori are hermaphroditic and have a variety of different strategies for sexual reproduction; one involves using the "sex partner" as a host for its parasitic larvae. Most sori are solitary and do not parent their offspring.


(fig.2: Sori: dizo, didein, begisas and larvae, beimish. Click for larger image)

Dizo

Dizo are aquatic eel-like sori that feed mostly on planktonic organisms and arthropoid larvae in the lakes and lightless underwater caverns. Dizo were routinely trapped and used as a food source by the Loroi. Today they are raised in aquatic farms, and pickled dizo is one of Perrein's largest food exports.

Beimish

Beimish are a variety of small canopy-dwelling sori that sing a bit like frogs, and are brightly colored and bioluminescent. They are sometimes used by Perrein Loroi as a combination of music box and night light. However, they are not fully domesticated and must be kept caged, as they are venomous and have been known to inject their eggs into their owners. Beimish light and song performances can be quite complex, and they have been known to mimic sounds that they hear.

Begisas

Begisas are small hunters of the canopy. In adult form, they are shaped a bit like long and narrow squid, typically pale with dark bands, adept at climbing or pursuing prey into narrow spaces in the tree trunks. Most of their forms are completely blind, instead relying on superb hearing and smell. They spend much of their lives in their wormlike "juvenile" form, in which they use their acute senses to find and devour burrowed arthropoids. Certain varieties of begisas are among those most commonly bred and utilized by the Sori Reimadi (see below), including some that are semi-domesticated.

Didein

One of the deadliest predators of the scale forests, the didein or "Perrein drone" is a hunter of the lower canopy. It has a long squid-like body ending in a variable number of tentacles and a distinctive webbed fringe along its body which is uses as gills. Large examples can grow to almost three meters in length. It is an able climber, though it can also swim well if forced to drop into the water. Its primary weapons are spines that protrude from the inner face of its tentacles (a bit like octopus suction cups) which can inject venom. The spines can detach into the victim, and some species can throw them as projectiles. The didein has chromatophores which it can use to create very effective camouflage. Although most sori are exclusively solitary, the didein has been observed on rare occasions to hunt in small groups, using auditory and visual bioluminescent signals to cooperate. Didein can be tenacious hunters, sometimes pursuing individual prey or days on end, and have demonstrated the ability to remember individual Loroi. The didein is named for the barely audible droning sound it makes by vibrating its gills.

Poilan

A large ambush predator of the forest floor. It burrows antlion-like traps in the boggy ground in which it waits half-submerged for unwary prey. The posterior portion which remains submerged is a characteristic array of sori tentacles, but the anterior portion mimics other organisms and is used as a lure for prey. The poilan's genome is one of the largest among sori, and it keeps extensive libraries of genes tailored to mimicry of specific prey. The complete animal is a nightmarish chimera of contrasting body parts, sometimes of more than one mimic at a time. The poilan's primary weapon is a corrosive goo which can be squirted up to several meters away, and serves to encumber, paralyze and break down its prey for digestion.

LobeiLobei

These flying tetrapods are the last surviving major group of an order of animals that dominated most of the planet prior to the end of glaciation epoch. They are warm-blooded and fly with membrane-covered forelimbs. They mostly dwell in the canopy and feed on small flying arthropoids. They sport colorful filamentary plumage which lies close to the skin to help repel water. A few groups still inhabit the highlands or even the polar regions, being among the few organisms suited to drier and colder climes. The forest species hunt primarily by echolocation in the perpetual dusk; they deploy a large frill around the base of the head which serves as a sensitive sound receptor.

Terron

The largest terrestrial animals of Perrein are the terron, six-limbed armored behemoths that feed primarily on scale tree seedlings. They are only distantly related to the lobei, with characteristics more in common with reptiles, and have correspondingly less active metabolisms. They are covered in overlapping armored plates and have a long tail that ends in a mace-like bludgeon. Terron will also eat the heartwood of mature trees that have fallen, and they will directly aid in the collapse of sickly or dead trees. They are slow-moving, trundling from one treefall site to another, carrying a miniature biome of matted fungoids on their segmented backs.

Pathogens

Perrein viruses have become expert at manipulating the large genomes of their host organisms, making them especially dangerous, especially to bacteria which they are often able to co-opt and control. However, they are mostly harmless to Loroi and other alien organisms, as they lack the specific genetic markers which the viruses are keyed to attack.

Fungal infections are a different matter. Even comparatively "primitive" fungal organisms on Perrein have more genetic data than many "higher" animals from other biospheres, making them highly adaptable and extremely dangerous. There are a variety of different fungal or bacterial pathogens that can successfully infect a Loroi (or other alien) host.

Loshradi (Creeper)

One of the deadliest such fungal pathogens is known to the Loroi as "creeper." It remains fatal if untreated; modern Loroi medicine can cure infections, but even today at TL10 there is still no effective vaccination for it. In the era before modern medicine, it took a heavy toll of the early Loroi settlers -- it is suggested that it had a significant role in the near-extinction of the Loroi colony shortly after it was first established. Perrein-born Loroi descended from those who survived creeper infections have better odds of surviving an infection than a Loroi or other alien from off-world, but terming this "immunity" would be giving too much credit.

A creeper infection initially causes flu-like symptoms: lethargy, nausea, and fever. If untreated, the victim's health deteriorates and she slowly loses higher brain functions, eventually transforming into a spore-shedding zombie.

Loroi Settlements

At present (c.2160), Perrein is still comparatively sparsely populated by Loroi. Settlement is divided into numerous city-states with significant urban and sub-urban populations, but limited control over the surrounding countryside. The dangerous native biosphere can be kept at bay by modern urban countermeasures, but the landscape reverts to a wild condition only a few meters outside the electrified perimeter. The countryside is dotted with small homesteads, but these are largely independent, as little physical infrastructure (such as roads or plumbing) can be maintained outside the protected urban perimeter.

Within the forest Shadowlands, traditional housing fashioned of scale tree wood is usually either located near to the ground and constructed on stilts to stay clear of the marsh, or else built directly into the great scale tree trunks themselves. Tree-house residences are typically situated midway between the forest floor and the lower canopy for improved safety from hostile organisms. Lodges for hunting and gathering expeditions are usually closer to or within the lower canopy, and outposts may sometimes rise close to the upper canopy itself -- though the thinning branches at this height limit the practical size of structures. The biosphere itself often works at breaking down any such structures, and so maintaining them requires constant effort and intimate knowledge of the local flora and fauna.

Modern urban housing is constructed with conventional mineral aggregate and composite building materials, though particular attention must be paid to foundations and management of the runoff from near-constant precipitation.

Highland settlements continue to be important if secondary population centers, as most functions that require access to open air (such as airports or observatories) must be located here. Buildings here are much more conventional, though they must cope with lower atmospheric pressures and much higher temperatures.

Eishran

The largest current settlement on the planet is the city-state of Eishran on the coast of the small Remir Sea. Proximity to open water provides rare (for the Shadowlands) sunlight and sky access to the coastal portions of the city, and so it is home to the largest spaceport on the planet and the Imperial administration complex, serving as the planet's capital. The Mizol Academy and its associated caste headquarters buildings are also located here, though deeper into the shaded portion of the city.

History of the Colony

The arrival of Loroi on Perrein at the end of the Soia era represents the first evidence of technological settlement at any time in the planet's history; there are no surviving ruins or traces of previous civilization. Few traces have survived to the present of Soia-era technology or artifacts even from the period after the Loroi arrived. As with the other Splinter Colonies, the sudden arrival of Loroi is thought to represent refugees from space fleets or installations making emergency planetfall, but in the case of Perrein, there doesn't appear to have been significant infrastructure existing on the planet. There is no evidence of the extensive bombardment as found on other inhabited worlds at that time, but the extremely hostile environment, especially in the absence of supporting infrastructure, took a deadly toll on the survivors. It is not known how many Loroi originally took refuge on Perrein, but genetic studies suggest that shortly afterward the population was reduced dramatically, perhaps to as few as 100 individuals. If the Loroi refugees brought any other Soia-liron crops or livestock with them, very few survived the hostile alien ecosystem.

The survivors were able to adapt, and the oldest known settlements first appear not long after planetfall, but these settlements stayed small and dispersed through much of Perrein's history. City-states eventually rose, but attempts at empire were constantly hampered by the environment. The hostile biosphere kept Loroi populations small and frustrated any attempts to move large military forces across the landscape. Conflicts became more about influence than direct warfare, with cut-throat diplomacy punctuated by small clashes between long-range guerilla-style pioneer units. Although Perrein avoided the crippling cycles of overpopulation and destruction that had arrested development on Deinar, the Perrein settlements still lost most of their Soia technology almost immediately, and advancement afterward was slow or sometimes nonexistent. The Loroi settlers became necessarily occupied with the constant struggle for survival and learning the ways of the planet's life forms. The one significant area of advancement was in telepathic techniques, as a survival tool against both the native fauna and the other Loroi.

Forced isolation did allow the various city-states to develop diverse and distinctive cultures, including at times some variations that diverged significantly from the usual Loroi caste-based military oligarchy. Private international mercenary companies were used as an important supplement to national standing armies. There were various examples of civilian-run settlements that existed, at least briefly, without any military oversight. There were even a few examples of what humans would recognize as formal religions, very unusual for the Loroi. Dialects of the Trade Language diverged and developed into fully distinct languages.

Slowly, the city-states and their satellites expanded into the surrounding wilds, with the environment fighting them every step of the way. Equally slowly, they advanced in technology. The landscape offered a wealth of natural resources, from ample fossil fuels to heavy metals to native foodstuffs, but accessing them was never easy. Eventually Perrein Loroi crawled their way up to a TL6 post-industrial technology level (combustion, rockets, radio), but even at its height the pre-contact global Loroi population never exceeded about 300-400 million -- and they were about to experience a significant setback.

The Sun-Worshippers

Those Loroi that settled in the highland plateaus had initially developed the most successful communities, as living above the forest canopy offered them the most familiar environment with the most advantages for survival. Even some of the Soia-liron support organisms such as the grain misesa and smaller livestock animals including the tirriti had managed to survive at higher altitudes. However, the settlements remained isolated and unable to project their influence into the forested areas, until the shadowlands city-states eventually rose in power to eclipse them. Many highland nations either became vassals to the shadowlands city-states or else were destroyed, to be later re-founded and eventually repeat the same fate.

A few highland cultures survived by isolating themselves even further, and these included some of the societies that diverged the most from the Loroi norm. In a few, even the traditional role of Loroi males evolved. In many Perrein forest societies the clan names passed through the male rather than the female line, even though male individuals usually had little authority. Loroi males on Perrein practiced the usual "philosopher" role as re-tellers of their heroic mythology, but in a few places, some male philosophers began to take honorary and then actual positions as clan heads. There arose a society in which the male leaders of their spiritual traditions became influential in actual government. Their rituals began to resemble those of a formal religion, complete with temples, idols, animal sacrifices, and a male priesthood. This "religion" waxed and waned over the millennia with the rise and fall of different city-states, sometimes spreading to other highland communities and at other times seeming to almost disappear. It had largely died out before the Industrial Age, but one of the highland nations succeeded in resurrecting a modified version of it, in a sort of way analogous to how the Fascists of the 30's tried to revive and co-opt the trapping of ancient Rome. This was, unfortunately, the last chapter of that TL6 global Loroi Perrein civilization at its height.

The Atomic Wars

Loroi civilization on Perrein collapsed almost back to pre-industrial levels as the result of a series of wars that included the use of atomic weapons, the last of which ended roughly 500 years before reunification with Deinar. This was around the same time, perhaps ironically, that Deinar was launching its first satellites. Records from that era are spotty, as little survived the ensuing chaos. Oral history paints the zealotry of the highland "sun-worshippers" as a significant factor in the long cold wars between the city-states suddenly turning hot, even if it was merely the spark that ignited the flame.

In the aftermath, the Perrein Loroi struggled to recover. Between the loss of their hard-won technologies and the radioactive contamination that made some of their most important city-states uninhabitable, many Loroi settlements became overrun by native fauna and abandoned, in some cases for generations. The highland religion finally disappeared for good (except for the occasional modern facsimile sometimes unearthed by rebellious teenagers). Technology on Perrein had not even returned to pre-war levels, and the global population was still less than 200 million Loroi at the time of contact with Deinar in 850 CE.

Deinar Contact and Reunification

Contact was a bit one-sided and something of a shock to the Perrein Loroi, with Deinar starships suddenly arriving in orbit and attempting to communicate. With the discovery of ancient telepathic amplifiers on Mezan, telepaths on Deinar had detected the presence of the Perrein Loroi almost 50 years earlier. It had taken a crash starflight program to allow the Deinar Loroi to travel the distance and makes themselves known to their Perrein counterparts. A few Perrein telepaths would later claim after the fact that they had sensed a presence during the period in which they were being observed by Deinar farseers, but any who might have reported this at the time were evidently not taken seriously.

Loroi language had by this point diverged well past the point of mutual intelligibility, but fortunately telepathy could bridge that gap with relative ease. While the Deinar Loroi initially found Perrein's technological backwardness disappointing, they soon discovered that when it came to telepathic techniques, Perrein in many ways surpassed them. Trade and cultural exchange began almost immediately. However, despite the modern celebration of 850 CE as the date of "Reunification," it would be almost 350 years before any formal political affiliation would exist between the two sister worlds. In 1199 CE Perrein signed the Axis pact that established a formal joint government for all Loroi, and in 1402 Perrein became a part of the modern Imperial system.

Perrein Culture

Physically, Perrein Loroi are of medium height. Those from the sunlit upland regions have very dark skin, while those from the jungle-covered shadowlands are ghostly pale and have improved low-light vision. The Perrein Loroi have perhaps the strongest spoken tradition among the three Loroi Sister Worlds, and have a reputation for being easy to communicate with (if not always easy to trust). Perrein produces formidable telepaths, and has the highest occurrence of psychokinetic abilities as a percentage of any Loroi population, though Perreinid psychokinetics tend to be of lower power-levels. Although at the time of reunification the population of Perrein represented nearly a quarter of all Loroi, since then the population of Perrein has grown the least of the three Sister worlds, and is still less than half a billion. Large numbers of Perrein Loroi have moved to more hospitable locations off-world.

The Perrein Loroi have an unusual relationship with time. In addition to the other stereotypes about the Perrein Loroi, they have a reputation for an inability to be punctual or to remember important dates. The sky can't be seen in most places on Perrein, and so it can be difficult to tell the time of day much less the date. Seasonal changes aren't directly noticeable except in the most extreme latitudes, and so time is marked almost entirely through cycles in the local biome, which in turn are driven mostly by movement of the massive underground aquifer, which shifts due to geological processes and the solar tides. These migrations, spawnings, moltings, etc. are local phenomena, so each Perrein city-state has its own set of events which mark the passage of time, which are largely unfamiliar even to other Perrein communities.

Perhaps ironically, in the present era the Perrein planetary clock and calendar are used as the imperial standard, and most space facilities are run on Perrein time. This had led to widespread observance of several Perrein-specific holidays in the wider Fleet, since they can be easily tracked on the standard calendar as opposed to holidays specific to other planet-specific calendars. (The choice of Perrein time as standard was a political concession of the negotiations during reunification.)

Though clan affiliation was abolished with the establishment of the imperial system, local city-state loyalties are still strong elements of the culture. Many local inhabitants identify more strongly with their city-state than any other affiliation, and there are still rivalries and covert "hostilities" between them (mostly non-violent).

Shadowlands Diral

The hostile Perrein biosphere provides a stark and unforgiving testing ground for students in the traditional Loroi diral system, in which bands of children are sent on forays into the wilds. The use of Shadowlands diral has become iconic especially for the Perrein-oriented castes such as the Mizol and Reimadi, but also for local chapters of the Soroin and other standard castes as well. As one might expect, the attrition rates for Perrein dirals is higher than normal, both from voluntary dropout and physical injury.

Windfury

"The Second Sister" is a phrase sometimes used to refer to Perrein (especially on Deinar), a term referring to the closest relative of a ruler, alluding to Perrein's subordination to Deinar as the Imperial seat. However, it is also a reference to the mythical villain Windfury, the treacherous second sister of the tragic hero Tempest. The potential danger of the Mizol is as well recognized as their usefulness.

Windfury is also, perhaps surprisingly, the name of a modern holiday originating on Maia that celebrates motherhood and is observed through the exchange of gifts. This seemingly incongruous choice arises from tales of the forthrightness of Windfury's daughters, almost as famed for virtue as their mother's betrayal is infamous. Perrein Loroi have embraced this holiday -- partly through their sense of irony at the reference to their shared epithet -- and assigned a formal date for it in the Perrein calendar. As such, it has become as associated with Perrein as with its corporate originators on Maia.

Whitecap

The holiday called "Whitecap" is a combination costume party and treasure hunt for children, based on a legend that arose out of the aftermath of the atomic wars c.350 CE. In the legend, refugee children from the nearby ruined city visited the treehouse of a forest hermit (Whitecap) who refused to give them food but instead would allow them to "steal" small tools and other helpful items. In the holiday, children (usually of pre-diral age) dress in ghastly costumes as refugees or corpses, and adults hide gifts wrapped in seed-pods with red twine for the children to find. The gifts are traditionally small but useful items such as fishhooks, flint blades, glass vials, or coils of cord or wire, but they may also include more expensive modern items or small treats of dried food or hard candy. Households of more enthusiastic adults prepare elaborate mazes complete with hidden antagonists (usually older children or sometimes the adults themselves) to spring out and chase the children through the maze. Captured children are judged on the gruesomeness of their costumes, with the best awarded treats of food.

Though the treasure-seeking activity is mostly for smaller children, communities located near to the regular diral training sites will sometimes leave Whitecap gifts for the child-bands deployed nearby.

Mizol: The Left Hand

At the time of contact, the Mizol were Perrein's equivalent of Deinar's Teidar, each culture's generic psionic warfare specialist caste. With the introduction of psionic amplifiers, psychokinetic abilities had begun to dominate Teidar techniques, but meanwhile Perrein's Mizol had maintained comparable effectiveness without amplification through their mastery of advanced telepathic techniques. As the Loroi subcultures began to integrate, both groups began to further specialize, with the Mizol eventually absorbing Deinar's version of the diplomatic caste and leaving the high-powered psychokinetic schools to the Teidar. Today the Mizol are one of the empire-wide castes and its headquarters (the Mizol Academy) is still on Perrein in the city-state of Eishran.

Mizol have a wide range of responsibilities, including diplomacy, foreign intelligence, military intelligence, espionage, covert operations and some direct-action special forces. Candidates are usually required to have strong basic telepathic power and at least some psychokinetic ability. Mizol are trained to use their psionic abilities without any amplification, and are schooled in a variety of skills including (unusually for Loroi warriors) spoken expression. In addition to the diplomatic corps, Mizol are deployed with regular military units to serve as a combination of intelligence officer, political officer and internal affairs officer. The covert operations section is a wing of the diplomatic corps, which those in formal diplomatic contact with the Loroi are not always thrilled about.

In accordance with duties that often involve subterfuge, Mizol are trained in the arts of misdirection, concealment, and outright falsehood. In the course of a covert action or internal investigation, it is not unusual for a Mizol to assume another identity or to wear the uniform of a different caste. As these practices run directly contrary to the pervasive Loroi warrior ethic of honesty and directness, the attitudes of the rest of Loroi society to the Mizol can be described as mixed, at best.

Perrein's local government is run by a council of elders chaired by an Imperial governor, but that council is closely tied to the Mizol  caste hierarchy. It is sometimes joked that the capital of Perrein is actually the administrative building of the Mizol Academy. (The Perrein Imperial Governor's administration does not find this joke quite so funny.)

The Mizol Academy complex in Eishran is extensive, and includes schools for a variety of specialty telepathic techniques, including some for Teidar, Nedatan and other castes and orders outside the Mizol. The various Perrein city-states practiced and continued to practice different specialty techniques, and these are incorporated into the various schools. These specialized schools are offered both for "undergraduate" training and for "postgraduate" study in specific techniques.

Reimadi: The Beast Handlers

Some Loroi telepaths can form especially strong connections with non-Loroi organisms, and such individuals were instrumental in the Perrein colony's early survival. The sori in particular were very useful to be able to detect, understand, hunt and eventually control (to some extent). The Sori Reimadi, as they became called, collected and maintained the lore of the forest and could even capture, keep and breed some of its species. Due to their deep reservoir of wild genes, sori can never become truly domesticated, but the Reimadi have bred strains of begisas and beimish that are much less hazardous to Loroi than their completely wild counterparts.

Loroi with similar "animal-speaking" abilities also existed on Deinar and Taben, though the lack of complex land animals beyond the Soira-liron livestock limited their utility. After reunification and the subsequent colonization of new worlds with more advanced native fauna, the Sori Reimadi model was extended to these new worlds. The existing animal specialists were absorbed together with the Sori Reimadi into a new sub-caste of the Soroin (as the Sori Reimadi had neither the administrative capacity nor interest in managing chapters on distant worlds), but in practice it acts as an independent hybrid caste headquartered on Perrein, with unique uniforms and practices. They are most associated with begisas; these small sori can be made useful in several different life stages for hunting, tracking, and detection of chemical and biological signatures.

Reimadi candidates must either possess stronger than average telepathic abilities as regards non-Loroi subjects, or else Listel-like eidetic memory to help keep track of the deep generational knowledge of the native organisms and their behavior. A graduating Reimadi novice is commissioned Soroin Reimadi and when attached as a specialist to a regular Soroin infantry unit wears a variant of the green Soroin uniform. Upon promotion to higher rank, the individual is subsequently titled with Reimadi as the caste name (e.g., Reimadi Sain or Reimadi Rosair) and wears the more distinctive blue-green Reimadi uniform.

The Sori Reimadi of Perrein have their own Listel-like female "rememberers" or ninzadi (Reimadi Sain), but they also coordinate with male ninzadi of a local male philosopher order, the Remirlaiet.

Remirlaiet: Keepers of the Shadow Lore

Prior to Deinar contact, the most influential order of male philosophers on Perrein was the Remirlaiet. This order performed most of the features of the Deinar Nedatan (keepers of mythological lore and spiritual counselors), but also shouldered a large part of the burden of working out and maintaining the lore of the complex and dangerous native Perrein biosphere. The Remirlaiet also had a larger than usual (for Loroi) role in international politics, sometimes acting as a channel for back-room diplomacy, and in some city-states, had jurisdiction over allocating mating assignments.

Since reunification, the Nedatan order has surpassed the Remirlaiet even in local influence, and has co-opted many of its traditional functions. However, their role as assistants to the Sori Reimadi is still an essential one.

Cuisine

Perrein is perhaps as famous (or "infamous") for its cuisine as any other characteristic. Though Perrein's biosphere is a plentiful source of foods, preparation and preservation present significant challenges. To start with, nearly all Perrein flora and fauna contain toxins, from toxic metals and acidic chemicals to outright poison and venom. Second, plant and animal tissues on Perrein begin to decompose rapidly after the organism's death, thanks to the aggressive native fungi and bacteria. So any processing that is required to detoxify potential food must accomplish its job in the short window before the food spoils. Accordingly, the most common traditional food preparation is some kind of pickle or brine, which can simultaneously preserve food while neutralizing the toxins it contains. More recently with higher technology, preservation by drying has also become a common and effective option for the modern Loroi, especially for foods such as dogos that have been bred for reduced toxicity.

Dried dogos and pickled dizo are the most common exports. Semi-domesticated live dogos is commonly grown in arboretums in space installations and is a staple of military rations (whether this is appreciated by non-Perrein troops or not), but dizo and other sori foods are consumed mainly by Perrein expatriots. To the palates of many who are not Perrein natives, the strong-smelling and -tasting pickles and brines used to preserve Perrein foods seem just as unpleasant as the poison or rot that they were used to counteract.

There is a small but profitable trade in fresh preparation of wild Perrein foods, but many are cautious to patronize restaurants in which there is the real possibility that the ingredients may murder you. Some Perrein epicureans claim that the delight of eating dogos so fresh that it is still bioluminescent is worth the risk... but your mileage may vary.

See also: Loroi, Loroi Timeline, Loroi Sister Worlds