Loroi Mechanic/Technician (Female) {10pts unspent}
Since her standard education began, Garnet exhibited exceptional intellect. Upon selection for military service, it became clear that with her abundance of brains and lack of brawn, she'd server better supporting the war effort rather than fighting it. Upon completion of basic training, she was drafted as a Gunner's Mate.
As support staff, Bistima technician Garnet has grown used to the (comparatively) relaxed life. Like all Loroi in active duty military service, she was trained in a high stress, ex
Being a technician, Garnet makes heavy use of implants (for a Loroi.) Implanted networking equipment and neural implants allowing direct interface with external networks and computers allow Garnet to download and access all kinds of information from star ship schematics to gaming strategies... Assuming such information is available. Typically, technicians use this sort of implant to download schematics and computational tools from machine-shop or repair bay computers; allowing them to fabricate or service an incredibly broad variety of equipment without extensive training on every single piece. A (physically) small amount of integrated memory provides Garnet with access to information relating to her assigned area of expertise (explosives and guided ordnance) as a fall back for when no networks or computers are available.
Stats
Body:3
Mind:7
Soul:4
Derived Stats
Base Combat Value: 4
Damage Multiplier:5
Health Points:30
Shock Value:6
Energy Points:55
Skills and Abilities
Loroi Racial Attributes: {15pts}
Telepathy [Any Mind; Concentration -2, Deplete -1] = Lvl 1 {3pts}
Block Power [Source: Psionics; Deplete -1] = Lvl 1 {11pts}
Sixth Sense [Emotions; Deplete -3] = Lvl 1 {1pts}
Power Flux {78pts}
Power Flux - Creation 3 (Primal: Inventor, Durable +1, Equipment -2, Activation -6) {39pts}
Power Flux - Skill Major 4 (Mind skills, Equipment -1) {39pts}
Flux Skill: Electronics 3
Flux Skill: Mechanic 1
Flux Skill: Physical Sciences 2
Flux Skill: Demolitions 4
Other Skills and Attributes{8pts}
Organizational Ties 2:Loroi Military - Engineering Branch, Bistima, Rank O1, ENS “white” uniform {4pts}
Skill: Computers 2{4pts}
Feature:Implanted networking equipment, memory {1pts}
Items{17pts}
Laser Pistol, Lvl 4 Weapon, Lvl 2 Range, 100m{5pts}
Loroi Armor, Lvl 12 Armor, 24pts DP,{12pts}
Defects{-28}
Marked: “Eyes Glow brightly Silver when Psionics in use" {-2pts}
Owned: Loroi Military - Engineering Branch {Soroin} {-4pts}
Inept Attack -1 {-10pts}
Inept Defense -1 {-10pts}
Not So Tough 1 {-2pts}
Gunner's Mates operate and maintain gunnery equipment, missile systems, turrets etc. They are also trained to maintain and repair the electric, electronic, and mechanical components said systems (though not necessarily the weapon platform.)
Spider Mine
The Spider Mine is an upgrade on age old landmine technology. Equipped with legs, sensors, and a rudimentary AI, the spider mine is far more suited for use in an active and dynamic battle than it's passive predecessors. Typically used in an anti-armor setting, the mine utilizes an explosively formed penetrater to propel a dense core of molten metal through it's target. Mines are generally deployed from behind cover (or lobbed over an obstacle or past a corner.) They will then acquire a target and scurry towards and ultimately destroy it. Despite it's active nature, Spider Mines still retain their heritage as traps. They can be hidden and set to remain inactive and stationary till a target moves within a specified range.
Spider Mines are manufactured in two variations, the anti-armor version as specified above and an anti-personnel version utilizing a high explosive charge in a casing specifically designed to produce the most dangerous shrapnel possible.
Stats
Weapon 5 - Explosive {10pts}
Land Speed 4 (60km/h) {8pts}
Homing 3 {3pts}
Penetrating 4 (reduce target armor by 16) {4pts}
Range 1 (10m) (refers to the distance the penetrater is effective to.) {1pts}
Feature: Negative Size Category (Small) {4pts}
Feature: Basic AI {1pts}
Restrictions{-7pts total}
Activation {-1}
Ammo {-4}
Stoppable{-1}
Exclusive:Ground Targets{-1pts}
Spider Mine - Anti Personnel - Item {12pts total}
Weapon 5 - Explosive {10pts}
Land Speed 4 (60km/h) {8pts}
Homing 3 {3pts}
Trap 1 {1pts}
Piercing 1 (reduce target armor by 4) {1pts}
Area 3 (10m) {3pts}
Feature: Negative Size Category (Small) {4pts}
Feature: Basic AI
Restrictions{-7pts total}
Activation {-1}
Ammo {-4}
Stoppable{-1}
Exclusive:Ground Targets{-1pts}
AI protocols
The Spider Mine employs a simple AI to handle target acquisition. Anti-Armor mines use thermal imaging cameras to find the largest, hottest mass and attempt to propel its penetrater through where it believes the "engine" to be. Profiles of the most commonly used war machines are stored on it's computer, providing the necessary targeting data. If a profile cannot be matched to the target, the mine aims for center mass. Spider Mines will not target a machine it believes to be Loroi (based on it's heat signature.)
Anti-Personnel mines use thermal imaging to find the area densest in terms of targets.
All versions of the mine use lasers for obstacle avoidance and as motion sensors. If there are no targets on the thermal imaging cameras, the mines will also use these lasers to find moving targets.
Once deployed, a Spider Mine will track it's position and not detonate within 10 meters of it's original position. This setting can be disabled when the weapon is deployed.
Spider Mines avoid targets that exhibit friendly beacons, RFID tags, etc.
The Crawler is a half-track vehicle designed to crawl along the bottom of a body of water. It consists of a forward section and a rear section, separated by an articulated crawlspace. The forward section is the workhorse. It contains the track, electric engine and batteries. The front section of the Crawler also has a robotic arm equipped with both a gripper and an industrial saw. Notably, this forward section does not have it's own air supply. The operator must either bring her own air supply (such as a personal dive tank) or rely on air from the rear transport section.
On the other side of the articulated section is the un-powered transport section. It is kept off the ground by a large set of wheels and contains the life support system. Essentially, it's just an air-tight trailer with (cramped) accommodation for eight. A basket attached to the outside of the rear section can be loaded with scrap metal or rocks in order to act like ballast. In case of an emergency, the rear section can be sealed off and detached from the forward section. The wheels and ballast could then be detached, allowing the rear section to float to the surface.
Forward Section - Item {10 pts total}
Water Speed 2 (10km/h) {8pts}
Land Speed 2 (15km/h) {4pts}
Weapon 3 - Saw (melee) {6pts}
Penetrating 2 (reduce target armor by 8) {2pts}
Feature: Articulated Section {1pts}
Feature: Robotic Arms {1pts}
Feature: Waterproof controls {1pts}
Restriction: Awkward Size 1 {-4pts}
Rear Section - Item {2pts total}
Feature: Extra Capacity 4 (8 passengers/800kg cargo) {4pts}
Feature: Compressed Air supply {1pts}
Feature: Detachable Wheels and Ballast {1pts}
Armor 5 - Optimized vs Pressure waves {6pts}
Restrictions: Awkward Size 2 {-8pts}
Pardon the crude pic. Robot arm not featured. Also, the rear section would be bigger.