*This page last updated: 03 March, 2025 11:59 PST. (Log of recent changes)

Modern Age Units

Line Infantry

Movement: 2; Combsat Strength: 50; Requires: (none)
Note: Tier 1 Modern Infantry.

Cuirassier

Movement: 3; Combat Strength: 55; Requires: (none)
Tier 1 Modern Cavalry. Ignores Zone of Control.

Field Cannon

Movement: 2; Combat Strength: 35; Ranged Strength: 45; Range: 2; Requires: (none)
Tier 1 Modern Range unit. Stronger on attack than defense.

Mortar

Movement: 2; Ranged Strength: 35; Range: 2; Requires: (none)
Note: Tier 1 Modern Siege Unit. High Bombard strength for attacking Fortified Districts.

Ship of the Line

Movement: 3; Combat Strength: 50; Ranged Strength: 45; Range: 2
Tier 1 heavy naval unut.

Ironclad

Requires: Steam Engine
Tier 1 Modern Light Naval Unit. Has the Skirmish ability, +50% Combat Strength from Flanking.

Rifle Infantry

Movement: 2; Combat Strength: 55; Requires: Industrialization
Tier 2 Modern Infantry Unit. Note: the unit graphics include a machine gun as part of the unit.

Cruiser

Movement: 4; Combat Strength: 45; Range: 2; Requires: Combustion

Dreadnought

Movement: 3; Combat Strength: 55; Ranged Strength: 50; Range: 2; Requires: Combustion
 

Field Gun

Movement: 2; Combat Strength: 40; Ranged Strength: 50; Range: 2; Requires: Industrialization
Tier 2 Modern Ranged Unit. Stronger on attack than defense.

Howitzer

Movement: 2; Combat Strength: 45; Ranged Strength: 40; Range: 3; Requires: Industrialization
Tier 2 Modern Siege Unit. High Bombard strength for attacking Fortified Districts.

Biplane

Movement: 8; Combat Strength: 55; Ranged Strength: 35; Bombardment Strength: 30; Range: 8; Cost: 340 production; Maintenance: 4 gold; Requires: Flight
Note: Based on the Sopwith Camel.

Trench Fighter

Movement: 10; Combat Strength: 35; Ranged Strength: 55; Bombardment Strength: 45; Range: 10; Cost: 350 Production; Maintenace: 4 Gold; Requires: Flight
Note: Based on the Bristol F.2.

Landship

Movement: 3; Combat Strength: 60; Requires: Combustion
Note: These are based on the British Mk.V, German A7 and French Renault FT tanks of WWI.

Bomber

Movement: 10; Ranged Strength: 55; Range: 10; Requires: Flight
Note: Based on the Handley Page Type O.

 

Infantry Company

Movement: 2; Combat Strength: 60; Requires: Armor
Tier 3 Modern Infantry Unit

Tank

Movement: 4; Combat Strength: 65; Requires: Armor
Note: Based on the US Sherman, Soviet T-34 and German Panzer-IV.

 

Fighter

Movement: 10; Combat Strength: 60; Ranged Strength: 40; Range: 10; Requires: Aerodynamics

Heavy Bomber

Requires: Aerodynamics

Dive Bomber


Movement: 12; Combat Strength: 40; Ranged Strength: 60; Range: 12; Requires: Aerodynamics

AT Gun

Movement: 2; Ranged Strength: 55; Range: 2; Requires: Armor
Note: This is just a tier 3 ranged unit; it has no anti-tank bonuses.

Assault Gun

Movement: 2; Combat Strength: 50; Ranged Strength: 45; Range: 3; Requires: Armor

Destroyer

Movement: 4; Combat Strength: 55; Ranged Strength: 50; Range 3; Requires: Mobilization

Battleship

Movement: 3; Combat Strength: 60; Ranged Strength: 55; Range: 3; Requires: Mobilization

Submarine

Movement: 3; Combat Strength: 65; Requires: Mobilization
Tier 3 Modern Stealth Naval Unit Can only be seen by adjacent units.

Aircraft Carrier

Movement: 5; Defense: 50; Requires: Mobilization
Note: it is essentially a naval Squadron Commander

Squadron Commander

Requires: Flight
Note: Deploys into a mobile aerodrome to any flat tile without vegetation within range. The relocation animation is a C-47 landing.

(Nuclear Weapon)

Chang Beun

Note: Siamese Unique Ranged Unit. Has increased Movement and Combat Strength. Can move after attacking.

Garde Impériale

French Unique Infantry Unit. Has increased Combat Strength when within a friendly Command Radius.Has a ranged attack.

Sepoy

Mughal Unique Infantry.

Soldaderas

Mexican Unique Infantry Unit. Adjacent Units heal a set number of hit points; this effect does not stack.

Marine

Movement: 2; Combat Strength: 60; Requires: Industrialization
American Unique Infantry Unit. Has reduced Production Cost and the Amphibious keyword, granting no Combat penalties when attacking from Embarkation. Costs Movement to Embark and Disembark.

Gusa

Qing Unique Infantry Unit. Increased Combat Strength if adjacent to another Gusa Unique Infantry Unit.

Cossack

Russian Unique Cavalry Unit; does not replace other Cavalry Units. Has increased Combat Strength in friendly territory.

Katyusha

Russian Unique Artillery Unit. Has increased Movement, but decreased Combat Strength. Has the Splash keyword, dealing a small amount of damage to all enemy Units adjacent to the target tile when attacking.

Mwami

Bugandan Unique Army Commander Unit. Increased yield from pillaging within the Command Radius.

Abambowa

Bugandan Unique Infantry Unit. Heals by pillaging any tile.

Mikasa

Japanese Unique Naval Unit. The first time this Unit is destroyed, it uses a charge to respawn at the nearest friendly Naval spawn point at reduced health.

Zero

Japanese Unique Aircraft Unit. Has increased attack range. Increased Combat Strength against other Aircraft Units.

Hussar

Movement: 4; Combat Strength: 50
Prussian Unique Cavalry Unit; does not replace other Cavalry Units. Has increased Movement, along with increased Combat Strength for every Movement it has remaining.

Stuka

Movement: 6; Ranged Strength: 65; Range: 8
Tier 2 Prussian Unique Attack Aircraft Unit. +3 Combat Strength against Land Units.

Sepoy

Mughal unique infantry unit. Can make a Bombard ranged attack.

Partisan

Movement: 2; Combat strength: 55; Requires: ?
Each one is slightly more expensive than the last. +5 Combat strength against Civilizations with a different Ideology. +10 healing in owned territory.

Revenge

British Unique Naval Unit. Has the Splash keyword, dealing a small amount of damage to all enemy Units adjacent to the target tile when attacking.

Antiquarian

British Unique Explorer Unit. Receives Culture for every tile from your Capital when you use the Excavate Artifact action.