*This page last updated: 03 March, 2025 11:59 PST. (Log of recent changes)
Modern Age Units
Line Infantry
Movement: 2; Combsat Strength: 50; Requires: (none)
Note: Tier 1 Modern Infantry.
Cuirassier
Movement: 3; Combat Strength: 55; Requires: (none)
Tier 1 Modern Cavalry. Ignores Zone of Control.
Field Cannon
Movement: 2; Combat Strength: 35; Ranged Strength: 45; Range: 2; Requires:
(none)
Tier 1 Modern Range unit. Stronger on attack than defense.
Mortar
Movement: 2; Ranged Strength: 35; Range: 2; Requires: (none)
Note: Tier 1 Modern Siege Unit. High Bombard strength for attacking Fortified
Districts.
Ship of the Line
Movement: 3; Combat Strength: 50; Ranged Strength: 45; Range: 2
Tier 1 heavy naval unut.
Ironclad
Requires: Steam Engine
Tier 1 Modern Light Naval Unit. Has the Skirmish ability, +50% Combat Strength
from Flanking.
Rifle Infantry
Movement: 2; Combat Strength: 55;
Requires: Industrialization
Tier 2 Modern Infantry Unit. Note: the unit graphics include a machine gun as
part of the unit.
Cruiser
Movement: 4; Combat Strength: 45; Range: 2; Requires: Combustion
Dreadnought
Movement: 3; Combat Strength: 55; Ranged Strength: 50; Range: 2;
Requires: Combustion
Field Gun
Movement: 2; Combat Strength: 40; Ranged Strength: 50; Range: 2;
Requires: Industrialization
Tier 2 Modern Ranged Unit. Stronger on attack than defense.
Howitzer
Movement: 2; Combat Strength: 45; Ranged Strength: 40; Range: 3; Requires:
Industrialization
Tier 2 Modern Siege Unit. High Bombard strength for attacking Fortified
Districts.
Biplane
Movement: 8; Combat Strength: 55; Ranged Strength: 35; Bombardment Strength: 30; Range: 8;
Cost: 340 production; Maintenance: 4 gold; Requires: Flight
Note: Based on the Sopwith Camel.
Trench Fighter
Movement: 10; Combat Strength: 35; Ranged Strength: 55; Bombardment Strength:
45; Range: 10;
Cost: 350 Production; Maintenace: 4 Gold; Requires: Flight
Note: Based on the Bristol F.2.
Landship
Movement: 3; Combat Strength: 60;
Requires: Combustion
Note: These are based on the British Mk.V, German A7 and French Renault FT tanks of WWI.
Bomber
Movement: 10; Ranged Strength: 55; Range: 10;
Requires: Flight
Note: Based on the Handley Page Type O.
Infantry Company
Movement: 2; Combat Strength: 60;
Requires: Armor
Tier 3 Modern Infantry Unit
Tank
Movement: 4; Combat Strength: 65; Requires: Armor
Note: Based on the US Sherman, Soviet T-34 and German Panzer-IV.
Fighter
Movement: 10; Combat Strength: 60; Ranged Strength: 40; Range: 10; Requires: Aerodynamics
Heavy Bomber
Requires: Aerodynamics
Dive Bomber
Movement: 12; Combat Strength: 40; Ranged Strength: 60; Range: 12;
Requires: Aerodynamics
AT Gun
Movement: 2; Ranged Strength: 55; Range: 2;
Requires: Armor
Note: This is just a tier 3 ranged unit; it has no anti-tank bonuses.
Assault Gun
Movement: 2; Combat Strength: 50; Ranged Strength: 45; Range: 3; Requires: Armor
Destroyer
Movement: 4; Combat Strength: 55; Ranged Strength: 50; Range 3; Requires: Mobilization
Battleship
Movement: 3; Combat Strength: 60; Ranged Strength: 55; Range: 3; Requires: Mobilization
Submarine
Movement: 3; Combat Strength: 65;
Requires: Mobilization
Tier 3 Modern Stealth Naval Unit Can only be seen by adjacent units.
Aircraft Carrier
Movement: 5; Defense: 50;
Requires: Mobilization
Note: it is essentially a naval Squadron Commander
Squadron Commander
Requires: Flight
Note: Deploys into a mobile aerodrome to any flat tile without vegetation within
range. The relocation animation is a C-47 landing.
(Nuclear Weapon)
Chang Beun
Note: Siamese Unique Ranged Unit. Has increased Movement and Combat Strength. Can move after attacking.
Garde Impériale
French Unique Infantry Unit. Has increased Combat Strength when within a friendly Command Radius.Has a ranged attack.
Sepoy
Mughal Unique Infantry.
Soldaderas
Mexican Unique Infantry Unit. Adjacent Units heal a set number of hit points; this effect does not stack.
Marine
Movement: 2; Combat Strength: 60; Requires: Industrialization
American Unique Infantry Unit. Has reduced Production Cost and the Amphibious
keyword, granting no Combat penalties when attacking from Embarkation. Costs
Movement to Embark and Disembark.
Gusa
Qing Unique Infantry Unit. Increased Combat Strength if adjacent to another Gusa Unique Infantry Unit.
Cossack
Russian Unique Cavalry Unit; does not replace other Cavalry Units. Has increased Combat Strength in friendly territory.
Katyusha
Russian Unique Artillery Unit. Has increased Movement, but decreased Combat Strength. Has the Splash keyword, dealing a small amount of damage to all enemy Units adjacent to the target tile when attacking.
Mwami
Bugandan Unique Army Commander Unit. Increased yield from pillaging within the Command Radius.
Abambowa
Bugandan Unique Infantry Unit. Heals by pillaging any tile.
Mikasa
Japanese Unique Naval Unit. The first time this Unit is destroyed, it uses a charge to respawn at the nearest friendly Naval spawn point at reduced health.
Zero
Japanese Unique Aircraft Unit. Has increased attack range. Increased Combat Strength against other Aircraft Units.
Hussar
Movement: 4; Combat Strength: 50
Prussian Unique Cavalry Unit; does not replace other Cavalry Units. Has
increased Movement, along with increased Combat Strength for every Movement it
has remaining.
Stuka
Movement: 6; Ranged Strength: 65; Range: 8
Tier 2
Prussian Unique Attack Aircraft Unit. +3 Combat Strength against Land
Units.
Sepoy
Mughal unique infantry unit. Can make a Bombard ranged attack.
Partisan
Movement: 2; Combat strength: 55; Requires: ?
Each one is slightly more expensive than the last. +5 Combat strength against
Civilizations with a different Ideology. +10 healing in owned territory.
Revenge
British Unique Naval Unit. Has the Splash keyword, dealing a small amount of damage to all enemy Units adjacent to the target tile when attacking.
Antiquarian
British Unique Explorer Unit. Receives Culture for every tile from your Capital when you use the Excavate Artifact action.