Some Questions About Outsider Tech and Ship Mechanics.
Posted: Sat May 25, 2019 6:34 am
Just some miscellaneous questions. I wasn't sure what thread to put them under so I made one to place them in.
1) At this tech level, what sort of spy technologies do the combatants have? Would they be able to install micro cameras/microphones on people without their knowledge for example?
2) How do spacebattles work in Outsider? Just point me to a resource if there's already one, but I wanted to know about the spacing of ally and enemy ships as well as what tactics might be used. I might be mistaken, but it seems to me that, in systems unobscured by dust, lining up your ships and unloading at the enemy would be the general strategy, with most of the finesse happening at the individual ship/group level.
3) How damaging would a single Umiak torpedo (say, from a missile ship) be in a worst case scenario. For example, let's say an Umaik torpedo travels a very short distance, thus expending very little of it's fuel, and gets an unmitigated hit on a super heavy, would said super heavy be slightly damaged, completely crippled, or death starred?
4) About hyperspace jumps, would it be possible, even in theory, to fly towards the local star and make a jump to another star that is in the same direction as your velocity vector but on the other side of the local star you are heading towards? For clarification by "local star" I mean the star who's system you are traversing.
5) On average, how big are the transit and entry points for hyperspace jumps? I imagine this would be variable, and the insider article on this had some picture that showed them taking up a significant amount of the angular volume near a start, but I wasn't sure if this was exaggerated for clarity.
6) Would it make sense in a setting like outsider for there to be "major battles" around singular stars? I get the feeling it might make sense for an attacker to concentrate a majority of their forces in one singular star rather than spreading their forces out, at least for an initial attack or for a key system where taking the surrounding systems isn't as important.
7) Do ships maintain their relative positions when making jumps? It's noted in the insider that controlling at what precise location you exit can be difficult, but would a fleet of ships all jumping at, or near, the same time and place exit in formation, or would they be scattered around the entry volume of the destination star?
8) I remember reading that the Umaik are ruled over by a bureaucracy and, at least publically, eschew any over titles of ruler ship. Is it known how Umaik ascend to these leadership roles?
9) How many stars constitute the defensive area around which the Loroi have concentrated their forces?
10) How many people does it take to pilot a Loroi or Umaik ship? I understand they have large crew complements, but I am assuming that these are mainly for maintenance and other long term considerations. So, assuming you got a Loroi or Umaik ship flying and you reduced it's crew complement only to what was strictly necessary to steer the thing and fire the weapons, how many individuals would be on that ship, and how for long would that ship be able to function?
1) At this tech level, what sort of spy technologies do the combatants have? Would they be able to install micro cameras/microphones on people without their knowledge for example?
2) How do spacebattles work in Outsider? Just point me to a resource if there's already one, but I wanted to know about the spacing of ally and enemy ships as well as what tactics might be used. I might be mistaken, but it seems to me that, in systems unobscured by dust, lining up your ships and unloading at the enemy would be the general strategy, with most of the finesse happening at the individual ship/group level.
3) How damaging would a single Umiak torpedo (say, from a missile ship) be in a worst case scenario. For example, let's say an Umaik torpedo travels a very short distance, thus expending very little of it's fuel, and gets an unmitigated hit on a super heavy, would said super heavy be slightly damaged, completely crippled, or death starred?
4) About hyperspace jumps, would it be possible, even in theory, to fly towards the local star and make a jump to another star that is in the same direction as your velocity vector but on the other side of the local star you are heading towards? For clarification by "local star" I mean the star who's system you are traversing.
5) On average, how big are the transit and entry points for hyperspace jumps? I imagine this would be variable, and the insider article on this had some picture that showed them taking up a significant amount of the angular volume near a start, but I wasn't sure if this was exaggerated for clarity.
6) Would it make sense in a setting like outsider for there to be "major battles" around singular stars? I get the feeling it might make sense for an attacker to concentrate a majority of their forces in one singular star rather than spreading their forces out, at least for an initial attack or for a key system where taking the surrounding systems isn't as important.
7) Do ships maintain their relative positions when making jumps? It's noted in the insider that controlling at what precise location you exit can be difficult, but would a fleet of ships all jumping at, or near, the same time and place exit in formation, or would they be scattered around the entry volume of the destination star?
8) I remember reading that the Umaik are ruled over by a bureaucracy and, at least publically, eschew any over titles of ruler ship. Is it known how Umaik ascend to these leadership roles?
9) How many stars constitute the defensive area around which the Loroi have concentrated their forces?
10) How many people does it take to pilot a Loroi or Umaik ship? I understand they have large crew complements, but I am assuming that these are mainly for maintenance and other long term considerations. So, assuming you got a Loroi or Umaik ship flying and you reduced it's crew complement only to what was strictly necessary to steer the thing and fire the weapons, how many individuals would be on that ship, and how for long would that ship be able to function?