Miscellaneous Loroi question-and-answer thread
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Re: Miscellaneous Loroi question-and-answer thread
Silly question, can Loroi whistle and if so how prevalent of a habit is it? Or is whistling just a silly human thing.
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Re: Miscellaneous Loroi question-and-answer thread
You said Loroi society was still medieval in many aspects so my question is how is Loroi industry organized? Do they lack concepts we have such as standardized parts or joint-stock companies?
Re: Miscellaneous Loroi question-and-answer thread
Loroi can whistle (they're physically capable of just about anything a human is capable of), but I don't imagine it's a common thing. They don't have much of a tradition of vocal music, and there are probably less strange ways of getting someone's attention.Ktrain wrote:Silly question, can Loroi whistle and if so how prevalent of a habit is it? Or is whistling just a silly human thing.
On the three Sister worlds, many businesses still operate as profession-wide guilds, which is somewhat medieval (from our point of view). However, the Loroi have been exposed to alien business concepts and practices for a long time now, so there will also be Loroi businesses (especially in the colonies) that operate more the way ours do. Also, a significant percentage of war production comes from non-Loroi companies and workers.VictorValor wrote:You said Loroi society was still medieval in many aspects so my question is how is Loroi industry organized? Do they lack concepts we have such as standardized parts or joint-stock companies?
I think standardized parts is one of the basic prerequisites for mass-production and industrialization.
Re: Miscellaneous Loroi question-and-answer thread
Some questions about Deinar, and its three main racial groups distribution.
Does any of the three races (the Barraid, Tadan and Login) habitate mainly in the small western continent on Deinar?
Are their any other important Deinarian nations/cities, other then Zaral and Arran/Toridas and Menelos, known?
Deinar's day is said to be shorter then Earth's, but the length of year is supposed to be similar. Is that in number of days, or in orbital time?
Does any of the three races (the Barraid, Tadan and Login) habitate mainly in the small western continent on Deinar?
Are their any other important Deinarian nations/cities, other then Zaral and Arran/Toridas and Menelos, known?
Deinar's day is said to be shorter then Earth's, but the length of year is supposed to be similar. Is that in number of days, or in orbital time?
![Image](https://live.staticflickr.com/65535/49128134507_1639c0cfe0_t.jpg)
Re: Miscellaneous Loroi question-and-answer thread
The western continent was primarily Login in racial composition. On the main continent, the Barraid were located in the West, the Tadan in the center and East, and Login were spread across the North and East periphery of the continent.
The major nations of Deinar are:
Zaral Empire, covering most of the western and central portions of the main continent. Capital: Toridas, on the west coast. Race: originally Barraid, but now multi-ethnic because of large amounts of conquered territory. Zaral was a minor player throughout much of Deinar history, but rose in the industrial era and conquered many of its enemies. It was the Zaral space program that visited the moons and ultimately Mezan, which then led to recontact with the other Sister Worlds.
Arran Empire, originally covering most of the central river valleys of the main continent, but now limited to the north central region of the main continent and some territory in the Western continent, having lost much of its territory to Zaral in the last great world war. Arran is a Byzantine-like remnant of the once-great Menelos Empire. Originally and for many centuries the capital of Arran was the great city of Menelos on the southern coast, but which was conquered and is currently in Zaral territory. The capital is now Gorasan, which is located on the Western continent. Race: originally Tadan, but diversified through conquest and loss of territory; most of the land Arran currently controls was not part of the original Menelos empire.
Somail and Enogi are Barraid nations in the southwest of the main continent, located at the southern periphery of Zaral territory. Somail was a longtime ally and vassal of Zaral, and Enogi was once a great power and rival to Zaral and Arran, but was defeated and became a client state of Zaral in the late pre-industrial wars. The capitals of Somail and Enogi are Reidon and Donlor, respectively, both located on the southern coast.
Nabolin (capital of the same name) was a great city-state that once controlled much of the North, but has since fractured into multiple nations (Nabolin, Seiranin, Ginazaigo). The majority of the population here is Login, but the ruling class was traditionally Tadan, and there was much internal conflict in the region.
Daiam is a Login nation that covers the East coast of the main continent and the great Eastern island (on which the capital city of Lotam is located). Daiam lost many of its mainland cities to Nabolin and Arran at various times in the past, but regained most of them in the world war, in which they were allies of the Zaral victors.
Malia is a small Tadan nation in the north that used to hold much of the territory that is now occupied by Arran.
The Western continent was completely conquered and colonized by the "Old World" nations in the industrial era, and is now a patchwork of colonial nations, protectorates and independent nations.
The major nations of Deinar are:
Zaral Empire, covering most of the western and central portions of the main continent. Capital: Toridas, on the west coast. Race: originally Barraid, but now multi-ethnic because of large amounts of conquered territory. Zaral was a minor player throughout much of Deinar history, but rose in the industrial era and conquered many of its enemies. It was the Zaral space program that visited the moons and ultimately Mezan, which then led to recontact with the other Sister Worlds.
Arran Empire, originally covering most of the central river valleys of the main continent, but now limited to the north central region of the main continent and some territory in the Western continent, having lost much of its territory to Zaral in the last great world war. Arran is a Byzantine-like remnant of the once-great Menelos Empire. Originally and for many centuries the capital of Arran was the great city of Menelos on the southern coast, but which was conquered and is currently in Zaral territory. The capital is now Gorasan, which is located on the Western continent. Race: originally Tadan, but diversified through conquest and loss of territory; most of the land Arran currently controls was not part of the original Menelos empire.
Somail and Enogi are Barraid nations in the southwest of the main continent, located at the southern periphery of Zaral territory. Somail was a longtime ally and vassal of Zaral, and Enogi was once a great power and rival to Zaral and Arran, but was defeated and became a client state of Zaral in the late pre-industrial wars. The capitals of Somail and Enogi are Reidon and Donlor, respectively, both located on the southern coast.
Nabolin (capital of the same name) was a great city-state that once controlled much of the North, but has since fractured into multiple nations (Nabolin, Seiranin, Ginazaigo). The majority of the population here is Login, but the ruling class was traditionally Tadan, and there was much internal conflict in the region.
Daiam is a Login nation that covers the East coast of the main continent and the great Eastern island (on which the capital city of Lotam is located). Daiam lost many of its mainland cities to Nabolin and Arran at various times in the past, but regained most of them in the world war, in which they were allies of the Zaral victors.
Malia is a small Tadan nation in the north that used to hold much of the territory that is now occupied by Arran.
The Western continent was completely conquered and colonized by the "Old World" nations in the industrial era, and is now a patchwork of colonial nations, protectorates and independent nations.
In actual time. Deinar's year is close to ours in Earth days.GeoModder wrote:Deinar's day is said to be shorter then Earth's, but the length of year is supposed to be similar. Is that in number of days, or in orbital time?
Re: Miscellaneous Loroi question-and-answer thread
Are these medieval conditions the loroi are living in a hindrance or benefit in any way (like inefficient economy plans etc) or are they just cultural differences for the hell of it?Arioch wrote:
On the three Sister worlds, many businesses still operate as profession-wide guilds, which is somewhat medieval (from our point of view). However, the Loroi have been exposed to alien business concepts and practices for a long time now, so there will also be Loroi businesses (especially in the colonies) that operate more the way ours do. Also, a significant percentage of war production comes from non-Loroi companies and workers.
I think standardized parts is one of the basic prerequisites for mass-production and industrialization.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through. General C.H Melchett commander of some unknown british regiment in the western front.
Re: Miscellaneous Loroi question-and-answer thread
Ah, the western continent is then literally a patchwork territory in the local "America's".
On what is the calendar based in the Loroi Union? Perhaps on Deinar's orbit, meaning a Loroi "year" is almost similar to a Terran year in length?
And small wonder Deinar is such a frigid world then. A way weaker sun, almost no axial tilt and a thinner atmosphere to top it all. It's a miracle the world is inhabitable at all! Was the planet bychance terraformed in the olden days?
I was just thinking about this because of this habitable zone tool. If I have to believe it, Deinar should be at least in Venus' orbit to be in the Goldilock's Zone of Deinar's star.
![Laughing :lol:](./images/smilies/icon_lol.gif)
On what is the calendar based in the Loroi Union? Perhaps on Deinar's orbit, meaning a Loroi "year" is almost similar to a Terran year in length?
And small wonder Deinar is such a frigid world then. A way weaker sun, almost no axial tilt and a thinner atmosphere to top it all. It's a miracle the world is inhabitable at all! Was the planet bychance terraformed in the olden days?
I was just thinking about this because of this habitable zone tool. If I have to believe it, Deinar should be at least in Venus' orbit to be in the Goldilock's Zone of Deinar's star.
![Image](https://live.staticflickr.com/65535/49128134507_1639c0cfe0_t.jpg)
Re: Miscellaneous Loroi question-and-answer thread
See my first post in this very thread: http://www.well-of-souls.com/forums/vie ... 991#p10991GeoModder wrote:On what is the calendar based in the Loroi Union? Perhaps on Deinar's orbit, meaning a Loroi "year" is almost similar to a Terran year in length?
Neat simulation, but I have a hard time believing it's accurate. If you set star = 1.0 solar mass and planet = 1.0 AU and age = 4.54 GY, it claims Earth is just barely within the habitable zone, and almost too hot to be habitable.GeoModder wrote:And small wonder Deinar is such a frigid world then. A way weaker sun, almost no axial tilt and a thinner atmosphere to top it all. It's a miracle the world is inhabitable at all! Was the planet bychance terraformed in the olden days? I was just thinking about this because of this habitable zone tool. If I have to believe it, Deinar should be at least in Venus' orbit to be in the Goldilock's Zone of Deinar's star.
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Re: Miscellaneous Loroi question-and-answer thread
Can Loroi males grow beards?
Re: Miscellaneous Loroi question-and-answer thread
Can we get maps of the Three Sisters (or at the very least Deinar) any time soon?
Re: Miscellaneous Loroi question-and-answer thread
Well, the girls can...VictorValor wrote:Can Loroi males grow beards?
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Re: Miscellaneous Loroi question-and-answer thread
CJ at the moment the only map available is the one hereCan we get maps of the Three Sisters (or at the very least Deinar) any time soon?
http://well-of-souls.com/outsider/image ... er_map.gif
and seriously Trantor, those images again ?
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Re: Miscellaneous Loroi question-and-answer thread
I'm not that new to the forums to fall for this trap.Trantor wrote:Well, the girls can...VictorValor wrote:Can Loroi males grow beards?
Re: Miscellaneous Loroi question-and-answer thread
Ah, totally forgot about that post. Sorry.Arioch wrote:See my first post in this very thread: http://www.well-of-souls.com/forums/vie ... 991#p10991
Yes, I noticed in the past it puts a conservative width on the habitable zone of a star. I only use it as a first rough indicator. Nevertheless, a G8 star only gives a quarter of the illumination Sol does. That's quite a difference in output. On Earth's location, it is expected our planet will become too hot for human habitation somewhere between half a billion and a billion years in the future.Arioch wrote:Neat simulation, but I have a hard time believing it's accurate. If you set star = 1.0 solar mass and planet = 1.0 AU and age = 4.54 GY, it claims Earth is just barely within the habitable zone, and almost too hot to be habitable.GeoModder wrote:And small wonder Deinar is such a frigid world then. A way weaker sun, almost no axial tilt and a thinner atmosphere to top it all. It's a miracle the world is inhabitable at all! Was the planet bychance terraformed in the olden days? I was just thinking about this because of this habitable zone tool. If I have to believe it, Deinar should be at least in Venus' orbit to be in the Goldilock's Zone of Deinar's star.
![Image](https://live.staticflickr.com/65535/49128134507_1639c0cfe0_t.jpg)
Re: Miscellaneous Loroi question-and-answer thread
I'm watching now document of horseshoe crabs and fossils and I just learned that copper based blood will stop the bleeding better than iron based.
I thought it was interesting.
I thought it was interesting.
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Re: Miscellaneous Loroi question-and-answer thread
No.VictorValor wrote:Can Loroi males grow beards?
If you mean maps of the planets, I have a map of the main continent on Deinar here. It's unlikely there will be maps of the others any time soon.CJ Miller wrote:Can we get maps of the Three Sisters (or at the very least Deinar) any time soon?
If you're getting that value from the tool in question, I don't think it is accurate. A quick survey of real G8V stars (Tau Ceti, Alpha Centauri B, 61 Ursae Majoris) shows luminosities in the range of .5-.6 of Sol. However, rather than go another few rounds on this, I'll just remove the references to Deinar's spectral type and length of year.GeoModder wrote:Nevertheless, a G8 star only gives a quarter of the illumination Sol does.
Re: Miscellaneous Loroi question-and-answer thread
Yep, I was too quick with the luminosity. Should have stopped there.
![Image](https://live.staticflickr.com/65535/49128134507_1639c0cfe0_t.jpg)
Re: Miscellaneous Loroi question-and-answer thread
Lower insolation and thinner atmosphere is actually the only sci-fi realistic way of creating the genre-staple "arid" planets. Hotter planets (provided that there are oceans) closer to the system primary would actually be quite humid, and the same goes for planets with denser atmospheres.
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Re: Miscellaneous Loroi question-and-answer thread
Hey Arioch... this is a little off subject... but about your Warship classess in the Insider... what is the convention, conversion, summary or ratio of weapon damage compared to spaceship armor and screen type?
I know it may be a arbitrary designation... I'm not asking you for fully fleshed out games rules or somesuch, but is armor a kind of representation of how resistant to damage a vehicle is... or is it a benchmark of how much damage it can absorb? I mean looking at the numbers provided for best Loroi Blaster weaponry compared to the phenomenal level of armor some of the big Umiak Battlecruisers can have makes me wonder how they are damaged at all?
I'm understanding that a point of weapon damage represents a somewhat nebulous amount of damage equivalent to a single ship's system taken off-line. does a point of armor represent a single ships system protected from being taken off-line?
I am ..sort of assuming that at optimal range {meaning where a weapon can inflict at least half of its maxium damage on a successful hit}.. a target could be hit four solid times [this is an arbitrary value {4}, representing Light, moderate, heavy and Critical damage] before it is "incapacitated" and no longer able to fight effectively. Perhaps a more pyramidal value might be more appropriate {ie All ships have {1} Critical Damage, {2} Heavy damage values, {3} Moderate Damage values, and {4} light damage values}?
Again this is just in example.. I'm just trying to get some idea how many shots by a Loroi Vortex Mk.2 "Notel-Z" firing its Loroi-Delrias Mk.2 {Dual} Heavy Blaster turrets at 60 Mm [Dam: 2-5] could a Umiak Type-KK Command Cruiser with its 380points of Armor and Class V screens reasonably be expected to be able to take before it was significantly {Heavily} damaged?
You may have already answered such a question as this before so please forgive my reiterating old issues. A link to the conversation would be appreciated if you know where this was discussed before.
Thank you!![Smile :)](./images/smilies/icon_e_smile.gif)
I know it may be a arbitrary designation... I'm not asking you for fully fleshed out games rules or somesuch, but is armor a kind of representation of how resistant to damage a vehicle is... or is it a benchmark of how much damage it can absorb? I mean looking at the numbers provided for best Loroi Blaster weaponry compared to the phenomenal level of armor some of the big Umiak Battlecruisers can have makes me wonder how they are damaged at all?
I'm understanding that a point of weapon damage represents a somewhat nebulous amount of damage equivalent to a single ship's system taken off-line. does a point of armor represent a single ships system protected from being taken off-line?
I am ..sort of assuming that at optimal range {meaning where a weapon can inflict at least half of its maxium damage on a successful hit}.. a target could be hit four solid times [this is an arbitrary value {4}, representing Light, moderate, heavy and Critical damage] before it is "incapacitated" and no longer able to fight effectively. Perhaps a more pyramidal value might be more appropriate {ie All ships have {1} Critical Damage, {2} Heavy damage values, {3} Moderate Damage values, and {4} light damage values}?
Again this is just in example.. I'm just trying to get some idea how many shots by a Loroi Vortex Mk.2 "Notel-Z" firing its Loroi-Delrias Mk.2 {Dual} Heavy Blaster turrets at 60 Mm [Dam: 2-5] could a Umiak Type-KK Command Cruiser with its 380points of Armor and Class V screens reasonably be expected to be able to take before it was significantly {Heavily} damaged?
You may have already answered such a question as this before so please forgive my reiterating old issues. A link to the conversation would be appreciated if you know where this was discussed before.
Thank you!
![Smile :)](./images/smilies/icon_e_smile.gif)
Last edited by sunphoenix on Tue Jan 15, 2013 11:21 pm, edited 2 times in total.
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Re: Miscellaneous Loroi question-and-answer thread
I would like to add something to sunphoenix question. Like him, I´m not sure if this was answered before. Sorry in advance.
The question I would like to ask is about that "Security Unit" rating that Terran vessels have.
Does one Security Unit equals one (space)marine aboard a ship?
The question I would like to ask is about that "Security Unit" rating that Terran vessels have.
Does one Security Unit equals one (space)marine aboard a ship?
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