hi hi
I'm a little surprised that the Umiak don't spare at least one singular torpedo to make an attempt on the buoy. I suppose the buoy probably has one or two point defense lasers for hitting debris that might come its way though...
Arioch wrote: ↑Mon Apr 12, 2021 9:19 am
I'm working on a more detailed map, but it's a challenge because of the 3D nature of it... it's hard to display clear views.
There's a lot of information on the map, so it's a tall order. If I were thinking of ways to more effectively display information, I would try to put at least some subtle scale lines on the z-axis indicators. The scale lines exist in the four cardinal directions, but not the z axis. But as far as clarity goes, that would be adding more visual elements.
If I were a Loroi UI designer trying to make as much info readable at a glance, rather than a hypothetical author trying to convey information to readers who can't natively understand the written language, I would consider using a single glyph for each main formation. A colored status ring would indicate if it was active or not. Affixed to the left side, I could put a bar graph indicating unit strength/weight.
The other thing I would consider is experimenting with luminosity as a function of focus. There are bright white solid lines and scale lines that are much more intense than the lines that provide variable information. I might try increasing the luminosity of contextual data, and lowering the luminosity of background, static data.
But that's just some random stuff off the top of my head.