Like design or model some believable nonscifi spaceships.
They are also filming something in New York from 13th to 18th of August.

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So what? All that stuff is going to be tracked anyway, and starships in particular due to the destructive potential if something went wrong near a planet. It's not like it comes anywhere close to being too much to keep track of.bunnyboy wrote:There is lot of stuff in the orbit of any planet, where is live and space traffik. Satellites, other merchant ships, spaceturists taking their minutes in orbit, maybe even some depris cleaners. You may wan't to wait for clean space, but you can't keep your launch window open for infinity. And you pay to the tower for the every minute.
But even a perfect plan leaves traces...bunnyboy wrote:When you rob a bank, you first stole a car and first thing after getaway you dispose it. Same rules here.
From orbit (Earth 28.000km/h) to surface?bunnyboy wrote:Or you can get a missile and shoot the ship down from parking lot with hoping that your friends are ready to pick up any surviving gargo.
Still doesn´t work IMHO.bunnyboy wrote:Space Piratism is difficult and it need do fast, before anyone can react.
It's still possible, but in a very restricted way. Hijack a ship, make them land where you want and unload their cargo to your contacts on the ground. Do it right and the authorities don't know piracy has taken place until the ship operators report it, by which time you're gone. Much more doable than stealing a departing or arriving ship and then...well, that plan kind of falls apart right there, as you've got nowhere to go.Trantor wrote:The only scenario for piratism would be a defunct civilization, with colonies fighting each other.
Except it doesn't really work, spaceships aren't cars, stealing a spaceship won't be as easy as stealing a car. Spaceships are going to be expensive, meaning that the people who can afford them will expend effort towards protecting them. It's not going to be as simple as walking down a street at 2 A.M. and checking for unlocked doors. Stealing a ship alone will be a major endeavor.bunnyboy wrote:When you rob a bank, you first stole a car and first thing after getaway you dispose it. Same rules here.
Its sound to me like the whole ship could be built using a modular construction method ( or the next best thing) give all the components that would be interchangeable ( re upgrades is discribe DD). however, give my limited knowledge of current ship rebuilding/upgrading techniques, you can only do so much improvement (even with module system in place) IE the Canadian ship that participated in the Gulf war one had to bolt on their CIWS units before deployingDevilDalek wrote:There will be a central 'plug' for lack of a better word that comes out the back of the ship for easy access for swapping or repairing the Fold Space engines and the power-plant, there will be several sensor clusters, all with easy access for change and servicing needs.
Now I am juggling with the idea of the computer systems be de-centralized basically plug and play desk top units (ruggedized for military use) scattered throughout the ship, sharing information on the ships own internal communications network, each computer can be swapped to the work station it needs to be with a simple download of a program suite, the programs and their activation codes of course being held by a specialist officer. However if a big central data core is needed, simply moving a new one in and out of the ship wouldn't be a problem as the access corridors would probably be extra wide to accommodate other possible upgrades etc.
The actual normal drives themselves would be attached in armored pods that can easily be removed and replaced.
At the moment though Im trying to get an idea of what these systems (power plant, fold space generators, drives etc) actually look like so I have a better idea of how it might go together, also the amount of fuel, how volatile it is (can it be placed in gaps between the internal delicate instrumentation and the exterior hull to act as an additional armor buffer, or is it so explosive it needs to be armored) . Things like that.
discord wrote:DD: in space you could actually get away with TOTAL modularity...make standard sized boxes, lets say 10x10x20m in size, with 'connectors' on all six sides, and start playing lego.
all modules are for 'something' just add boxes as you wish....when you think about it, that makes umiak varied ship design seem rigid in comparison.
make extra large boxes for BIG stuff, just double it. 20x20x40m and you get a super sized engine module, or whatever.
and when you have a design with functions you like, you can either give it a super paint job(spray on armor using CVD or similar technique, just add 'masking tape' where you want something to come out of the armor, like connectors for sensors, turret mountings, engine exhausts etc.), use armor plate system, or just ignore armor and have a civilian design.
Aaaactually. You probably have all the time in the world. Space is big, information lag is massive and if you do manage to work on a hit somehow anyhow, it's more likely that people will figure out that something happened to the ship only once it doesn't arrive. Since we know their communication is at LS.
Space Piratism is difficult and it need do fast, before anyone can react.
I would think a human ship ( at this tech level) would need a space hazards shielding area ( hell you could even use an idea I saw on Defying gravity series of using the ships H20 supply as radiation shielding ( at 1.Kg per liter density is as good or better that lead if i'm correct )DevilDalek wrote: Hmm, well it looks like my idea about the storm shelters in old space craft might work then.
I figured they would evolve into a high survival core unit in the center of the ship, basically anything really really important would sit in one of these.
I think Arioch has a 10 to 1 mass/tonnage ratio for storage container to fuel ration, I believe humans would be closer to 20-1 given our limits of storageDevilDalek wrote: So the fuel might not take up much space, but its containment would, and would not be pumped in but most likely arrive in sealed packages with their own on board containment that plugs directly into the ships power feed and have a back up battery supply in case of emergencies.
OK, so the fuel has to be very well armored and cared for as well as being close to the power plant and drives.
hey your welcome. Just think about using every square cm of space inside the ship to good useDevilDalek wrote: I like the idea of cargo space as added wimple shielding though, thanks NOMAD
As to what real world designs I've been looking at, it would be the Blohm Voss Meko range, kind of a next step up from this level.[/quote]DevilDalek wrote: The whole ship being built using a modular construction method was my original intention, that way the big shipyards would only have to do the hull and fitting out, with the smaller components and modules being shipped in from smaller manufacturing yards. It started from my original idea to decentralize ship production as much as possible, while speeding it up.
7late7 anyone?NOMAD wrote:but just be careful with a decentralized construction system,
Solution is simple: Keep the Froggies out.NOMAD wrote:I believe the Airbus 380 project is a good base to read up on as you see the difficulties and advantages of such a system.
*Yawn*. They know nothing. I could tell, but i signed several NDAs when i/we was/were one of the contractors @ Airbus. (After the problems surfaced.NOMAD wrote:see http://globalprojectstrategy.com/lessons/case.php?id=23 as an example